It’s been a rather busy month or two leading up to the release of Madden 19. That hasn’t stopped me from getting some much needed slider adjustments and tuning done for Franchise Mode.
Madden has continuously put me in a position where I feel like I should be playing on All Madden for difficulty. The problem with that is All Madden forces you to cheese and play in an un-sim sort of way because the CPU resorts to cheating and thus resulting in the paradox of who cheated who first?… or is it ‘whom’?
Regardless, these sliders are for
All Pro Difficulty
13 Minute Quarters
accelerated play clock set to 14 seconds.
QB Acc – 50
Pass Block – 55
WR Catch – 50
Run Block – 51
Fumbles – 50
Pass Def – 50
Interceptions – 50
Tackling – 45 (I might take this slightly lower as it seems to directly correlate with Run Defense)
QB Acc – 50
Pass Blocking – 53
WR Catching – 50
Run Blocking – 100
Fumbles – 50
Pass Def Reaction – 50
Interceptions – 50
Pass Coverage – 50
Tackling – 50
Set Punt Accuracy to 100 all others at 50
Game Options –
Injuries – 10
Fatigue – 70
Min Player Speed Thresh – 45
QB = 95/65
HB = 100/95
WR = 94/80
FB/TE = 90/77
OL = 95/70
DT = 100/90
LB = 96/85
CB = 95/83
S = 98/82
House Rules Are Simple.
You can’t trade for any first round pick without including at least an 80+ OVR player under 30 years old and a 2nd and 5th OR a 3rd and 4th rounder.
No editing players in the draft class with intent of drafting them late in the draft.
Pick as many different plays as you can throughout the game. This will give you a better experience rather than using money plays. It will keep games close and give you a bit more information on which players you have that you might want to keep or let go.
Make your own rules if you have to in order to stay honest and keep the game fresh.
Madden 19 is probably my favorite Madden to date. There are some things that need to be tuned and patched, no doubt. However, it is excellent in terms of player movement and is getting better with playcalling, it still has a lot of room to grow, but it is growing.
Also, please don’t user control your WRs. Let the AI make the catches and you will be amazed at some of the great animations. I am about 50/50 on controlling DBs on passing plays.
House rules for Madden 18 are here for you to start planning your Madden NFL experience!
Madden 18 – Franchise Mode and Gameplay House Rules
As most of the Franchise Mode players out there know, sometimes we have to make our own unwritten rules in order to keep our team from dominating the CPU in every facet of the game.
Draft Picks – It has always been easy to horde draft picks as the CPU becomes dumber as the seasons go on. This year, we saw the Browns end up with three first round picks. It doesn’t happen often, but it also happened – so I understand the view of ‘I do what I want to the cognitively disabled CPU.’.
This year will be the toughest draft house rule set I have ever made. Also, I highly recommend you create a Franchise Journal in order to track your yearly performance. I will be posting updates of my own Franchise story this year. It helps with immersion and also to keep you honest in your franchise!
Trading Down – You can trade down three total times during the draft.
Scouting and Draft Board – You must fully scout every player you begin scouting. This will keep you from seeing the first rating being a C+ and moving on to the next guy. It will also limit how many sleepers you can find every year.
Big Board – You must draft according to your big board. This will make it necessary for you to plan through the season and off-season. You must also take it upon yourself to rank your big board through the season and build your draft each year.
Top Three Rule – While you don’t have to pick the top guy on your board in any situation you must select from the Top 3.
Sleeper Rule – You can choose any player up to one round before their projected position. This will keep you honest and give the CPU a chance to take these sleepers before you get the chance.
Draft Pick Limitations – You can only hold a limited amount of picks in each draft. The rules for your draft pick amounts are somewhat complicated, but they will make for a better experience.
Maximum of 13 picks in any draft
You can have two first round picks for up to two years in a row
If you end up with three first round picks during any draft you must trade one of them to a division opponent for their lowest pick in the next season’s draft.
