Making Your CFM Last For Decades – Team Building House Rules In Madden 17

In the words of Aaron Lewis (from Staind), It’s Been Awhile.

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In the spirit of not only updating NoobTubeTV with new and fresh things for the secular Holiday Season of Capitalism and video games during the winter snow and vortex.  I am presenting a new way to play a part of your Madden 17 Connected Franchise Mode from the Owner/Coach perspective!

This will focus on house rules I have implemented over the course of playing multiple seasons with multiple teams in CFM.  Before we get into the details of how to make a great experience more challenging and entertaining I have to give you the ‘why’.

Madden has improved in many regards as far as CFM goes.  They really have made strides and complete jumps to another level in some cases.  That said, they also have a lot of work to do with figuring out how teams deal with the salary cap and such.  By the time you reach season 4 and 5 in your CFM (2019-2020) you will start to see that almost every team is in a dire situation with salary caps and such.

One easy fix is to turn off salary caps.  I suggest not doing this simply because it’s nice to have a limitation placed on yourself during the offseason.

The other issue is that it is still way too easy to accumulated tons of first round picks and later picks as well.  On top of that part being easy it is also relatively simple to scout for players that you can draft with assurance that they will be rated 75+ OVR.  In order to preserve an ongoing CFM that will not only keep your team competitive, but also honest – here is my Madden 17 method of Team Management House Rules.

During The Season

Re-Signing Players –  Because you get a chance to make three offers during the season before you have one final chance after the season and then into free agency this rule is easy.
NOTE – This doesn’t mean you are limited to having certain OVR players on your team.  This is strictly a limit on re-signing players during the season.  This is meant to make your team stay within the same general competitive level as others and give other teams a shot at signing great players as well.

  • Any player rated 90+ is permitted ONE offer at any point during the season and you can only re-sign ONE of these players during the season.  If you have multiple 90+ rated players you must choose who you place the most value in keeping.  If they decline you then have to wait until the final re-sign chance after your season is over.
  • Any player rated 80-89 is permitted TWO offers at any point during the season.  The difference here is that you get to re-sign up to SEVEN players rated 80-89 during the season.
  • Players rated 79 and lower don’t have limits on offers.  Do what you want to here.

Scouting and The Draft

Here’s the deal.  You get to scout any players you want.  Feel free to go bonkers and even get the Scouting Perk for your coach.  The catch is that you are limited once the draft arrives.

Using the ‘Watch’ function is key to this rule and it will make the draft a hell of a lot more fun for you.  Not to mention more challenging from the perspective of adding some realism.

First, your draft picks will have limitations (This will also help you avoid weird salary cap penalties if you want to cut a rookie with guaranteed money – this can and does happen).

Scouting and Watching –

Each draft pick you own will allow you to watch a certain number of players projected in that round (prior to drafting them)

1st Round – 6 Watchable Players (2 Picks = 12 Watchable Players)

2nd & 3rd Round – 7 Watchable Players (two picks = 14 watchable players per round)

4th – 7th Round – 8 Watchable Players (three picks = 24 watchable players per round)

HERE IS THE CATCH!

  • You must select your watched players before the draft begins.
  • You only get to manually draft a player that you have watched.
  • You may draft any player from any projected round at any time.
  • If none of your watched players are available you have two options
    • Simulate the pick (you get to keep any draft pick obtained if it is traded and you must keep the player drafted for at least one season, if only on the practice squad.)
    • Trade the pick
      • You may trade this for any pick or set of picks.  However, you need to even out your pick numbers prior to Week 9 of the regular season.

You get a maximum of 12 picks in any one draft each year.

1st Round – Maximum of two picks in one draft (Never two years in a row).  If you have two picks in one year you only get one the next year.  If you find that a team wants to trade up and give you a pick you can only do it for lower round picks OR must trade the new First Round Pick to a team with one of the ten WORST records without giving them more than two picks as well.

  • If you make an Washington/St. Louis for RG3 kind of deal with a team you must count your 1st Round Picks as two picks each.  This means you lose two picks extra picks that year.  You must trade two picks two another team.

2nd Round – Maximum of two picks

3rd Round – Maximum of two picks

4th Round – Maximum of three picks

5th Round – Maximum of three picks

6th Round – Maximum of three picks

7th Round – Maximum of three picks

These rules are meant to keep your CFM fair for the CPU and fun for your own benefit.

