Madden 19 Sliders and House Rules

It’s been a rather busy month or two leading up to the release of Madden 19.  That hasn’t stopped me from getting some much needed slider adjustments and tuning done for Franchise Mode.

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Madden has continuously put me in a position where I feel like I should be playing on All Madden for difficulty.  The problem with that is All Madden forces you to cheese and play in an un-sim sort of way because the CPU resorts to cheating and thus resulting in the paradox of who cheated who first?… or is it ‘whom’?

Regardless, these sliders are for

Franchise Mode

All Pro Difficulty

13 Minute Quarters

accelerated play clock set to 14 seconds.

Human Sliders

QB Acc – 50

Pass Block – 55

WR Catch – 50

Run Block – 51

Fumbles – 50

Pass Def – 50

Interceptions – 50

Tackling – 45 (I might take this slightly lower as it seems to directly correlate with Run Defense)

CPU Sliders

QB Acc – 50

Pass Blocking – 53

WR Catching – 50

Run Blocking – 100

Fumbles – 50

Pass Def Reaction – 50

Interceptions – 50

Pass Coverage – 50

Tackling – 50

Special Teams 

Set Punt Accuracy to 100 all others at 50

Game Options –

Injuries – 10

Fatigue – 70

Min Player Speed Thresh – 45

Auto Subs 

Position   In/Out

QB = 95/65

HB = 100/95

WR = 94/80

FB/TE = 90/77

OL = 95/70

DT = 100/90

DE =96/84

LB = 96/85

CB = 95/83

S = 98/82

 

House Rules Are Simple.

You can’t trade for any first round pick without including at least an 80+ OVR player under 30 years old and a 2nd and 5th OR a 3rd and 4th rounder.

No editing players in the draft class with intent of drafting them late in the draft.

Pick as many different plays as you can throughout the game.  This will give you a better experience rather than using money plays.  It will keep games close and give you a bit more information on which players you have that you might want to keep or let go.

Make your own rules if you have to in order to stay honest and keep the game fresh.

FINAL THOUGHT

Madden 19 is probably my favorite Madden to date.  There are some things that need to be tuned and patched, no doubt.  However, it is excellent in terms of player movement and is getting better with playcalling, it still has a lot of room to grow, but it is growing.

Also, please don’t user control your WRs.  Let the AI make the catches and you will be amazed at some of the great animations.  I am about 50/50 on controlling DBs on passing plays.

IT’S MADDEN SEASON!!!!

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How To Use Scouting and Build A Franchise – MLB 18 The Show

Building your franchise in MLB The Show is a process that can be daunting if you decide to grab a terrible team.  This will serve as a guide for starting your franchise in the best possible way in your first season.  For the sake of commonality, I used the OSFM 1.5 Roster available in the online roster vault.

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Make sure after you select your team of choice you press square on Player Development and General Manager Tasks, this will allow you to control every aspect of your team (on top of Coaching Tasks).

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Start your season during spring training and take a look at your roster ranks in the Trade Talks menu.  The only good spot for the Tigers is Miguel Cabrera – he is declining quickly and the 2018 season will probably be his last chance of productivity – so I am moving him during the spring.  Before that happens, you better find a replacement in the free agent pool or involve the replacement in the trade.  In my case, I found a nice free agent and signed him.  If you want to see potential in free agents press triangle on them and it will be right there for you to see.MLB(R) The Show(TM) 18_16.jpg

I traded Cabrera to the Yankees and in return for the 90 OVR first baseman, coupled with a couple disposable minor leaguers I managed to bring in a much needed reliever, a top prospect in Clint Frazier (I’m surprised the Yankees haven’t traded him in real life yet) and I grabbed their newly acquired Brandon Drury to be my utility guy.  This is the kind of trade you want to make if you have one good player that is over 30 with an OVR of 80 or higher… the same goes for even older guys.

TIME TO START SCOUTING!!!

Before you start thinking about scouting, you want to look at what players you already have in the farm system.  MLB(R) The Show(TM) 18

The current look of the Tigers for 2018 isn’t great.  However, once you take a look at the potential of some of the Starting Pitchers, the up and coming 1B that was newly signed as well as our future CF in Clint Frazier, suddenly those rankings aren’t so bad.  This is where you start looking at what you want to scout for in the draft in June.

For the Tigers, this means looking at 2nd and 3rd base as well as trying to find a great complimentary corner outfielder.  Add bullpen pitchers and there are some serious changes that need to happen.  This is how you do it.

GO TO CONTRACTS AND SIGN NEW SCOUTS

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Sign a scout in every region (East, West, Central, and International).

Invest in new scouts to replace your crappy ones.

Scout ratings are simple to understand and once you do, it will make the rest of your process easy.

