Madden 22 Franchise Mode Guide, Tips, Notes, and New House Rules

As promised, I had some time to play through most of the first season in Franchise Mode. I simmed the last few weeks and played some moments in the divisional round. My Browns lost to Tampa 38-20 in the Super Bowl. Here are a few things I noticed and of which I would like to bring everyone up to speed.

Fatigue Matters!

The Season Fatigue Bar for each player is buried in the player card under ‘Health’. I think this should be more readily available in the lineup section with a simple color dot on the player card.

As I played through every snap of from week one through fourteen I noticed a couple instances where some players (Nick Chubb, Jarvis Landry and OBJ) were all magically removed from the field and I couldn’t do anything to bring them back. Due to a few things being difficult to find in the Weekly Strategy section I totally forgot that there was a way to adjust practice methods from intensity (full vs. half pads) and which players were the focus of the training (Starters, Backups or split). In order to change these you have to manually go to the Cross Symbol (ON EACH PREP PAGE!!!! The first will be defense and the second will be offense). From there, you will want to change it as you see fit. As I wait for the next update to come out with a better scouting system I have already decided that my global settings for this will be Split/Half Pads for the first 8 weeks and then Backups/Half Pads for the last 10 weeks. I choose this for now because backups need the XP far more than the starters will as they will earn it in game. I will also never make my team practice during the Bye Week as it doesn’t seem to be worth the risk of injury or fatigue (you do you on that end).

Staff Points Might Need to be Turned Down

By the end of the first season I was able to max out the Personnel Department Trade Section (and make progress on some coaches as well). I think it was a little too easy.

I absolutely love the new coaching trees and overall effort to bring Coordinators into the game (even in simple ways like this flashback to NCAA 14). However, before the season starts you might want to slow down the XP growth for staff as it might build too fast if you are performing at a high level all season. I was able to max out the trade upgrade tree before the first offseason. This gave me the ability to fleece teams for draft picks and such with even more ease than before. The trading has been tuned somewhat (from the later update in Madden 21), but there is more to be desired on this end in my opinion.

Here are a couple of trades I made that weren’t AWFUL, but they weren’t great in terms of fairness (IMO, as always).

Coaching Carousel/Staff Moves Has Some Bugs

After the first season, the Seahawks fired their staff. Pete Carroll was looking for a job, and apparently he was so sought-after that two teams hired him. This is simply a bug that I hope will be ironed out before the big scouting patch, but it’s worth mentioning and showing you nonetheless.

Auto-Sub with Season Fatigue Could Be Tougher To Tune Than Sliders

As mentioned at the beginning, I love the idea of season fatigue as a concept. Once it is better understood and tuned by the community I think we will have some of the best depth in player development that we’ve had in Madden. As it stands, I have found that my old Auto-Sub sliders won’t perform well in 22. I will be tuning all Sub In and Sub Out to be lower (I may even start with default 80-60 in the coming weeks before the patch, just to test it out). Be on the lookout for other people to release their own ideas as well. The more input we have, the better.

All Madden vs All Pro

All Madden cheats and All Pro is tough-ish (not really) for the first 1.5 quarters (sometimes). This leaves me with a situation I have to get used to again and that is not switching players on Defense (ever). The second change I have to make is not user catching passes with WRs. The second issue is something I have serious issues with as it feels like WRs sometimes simply don’t make the slightest attempt to catch the damn ball – especially on deep routes!

The running game is still too easy, but I think it feels the best it ever has. We need to make some changes to User Run Blocking (down) and CPU Tackling (up) and the opposite the other way around.

The passing game isn’t bad from the user perspective, close to default for user passing feels good and CPU INTs will punish you if you’re sloppy. However, CPU Robo QB is alive and well at default. This will need to be tuned with User Pass Rush, Pass Coverage and INTs – CPU Pass Blocking needs bumped slightly (maybe 55 or 60?).

Backup CPU QBs – Oooof…. In a Good Way (I think?)

So, I injured Lamar Jackson in the first game we had against the Ravens (ruptured disk – 6 weeks! W00T!). In comes Tyler Huntley and good lord was it a different feel. He turned the ball over 6 times (2 picks and 4 fumbles – should have been 5, but his LG recovered). Suffice to say, poorly rated QBs will play – poorly most of the time. Robo QB is still a factor, but wow – they are lacking in the ball security department.

