In one of the more shocking moments of this iteration of Madden, EA Sports has released manuals in PDF format!
There are manuals for Connected Careers as well as the regular game manuals for the 360 and PS3.

Here are the links!
In one of the more shocking moments of this iteration of Madden, EA Sports has released manuals in PDF format!
There are manuals for Connected Careers as well as the regular game manuals for the 360 and PS3.

Here are the links!
Finding the demo can sometimes be the most annoying experience. This video will walk you through the quick journey to find one of the most impressive sports gaming demos to date.
We are currently uploading the first tutorial for Madden 13 noobs. It is based around the ‘Demo’ version of the game, but you should be ready to hit the digital gridiron on August 28th!
Once again, the hype machine has released their little bit of digital crack to the Madden masses! Come and get it!

| TEAM | First Name | Last Name | Overall | Speed | Acceleration | Strength | Trucking | Elusiveness |
| Jaguars | Maurice | Jones-Drew | 97 | 94 | 95 | 79 | 85 | 93 |
| Vikings | Adrian | Peterson | 97 | 96 | 97 | 84 | 87 | 97 |
| Texans | Arian | Foster | 96 | 92 | 96 | 79 | 96 | 92 |
| Eagles | LeSean | McCoy | 95 | 93 | 97 | 65 | 68 | 99 |
| Ravens | Ray | Rice | 95 | 91 | 97 | 84 | 75 | 93 |
| Bears | Matt | Forte | 93 | 92 | 93 | 73 | 78 | 90 |
| Ravens | Vonta | Leach | 92 | 69 | 80 | 84 | 74 | 40 |
| Niners | Frank | Gore | 92 | 91 | 90 | 78 | 89 | 78 |
| Rams | Steven | Jackson | 92 | 86 | 87 | 85 | 94 | 67 |
| Jaguars | Greg | Jones | 91 | 78 | 80 | 82 | 88 | 44 |
| Chiefs | Jamaal | Charles | 91 | 97 | 97 | 59 | 62 | 96 |
| Falcons | Michael | Turner | 91 | 86 | 90 | 85 | 98 | 74 |
| Raiders | Darren | McFadden | 91 | 97 | 95 | 74 | 94 | 78 |
| Seahawks | Marshawn | Lynch | 90 | 90 | 88 | 84 | 98 | 74 |
| Titans | Chris | Johnson | 90 | 99 | 98 | 66 | 55 | 86 |
| Panthers | Mike | Tolbert | 89 | 84 | 89 | 82 | 96 | 64 |
| Seahawks | Michael | Robinson | 89 | 79 | 84 | 80 | 85 | 57 |
| Bills | Fred | Jackson | 89 | 90 | 91 | 77 | 82 | 94 |
| Saints | Darren | Sproles | 89 | 94 | 98 | 55 | 40 | 93 |
| Giants | Ahmad | Bradshaw | 88 | 92 | 96 | 68 | 76 | 89 |
| Chargers | Ryan | Mathews | 87 | 92 | 91 | 74 | 92 | 81 |
| Packers | John | Kuhn | 86 | 79 | 83 | 77 | 89 | 48 |
| Steelers | Rashard | Mendenhall | 86 | 89 | 91 | 79 | 92 | 65 |
| Broncos | Willis | McGahee | 85 | 86 | 85 | 83 | 93 | 58 |
| Cardinals | Beanie | Wells | 85 | 89 | 87 | 81 | 96 | 74 |
| Raiders | Marcel | Reece | 84 | 90 | 92 | 77 | 65 | 60 |
| Dolphins | Reggie | Bush | 84 | 95 | 97 | 58 | 55 | 94 |
| Panthers | Jonathan | Stewart | 84 | 90 | 91 | 78 | 93 | 65 |
| Panthers | DeAngelo | Williams | 84 | 93 | 93 | 65 | 49 | 86 |
| Texans | Ben | Tate | 84 | 90 | 92 | 73 | 89 | 72 |
| Bears | Michael | Bush | 83 | 86 | 87 | 81 | 94 | 65 |
| Browns | Trent | Richardson | 83 | 90 | 96 | 85 | 95 | 76 |
| Chiefs | Peyton | Hillis | 83 | 85 | 86 | 83 | 93 | 58 |
| Cowboys | DeMarco | Murray | 83 | 94 | 93 | 74 | 88 | 78 |
| Saints | Jed | Collins | 82 | 75 | 76 | 72 | 71 | 48 |
| Bengals | BenJarvus | Green-Ellis | 82 | 82 | 84 | 79 | 94 | 65 |
| Jets | Shonn | Greene | 82 | 86 | 91 | 79 | 93 | 62 |
| Saints | Pierre | Thomas | 82 | 88 | 90 | 75 | 86 | 63 |
| Chargers | Le’Ron | McClain | 81 | 78 | 81 | 80 | 87 | 44 |
| Cowboys | Felix | Jones | 81 | 96 | 94 | 64 | 60 | 86 |
| Niners | Brandon | Jacobs | 81 | 86 | 80 | 87 | 97 | 61 |
| Lions | Jahvid | Best | 81 | 97 | 95 | 59 | 58 | 85 |
| Bills | C.J. | Spiller | 80 | 95 | 96 | 61 | 51 | 91 |