Efficiency – This is how fast a scout can determine the ratings of prospects.  When looking at the scouting menu you will see players that are scouted fully with green bars and others that are not scouted at all in the red.  Focus on players in the region of your scout for even faster scouting results with higher efficiency (in 3 to 4 days a highly rated efficiency scout can fully scout a prospect in his region).

Discovery – This tells you how many players  scout can find.  When assigning a scout to discover players he won’t be able to look at individual prospects – keep this in mind as a large player pool is great, but if you have so many you can’t scout them all – it leaves you in a tight spot.

Position Players – These scouts will get you more accurate ratings on players that are non-pitchers.

Pitchers – These scouts are the best at accurately rating pitching prospects.

Look at prospects in positions you need to fill in a couple years.  Next year they will be young prospects and will need time to become big league ready.

The MLB ETA on the prospect list is important.  If you need a player soon, find a player with a MLB ETA year that is for the next season.  If you have time to develop a guy behind a current player you can draft someone that isn’t going to be ready for a couple years.

MLB(R) The Show(TM) 18_49.jpgThat covers the important aspects of scouting.  Make sure you jump on this on the first day of the regular season.  It will end up providing you with a great draft class in June.

 

Madden Trade Logic Needs A Drastic Overhaul

For those of you that want to gut a team and make some trades in Madden 19 Connected Franchise Mode you are probably still in luck. The attention given to custom draft classes is something I have been praising over the last week. It doesn’t mean that other hugely important aspects of CFM have been tuned or fixed in any way. After starting a CFM from scratch with in Madden 18 with the preseason roster with a preseason starting point I wanted to see what I could get for my Browns. The team that tanked the 2017 season would get a fresh start once again in the spirit of erasing bad memories. May I say, Madden trade logic will make ANYONE into the greatest GM in the history of sports.

The first move I made was to trade away Osweiler like the Browns tried to do, but ended up eating his $16 salary in real life. Madden is where real life trade logic goes to die.

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I ended up getting a projected #2 Overall Pick for Osweiler and two running backs that I was going to release anyway. How can Madden say this is good value? You will be shocked by the next trade I made.

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This was a trade that I probably overpaid for in terms of Madden logic, but when you consider that the Browns traded away Haden last year, Kizer in the off-season and released Pryor before the season started last year for arguably the best young QB available at the time in Jimmy Garoppolo? It was a great trade to get my team a long-term answer at the most important position.

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I then made another trade that saw not only another short-lived real life Browns contract in Britt go along with a player I just signed (Milliner) and another disposable player that would likely be cut in Burgess. In return I got the projected #8 Overall pick in the 2018 Draft.

Add in a trade of Danny Shelton, Desmond Bryant and Tank Carder to Seattle for their 1st round pick to boot.

All things said and done, I managed to obtain three more 1st Round picks and a Franchise QB for a team that was projected to finish the season 0-16 in 2017. Add on to this the fact that the Browns already had a treasure trove of picks for the 2018 draft and they literally hold 15% of all first round picks as well as a QB that I would sign to a long-term deal in the off-season. It’s hard to imagine that EA Tiburon made any big changes to this simply because they haven’t talked about it yet – they love to talk about little things and they gush at what they consider their big changes (Custom Draft Classes, I’m looking at you).

I will be creating an overhauled set of house rules for Madden 19 CFM in the coming months. It will be more important than ever to set rules now that we will have the ability to see the draft classes prior to starting each season. It could potentially destroy immersion if you know all of the best players and it could really be a game killer if the trade and draft logic aren’t fixed as well.

Look for more to come as we enter Madden Season.

Creating Your Best Connected Franchise Mode Starts With YOU – Madden 19

As we impatiently wait for the next two months for Madden 19 to release there are some things we can certainly prepare for in the meantime when it comes to this game.  This is going to be a long article and I hope you’ve taken your hype pills – because it’s about to get textually exciting!

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Franchise Mode Is Draft Mode –

Ever since sports games introduced multiple seasons and franchise mode in general it has always been driven by the existence of a draft.  The action of finding new great players for your team is really what drives most people to play this.  Sure, there are existing players that you want to use in game – maybe it is simply a rookie that you want to make into the greatest of all time (GOAT)… please be Baker Mayfield in real life…. annnnd I’m back.

The fact of the matter is that you are going to have to police yourself when it comes to creating a draft class.  Here are some basic observations and house rules I already have in place to keep CFM as fresh as possible before I get close to installing Madden 19.

Development Traits Dictate Everything

Much like potential ratings of the past, development ratings will continue to be the driving factor in determining if you have made the best selection in the draft.  My problem with doing this in Madden is that it is much like drafting Ryan Leaf back in 1998.  If you drafted a player with what most people said from simply the athletic ability alone – sure, he might have made a lot of sense. Madden still hasn’t incorporated any sort of real leadership or personality traits.  I feel like this is the next step that may never be taken, sadly.