I have had to make tough decisions and even gamble on re-signing a few players because of weak draft classes.  Usually, I roll with my Browns in Madden CFM and this year I made it through five seasons before realizing that building such a dominant team with multiple draft picks made the actual experience less enjoyable.  I had to start a new one just to keep my interest in Madden (as I don’t particularly enjoy the lag fest and arcade feel of Madden Online).

Now that these new rules have fixed my CFM experience, it’s time to start fresh and this time I will be starting with the Bills.

Happy Holiday Gaming!

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Madden 17 CFM Sliders and Settings (1st Edition)

It’s that time of year once again.  Time for everyone to bring their Madden clicks to NoobTubeTV for our sliders and settings.  This year is going to be a bit different in a few ways.  First, it is going to involve an initial shift to All Pro for our sliders.  This is due to numerous statements from the developers and EA Game Changers that All Pro is the best difficulty to use if you want the more balanced/realistic gameplay.  Personally, I’m starting to wonder if the statements of balanced gameplay and realism rely more on the player instituting house rules for sim play against the CPU.

I have noticed (like the rest of the Madden 17 players that there is a preponderance of fumbles and injuries (especially while simming). 

It seems that EA Tiburon has stepped up their game and will be supporting the Madden experience more than we have seen in years.  I will be doing the same with these sliders and settings for CFM. Expect updates and tuning over the next couple months.  I usually create sliders with the intent of realistic substitutions, stats, and challenge.  I find that gameplay/player animations have a tendency of dictating weird situations and morphing on the field.  It isn’t my prerogative to go through every game like Sim Football Critic does on YouTube.  I have recently started watching his videos with more regularity and highly recommend tuning into his channel if you enjoy watching gameplay and hearing coherent commentary.  Also, I tend to agree with his philosophy that messing with the sliders too much will severely alter the performance of the game and your experience playing it.

Here’s the first iteration of our CFM Sliders for Madden 17.

Player Skill:

QB Accuracy

40

Pass Blocking

50

WR Catching

52

Run Blocking

48

Fumbles

50

Pass Def. Reaction

70

Interceptions

50

Pass Coverage

80

Tackling

55

 

CPU Skill:

QB Accuracy

27

Pass Blocking

43

WR Catching

45

Run Blocking

47

Fumbles

50

Pass Def. Reaction

50

Interceptions

50

Pass Coverage

52

Tackling

53

 

Special Teams – Keep All At 50

Injuries – 50

Fatigue – 57

Speed Threshold – 49

Penalties –

Def. Pass Interference – 80

(Keep all others at default)

SETTINGS

Skill – All Pro

Quarter Length – 12 Minutes

Acc Clock – ON (15 Seconds)

User Team Help – OFF (All of them)

Game Speed – Normal

Trade Type – Enable All

League Type – All

Relocation – Users Only

INJURY NOTE – This setting is totally up to the individual. You need to decide how you want to begin your franchise mode.  Do you want to start with Week 1 Rosters?  You might want to wait until the official Week 1 roster drops.  Start your Franchise with injuries turned OFF and start your Franchise at Week 1 instead of Pre-Season.

My personal settings are going to feature the latest roster update (as of August 26)… this means I will need to trade Mingo to New England for a 5thRound Pick.  I will start with Pre-Existing Injuries Turned On with Pre-Season Injuries Turned Off.  I want to start realistically with players out for 2016 that are injuried now, but I also want a chance to build my own team and deal with my own alternate Madden universe.

Injury – On

Pre-Existing Injury – On (this is totally up to you)

The Best of The Worst – Teams to Turn Around In Sports Gaming

Now that we are well over half-way through the NFL season and the NBA season has already put some fans in the mind of ‘maybe next year’ there are quite a few teams to choose from when it comes to wanting a challenge or simply some sort of revival story to build a team around in a sports game.

Madden 13 –

Kansas City – Romeo Crennel has made Brady Quinn the starting QB in KC.  Can you take this team of terribad from laughing stock to the playoffs?  You will have plenty of youth to build around such as Eric Berry, Jamaal Charles, Dwayne Bowe and even Glenn Dorsey.  Your first goal should be finding a decent QB to help this team achieve greatness.

Cleveland – The Browns are a perennial sad sack.  While this is a team that has consistently under-performed there are multiple ways for you to take Cleveland to the next level.  There are a lot of great young players on this team, but you will need to make a quick decision on whether to keep Brandon Weeden or move on in one of the upcoming drafts.