Be on the lookout for live streams on Twitch www.twitch.tv/noobtubetv and new videos that will be uploaded to the Youtube Channel www.youtube.com/officialnoobtubetv. Give me a follow over on Twitter twitter.com/NoobTubeTV as well if you want to see and read more of my snarky irreverent quips and gifs.

Let me know what kind of settings you are finding success with in the comments or on the platforms listed above. Happy Gaming and GO BROWNS!

Madden 22 – Franchise House Rules

This is a new year with an update coming to Scouting in September (allegedly). Here are my new rules going forward for Madden 22 Franchise Mode.

Draft Picks – Some of these will be different as I try to make it feel more like what transpires in real life.

  • Trading Down – You can trade down once in the first two rounds and three times total.
  • ScoutingNEW – You can now scout the first block and leave it as I believe many teams and scouts will hear something about a player and all it can take is one glance to say ‘Okay, nevermind.’
  • Big BoardNEW – You must draft according to your big board within the Top 10 Picks.
  • Sleeper Rule – You can choose any player up to one round before their projected position.  This will keep you honest and give the CPU a chance to take these sleepers before you get the chance.
  • Draft Pick Limitations – NEW – You can only hold a limited amount of picks in each draft.  The rules for your draft pick amounts are somewhat complicated, but they will make for a better experience.
    • Maximum of 10 picks in any draft
    • You can have two first round picks for up to two years in a row
    • If you end up with three first round picks during any draft you must trade one of them to a division opponent for their lowest pick in the next season’s draft.
    • You cannot draft two QBs in two consecutive rounds
    • You cannot draft more than two QBs, HBs, or TEs in any draft

Free Agency and Re-Signing –

  • You can only sign one 90+ OVR free agent player per season
  • You can sign one player outside of each of your schemes during free agency bidding (1 on Offense, 1 on Defense).
  • You can make ONE offer to any player on your team with 90+ OVR during the re-signing period while in regular season.  If they turn down your offer they must be allowed to test free agency – the rule above still applies.
  • QB Specific – If you have two QBs with 80+ OVR you must allow one of them to test free agency when their contract expires.  If both are on expiring deals you must choose one to attempt to re-sign.  This will allow CPU teams to have access to quality QBs and drive realism.

Staff Points – NEW

Each upgrade you purchase must rotate between each section (Coach, Off Coord, Def Coord, and Personnel). This means you can’t throw all of your points into making trades easier and you can’t put them all into your Head Coach either. Spread them out and it will add depth to your experience.

Trading NEW – During the pre-season you are permitted to make a maximum of four trades (one per week).  Two trades can involve acquiring draft picks.  Two more trades can be made that are player for player.  Any player you acquire must have a lower OVR than what you are giving up OR if they are a greater OVR they must be over 30 years old.

  • In addition, if the CPU declines a trade offer you can make one more counter-offer. If that offer is declined you cannot offer them another trade that season.

GAMEPLAY HOUSE RULES

  • Play Calling – You must pick a play from as many formations as possible during each game.  I recommend choosing a new formation for every play or every other play. This will add a tremendous amount of depth to your experience and how you play each game.
  • Hot Routes – You can use one hot route per series.
  • Money Plays – If you find a play that works often enough against the CPU that it becomes a go to play, you must either remove it from your playbook or stop using it immediately. (looking at you Slant/Drag abusers!)
  • Running Up The Score – If you are up by 21+ points in the fourth quarter you must switch to Chew Clock and choose a running play while rotating new HBs as well as a new QB in the final two minutes.
  • Passing No Switch – Do not user control a WR until after the catch has been made. This will add realism, challenge, and more animations! 
  • No Huddle – This can be used only on the first drive of the game and during the final two minutes of either half.  It cannot be used to keep other personnel on the field outside of the situations above.
  • 4th Down – You can go for it if you are losing the in the fourth quarter or if there are fewer than five seconds left in the half and you are within 55 yards of the endzone.

In Blackout It Pays To Play Like Solid Snake

The more I play Blackout and find myself getting to the final 15 in solos (often ending up in the top five) the more I see some similarities between my play-style and the general feel of how I played the initial Metal Gear Solid Trilogy.