| Bucs | LeGarrette | Blount | 79 | 85 | 86 | 85 | 97 | 64 |
| Redskins | Roy | Helu Jr. | 79 | 93 | 96 | 64 | 68 | 85 |
| Saints | Mark | Ingram | 79 | 85 | 91 | 74 | 87 | 67 |
| Jets | John | Conner | 78 | 72 | 81 | 77 | 75 | 45 |
| Colts | Donald | Brown | 78 | 91 | 86 | 73 | 83 | 68 |
| Lions | Kevin | Smith | 78 | 88 | 90 | 75 | 69 | 79 |
| Patriots | Danny | Woodhead | 78 | 92 | 94 | 52 | 41 | 91 |
| Niners | Bruce | Miller | 77 | 75 | 82 | 77 | 66 | 35 |
| Texans | James | Casey | 77 | 82 | 86 | 68 | 79 | 44 |
| Bengals | Bernard | Scott | 77 | 93 | 92 | 65 | 68 | 88 |
| Chargers | Ronnie | Brown | 77 | 88 | 85 | 71 | 73 | 78 |
| Packers | James | Starks | 77 | 90 | 87 | 69 | 82 | 74 |
| Patriots | Joseph | Addai | 77 | 88 | 91 | 64 | 55 | 77 |
| Redskins | Tim | Hightower | 77 | 86 | 86 | 77 | 87 | 59 |
| Saints | Chris | Ivory | 77 | 88 | 85 | 77 | 92 | 71 |
| Steelers | Isaac | Redman | 77 | 86 | 90 | 82 | 94 | 65 |
| Bengals | Chris | Pressley | 76 | 70 | 75 | 77 | 77 | 44 |
| Cowboys | Lawrence | Vickers | 76 | 73 | 80 | 81 | 84 | 40 |
| Steelers | David | Johnson | 76 | 75 | 77 | 81 | 69 | 55 |
| Broncos | Knowshon | Moreno | 76 | 86 | 93 | 66 | 66 | 77 |
| Bucs | Doug | Martin | 76 | 87 | 95 | 83 | 84 | 75 |
| Vikings | Jerome | Felton | 75 | 73 | 76 | 80 | 70 | 50 |
| Niners | Kendall | Hunter | 75 | 91 | 96 | 58 | 67 | 88 |
| Lions | Jerome | Harrison | 75 | 90 | 91 | 60 | 43 | 85 |
| Patriots | Stevan | Ridley | 75 | 86 | 92 | 78 | 93 | 69 |
| Seahawks | Leon | Washington | 75 | 95 | 94 | 62 | 53 | 87 |
| Vikings | Toby | Gerhart | 75 | 85 | 81 | 78 | 89 | 55 |
| Bills | Corey | McIntyre | 74 | 75 | 74 | 85 | 70 | 28 |
| Chargers | Jacob | Hester | 74 | 83 | 87 | 70 | 75 | 51 |
| Giants | Henry | Hynoski | 74 | 69 | 75 | 84 | 74 | 46 |
| Jaguars | Brock | Bolen | 74 | 72 | 76 | 68 | 73 | 45 |
| Redskins | Darrel | Young | 74 | 73 | 75 | 78 | 86 | 45 |
| Cardinals | LaRod | Stephens-Howling | 74 | 94 | 95 | 49 | 37 | 90 |
| Chiefs | Dexter | McCluster | 74 | 92 | 95 | 47 | 40 | 90 |
| Dolphins | Daniel | Thomas | 74 | 84 | 88 | 76 | 87 | 78 |
| Falcons | Jason | Snelling | 74 | 81 | 86 | 84 | 92 | 49 |
| Falcons | Jacquizz | Rodgers | 74 | 84 | 97 | 54 | 42 | 91 |
| Giants | David | Wilson | 74 | 94 | 90 | 65 | 74 | 88 |
| Jaguars | Rashad | Jennings | 74 | 84 | 87 | 78 | 89 | 60 |
| Raiders | Mike | Goodson | 74 | 93 | 95 | 54 | 54 | 91 |
| Bengals | Brian | Leonard | 73 | 80 | 84 | 74 | 83 | 55 |
| Cardinals | Ryan | Williams | 73 | 87 | 94 | 68 | 85 | 77 |
| Colts | Mewelde | Moore | 73 | 87 | 91 | 60 | 62 | 82 |
| Niners | LaMichael | James | 73 | 92 | 97 | 52 | 53 | 93 |
| Jets | Joe | McKnight | 73 | 93 | 95 | 59 | 52 | 91 |
| Patriots | Shane | Vereen | 73 | 90 | 86 | 58 | 62 | 81 |
| Redskins | Evan | Royster | 73 | 82 | 89 | 72 | 84 | 53 |
| Titans | Javon | Ringer | 73 | 87 | 94 | 67 | 68 | 76 |
| Texans | Justin | Forsett | 73 | 90 | 93 | 65 | 49 | 88 |
| Bills | Tashard | Choice | 72 | 87 | 89 | 65 | 60 | 74 |
| Browns | Montario | Hardesty | 72 | 84 | 87 | 72 | 84 | 62 |
| Dolphins | Steve | Slaton | 72 | 93 | 93 | 63 | 52 | 85 |
| Eagles | Dion | Lewis | 72 | 85 | 91 | 59 | 65 | 88 |
| Lions | Mikel | Leshoure | 72 | 85 | 93 | 75 | 87 | 56 |
| Cardinals | Anthony | Sherman | 71 | 80 | 75 | 78 | 58 | 55 |
| Patriots | Spencer | Larsen | 71 | 72 | 75 | 78 | 55 | 20 |
| Broncos | Lance | Ball | 71 | 85 | 86 | 71 | 84 | 65 |
| Browns | Chris | Ogbonnaya | 71 | 85 | 88 | 74 | 85 | 61 |
| Browns | Brandon | Jackson | 71 | 88 | 91 | 63 | 52 | 82 |
| Colts | Delone | Carter | 71 | 85 | 88 | 75 | 92 | 65 |