Arizona – Once again, you are getting ready to take a team that needs a QB answer (and fast)… see a theme here?  The Cardinals have a couple decent players to build around, but you will have to take your time and figure out how to answer some tough questions – including whether or not you want to keep Larry Fitzgerald around if you don’t have a QB to throw him the ball.  That could result in a lot of decent trade offers if you decide to put him on the trade  block as well.  While it may sound crazy, it is something to consider.

New York Jets – The Jets are a mess.  One of the best things that could happen to this team is to get rid of their QBs… all of them.  Then make a few decisions about how you want to build this franchise from the ground up.  There are some players like Stephen Hill at WR that could be nice projects to build around, but then you have players like Darrelle Revis, Santonio Holmes and Shonn Greene that could be moved for draft picks so that you can build a team made to last rather than a team built to make headlines for publicity stunts (see Tim Tebow).

Jacksonville – More than just a team that has no real talent, they are constantly a threat to be moved to Los Angeles.  Since EA Tiburon took the option to move your team to another city out of the game (they enjoy taking features away) you have to make moves and stay in Jacksonville to make this team better.  If you win three games in your first season you can consider it a somewhat successful year.  Get a new QB, trade away MJD and do your best to find some talent for this team that seems to be the biggest laughing stock of the NFL.

Carolina – The Panthers are one of the few teams on this list that have a QB in Cam Newton.  On the other hand, they have a lot of other places on their team that need vast improvement.  While they have a great MLB in Luke Kuechly they are pretty much limited to having just those players to build around.  Make use of the trade block and build this team around future picks that you can get from trading away players like DeAngelo Williams, Steve Smith, Jonathan Stewart, Chris Gamble and any other player you can do without.

Dallas – Talk about a team that makes you scratch your head.  The Cowboys are consistently picked to be a playoff team but in the end it is their egotistical owner that really makes the worst decisions for the future of this team.  Make a new story for the Cowboys that will allow them to make smart personnel decisions.  This means getting rid of the most overrated QB in the NFL – Tony Romo.  Also, you may want to consider getting what you can for DeMarcus Ware.

Oakland – The first step in this team growing was the death of the Crypt Keeper, Al Davis.  The next step is building this franchise to be more than glorified Speed Ratings.  Make a decision on how you want to build the offense and defense – that means possibly taking a chance on Terrelle Pryor or going in a totally new direction.  Then start building the defense into something to be feared like it was in the 1970s.

 

NBA 2K13 –

Cleveland – The Cavs are a young team that has a cornerstone in Kyrie Irving but that isn’t enough as they need to work on getting this talent to be more than potential prospects.  They need to grow up fast and that could mean a lot of work for you in Association Mode.

Washington – The Wizards are laughingly bad.  Sure, John Wall is amazing – but really they are flatout awful.  Get ready to trade a lot of your best players like Okafor just to get some prospects.

Detroit – Only a few years ago the Pistons were powerful and feared.  Now they are hilarious to watch on the court.  They look more like a team getting ready to face the Globetrotters than an NBA team at times.  This is a team built around unwanted journeymen and bad trades.  It will take you a few seasons to turn them around – but it will be worth it.

Sacramento – Considering the fact that the Maloofs are looking to move this team to Las Vegas, you can tell that they are in need for some improvement.  The Kings were once one of the best teams in the west, but now they are often forgotten when people talk about NBA teams.  I forget they exist half of the time.  I call them the Wizards of the west.

New Orleans – This team got the equivalent of a bailout from the NBA.  Chris Paul said bye-bye and now they are being built around the unibrow of Anthony Davis.  New Orleans needs more than yet another Kentucky product with an IQ less than his scoring average to turn this team around.

Orlando – Dwight Howard is gone.  This move was similar to that of LeBron James leaving Cleveland.  How will you bring the magic back to Orlando?

 

MLB 12 –

Cleveland – Talk about a team with a chance to make big strides with a new manager.  Terry Francona is the new skipper and you will have to make a few moves to bring some pitching and power to this lineup.

Houston – Do something… anything.  Even if it means creating a steroid infused Roger Clemens to come back and pitch this team to at least 20 wins.  It is a bad time to be an Astros fan, but now that they are moving to the American League it could make for a fun journey… albeit – a long and tough one.

Colorado – They made an incredible run a few years ago, but this team needs pitching in the worst way.  Take it upon yourself to manage the thin air and find a way to make Denver cheer for a team not called the Broncos.

Miami – They just fired Ozzie Guillen and now they are selling off their players.  This is a team that will take a lot of patience to build into more than a one-year wonder.  Do it the right way and you will have something to be proud of in the end.