It gets old dealing with some of the streamers complaining about ‘campers’ in Blackout. Sure, sometimes it can be a pain to deal with it, but it’s not like multiplayer deathmatch where you respawn – it is one life and sometimes you get screwed from your landing point all the way through until the end of the match.

I once won a match where I fell into the game late, landed next to the brick building between Train Station, Hydro Dam, and Asylum. I couldn’t move from my spot and ended up having to seek shelter in a dumpster – no joke. By the time the last three circles started to collapse I had to take a gamble and sneak up the huge mountain outside of Train Station (which also included swimming across the river. The only thing that was missing from this was a cardboard box. I crawled up the mountain and let the opponents take eachother out until I killed the final opponent for my only kill of the match – and the win.

The point of this? I remember seeing a stream of Dr. Disrespect where he raged hard after getting owned in this wonderful way. He went on a rant about how it was probably the person’s only kill of the match, blah blah blah. He was acting as childish as he could at that point. Talking about what ‘real gamers’ do, etc. It left me rolling my eyes and cheering for the person that set him off. Why did I enjoy this so much? Because it reminds me so much of knocking on walls to spook guards and whatnot in MGS.

Blackout is a great mode with its fair share of super frustrating moments for all of us. Level Three Armor on an opponent at the end of a match happens to be my biggest pet peeve at the moment. Seriously, it’s ridiculous that that armor is nearly untouchable with a full clip from most weapons. Yet, I keep coming back for more and most of the time you can find me crouched and moving from cover to cover and picking off people as they clumsily sprint through the world to their demise.

To all those gamers out there in Blackout that get angry when I take them out I only have one thing to say.

Kept you waiting, huh?

The One Thing Your Console Is Missing – Extended Storage

It seems like every year around the holidays most of us come into a little bit of money to spend on ourselves. This year I found myself thinking about the different games I wanted for my PS4 and was coming up short – which isn’t really a bad feeling to have when you start thinking that you have all the games you need (in my case, more than I need). The problem I faced was not having all of them accessible at any given moment.

This was perhaps one of the most short-sighted flubs of this generation of consoles. The thought that 500 GB wouldn’t be enough space for all of your games back during the 360 and PS3 would have been preposterous. However, with the installation and patches required on the PS4 and XBox One – it turns out that 500GB is basically the equivalent of the stock 20 GB HDD on the XBox 360 – maybe even worse.

If you are fortunate to have bought Red Dead Redemption 2 you might notice that it alone takes up over 100 GB. One game… 100+ GB. Couple that with the fact that I have been playing a lot of Black Ops 4 and wanted to keep Grand Theft Auto V on my console – there was no space for any other game.

I took the plunge and bought the 2 TB Extended Storage on Amazon (Western Digital). Not only was it a simple plug-in of the USB (no need for an outlet to power the drive!) it just needed a simple format (the instructions were super easy to follow) and it took all of 10 seconds. Suddenly, I was granted this new gift of space and started downloading and installing all of my games. I managed to put over 20 games on my extended storage and still have room for more.

If there is one thing you can add to your console gaming situation it would be a 2 TB extended storage. The only question you will ask is why you didn’t do this sooner.

Is There A Right Way to Play Blackout (or any type of Battle Royale)?

Am I the only one that gets a kick out of hearing an enemy say something in that half-second after killing their character in Call of Duty?  I have a feeling I’m not alone in this joy.  However, I must admit that one verbal reaction makes me smile more than others when it comes to verbal rage and that is when I kill an opponent as they loudly run or sprint in my vicinity – as I lay quietly on the ground, usually in the shadow of a bush or in some thick vegetation.  I will spare you the details of their limited vocabulary, but chances are good that you know some of the words that get shouted.

It did make me think for a moment about my tactics and whether or not they were lacking gamesmanship.  I quickly came to reason that this was not the case at all.  First and foremost, this game is about surviving – not stacking up the most kills.  If that was the goal, you’d see a lot more people aggressively pursuing kills and most likely resulting in a shorter match where the storm circle remains large ever at the end of the game.