| Browns | Owen | Marecic | 70 | 73 | 77 | 76 | 78 | 25 |
| Jaguars | Naufahu | Tahi | 70 | 76 | 81 | 84 | 71 | 38 |
| Patriots | Tony | Fiammetta | 70 | 82 | 74 | 77 | 78 | 50 |
| Ravens | Anthony | Allen | 70 | 84 | 82 | 77 | 92 | 54 |
| Falcons | Mike | Cox | 69 | 70 | 72 | 85 | 68 | 40 |
| Bears | Kahlil | Bell | 69 | 85 | 90 | 68 | 72 | 82 |
| Cowboys | Phillip | Tanner | 69 | 86 | 90 | 73 | 85 | 66 |
| Dolphins | Lamar | Miller | 69 | 94 | 96 | 58 | 55 | 81 |
| Jaguars | Montell | Owens | 69 | 84 | 87 | 77 | 82 | 52 |
| Lions | Keiland | Williams | 69 | 83 | 85 | 74 | 85 | 56 |
| Rams | Isaiah | Pead | 69 | 92 | 92 | 60 | 64 | 78 |
| Ravens | Bernard | Pierce | 69 | 88 | 91 | 62 | 77 | 69 |
| Dolphins | Charles | Clay | 68 | 81 | 88 | 68 | 81 | 55 |
| Saints | Korey | Hall | 68 | 74 | 79 | 75 | 72 | 50 |
| Bengals | Daniel | Herron | 68 | 83 | 89 | 73 | 75 | 75 |
| Broncos | Ronnie | Hillman | 68 | 90 | 91 | 53 | 55 | 92 |
| Chargers | Curtis | Brinkley | 68 | 87 | 89 | 65 | 63 | 80 |
| Colts | Deji | Karim | 68 | 90 | 93 | 67 | 72 | 81 |
| Niners | Anthony | Dixon | 68 | 83 | 84 | 79 | 90 | 45 |
| Packers | Alex | Green | 68 | 87 | 91 | 72 | 84 | 65 |
| Raiders | Taiwan | Jones | 68 | 97 | 96 | 56 | 64 | 86 |
| Seahawks | Kregg | Lumpkin | 68 | 87 | 89 | 65 | 62 | 81 |
| Bucs | Erik | Lorig | 67 | 68 | 75 | 81 | 72 | 25 |
| Texans | Moran | Norris | 67 | 65 | 74 | 83 | 70 | 38 |
| Cardinals | Alfonso | Smith | 67 | 93 | 87 | 64 | 68 | 78 |
| Niners | Rock | Cartwright | 67 | 82 | 88 | 78 | 85 | 35 |
| Jaguars | DuJuan | Harris | 67 | 93 | 95 | 59 | 62 | 87 |
| Ravens | Damien | Berry | 67 | 83 | 87 | 76 | 87 | 64 |
| Seahawks | Robert | Turbin | 67 | 87 | 91 | 83 | 85 | 76 |
| Steelers | Jonathan | Dwyer | 67 | 87 | 78 | 79 | 93 | 59 |
| Bears | Tyler | Clutts | 66 | 69 | 74 | 76 | 74 | 37 |
| Cowboys | Shaun | Chapas | 66 | 69 | 82 | 78 | 75 | 40 |
| Bills | Johnny | White | 66 | 86 | 89 | 70 | 83 | 66 |
| Chiefs | Cyrus | Gray | 66 | 92 | 93 | 64 | 53 | 79 |
| Broncos | Chris | Gronkowski | 65 | 73 | 76 | 67 | 69 | 56 |
| Chiefs | Shane | Bannon | 65 | 72 | 74 | 69 | 76 | 43 |
| Raiders | Owen | Schmitt | 65 | 73 | 72 | 84 | 88 | 50 |
| Raiders | Manase | Tonga | 65 | 71 | 74 | 75 | 77 | 45 |
| Rams | Brit | Miller | 65 | 76 | 75 | 75 | 72 | 44 |
| Broncos | Jeremiah | Johnson | 65 | 86 | 92 | 65 | 62 | 82 |
| Eagles | Chris | Polk | 65 | 88 | 77 | 62 | 85 | 49 |
| Jaguars | Jalen | Parmele | 65 | 82 | 86 | 71 | 84 | 55 |
| Titans | Jamie | Harper | 65 | 85 | 91 | 75 | 81 | 62 |
| Browns | Eddie | Williams | 64 | 77 | 81 | 66 | 73 | 72 |
| Jets | Josh | Baker | 64 | 78 | 83 | 73 | 72 | 33 |
| Vikings | Rhett | Ellison | 64 | 74 | 75 | 63 | 53 | 55 |
| Bears | Armando | Allen | 64 | 83 | 91 | 63 | 63 | 77 |
| Bucs | Michael | Smith | 64 | 95 | 94 | 72 | 77 | 73 |
| Cardinals | Javarris | James | 64 | 81 | 85 | 72 | 83 | 52 |
| Chiefs | Nate | Eachus | 64 | 84 | 81 | 75 | 70 | 80 |
| Chiefs | Shaun | Draughn | 64 | 79 | 84 | 68 | 63 | 77 |
| Colts | Vick | Ballard | 64 | 85 | 89 | 74 | 88 | 62 |
| Panthers | Josh | Vaughan | 64 | 82 | 86 | 75 | 85 | 55 |
| Redskins | Alfred | Morris | 64 | 81 | 83 | 65 | 89 | 57 |
| Steelers | Chris | Rainey | 64 | 94 | 97 | 48 | 44 | 92 |
| Vikings | Lex | Hilliard | 64 | 80 | 82 | 83 | 86 | 55 |
| Browns | Brad | Smelley | 63 | 73 | 69 | 75 | 77 | 38 |
| Eagles | Stanley | Havili | 63 | 80 | 84 | 68 | 79 | 54 |
| Patriots | Eric | Kettani | 63 | 82 | 78 | 68 | 77 | 39 |
| Titans | Quinn | Johnson | 63 | 70 | 75 | 67 | 70 | 30 |
| Bengals | Aaron | Brown | 63 | 95 | 94 | 59 | 49 | 87 |
