As we near the NFL Draft in a matter of days it is starting to leak out of the rumor mill that Madden will be focusing on ramping up the quality of Franchise Mode. Hopefully this means we can expect a bit more depth in terms of how the mode is represented in a few different ways.
They have tried to change how free agency works from the Auction system a few years ago to making offers before advancing and hoping the guy you wanted chose your low-ball offer. Between bad financial logic and worse player and team logic – Madden hasn’t exactly been a beacon of realism for wanna-be GMs.
They must find a way to push gamers in this mode to eventually spend their money on veterans without looking at every 28 and 29 year old player like they are going to become Stephen Hawking at the age of 30. Yes, there is certainly a youth movement in the thinking of NFL General Managers. Yes, this means that drafting top talent over keeping ‘aging’ players is a common strategy. It doesn’t mean that Madden should get a pass in making players in their late-20s and early 30s relevant in Franchise Mode.
On top of the age nosedive in terms of player ratings, the other aspect that needs the most help in Madden is the Draft and Scouting.
Scouting has quite simply been a lazy effort by the developers. It isn’t difficult to find the superstar players later in the draft. It isn’t hard to find the busts in the first round. By the time you figured out the scouting dynamics in Madden 17 you were more than okay with the point reversal in Madden 18 that was supposed to make that aspect more challenging. All you need to do is look for the first rating to be a B+ or higher and you are on your way. It’s not rocket science… and that makes for an insanely boring experience that is arguably one of the most involved and talked about in all of sports.
They must address the lack of immersion in our experience week by week. There is ZERO immersion in Franchise Mode from an overall league perspective. There is no feeling for the salary cap when it comes to managing the team. There is no excitement in Franchise Mode… NONE. The Super Bowl has been the same stupid celebration and musical experience for years.
Madden 18 was the final straw for me as a Madden fan in a lot of ways. It was the only Madden I have stopped playing before the Super Bowl was over. It says more about the staying power of Franchise Mode than anything else.
Madden Ultimate Team has killed what made Madden a fun experience for those of us that don’t enjoy online sports gaming. I am hoping that Madden 19 will make good on their chance to convince me to buy this game as a pre-order for the sake of giving my annual guides for all of you out there.
The first time a game franchise was taken away/cancelled was after College Hoops 2K8 was cancelled. NCAA Football 15 was recently cancelled after the O’Bannon case against the use of collegiate player likeness in games without proper compensation, etc. Now that the bad news has been released it is time for the gaming community to rise to the occasion – like they always do.
Just because NCAA Football 15 is cancelled doesn’t mean that there can’t be some sort of editing to make it possible – albeit on ‘older’ software. By editing the roster files in the game and even possibly using hex-editing skills to really make it feel like a new game.
Fear not NCAA Football fans. All is not lost as long as you take an active role in the community and work to keep your favorite game alive.
Now that we are getting ready to start football season in the minds of most NFL fans with the coming NFL Draft this Thursday there are a few things we can start sorting out when it comes to what Madden 25 will be pushing from the marketing end of the annual title.
The first thing we can plan on is the inclusion of some sort of ‘interview interface’ when it comes to CCM. This is primarily due to the fact that NHL 13 is taking up where NBA 2K has been for a couple years now. The idea of interacting with the media and having a simulation experience
isn’t really new but EA is starting to take more of 2K’s features to heart. My personal hopes are that Madden’s CCM (which is still going to be in the next iteration) will feature an interaction for people that prefer to be a ‘coach’ rather than a single player. This will add depth to a mode that was off to a decent start last year.
Better physics and refined tackling are something that people have been clamoring for ever since the 360/PS3 released. Last year we got the Infinity Engine and got to see some interesting animations play out (a lot of Gumby motions, especially). Regardless, we can be almost certain that Madden 25 will have more refined player physics and tackling animations assuming they keep working with the same engine. This leads us into one of the more intensely discussed topics on hardcore Madden forums – OL/DL interaction and blocking in general.
While it is highly unlikely that we will ever see a true end to ‘suction blocking’ it has been mentioned for NCAA 14 that there has been serious work put in towards improving blocking decisions and interactions. This has been highlighted in discussing the inclusion of a deeper CPU intelligence that focuses on second-level blocking. What is‘Second Level Blocking’? Second level blocking is basically any blocking that occurs after an initial block has been made. So, if the Right Tackle blocks the defensive end and then starts running up the field – they will actually look for the next opponent to block rather than running blindly past a defender that will be looking to bring down the ball carrier. Sounds like something that should have been in the game for years, right? EA Sports isn’t exactly on top of things to pay attention to what seems like fundamentals sometimes. Hopefully they will make good on the improvements in blocking for Madden 25 as this will be a positive direction for the direction of the gameplay in general.
In case you haven’t been paying attention. The internet almost blew up yesterday when the NFL announced that they were implementing a new rule against players lowering their heads in the open field to either run over a defender or tackle an opposing player. It was then that I started to wonder how this would effect Madden NFL games, in this case primarily the ‘Truck Stick’.
The Truck Stick was added into Madden 06 after the Hit Stick was put into Madden 05 (back when EA still cared about defense in their games). The Truck Stick is essentially pressing the Right Analog stick forward while running the ball with a power back in order to run over an approaching defender. If you consider the fact that this animation has been in Madden for around eight years it is going to be interesting to see if they get rid of the truck stick in Madden 25 (aka – Madden 14). If they don’t get rid of the animation they will have to implement some sort of
penalty detection in the game to keep the NFL happy. Chances are good that they will simply remove the ability altogether in order to 1) Avoid more work in an already broken penalty system and 2) Make their exclusive license partners happy.