This is why I think it is bad practice to camp in Team Deathmatch or any other sort of mode that requires you to pile up kills rather than survive.  It isn’t camping when you are defending in Search and Destroy – it is called tactical advantage.  It is camping when you are spawn killing opponents in Team Deathmatch because the spawning AI is broken.  Some may disagree, and I would love to hear your input in this regard.

What is your take on hiding in Battle Royale?  Is it gutless or is it tactical?


You Are Your Own Best Weapon In Blackout

Keep in mind that there are some weapons of choice in Black Ops 4’s Blackout Mode that are indeed wonderful finds almost no matter what.  That said, the focus of this article is on your own presence in Call of Duty’s first version of Battle Royale.

The best way to get better at this mode is by playing it.  That sounds obvious, but in reality, it is a battle type that changes almost every single time you spawn.  The deployment point changes nearly every match and no weapon or item is typically found in the same spot from match to match.  When you play as a team with the same group of gamers in Quads you might start to notice you have a landing point that serves as a default.  That seems to be a common goal for most as the named areas on the maps certainly serve as great spots to find enough loot for your entire team.  The issue with that is every other team knows that as well!

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Playing solo or even duos is a different beast.  You can generally find any spot on the map near a building that could house enough weapons and items for you (both) if you are fortunate.  The difference I have noticed with Solo compared to the two team-based aspects is that you will immediately find yourself taking one of two strategies – collecting gear in relative safety (if you are lucky) or picking up any gun or weapon you can and trying to mow down the multitudes of other gamers in your vicinity.  I personally have developed a growing enjoyment for jumping into more populated areas because it can be a great way of finding hiding spots as well as getting some relatively easy kills before everyone finds armor and better weapons.

Some of the best things you can do as you start learning Blackout’s intricacies is to start experimenting with your weapon choice on top of your preferred landing zone.  There are some weapons that you might find work well for your aiming ability or play style.  This might actually differ highly from what you use in multiplayer modes like Team Death Match or Domination, so don’t necessarily go into it thinking you will only do well if you find the Swordfish or another weapon you use in the other modes.  That said, you will also become accustomed to getting shot from quite a distance by the Maddox with a 3x scope.  The same can be said when you land in a populated area and get one-shotted by someone with a shotgun of any sort (they won’t keep those in their inventory for long, as shotguns are certainly some of the worst weapons in blackout, by far).

One perk you will want to take a bit more seriously is ‘Brawler’.  It doesn’t only work for bare knuckles as you might initially believe, it also works for melee with weapons and will put an opponent down with one good hit – it’s a great feeling now that they have nerfed melee for everything besides hits from behind.

One last tip for this article and how to make yourself the best weapon is all about Situational Awareness and Tactical Advantages.

You have to be ready for enemies to literally be hiding anywhere on the map.  This includes coming out of the blue storm as they try to take out any stragglers on the edge of the white safe circle.  I fell victim in the worst way this week to an enemy at the top of some stairs in a house because I was looking down at the floor for items rather than seeking out safety and clearing the entire house first.  The same can be said about running through the landscapes of as well.  Look and listen for enemies firing weapons (their tracers can be easy to follow and their steps can be heard if you have good headphones… SIDE NOTE!!!! GET A GOOD PAIR OF HEADPHONES!!!  They make a huge difference in game and are totally necessary for teaming up with other people in Quads and Duos).

One more bonus tip is to avoid making your movements along the top of hills and ridges that make you into silhouettes against the skyline.  This makes you incredibly easy to see and if you’re moving as a team along a ridge in this manner you will be easy targets for anyone.  Instead, try to make your movements occur from elevated positions that are just below the ridge line/skyline.  This doesn’t mean that you will be invisible to opponents, but you will be a lot less easy to spot as you move to new areas.

There is more to come, but for now be sure to follow NoobTubeTV on Twitch as the broadcasting will become more regular.  Maybe we can even team up for some Quads or Duos!  Subscribe and Follow on Twitch for a chance to team up with me and some of my friends.

Happy Hunting!

How To Use Scouting and Build A Franchise – MLB 18 The Show

Building your franchise in MLB The Show is a process that can be daunting if you decide to grab a terrible team.  This will serve as a guide for starting your franchise in the best possible way in your first season.  For the sake of commonality, I used the OSFM 1.5 Roster available in the online roster vault.