In creating your draft class it will be crucial to be selective if you choose to give development traits that are outside of ‘Normal’.  The danger will be in that you will have a leg up on the competition to select any of these top players with low round grades that happen to have Superstar development.  This is why I am pushing for a dialed back draft class creation that will start with every player being given a development trait of Normal.  It only makes sense for these new players to prove who they are in by showing it on the field and once the CFM engine starts for the pre-season.

Scouting – It’s Still Too Easy

I have set up my own house rules for scouting because Madden still has yet to create a scouting system with any sort of fluidity.  This generally leaves most ‘discovered’ ratings to be set in stone.  Some players on the news wire throughout the season might have their story dictate an injury or something else that takes them down a notch in development, etc.  Once you know this, it becomes easy to pick apart each draft class.

You should still be scouting players based on matching your coach scheme to keep your efforts focused from the outset.  After that, it is as crucial – if not more crucial in all honesty to focus on which positions you need to fill with young talent.  It is most important for the sake of keeping your CFM challenging and realistic that you full scout each prospect once you open one of their ratings.  I truly believe that this will keep you honest within your draft experience as well.  Some highly ranked players will scout out terribly, and that generally will stand to pass that they are terrible players.

THIS IS WHY CFM NEEDS TO CREATE SCOUTING DEPARTMENTS AND REGIONAL SCOUTS!!!! (Sorry to yell, but this is something that could be awesome, and I don’t understand why it hasn’t been done to this point.)

Hording Draft Picks… It’s Over

It’s hard to be honest with yourself once you start finding glitches in games that eventually become a subconscious pattern that you manipulate for your own gains.  In a game like Dark Souls I have to say I understand and might even condone it to a point.  However, it is still far too easy to trade for high draft picks in Madden.

I believe my house rules from Madden 18 are among the best out there to keep you honest while still maintaining some semblance of running your own fictional world in CFM.

Draft Pick Limitations – You can only hold a limited amount of picks in each draft.  The rules for your draft pick amounts are somewhat complicated, but they will make for a better experience.

  • Maximum of 13 picks in any draft
  • You can have two first round picks for up to two years in a row
  • If you end up with three first round picks during any draft you must trade one of them to a division opponent for their lowest pick in the next season’s draft.
  • You cannot draft two QBs in two consecutive rounds
  • You cannot draft more than two QBs, HBs, or TEs in any draft

The last aspect we will be covering today involves the draft class itself.

Rookie Ratings Should Never Be Maxed Out (Or Bottomed Out)

It is going to be vital for any decent custom draft class to be balanced with players that have great ratings in key areas as well as poor ratings in key areas.  The idea here is that no player should be created in the draft class with a ratings of 99 in any category.  This goes for speed and arm strength.  The entirety of CFM is really based around development – so why would you create any player that doesn’t need to develop?

It will be important to give some players low ratings as well.  There might be a QB you want to create from a small school that has to develop from a 65 OVR into an all time great.  That is what CFM should really be about.  One of the aspects that Madden 18 finally did a good job of was making it harder to do things like this if a QB had poor accuracy, etc.  You need to create low rated players for the sake of your CFM and to give some stories to follow if you choose to pay attention.

There will be more updates on custom draft class guides as we get closer to Madden 19’s release.  Stay tuned!

Toxic Masculinity Is The Elephant In The Gaming Room

Now that EA has released the cover picture and the trailer for Battlefield 5 it is time to look forward what should be another great title in a series that has shown tremendous growth and support over the last decade plus.

The trailer features gameplay that includes women in warzones during World War 2.  Apparently, this kind of inclusion of women in a game that doesn’t feature them as busty sex objects is offensive to boys that have aged towards becoming mediocre adults that would like to think they are manly.  They have an obvious misunderstanding of what it means to be a man.  It is worth talking about this because it is still something that we clearly need to continue working on in larger ways than hashtags and such.

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A lot of the anger is that they are showing women in combat roles.  The feelings are obviously misplaced and those that try to justify it use the weak excuse of ‘historical accuracy’.  What they seem to forget is that women and minority groups have largely been written out of history in order to preserve the societal idiocy that continues to push an often white male narrative.  For evidence of this, here is an article about a badass woman named Aethelflaed that was nearly written out of history.

Sadly, there are some rather loud personalities coming out of the digital cesspool so they can get attention for being the worst kind of person they can be.  The disgusting and uninformed posts are easy enough to find if you want to read them.  I won’t link to any of them because they don’t deserve the clicks – or the time of anyone.

It’s been almost four years since I had to tackle this topic head-on (link here) and it still leaves me stunned for some weird reason that insecure males are so proficient at existing in their little bubble of idiocy.  Part of me is holding out hope that most of these personalities are Russian trolls that are trying to sow hate and discontent within the gaming community.  Part of me knows that these people actually exist.  It makes me sad to think that there are still people out there that raise their kids with the poisonous vitriol that eventually becomes an adult with destructively ugly misogynistic beliefs and a loud mouth to go with it.