| Bucs | Mossis | Madu | 63 | 86 | 87 | 55 | 64 | 83 |
| Colts | Darren | Evans | 63 | 86 | 82 | 78 | 87 | 49 |
| Cowboys | Lance | Dunbar | 63 | 87 | 90 | 48 | 55 | 80 |
| Eagles | Bryce | Brown | 63 | 92 | 86 | 71 | 87 | 63 |
| Giants | Da’Rel | Scott | 63 | 96 | 94 | 62 | 65 | 69 |
| Giants | D.J. | Ware | 63 | 84 | 86 | 71 | 83 | 55 |
| Panthers | Armond | Smith | 63 | 94 | 95 | 58 | 45 | 85 |
| Rams | Chase | Reynolds | 63 | 84 | 79 | 62 | 66 | 81 |
| Rams | Daryl | Richardson | 63 | 89 | 95 | 53 | 48 | 85 |
| Seahawks | Tyrell | Sutton | 63 | 88 | 92 | 64 | 65 | 80 |
| Steelers | John | Clay | 63 | 78 | 82 | 84 | 93 | 49 |
| Bengals | Cedric | Peerman | 62 | 91 | 84 | 75 | 52 | 79 |
| Chargers | Edwin | Baker | 62 | 88 | 82 | 75 | 85 | 52 |
| Falcons | Dimitri | Nance | 62 | 82 | 89 | 72 | 85 | 64 |
| Niners | Jewel | Hampton | 62 | 85 | 87 | 79 | 83 | 56 |
| Giants | Andre | Brown | 62 | 87 | 79 | 78 | 86 | 50 |
| Jets | Bilal | Powell | 62 | 86 | 87 | 74 | 82 | 61 |
| Packers | Brandon | Saine | 62 | 93 | 95 | 69 | 81 | 48 |
| Patriots | Brandon | Bolden | 62 | 86 | 80 | 73 | 81 | 47 |
| Ravens | Bobby | Rainey | 62 | 86 | 90 | 72 | 61 | 75 |
| Steelers | Baron | Batch | 62 | 86 | 85 | 67 | 74 | 66 |
| Vikings | Jordan | Todman | 62 | 94 | 90 | 58 | 64 | 73 |
| Bears | Evan | Rodriguez | 61 | 83 | 75 | 62 | 67 | 54 |
| Bucs | Cody | Johnson | 61 | 78 | 85 | 82 | 82 | 44 |
| Falcons | Bradie | Ewing | 61 | 76 | 73 | 59 | 56 | 45 |
| Broncos | Mario | Fannin | 61 | 94 | 86 | 69 | 85 | 63 |
| Browns | Adonis | Thomas | 61 | 89 | 93 | 54 | 37 | 86 |
| Cardinals | William | Powell | 61 | 85 | 87 | 63 | 74 | 71 |
| Jets | Terrance | Ganaway | 61 | 84 | 86 | 73 | 87 | 65 |
| Titans | Herb | Donaldson | 61 | 81 | 84 | 77 | 80 | 54 |
| Titans | Darius | Reynaud | 61 | 89 | 91 | 48 | 46 | 45 |
| Texans | Davin | Meggett | 61 | 87 | 91 | 74 | 73 | 68 |
| Raiders | Lonyae | Miller | 60 | 90 | 88 | 72 | 86 | 57 |
| Saints | Travaris | Cadet | 60 | 82 | 85 | 61 | 78 | 52 |
| Bengals | James | Develin | 59 | 73 | 74 | 76 | 77 | 37 |
| Jets | Fui | Vakapuna | 59 | 73 | 69 | 78 | 74 | 44 |
| Panthers | Richie | Brockel | 59 | 67 | 77 | 72 | 76 | 42 |
| Packers | Marc | Tyler | 59 | 79 | 82 | 69 | 87 | 43 |
| Broncos | Austin | Sylvester | 58 | 73 | 77 | 74 | 67 | 25 |
| Packers | Jon | Hoese | 58 | 72 | 82 | 69 | 74 | 45 |
| Vikings | Ryan | D’Imperio | 58 | 69 | 74 | 75 | 55 | 20 |
| Bears | Harvey | Unga | 58 | 74 | 75 | 76 | 86 | 44 |
| Lions | Joique | Bell | 58 | 85 | 84 | 75 | 85 | 50 |
| Lions | James | Bryant | 57 | 77 | 74 | 73 | 73 | 42 |
| Vikings | Matt | Asiata | 57 | 77 | 83 | 69 | 80 | 42 |
| Bears | Alvester | Alexander | 57 | 93 | 95 | 62 | 51 | 70 |
| Cowboys | Darrell | Scott | 57 | 81 | 84 | 70 | 85 | 47 |
| Falcons | Antone | Smith | 57 | 92 | 94 | 49 | 37 | 83 |
| Jaguars | Richard | Murphy | 56 | 83 | 84 | 64 | 55 | 75 |
| Colts | Kyle | Miller | 55 | 76 | 74 | 62 | 63 | 44 |
| Texans | Derrell | Smith | 52 | 75 | 85 | 67 | 66 | 37 |
20 years ago I was a nine year-old sports fanatic. I was lucky enough to get a Sega Genesis for Christmas in 1992. After playing many great games like Sonic the Hedgehog 2 I was still hoping to have a chance to play a sports game. Eventually, my mom and dad came home with a copy of John Madden Football ’93. It was a gift for my 10th birthday and I cherished it. I had played the same game while visiting my cousins in Georgia on a trip to the Citrus Bowl where I saw Garrison Hearst run over my beloved Buckeyes in Orlando. It had hooked me from the first snap.