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Make sure after you select your team of choice you press square on Player Development and General Manager Tasks, this will allow you to control every aspect of your team (on top of Coaching Tasks).

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Start your season during spring training and take a look at your roster ranks in the Trade Talks menu.  The only good spot for the Tigers is Miguel Cabrera – he is declining quickly and the 2018 season will probably be his last chance of productivity – so I am moving him during the spring.  Before that happens, you better find a replacement in the free agent pool or involve the replacement in the trade.  In my case, I found a nice free agent and signed him.  If you want to see potential in free agents press triangle on them and it will be right there for you to see.MLB(R) The Show(TM) 18_16.jpg

I traded Cabrera to the Yankees and in return for the 90 OVR first baseman, coupled with a couple disposable minor leaguers I managed to bring in a much needed reliever, a top prospect in Clint Frazier (I’m surprised the Yankees haven’t traded him in real life yet) and I grabbed their newly acquired Brandon Drury to be my utility guy.  This is the kind of trade you want to make if you have one good player that is over 30 with an OVR of 80 or higher… the same goes for even older guys.

TIME TO START SCOUTING!!!

Before you start thinking about scouting, you want to look at what players you already have in the farm system.  MLB(R) The Show(TM) 18

The current look of the Tigers for 2018 isn’t great.  However, once you take a look at the potential of some of the Starting Pitchers, the up and coming 1B that was newly signed as well as our future CF in Clint Frazier, suddenly those rankings aren’t so bad.  This is where you start looking at what you want to scout for in the draft in June.

For the Tigers, this means looking at 2nd and 3rd base as well as trying to find a great complimentary corner outfielder.  Add bullpen pitchers and there are some serious changes that need to happen.  This is how you do it.

GO TO CONTRACTS AND SIGN NEW SCOUTS

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Sign a scout in every region (East, West, Central, and International).

Invest in new scouts to replace your crappy ones.

Scout ratings are simple to understand and once you do, it will make the rest of your process easy.

Efficiency – This is how fast a scout can determine the ratings of prospects.  When looking at the scouting menu you will see players that are scouted fully with green bars and others that are not scouted at all in the red.  Focus on players in the region of your scout for even faster scouting results with higher efficiency (in 3 to 4 days a highly rated efficiency scout can fully scout a prospect in his region).

Discovery – This tells you how many players  scout can find.  When assigning a scout to discover players he won’t be able to look at individual prospects – keep this in mind as a large player pool is great, but if you have so many you can’t scout them all – it leaves you in a tight spot.

Position Players – These scouts will get you more accurate ratings on players that are non-pitchers.

Pitchers – These scouts are the best at accurately rating pitching prospects.

Look at prospects in positions you need to fill in a couple years.  Next year they will be young prospects and will need time to become big league ready.

The MLB ETA on the prospect list is important.  If you need a player soon, find a player with a MLB ETA year that is for the next season.  If you have time to develop a guy behind a current player you can draft someone that isn’t going to be ready for a couple years.

MLB(R) The Show(TM) 18_49.jpgThat covers the important aspects of scouting.  Make sure you jump on this on the first day of the regular season.  It will end up providing you with a great draft class in June.

 

Madden Trade Logic Needs A Drastic Overhaul

For those of you that want to gut a team and make some trades in Madden 19 Connected Franchise Mode you are probably still in luck. The attention given to custom draft classes is something I have been praising over the last week. It doesn’t mean that other hugely important aspects of CFM have been tuned or fixed in any way. After starting a CFM from scratch with in Madden 18 with the preseason roster with a preseason starting point I wanted to see what I could get for my Browns. The team that tanked the 2017 season would get a fresh start once again in the spirit of erasing bad memories. May I say, Madden trade logic will make ANYONE into the greatest GM in the history of sports.

The first move I made was to trade away Osweiler like the Browns tried to do, but ended up eating his $16 salary in real life. Madden is where real life trade logic goes to die.

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I ended up getting a projected #2 Overall Pick for Osweiler and two running backs that I was going to release anyway. How can Madden say this is good value? You will be shocked by the next trade I made.

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This was a trade that I probably overpaid for in terms of Madden logic, but when you consider that the Browns traded away Haden last year, Kizer in the off-season and released Pryor before the season started last year for arguably the best young QB available at the time in Jimmy Garoppolo? It was a great trade to get my team a long-term answer at the most important position.

