Are You A Cheeser? Signs You Are An Exploit Abuser And How To Save Yourself

Hi, my name is Outspoknpoet and I am a cheeser.  (At least, that’s how I think it would go if we were forced to attend a support group for using game exploits.)

im-baking-like-a-toasted-cheeser

I am a bit old school in my views of video games.  If there is something in the game that makes it easier to beat a CPU opponent, it is meant to be used… and maybe (always) abused.  For those of you that consider yourself an untouchable ‘purist’ that has never and will never use an exploit in a game I have two things to tell you.

1 – That’s BS and you know it.

2 – You are the gaming version of a hipster, congratulations.

Now that we have covered those bases, here is a quick definition from my point of view that covers what it means to be ‘cheesing’ and therefore makes you a ‘cheeser’.  Cheesing is simply defined as using a feature or mechanic in a video game in a way that exploits the AI in a way that it wasn’t necessarily intended to be used.

For instance, a few years ago I posted a video that showed the broken trade logic in Madden 12 and how you could use it to essentially trade for every single first round pick in franchise mode at the time.

The same goes for gameplay mechanics as well.  If there is a certain part of the game that you are playing where the CPU AI will move and opponent or make the opponent in question do something outside of what you would consider to be smart or normal  and you trigger that to happen if you can – that is cheesing.

Also, in sports games (especially Madden) there is a tremendous problem with cheesing that not only occurs against the CPU, but also against real-world opponents online and on local console match-ups.  A prime example of this in Madden (which seemingly hasn’t been fixed going into Madden 19) is almost every version of the screen pass.  It not only locks certain animations into motion, but it almost always guarantees a long gain on the play.  Those of you that have played Madden Ultimate Team know what I am talking about.  I would venture to say that most of us have used this more than a few times.  Here is an example…

Now, for those of you that get the picture.  Here are a few ways you can fix the problem on your end.

  1. Don’t use the play or the exploit – it really is that simple.
  2. In Madden, set up house rules for playcalling, running a certain exploit play once a game (or once a half) is a good start.
  3. Stream your games for others to watch.  Assuming you aren’t doing a speed-run (which is basically built on exploits, sigh) this kind of thing will keep you honest because there are witnesses.
  4. If it’s a difficulty thing and it can be changed (All Madden is known for making the CPU into a cheesing (if not completely cheating) AI.  I have found that setting it to All-Pro and making the sliders a bit less forgiving can be helpful.
  5. Decide what you want from your gaming experience.  If you are the type that just wants to blast the CPU all day long, go for it… cheese away.  Don’t expect to get a round of applause from your friends or anyone else – it’s your game.  You do you.

ONE THING TO NEVER DO!!!!!

Don’t cheese in online games.  We have all run into people that will use certain plays in sports games or certain tactics, characters, and/or weapons in any amount of other games.  It ruins the experience for everyone (even you) when you are cheating.  It quite simply is super uncool and if it can be proven, you should be banned from playing that game online – thankfully, some developers are taking this seriously.

Have fun out there.  Just don’t be a cheeser.

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Madden 18 CFM and Gameplay House Rules

House rules for Madden 18 are here for you to start planning your Madden NFL experience!

Madden 18 – Franchise Mode and Gameplay House Rules

As most of the Franchise Mode players out there know, sometimes we have to make our own unwritten rules in order to keep our team from dominating the CPU in every facet of the game.

Draft Picks – It has always been easy to horde draft picks as the CPU becomes dumber as the seasons go on.  This year, we saw the Browns end up with three first round picks.  It doesn’t happen often, but it also happened – so I understand the view of ‘I do what I want to the cognitively disabled CPU.’.

This year will be the toughest draft house rule set I have ever made.  Also, I highly recommend you create a Franchise Journal in order to track your yearly performance.  I will be posting updates of my own Franchise story this year.  It helps with immersion and also to keep you honest in your franchise!

  • Trading Down – You can trade down three total times during the draft.

  • Scouting and Draft Board – You must fully scout every player you begin scouting.  This will keep you from seeing the first rating being a C+ and moving on to the next guy.  It will also limit how many sleepers you can find every year.

  • Big Board – You must draft according to your big board.  This will make it necessary for you to plan through the season and off-season.  You must also take it upon yourself to rank your big board through the season and build your draft each year.

    • Top Three Rule – While you don’t have to pick the top guy on your board in any situation you must select from the Top 3.

    • Sleeper Rule – You can choose any player up to one round before their projected position.  This will keep you honest and give the CPU a chance to take these sleepers before you get the chance.

  • Draft Pick Limitations – You can only hold a limited amount of picks in each draft.  The rules for your draft pick amounts are somewhat complicated, but they will make for a better experience.

    • Maximum of 13 picks in any draft

    • You can have two first round picks for up to two years in a row

    • If you end up with three first round picks during any draft you must trade one of them to a division opponent for their lowest pick in the next season’s draft.

    • You cannot draft two QBs in two consecutive rounds

    • You cannot draft more than two QBs, HBs, or TEs in any draft

Free Agency and Re-Signing –

  • You can only sign one 90+ OVR free agent player per season

  • You can sign one player outside of each of your schemes during free agency bidding (1 on Offense, 1 on Defense).

  • You can make ONE offer to any player on your team with 90+ OVR during the re-signing period while in regular season.  If they turn down your offer they must be allowed to test free agency.

  • QB Specific – If you have two QBs with 80+ OVR you must allow one of them to test free agency when their contract expires.  If both are on expiring deals you must choose one to re-sign.  This will allow CPU teams to have access to quality QBs and drive realism.

Spending XP –

After finding a serious issue with some ratings creating a broken gameplay experience in Madden 17, which will most likely be the same issue in 18 (WR Release in particular) I have decided to stop spending XP manually.  XP will also be set to ‘Every Four Weeks’ to allow for a better development system for all teams. 

Trading –

During the pre-season you are permitted to make a maximum of four trades (one per week).  Two trades can involve acquiring draft picks.  Two more trades can be made that are player for player.  Any player you acquire must have a lower OVR than what you are giving up OR if they are a greater OVR they must be over 30 years old.

GAMEPLAY HOUSE RULES

  • Play Calling – You must pick a play from as many formations as possible during each game.  I recommend choosing a new formation for every play or every other play. This will add a tremendous amount of depth to your experience and how you play each game.

  • Hot Routes – You can use one hot route per series.

  • Money Plays – If you find a play that works often enough against the CPU that it becomes a go to play, you must either remove it from your playbook or stop using it immediately.

  • Running Up The Score – If you are up by 21+ points in the fourth quarter you must switch to Chew Clock and choose a running play while rotating new HBs as well as a new QB in the final two minutes.

  • Passing No Switch – Do not user control a WR until after the catch has been made. This will add realism, challenge, and more animations! 

  • No Huddle – This can be used only on the first drive of the game and during the final two minutes of either half.  It cannot be used to keep other personnel on the field outside of the situations above.

  • 4th Down – You can go for it if you are losing the in the fourth quarter or if there are fewer than five seconds left in the half and you are within fifty yards of the endzone.