After years of asking for Tecmo Bowl for Christmas I had found a game of ‘real’ football. You had to run ‘up’ the screen and call all sorts of different plays. There was a manual that seemed to be 1000 pages long with player ratings and explanations of how to play every facet of the game. I digress, my play-style was far from what many in the hardcore community would call ‘sim’… but dammit, I had a blast! I could circle the field 3 times with Thurman Thomas before either getting tackled or scoring a touchdown. So yes, before we get into the nitty gritty of this reflection – there are some incredibly arcade-like things about JMF93.
During my most recent visit with my parents we started going through some of the things I had packed away in the garage after getting married seven years ago (August 27). In the process, I uncovered a bunch of old memorabilia and video games – including my Sega Collection with JMF93. As I opened it up after years of storage and checked out the manual and case I was floored with how advanced this game was back in 1992 and perhaps more-so… how unimpressive the title has been in its growth during this generation of consoles. That is where we will pick up the remainder of this article.
Anytime you get a new game, the first thing you do is look at the back cover. In this case, it is no different. Upon finding JMF93 I took a look at some of the features in this game… and I was impressed.

“Buffalo’s No Huddle offense makes Washington scramble in the snow.”After seeing this quote, I started to think about some of the things the Madden development team has been championing over the last couple of years. Teams playing like their real life counterparts and other such pursuits that sound great to anyone looking to have a great experience against their teams rival or the like. Yet, how does this get so much coverage when almost 20 years ago – it was already in the game. Granted, this is a small version of what we have now but the fact is that this is nothing new and even what we have tends to be broken from a logic perspective.
“Which four-time champion will dominate?” The next part of our back cover reveal is focusing on something similar to what we have this year – All Time Players and Teams. This is
one of those interesting things we commented in July when relating the inclusion of ‘Legendary Players’ for Madden 13 to All Pro Football 2K8. In fact, if you want to go back 20 years, you will see that there are “8 Greatest-Ever Teams” that include teams such as the ’85 Bears, ’78 Steelers, ’84 49ers and more. It tends to make us scratch our heads and wonder how original some of these ideas are or consider the notion that they have a tendency to recycle some of these old features as the games find new audiences. It is a fine idea, but it seems somewhat off-base to call the inclusion of legendary teams or players anything but an expected inclusion at this point – rather than a ‘new feature’.
“Head butts, Clothesline Tackles and Shoestring catches”You would think that some of the animations from old games would make their way into future games with ease. Well, clothesline tackles haven’t been included in Madden in almost a decade. Head butts have gone the way of the Dodo with the NFL becoming more of a police-force trying to censor away the natural violence of their televised sport so Madden can stay rated-E… for the children.
There are a lot of things that Madden has that don’t really work well when it comes to actual in-game performance. One of the things that people complain about almost every year is challenging calls on the field. In JMF93 you could actually overturn penalties (see the picture to the right). While this was limited to Head-to-Head games, it is still something to look back and snicker about because it probably worked better than the current system ‘works’.
Another thing I noticed when browsing through the 79 PAGE manual was the listing of player ratings. When you take a look at some of the ratings you might laugh, but most of the ratings when taken into further consideration come across as pretty fair and downright decent. If you take a look at the pages we scanned you will see two teams with drastically different talent levels – Cleveland and Dallas.
Ratings have become some of the more contentious sticking points in Madden over the past 12+ years. If you take a closer look at the ratings in JMF93 you will notice a few things.
– They are simplistic
– They are smaller (on a scale of 0-15 rather than 0-99)
– They are brutally honest
– They are somewhat wonky
For instance, Cleveland’s starting QB (Bernie Kosar) was given a Passing Range rating of 11 and a Passing Accuracy rating of 12. He was a very slow QB when it came to running and scrambling and he was given a Speed Rating of only 4. The interesting rating that is included is a Scrambling Rating… Kosar also had a 4. His back-up on the other hand was given some rather strange ratings. He was given a Passing Range rating of 0… yes… ZERO and then a Pass Accuracy rating of only 4 with SPD and Scrambling of 3.
If you look at the other page you will see one of the greatest running backs of all time has almost top ratings in every meaningful category. Emmitt Smith was given 15s in Speed, Agility and Break Tackle with a 4 in Hands or ‘Catching’. If you take a look at the ratings given to the running backs for the Browns you would think that their players were taken out of a tar pit with Speed Ratings of 7 and 8. Kevin Mack (#34) was actually a FB and had a 12 SPD rating. So, it wasn’t a complete loss for the Browns.
Before any Madden fanboys (see our earlier post if you don’t know what that means) read this article, please take into account that we are giving honest opinions based on evidence from actual games. Also, it should be considered that we do realize that Madden 93 is clearly graphically inferior and definitely has issues with player movement when compared to current Madden games. Again, this article isn’t stating that people will enjoy Madden 93 more than Madden 10, 11, 12 or even 13, but it does put current Madden games ‘on the spot’ when it comes to pursuing greatness and innovation.
We want Madden to be great. We want it to be able to make us turn off a game on Sunday because our digital experience on a console is more enjoyable. We want to see pass interference and hard hits across the middle. We want to see head butts, shoe string catches and even an ambulance come onto the field as Colt McCoy asks where he is. We want better football on our consoles and hope that this can invigorate people to be more critical while still being professional. You are allowed to be upset, but please remember that this is all in an effort to make people think about the past so we can improve the future. Even if it means looking into the past and wondering what the hell is going on with current game development.