Pittsburgh – This team was on the cusp of making the playoffs in 2012.  Take the power in the steel city and bring this team back to their past glory.  They have a great ballpark and with players like McCutchen to build around it could be a lot of fun.

Oakland – One of my favorite movies of the last few years was Moneyball.  Billy Beane took a chance in using stats and fantasy baseball type of projections to build his team.  Take it to the next step and help them win it all.

Seattle – My favorite player of all-time is Ken Griffey Jr.  When I saw him go back to Seattle to finish his career it was bitter-sweet.  I would love to see this team be more than just a great pitcher like Felix Henandez – they need better players and that starts with you making the moves to bring the talent back to Seattle.

NHL 13 –

Who cares?  The NHL season is dead and the sport of hockey on its way out of almost every person’s consciousness.

Pick any team you want – but the best of the worst would be the Columbus Blue Jackets.

Madden 13 – Connected Careers and Franchise Mode Questions Answered

It has been just over a month sense E3 and there are still people waiting to hear more details about Franchise Mode/Connected Careers in Madden 13.  There are a few things we can deduce from details that have either been given to the community straight up or through videos that leave you to draw some conclusions.  Not to mention the fact that some of the good people that were invited to Community Day at EA Tiburon have given a lot of great feedback.

This is one of the biggest changes for Madden in years.  The issue we are facing is that the details have become rather muddled.

Here is a list of answers and a few thoughts (after the facts) so you can have your questions answered.

Is Franchise Mode dead?

In name, yes.  In practice, no.  Franchise Mode still exists and it will be under the selection of being a ‘Coach’ – you will still have the same control over your team, etc.  Also, you will have the ability to get fired as a coach.  Everything you have been able to do in Franchise Mode in the past – you can still do in Madden 13.

What about Superstar Mode?

Superstar Mode is still around.  You will ‘Be A Player’ and in the process you will only control yourself.  You will get to choose plays as a QB, etc.

Legends, what’s the deal?

Legends (Coaches and Players like John Madden and Barry Sanders) are not coming into Connected Careers as 99 OVR versions of themselves.  Their presence in Connected Careers is also up to you as the main user to turn them on or off (off is default as of E3).

How does XP work for Connected Careers?

XP is a two tier process –

1– You have to earn it through performance and milestones.  However, you won’t be able to earn more XP if you cheat or run up the score on the CPU.  (IE – If your goal is a 300 yard passing game in week three for 1000 XP and you pass for 900 yards, you still only get 1000 XP)

2– Leveling up costs increase as your ratings get higher.  You will earn XP as you accomplish certain goals, but as you try to make your player either faster, stronger or simply better all-around you will see ratings cost more as you go. (IE – The cost to go from 85 to 86 SPD as a QB could cost you 6000 XP, but the cost to go from 86 to 87 SPD could cost you 7000 XP, etc.)

Do Coaches Matter?

Not really.  Coaches simply get put into one of four levels.  You can grow your created coach into a ‘Level 4’ but it really doesn’t mean anything. (Unfortunate)

Do player ratings change depending on a team’s scheme?

Yes, there are finally ratings that dynamically change to reflect the player’s overall value to your team or coach and what type of offense or defense you run.  A 6’3″ 349 lb DE won’t be valued highly by a 4-3 Defensive Team, etc.  This doesn’t mean his ability ratings ‘change’ but his displayed OVR and value to your team will be.

Can I make existing players retire if I control them?

No, you technically ‘stop’ using them.  However, if you have a created player and retire they will be removed from the game.

Can I still control all 32 teams?

No, you can only control one team or player at a time.

Is Connected Careers Online or Offline?

It is both.  If you hate playing against people online you don’t have to worry about it.

Can more than one person play a Connected Career on the same console?

No.

Can Commissioners kick people out of the league?

Yes

Is there online Auto-Pilot?

Yes.

Can Online Connected Careers have different roles?

Depending on your settings, you can make it so everyone has to be a QB, Coach RB, etc.  It is totally up to the commissioner.

Can I play on the same team as a friend in Online CC?

No.

More to come!  Stay tuned to NoobTubeTV as Madden gets closer.
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A few quick thoughts…

Madden 13 is really depending on Connected Careers being a high quality experience.  There are a few things that it seems EA still needs to figure out for coaches especially.