You cannot draft two QBs in two consecutive rounds
You cannot draft more than two QBs, HBs, or TEs in any draft
Free Agency and Re-Signing –
You can only sign one 90+ OVR free agent player per season
You can sign one player outside of each of your schemes during free agency bidding (1 on Offense, 1 on Defense).
You can make ONE offer to any player on your team with 90+ OVR during the re-signing period while in regular season. If they turn down your offer they must be allowed to test free agency.
QB Specific – If you have two QBs with 80+ OVR you must allow one of them to test free agency when their contract expires. If both are on expiring deals you must choose one to re-sign. This will allow CPU teams to have access to quality QBs and drive realism.
Spending XP –
After finding a serious issue with some ratings creating a broken gameplay experience in Madden 17, which will most likely be the same issue in 18 (WR Release in particular) I have decided to stop spending XP manually. XP will also be set to ‘Every Four Weeks’ to allow for a better development system for all teams.
During the pre-season you are permitted to make a maximum of four trades (one per week). Two trades can involve acquiring draft picks. Two more trades can be made that are player for player. Any player you acquire must have a lower OVR than what you are giving up OR if they are a greater OVR they must be over 30 years old.
GAMEPLAY HOUSE RULES
Play Calling – You must pick a play from as many formations as possible during each game. I recommend choosing a new formation for every play or every other play. This will add a tremendous amount of depth to your experience and how you play each game.
Hot Routes – You can use one hot route per series.
Money Plays – If you find a play that works often enough against the CPU that it becomes a go to play, you must either remove it from your playbook or stop using it immediately.
Running Up The Score – If you are up by 21+ points in the fourth quarter you must switch to Chew Clock and choose a running play while rotating new HBs as well as a new QB in the final two minutes.
Passing No Switch – Do not user control a WR until after the catch has been made. This will add realism, challenge, and more animations!
No Huddle – This can be used only on the first drive of the game and during the final two minutes of either half. It cannot be used to keep other personnel on the field outside of the situations above.
4th Down – You can go for it if you are losing the in the fourth quarter or if there are fewer than five seconds left in the half and you are within fifty yards of the endzone.
As promised, here are the official NoobTubeTV settings (version 1.0) and sliders for your CFM.
A few things before you dig into these. Yes, I have nerfed the CPU run blocking. This is because I have played against enough players like Jeremy Hill and such that simply run over every tackle attempt that I chose to even it up a bit. I am considering turning CPU Run Block up to 20 as I keep playing, but so far I have been having great games (especially in my second season).
Also, be sure to set the auto-subs before the season if you want to get the proper stats for starters and backups.
I set the quarter length to 12 minutes because 15 was giving me far too many plays and high scores. Setting it at 12 minutes is a great sim experience that will give you about 65 plays per game depending on how quickly you snap the ball, etc.
One final tip… When running the ball you should NEVER hit the sprint button until the play has developed and then speed burst through the hole.
If you have any questions don’t hesitate to ask!
Instant Starter – ON
Salary Cap – ON
Skill Level – All Madden
Quarter Length – 12 Minutes
Accelerated Clock – On
Minimum Play Clock – 15 Seconds
Game Speed – Normal
Player Progression – Every 4 Weeks
Coach Firing – On
Gameplay Tuning – Yes
Injury – On
Pre-Existing Injury – OFF
Trade Deadline – On
Trade Type – Enable All
Relocation Settings – Off
League Type – All
Auto Strafe – Off
Heat Seeker – On
Ball Hawk – On
Camera – Standard
On-Field Visual – Off
Def. Tackle Indicator – Off
Kicking Arc – On
Passing Camera – On
CPU Settings (CFM)
All set to OFF besides Game Prep (Game Prep is a complete waste of time)
Pass Block 50/50
WRC – 50/41
RBK – 53/15
FUM – 45/35
PDR – 75/55
INT – 50/40
PCV – 70/53
TAK – 60/45
FGP – 50
FGA – 50 (If you set this below 50 you will get the terrible accuracy glitch that basically makes your kick arc go crazy)
PPW – 50
PAC – 100 (CPU punters are terrible, EA needs to fix this legacy issue)