No matter which form of entertainment you choose – gaming, movies or books, if the ending is bad you will consider it either a waste of your time or sit there for a minute wondering if that really is all that happens.
Madden has a few issues in this department and no where is it more noticeable than at the end of a big game. We are starting a new series of videos dedicated to helping make Madden a better experience. These are primarily meant to catch the eyes of developers at Tiburon; however, if you have other suggestions for things we haven’t covered please comment below, send us a message on YouTube or email us at officialnoobtubetv@gmail.com.
Again, the content we provide is meant to be used as constructive criticism in order to improve the game. There is no reason to point fingers or say anything in an unprofessional manner. You will get nowhere fast if you think bashing something or someone will make it or them change.
Keep hitting that F5 key as NoobTubeTV is starting to grow more popular we will be posting more often.
Over the past couple years we have seen tremendous growth from EA Sports’ Madden Franchise. Some people like to attribute this growing quality to the inclusion of what EA Sports is calling Game Changers from the EA Gaming Community. A few days ago NoobTubeTV covered some of the biggest issues between non-Game Changers and the Game Changers on an interactive level through forums, Twitter, etc.

After scouring message-boards/forums, news and fan sites (many of which are owned by Game Changers) it is evident that they care deeply about the product they have all but devoted their lives to playing. It is impressive to see many of these sites talk about the intricacies and details that are either present or missing from some titles. These dedicated gamers eventually gained such a large audience or member-base that their opinions were held in high regard by EA.
When they first made their trips down to EA to visit the studio and get a first glimpse of the game they were pretty limited in what they got to see. It was all but a finished game and they got to give some feedback but anything else was off the table until at least the next year.
This year, the Game Changers got a few chances to visit EA Sports and watch as the game made it through Alpha and Beta stages. They also got to give input and suggestions. In the process of these visits they aren’t allowed to divulge any information that EA doesn’t give them permission to express to the public.

This puts Game Changers into a de-facto position of power. For many of them, it is something they take with humility. For others, it seems to be going to their heads and it is starting to leave a sour taste in the minds of many community members. The issue at hand is that many of these valued members of the community are given a ‘a longer leash’ and sometimes no leash at all (especially on their own personal sites). You will find that some (a minority really) of the ‘premier’ community leaders (aka Game Changers) choose to take things personally and/or respond to commoners in a rather snarky fashion that would often equate to a warning or ban from forums. This is a problem that was really bound to happen as it isn’t dissimilar from people voted into political offices of power. They are given power and then they exploit it with little or no recourse to the people they are supposedly representing.
It is important for all of our readers to remember a few things when it comes to taking an active role in the games and game communities in which you are involved. Below are some pointers for how to better represent yourself and your views when taking an active role in forums.
In recent years EA Sports and some other publishers and game developers have started inviting select members of their hardcore gaming community and fanbase to come in and check out their game and give opinions and critiques as well as simply get a chance to play the game in its early build. For the many people that don’t get a chance to visit places like EA Tiburon for Madden over the course of a game’s development cycle it is easy to think they might do a better job than those going down to Orlando. There are a few things to consider before you let your mind run wild with envy if you aren’t among the invitees for Community Day (as they call it at EA). As well, if you are among the lucky few – it will behoove you to pay attention as well.

Illustrator76 – “This was a great analogy sir, and I agree with what you’re saying. But I disagree with it as well, lol. Actually, I only disagree with the bolded part as it applies to Madden. I just feel like people need to remember why they are at the CD in the first place. Just because EA employees feed you, show you pictures of their kids, their peg leg, etc… that shouldn’t change your reason for being down there, or what you intend to say. Now, it may change HOW you say what you say, but it shouldn’t at all change WHAT you say.”
And the reply –
rgiles36 – “Just to offer a response, are you suggesting that people do forget the reason why they’re down there? And if so, what evidence is there that people go to Tiburon and don’t critique while in the studio?”
MY DIRECT RESPONSE
This is kind of a Catch-22 because there is no evidence that anyone can give that wasn’t there and the people that can give that evidence won’t likely speak freely about anything truly negative as it wouldn’t be beneficial if they wanted to keep getting a trip to Orlando.
I think it would be best practice for those that aren’t going to Community Day to remember that those invited are invited as guests and it is usually customary of a guest to show proper respect and gratitude toward their host(s).
If you go to someone’s house for dinner and the dinner tastes crappy – you (probably) wouldn’t stand up and yell “This tastes like sh*t!”.
However, if your guest stops eating after the first bite and says “This tastes like sh*t!” – you should feel slightly more inclined to either agree with them or give your two cents… otherwise, you hack down what you have been fed and you go home to a nice bottle of Pepto-Bismol.
MY MESSAGE FOR COMMUNITY DAY INVITEES AND PARTICIPANTS
You have to keep in mind that a majority of hardcore fans have no idea about what their favorite game is going to look, play or feel like until they pull it out of the DVD case on release day. Chances are good that you will be criticized by an ignorant public because they believe that you have an inside track… because you do. There is a certain level of responsibility that you have when it comes to being a sought-after member of the gaming community and you have to remember that while you have confidentiality clauses and other issues to worry about – you are still in a position of power among people in the community.
Also, as it is widely known among active members of the gaming community itself each person making the trip to Orlando must sign a Non-Disclosure Agreement (NDA) that legally prevents them from divulging any information about the game or development of the game without prior approval of the studio/company.
Be that as it may, any person that is invited to a Community Day needs to remember that they were once among the commoners. While there are rules they must follow, there is also a responsibility for them to be a conduit that other people in the community can utilize to further the overall mission – making the game better. In my view, Community Day participants have done an excellent job over the last few years and their efforts are much appreciated.