In NFL Head Coach you would be able to say one of a few different things to your players at key moments.  This added immersion and actually made coaches important.  As well, the idea of a player fitting into a team’s scheme… it should be a coach’s scheme, not a team’s scheme.  The Browns have switched coaches so many times in the last decade that the players change as often because they don’t fit what the coach wants to do and how his staff prefers to approach the game.

Making people earn XP to increase abilities is a great attempt to make the game a bit more involved and honest.  By removing the ‘Potential’ rating you are now pretty much in charge of proving that a player is as good as you think and they will have to earn every bit of that OVR Rating you think they deserve.  The nice part is that it is all on you to do this.

The overall closed nature of Connected Careers is a good thing for this year, but next year it needs to be opened up.  There is a danger in allowing people to mess with time paradoxes, true simulation and that little thing called the game’s actual coding.  This is something that can be improved upon with a more open approach in the future.  Let the beta testers gamers mess with all sorts of things so EA can figure out the issues and fix them rather than avoid them because they are scared of problems with freezing and system crashes, etc.

All things said, Connected Careers is starting to look like a great mode for Madden fans that want to have a nice experience in growing a team or a player as they see fit.  Even with some limitations that make you scratch your head.

Madden 13 Must Improve Draft Presentation and Franchise Mode

Ask any NFL fan about their favorite team’s draft and you will get some sort of response.

As a Browns fan I will give you all you need to hear and more. First, we needed to fix our offense with better receivers and someone to take over after Hillis’ departure.

The Trent Richardson pick was a good one at the time and still is; however, to give up the picks we did in order to get him I would have thought that we would be super smart about the ones we had left.

Then we took a 28 year old QB, Brandon Weeden at #22.  In a league where you are looked at as old when you are 30 it is strange to see that as a pick with any sort of gainful longevity.  Yet, even that pick wasn’t too terrible in the scheme of things.  It was followed up with Mitchell Schwartz from Cal, a big and mean O-Lineman.

Then we took John Hughes!  Yeah, you read right… 16 Candles, Pretty In Pink and St. Elmo’s  Fire on the Cuyahoga JOHN HUGHES!… Actually, it is some sort of D-Lineman that is going to be a back-up for our talented middle D-Lineman Rubin and Taylor.  I was confused by this pick to say the least… then my confusion turned to anger when I saw the other players taken after we traded down and move around in the draft to get a guy that wasn’t even projected to get picked in the draft on many experts’ boards.

That said…

Ever since Madden came out on the 360/PS3 generation of consoles it has had growing pains that have led many football gamers to get banned from forums for venting their anger (which will never happen on our boards, assuming you support your opinion without major profanity— which with Madden can be hard at times).  The worst part about Madden for years had been Franchise Mode and bugs in Franchise Mode.  That said, there are three major events for NFL fans:

  1. The NFL Draft
  2. Kickoff Week
  3. The Super Bowl

Improving The Draft (What’s Missing?)

There is a reason why the NFL Draft is #1 on that list.  It gives people faith that for a moment, their team is going to get better.  They might find their ‘Tom Brady’ or ‘Peyton Manning’.  There are some players that coming out of college are looked at as ‘sure things’ like Andrew Luck or Robert Griffin III and then you have big risks on guys like Vontaze Burfict (went to the halfway-house, AKA the Cincinnati Bengals after going undrafted) who have major character issues.

People go nuts for the draft and it is something that is often talked about more than the Super Bowl.  Simply because it is something that every team has a chance to do and do well.

Madden has no personality or atmosphere for the Draft.  It is difficult to see what other teams are doing in your Franchise Mode.  One example is when a team trades up or down in the draft there is usually some sort of reaction by commentators (which also don’t exist in Madden’s Franchise Mode for the Draft) – in Madden you are greeted with a notice that a trade took place and which picks were involved… and then nothing… No highlight of who was so important that the team moved up to get them.  You are also not going to see which players teams select during the draft because the Drafted Player Ticker resets after every pick, rendering it impossible to see how the draft is going or who is coming off the board in any sort of fluid manner.

If the Cowboys were to take a punter with the first pick in the draft you would probably see riots and hear commentators berate the management (Jerry Jones) of the Cowboys…. Not in Madden, take whoever you want because no one cares.  Perhaps that is the real personality of Madden’s Franchise Mode – No one cares… and frankly, why should they?

Not to mention it is hard to really have any sense of immersion in a league that seems to exist without any sort of news feed that is easily accessible to let you know that certain players are under-performing.  Then again, that is the hideous beauty of Madden’s Franchise Mode.