All of this said… I have to end on a positive note.

EA has impressed me with their response (link here) to the trolls by telling them that they aren’t the kind of gamers they want anyway.  I like this move because it finally shows that positive steps are being made at the top and it’s not just some sort of grassroots movement with empty hashtags and tweets.  It’s vital for companies to continue making these statements and decisions because it tells the loud boys that they aren’t needed in the first place.

Draft Logic And Custom Draft Classes – Madden 19

As the news about custom draft classes hit me I could hardly stand it.  Being happy about a CFM Feature was new to me.  Any work on CFM that wasn’t surface level was something I had yet to see.  However, certain things take time to marinade and allow logic to creep through instant happiness.  Suddenly, I felt the pain of reality and the question hit me like a ton of bricks.

Have they fixed draft logic?

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The biggest problem with all Franchise Modes in almost every game is that they are flawed from the outset.  The user can see good players and snatch them up whenever they want to when it comes to free agency.  Once you get to scouting (what scouting?) and then the draft itself in Madden the AI doesn’t really seem to put as much thought into the most important off-season aspect as it should.  It’s generally pretty easy to find hidden gems and such in the draft through the broken scouting system (for reference, take a look at the house rules developed for Madden 18).  I have come up with a theoretical fix as we wait another two months for Madden 19 to come out.

Normal Should Be The Default Development Trait

While most of this depends on how often a development trait will change during a season, I would suggest that all players be changed to Normal as well.  This will be one of my goals in Madden 19.  I have been wishing for custom and shareable draft classes for quite some time.  While some of you will undoubtedly be looking for real-world draft classes, I will be editing and creating fictional classes for multiple reasons.  The development trait being set to normal is a big part of that. The other is that it will take away a lot of wasted time editing names, schools and such just to create a subjective rating that would be debated and scrutinized.  I will be happy to try out a few of those classes, but that won’t be my focus.

Rookies Should Never Have A Default Overall Above 84 In CFM

Rookies are unproven talent.  That’s it… period.  I will be editing my rookie classes to not only have Normal development traits, but also in a manner that will see an even spread of OVR ratings that won’t pollute the CFM with a bunch of 90-99 players by season three or four.

I will be keeping a close watch on what else is announced in regards to CFM and especially fixes to the logic engine that I fear will still see minimal effort for yet another year.

Stay Tuned

Madden 19 Will Continue To Be MUT Focused

For those of you that joined in my cheers about the initial announcements regarding Madden 19’s Franchise Mode – please don’t get too hyped.  If you look at the pre-order bonuses and such, this game is still obviously focused on the cash cow that is Ultimate Team.  In being focused on MUT, there are things that quite simply will NEVER change in terms of gameplay. madden 19 cover

If you watch any of the YouTubers or Twitch guys that post pack opening reactions and footage of them playing online MUT matchups you will see that there is good reason for EA Tiburon to keep the game as loose and arcade-like as possible.  I will admit, I have watched a few of the pack opening videos from various YouTube personalities and I feel like I am basically watching a hyped up commercial on EA’s Home Shopping Network.  I’m not hating on what makes these people happy or gives them YouTube success – keep doing you and get that YouTube money before they decide to find a reason to kick you off the pay platform.

What I find disconcerting is when Madden continues to push a mode that doesn’t encourage gameplay to become more realistic by default.  MUT is not and will never be a mode that encourages Tiburon to make Man to Man coverage a true representation of what we see on Sundays (Thursdays, and Monday’s) in the fall.  I can appreciate this aspect as sometimes it gets frustrating in any game to feel like you aren’t controlling the actions of the primary character at any given time.  MUT has to remain focused on player control and the arcade style that brings the money well after the game has released.

However, why is it that spin moves and jukes from players result in locked animations from tacklers three yards away?  Why do we continue to see AI make gameplay decisions that would baffle a 5 year old?  It’s a continuing sign of what EA Tiburon has a true problem replicating – 11 on 11 football.  Every time you play against a human opponent it becomes a 1 on 1 matchup, not a true football game.  Consider this the next time you switch to the DB in coverage during a long pass down the field.  Sure, it’s supposed to be a game that you play, but it doesn’t bode well for those of us that want some semblance of real football.

The spin, juke and other break tackle functions in Madden 18 were so overpowered and glitched simply from the interaction and animation system that I stopped playing the game in early December.  I played a few MUT games and even won a championship, etc.  At the end of the day, I wanted to play simulation football in CFM (OFFLINE) and I was greeted by such an artificially weak CPU opponent that I couldn’t justify booting up the game.

What do you think?  Are you a MUT player or a Sim Football purist?  Will the history dictate your purchase of Madden 19?