THE BOTTOM LINE
The bottom line is that when you bring in anyone to critique your product you are trying to get some feelers for what could be tweaked. If the people being invited to give advice or suggestions were better at developing the game than the actual employees they would probably have a job offer to work at the studio. (Keep in mind, this has actually happened in some cases with EA Sports and Madden)
There is a vast difference between being asked for your opinion and being asked for your help on any project. For the most part, when people are invited out of the community to check out a game (of any sort) it is in a capacity of giving opinions and feedback but not much else.
Going to a community day is like helping someone hang a picture. The developers picked the spot on the wall, put the nail in and they standing there holding the picture and asking you, “Does this look straight?”.

IN CONCLUSION
The main message here is that you must understand that people invited to give suggestions at Community Day are not there as developers. They are there strictly on the basis of being valued consultants (at most). They give opinions and they give suggestions when they are asked. They give feedback and might even take some notes in order to give a detailed list that is comparable to proof-reading. However, in the end it is up to the developer to take these suggestions and use them or ignore them.
So, before you accuse Community Day participants of ‘not doing their job’ or tell non-participants to ‘provide evidence’ that you know they don’t have – remember that this entire process is in the spirit of consulting at most.
It has been just over a month sense E3 and there are still people waiting to hear more details about Franchise Mode/Connected Careers in Madden 13. There are a few things we can deduce from details that have either been given to the community straight up or through videos that leave you to draw some conclusions. Not to mention the fact that some of the good people that were invited to Community Day at EA Tiburon have given a lot of great feedback.
This is one of the biggest changes for Madden in years. The issue we are facing is that the details have become rather muddled.
Is Franchise Mode dead?
In name, yes. In practice, no. Franchise Mode still exists and it will be under the selection of being a ‘Coach’ – you will still have the same control over your team, etc. Also, you will have the ability to get fired as a coach. Everything you have been able to do in Franchise Mode in the past – you can still do in Madden 13.
What about Superstar Mode?
Superstar Mode is still around. You will ‘Be A Player’ and in the process you will only control yourself. You will get to choose plays as a QB, etc.
Legends, what’s the deal?
Legends (Coaches and Players like John Madden and Barry Sanders) are not coming into Connected Careers as 99 OVR versions of themselves. Their presence in Connected Careers is also up to you as the main user to turn them on or off (off is default as of E3).
How does XP work for Connected Careers?
XP is a two tier process –
1– You have to earn it through performance and milestones. However, you won’t be able to earn more XP if you cheat or run up the score on the CPU. (IE – If your goal is a 300 yard passing game in week three for 1000 XP and you pass for 900 yards, you still only get 1000 XP)
2– Leveling up costs increase as your ratings get higher. You will earn XP as you accomplish certain goals, but as you try to make your player either faster, stronger or simply better all-around you will see ratings cost more as you go. (IE – The cost to go from 85 to 86 SPD as a QB could cost you 6000 XP, but the cost to go from 86 to 87 SPD could cost you 7000 XP, etc.)
Do Coaches Matter?
Not really. Coaches simply get put into one of four levels. You can grow your created coach into a ‘Level 4’ but it really doesn’t mean anything. (Unfortunate)
Do player ratings change depending on a team’s scheme?
Yes, there are finally ratings that dynamically change to reflect the player’s overall value to your team or coach and what type of offense or defense you run. A 6’3″ 349 lb DE won’t be valued highly by a 4-3 Defensive Team, etc. This doesn’t mean his ability ratings ‘change’ but his displayed OVR and value to your team will be.
Can I make existing players retire if I control them?
No, you technically ‘stop’ using them. However, if you have a created player and retire they will be removed from the game.
Can I still control all 32 teams?
No, you can only control one team or player at a time.
Is Connected Careers Online or Offline?
It is both. If you hate playing against people online you don’t have to worry about it.
Can more than one person play a Connected Career on the same console?
No.
Can Commissioners kick people out of the league?
Yes
Is there online Auto-Pilot?
Yes.
Can Online Connected Careers have different roles?
Depending on your settings, you can make it so everyone has to be a QB, Coach RB, etc. It is totally up to the commissioner.
Can I play on the same team as a friend in Online CC?
No.
More to come! Stay tuned to NoobTubeTV as Madden gets closer.
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A few quick thoughts…
Madden 13 is really depending on Connected Careers being a high quality experience. There are a few things that it seems EA still needs to figure out for coaches especially.
In NFL Head Coach you would be able to say one of a few different things to your players at key moments. This added immersion and actually made coaches important. As well, the idea of a player fitting into a team’s scheme… it should be a coach’s scheme, not a team’s scheme. The Browns have switched coaches so many times in the last decade that the players change as often because they don’t fit what the coach wants to do and how his staff prefers to approach the game.
Making people earn XP to increase abilities is a great attempt to make the game a bit more involved and honest. By removing the ‘Potential’ rating you are now pretty much in charge of proving that a player is as good as you think and they will have to earn every bit of that OVR Rating you think they deserve. The nice part is that it is all on you to do this.
The overall closed nature of Connected Careers is a good thing for this year, but next year it needs to be opened up. There is a danger in allowing people to mess with time paradoxes, true simulation and that little thing called the game’s actual coding. This is something that can be improved upon with a more open approach in the future. Let the beta testers gamers mess with all sorts of things so EA can figure out the issues and fix them rather than avoid them because they are scared of problems with freezing and system crashes, etc.
All things said, Connected Careers is starting to look like a great mode for Madden fans that want to have a nice experience in growing a team or a player as they see fit. Even with some limitations that make you scratch your head.
Madden 13 is coming to your console with Legendary Players. If you are excited about this – more power to you.
On the other hand, you could pop in a game that is five years old tomorrow and use quite a few of the same players such as the great Reggie White.