Minus the lacking atmosphere, here is a list of just some of the things that are missing from creating a true Franchise Mode experience worth paying $60 for every. single. year…:

  1. Player Morale and Personality – Players have no personality.  Some teams are simply not desirable to play for, yet… that never comes into play with Madden, just sign the players without any real attention  to what type of coach, owner or city they want to play in.  Are they just about money are they loyal to loyal fans?… That doesn’t matter in Madden.
  2. Player Performance – This doesn’t matter from multiple levels in Franchise Mode.  As far as the much vaunted online roster updates go, apparently a player is better on a week by week basis.  However, when it comes to any sort of adjustment to a player after he throws for 500 yards and 6 TDs twice in three weeks, there is no such update to his throwing abilities or his much over-hyped OVR (Overall) Rating.
  3. Player Value – This rating doesn’t exist in Madden at all.  This means that when you have a player that runs for 2000 yards two years in a row and then wants to be traded elsewhere you might not be able to get what you should for him because his OVR is 80 due to a low AWR (Awareness) Rating, even if he has 98 SPD, 97 JKE, 95 SPN, etc.  The system of value for performance is a constant battle between gamers that state performance means little when potential is all that matters.  My response is that performance is MEASUREABLE and potential will NEVER be.

This list will be expanded over the course of the next few months and years as Madden is sure to continue to grow and regress in quality and features.  The first step for any game mode like Franchise Mode is ATMOSPHERE and IMMERSION and that should start with the most important day  (weekend) of the NFL Year – The NFL Draft.

Building a Franchise In Madden – NFL Draft Week Edition

There are many reasons to be excited about the end of April.

The end of the school year, warmer spring weather, baseball season in full swing, etc.

However, for me there are few times of the year I cherish more than NFL Draft Week.  As a Cleveland Browns fan I always have some sort of broken sense of faith that makes me believe we have a chance to make the playoffs… or at least finish .500.

In the first season of my Browns Franchise Peyton Hillis ran for 2213 yards and broke the single season rushing record as the Browns beat the Cowboys for their first Super Bowl!

By the time September comes along it is usually a long foregone conclusion that the Browns will be terrible.  This is where Madden’s Franchise Mode can be one of the more enjoyable parts of the NFL season for a fan of a terrible franchise much like my Browns.

The trick to having a franchise last longer than one or two seasons is what most people look for and today we will give you a few different ways to get some longevity out of your Madden Franchise.

First – Make sure you pick a team you either cheer for or want to build in the long-term.  In my case, I chose the Browns and luckily they are both my favorite team and a team that is a long-term project.

Second – Have a set of challenging sliders and house rules going into your Franchise.  This is vital because nothing can derail a Franchise Mode faster than having your difficulty too high or too low.  In my case, it was way too easy in my first two seasons with the Browns as we won two straight Super Bowls in 2011 and 2012.

*Note* If you have  something similar occur and can’t bear the idea of starting your Franchise from scratch you might have to invent a story.  In my case – I came up with a story that the Pat Shurmur (Cleveland’s Coach) was caught up in a scandal to pretty much buy and cheat his way to Super Bowls in order to assure his position as Cleveland’s coach, he was then fired and kicked out of the league for a season (this is all months before the now famous ‘Bounty’ situation with Sean Payton, mind you!).

Third – Get to know your players and their abilities… Madden is more than just  OVR (Overall) ratings.  While Speed is still king in this game, make it your mission to build a team based on player skills or maybe even some sort of desire to take low OVR players and build them into budding superstars that came out of nowhere.

Fourth – This is actually the most important part, but it is last on the list because it won’t take shape until at least 2 seasons into your franchise mode. Develop and create a storyline and share it with the gaming community!  If you are one of those people that lose interest because there is no one to talk to about your team and you feel annoyed telling your significant other that you just drafted an A Potential QB in the 5th Round of the Draft and all they do is shrug… Tell the sports gaming community about it!  Make a thread, develop some talent for Photoshop and story telling and make it your mission to be the best Coach/Team President and Reporter for your own enjoyment!

Don’t get upset if you don’t get a lot of comments either.  You must post the story for yourself and invest in your franchise mode for your own enjoyment first.  As your talent and devotion grow you will have a greater audience. As an example, we will be starting a new Franchise Story on our Forums as well as posting updates and videos on Youtube as the story progresses.

If you are getting that football itch like many others are it might be time to start a new franchise mode that will take you into early September for the next Madden and the beginning of a new football season!

An example of one of my past franchises is here