Now that the tuck rule is being taken away, should we see more actual fumbles in Madden? Chances are good that you will still see your defenders get hurt while sacking the QB but to think that you will be able to get a fumble call on a big hit ‘while throwing’ might just be a pipe dream.
You might say that I am jaded and totally biased against EA Sports and Madden. In some cases I would say you are 100% correct… but in reality, I have bought the game every year on release day since Madden 08. In some cases I have actually enjoyed some aspects of the game. Madden 13 kept me happy for the most part, but it was the little things that turned me off. Little things include bad animations, poor blocking, non-existent real injuries, bad playcalling, etc. I am like many football fans out there that are considered to be 2K fanboys or Madden haters – we just want good and more importantly real football.
As the NFL works harder to make football into some sort of human bumper car game I am hoping that at some point we will get real football video games again. 2K – where are you?
The deal that ruined football gaming for almost a decade is scheduled to expire this year. EA Sports and Madden have been synonymous with declining quality and innovation ever since coming to an agreement with the NFL and NFLPA to have exclusive rights for an NFL video game. This essentially did away with any of the NFL games you might have played instead of Madden over the years before that fateful day in 2004.
While there is no doubt that Madden’s sales have been impressive for the 25 years that it has been around, there is cause for concern when there is a consistent feeling among consumers that the game is nothing more than a roster update every year. To call Madden a simulation experience would be like calling Call of Duty a military simulator. On the surface there is ‘football’ but once you boot the game and start playing it will feel more like a half-scripted arcade game with decent graphics, canned animations and poor physics.
When the exclusive license expires it will be more of a ceremonial expiration than anything to get excited about if you are a 2K Football fan. This is because the NFL and the NFLPA (Players Association) are going to renew the deal. Electronic Arts (EA) is like the New York Yankees of game development. They are easily the most hated team in sports, their fans tend to be loud and obnoxious and they really don’t have to worry about sales every year… because they are the Yankees. There is a big problem with the Yankees and that is starting to show on the field and in the front office (See A-Rod, etc.), much like EA and their overall performance as a game developer by and large.
Over the last few weeks EA has been ridiculed for their terrible release of the new SimCity game on PC. They flubbed the launch in so many ways that you had to almost ask yourself if someone sabotaged them. They had server issues that prevented people from playing the game when it came out. Then they had numerous other issues that stemmed from their use of DRM (Digital Rights Management). DRM being put into the game is a sign that EA fears piracy, and why shouldn’t they? Gaming has slipped into a realm of Catch 22 that few other industries have had to deal with outside of music and movies. What you will start to notice is that when people want to support a business or a certain way of doing things they will speak with their wallet’s/purse’s/allowance.
The sales of Madden have been relatively stable over the course of the 360/PS3 generation of consoles. This is coupled with the fact that the NFL has been bringing in billions of dollars as the favorite sport and form of entertainment of the United States. It is going to be hard to tell either party that they should change what is going so well for them financially. This is the primary reason why the exclusive license will carry on between EA Sports, the NFL and the NFLPA. Money talks and so far the football gaming community has been speaking EA’s language.
The glimmer of hope can be found in the fact that EA lost exclusive rights to NCAA and Arena Football. While the AFL is about as popular as VHS Tapes – college football is a huge business and a potentially open market for a developer like 2K Sports to take advantage of if they wanted to bring some sort of competition to EA’s doorstep. There is a somewhat large group of football gamers that prefer NCAA Football over NFL football and EA’s NCAA Football has been less than stellar over the last few years. Hopefully we will see a company like 2K Sports step up to the plate and work on a football game once again. Lord knows they haven’t stepped up to the plate for hockey this year and they keep striking out on their baseball titles.
The best thing for Madden NFL is competition and they know it will make them have to step up their game. Which is exactly why they will continue to hold the exclusive license for NFL gaming. You can have hope that it will expire and not be renewed, but don’t hold your breath.
Now that we are firmly into the high speed internet age and online functionality has become almost synonymous with every game on the market (including the ubiquitous ‘patching’ of games). The issue many sports gamers are running into is that they are pouring $60+ into games that come out every year with minor improvements/changes and roster updates. This has caused sports gamers to generally ask on occasion why developers like EA and 2K won’t simply release a cheaper update to the game every other year or so instead of requiring the purchase of new software every single year.
The most obvious responses are ‘…because people are buying the games in droves” and “Why would you stop milking your cash cow when it is obviously still producing results?”
The issue at hand in the coming generation of consoles is that they will be largely focused on digital content more-so than even these current consoles seem to be. While the PlayStation Store and XBox Marketplace are doing well and provide services to subscribers/gamers it seems like only a matter of time before you will have to start buying certain content by sections rather than a full-fledged title.
Some games like Call of Duty, Battlefield and Halo could potentially be sold in three different ways.
Offline Story Mode/Campaign
Full Game (Online and Offline Content)
This isn’t the first time that something like this has been suggested. You can go to virtually any rumor mill site for gaming and read about an industry analyst talking about the likelihood of a game like Call of Duty charging people to play online. The issue that gamers should be considering is whether or not they are happy with the current state of games. Whether or not you are paying extra for maps, add-ons or even avatar clothing you have to appreciate how smooth the transition has been between the PS2/XBox to the PS3 and 360 in terms of online interactivity and microtransactions like coins for Madden Ultimate Team.
We will soon be entering a new realm of digital content distribution. Considering the actions of developers in the last 18 months, you shouldn’t be surprised if you will have options to buy games by piecemeal or some sort of full-game combo.
If you disagree about the outlook or attitude towards some aspects of games (such as story mode/campaign) you should ask Battlefield or Call of Duty gamers if they have played more than 45 minutes of the campaign mode.
The fact that Battlefield has a disc for campaign mode on 360 says a lot (even if it is simply due to space)… my campaign disc has been in the system for less than two hours – total.