It isn’t really a question of whether or not Madden or 2K Football is better. It really is apples and oranges when you start comparing how the games play and other nuances that are too numerous to discuss in this article.
However, the real issue at hand is that EA Tiburon is putting this ‘feature’ in a game and almost acting like it is an original idea. 2K Sports (out of desperation) to please their hardcore football fans and with a feeble attempt to jump into the football gaming foray early on in this generation of consoles tried to grab a foothold with the inclusion of legends such as the aforementioned – Reggie White. As well, they had players you can see here on 2K’s website.

The issue at hand also makes the controversial Connected Careers Mode a little more strange in that it allows these legendary players (Barry Sanders, Ronnie Lott, Troy Aikman, etc.) as well as Legendary Coaches! It is puzzling that they can’t allow people to do something like edit rosters, but they can allow legendary players onto their teams.
To compound the confusion there is also another vital question that needs to be asked –
Since when does the coach matter in Madden football?
Legendary Coaches is also a nice enough feature (and one that isn’t in APF2K8) but coaches have never mattered in Madden NFL. You could have gone to the Super Bowl with Romeo Crennel’s ‘I’m Thinkin’ Arbys Cleveland Browns All Stars’ and it wouldn’t matter a bit. Your coach means nothing in Madden and that has always been the case.
Madden 13 is on par to impress with their usual growth this year, but the inclusion of legends and marketing of their presence in Connected Careers (as well as Ultimate Team) is something that makes a lot of people look at EA with confusion and wonder if they will ever understand that gimmicks (especially those that have been done by another company) don’t sell games or make their game more enticing. They are cheapening the ‘experience’ and making it feel more and more like it should be Downloadable Content to mess around with like a toy from a Happy Meal and then forgotten forever in the annals of Epic Sports Gaming Fails.
If you want a great game with classic players that requires a more simulation approach than Madden, please follow our link to a bargain of a fantastic football game!
While there have been a lot of detractors (yours truly included) coming out against EA’s decision to keep roster editing out of Madden 13’s Connected Careers Mode, there are some things to consider before you decide to hate it entirely.
There is something behind not having control of every aspect of rosters once you start a franchise mode or dynasty. The biggest (most obvious) downfall is if the coding for progression and regression is bad (see Madden 09, 10, 11, etc.). However, if the coding and player development is good (see the possibilities for Madden 13’s new XP system) you might have one heck of a deep career mode that will allow you to truly develop players and teams as you feel they should.

In Madden 12, they opened up player editing during Franchise Mode and it was/is awesome. However, the downfall is that you have to really find a way to be honest about your edits and then make sure that you do the same thing for other players and teams across the board. If your player did well but didn’t progress as you feel he should have, you had the ability to make sure his ratings went up as they’should have’. The problem with this is that it can ruin the longevity of a Franchise Mode when you have a team that becomes too good either because you edited them that way or you are just great at using the fastest players in the game.
It is nice to develop a great team, but it is even nicer when you have to spend points and be honest with how you go about it. If you want to make Brandon Weeden have 99 SPD, you will have to spend a ton of points to do so. While this seems unrealistic, ask yourself how much more realistic it would be if you simply went in and edited him to be that way. It wouldn’t be realistic at all and you are now stuck looking at Madden 13’s lack of player editing from a more honest perspective.
The main problem with Madden’s Franchise Mode in-particular has never really been in progression/regression anyway. The issue that is the most obvious is the way players and draft picks are valued. A player might come in and do an amazing job out of the blue (Matt Cassel for Tom Brady in 2009 is one example). He then went on to get a big contract offer from the Chiefs where he has been average/above average at best. The moral of the story is that Madden hasn’t ever really taken this into account. The player’s value has always been based around his ratings (OVR mostly) and that isn’t how business is always done in the NFL (unless your name is Al Davis (RIP)).
For Connected Careers to work as it should, there needs to be a better value system for players that forces teams to have to make decisions on whether or not the player will work in their Franchise and system.
This is the next aspect that has never been in Madden…. Do players FIT THE SYSTEM?

More goes into how a player is chosen for a team other than ‘Is he qualified?’
The Patriots and Bill Belichick drafted a player out of Ohio State that played more rugby than football. They also picked up Danny Woodhead and made him into a valuable part of their team (and he is only 5’8″ 195lbs).

There are other examples such as different defensive schemes such as the 3-4 and 4-3 that require different styles, sizes and speeds for defensive linemen and linebackers. There are certain offensive schemes that don’t require a receiver to be fast as long as he can run good routes and catch the ball (West Coast).
Do you think someone like Tim Tebow would succeed outside of Denver if he had to take every snap from the center rather than playing college-style?
If you run a 3-4 offense and need fast, athletic linebackers the last person you want to look for is going to be an average speed 6’5″ 270 lbs… you will most likely want to look for a fast and lean 6’3″ 240 lb mean S.O.B. that doesn’t care about anything other than ripping faces off of QBs.
Every position is important, but in Madden that doesn’t seem to be the case. Again, say what you want about real-time physics and other improvements. Those are needed and extremely valuable, but when it comes down to longevity for their most vaunted mode and biggest overhaul in years EA needs to make sure that more than just ratings truly matter.
If you aren’t football savvy here is a quick example:
Two people are applying for a car sales job.
The first person is fresh out of college with a degree in marketing and experience working a retail sales job part-time. They have a good, confident attitude to eventually work at the corporate level and maybe someday head up a department or possibly their own company. The second person graduated from high school and then spent two years at a community college. They have a strong personality and make you feel like you have known them forever. They are also from the region and have strong ties to the area. Who gets the job? The second person gets the job. Why? Because they fit the system.