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I then made another trade that saw not only another short-lived real life Browns contract in Britt go along with a player I just signed (Milliner) and another disposable player that would likely be cut in Burgess. In return I got the projected #8 Overall pick in the 2018 Draft.

Add in a trade of Danny Shelton, Desmond Bryant and Tank Carder to Seattle for their 1st round pick to boot.

All things said and done, I managed to obtain three more 1st Round picks and a Franchise QB for a team that was projected to finish the season 0-16 in 2017. Add on to this the fact that the Browns already had a treasure trove of picks for the 2018 draft and they literally hold 15% of all first round picks as well as a QB that I would sign to a long-term deal in the off-season. It’s hard to imagine that EA Tiburon made any big changes to this simply because they haven’t talked about it yet – they love to talk about little things and they gush at what they consider their big changes (Custom Draft Classes, I’m looking at you).

I will be creating an overhauled set of house rules for Madden 19 CFM in the coming months. It will be more important than ever to set rules now that we will have the ability to see the draft classes prior to starting each season. It could potentially destroy immersion if you know all of the best players and it could really be a game killer if the trade and draft logic aren’t fixed as well.

Look for more to come as we enter Madden Season.

Are You A Cheeser? Signs You Are An Exploit Abuser And How To Save Yourself

Hi, my name is Outspoknpoet and I am a cheeser.  (At least, that’s how I think it would go if we were forced to attend a support group for using game exploits.)

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I am a bit old school in my views of video games.  If there is something in the game that makes it easier to beat a CPU opponent, it is meant to be used… and maybe (always) abused.  For those of you that consider yourself an untouchable ‘purist’ that has never and will never use an exploit in a game I have two things to tell you.

1 – That’s BS and you know it.

2 – You are the gaming version of a hipster, congratulations.

Now that we have covered those bases, here is a quick definition from my point of view that covers what it means to be ‘cheesing’ and therefore makes you a ‘cheeser’.  Cheesing is simply defined as using a feature or mechanic in a video game in a way that exploits the AI in a way that it wasn’t necessarily intended to be used.

For instance, a few years ago I posted a video that showed the broken trade logic in Madden 12 and how you could use it to essentially trade for every single first round pick in franchise mode at the time.

The same goes for gameplay mechanics as well.  If there is a certain part of the game that you are playing where the CPU AI will move and opponent or make the opponent in question do something outside of what you would consider to be smart or normal  and you trigger that to happen if you can – that is cheesing.

Also, in sports games (especially Madden) there is a tremendous problem with cheesing that not only occurs against the CPU, but also against real-world opponents online and on local console match-ups.  A prime example of this in Madden (which seemingly hasn’t been fixed going into Madden 19) is almost every version of the screen pass.  It not only locks certain animations into motion, but it almost always guarantees a long gain on the play.  Those of you that have played Madden Ultimate Team know what I am talking about.  I would venture to say that most of us have used this more than a few times.  Here is an example…

Now, for those of you that get the picture.  Here are a few ways you can fix the problem on your end.

  1. Don’t use the play or the exploit – it really is that simple.
  2. In Madden, set up house rules for playcalling, running a certain exploit play once a game (or once a half) is a good start.
  3. Stream your games for others to watch.  Assuming you aren’t doing a speed-run (which is basically built on exploits, sigh) this kind of thing will keep you honest because there are witnesses.
  4. If it’s a difficulty thing and it can be changed (All Madden is known for making the CPU into a cheesing (if not completely cheating) AI.  I have found that setting it to All-Pro and making the sliders a bit less forgiving can be helpful.
  5. Decide what you want from your gaming experience.  If you are the type that just wants to blast the CPU all day long, go for it… cheese away.  Don’t expect to get a round of applause from your friends or anyone else – it’s your game.  You do you.

ONE THING TO NEVER DO!!!!!

Don’t cheese in online games.  We have all run into people that will use certain plays in sports games or certain tactics, characters, and/or weapons in any amount of other games.  It ruins the experience for everyone (even you) when you are cheating.  It quite simply is super uncool and if it can be proven, you should be banned from playing that game online – thankfully, some developers are taking this seriously.

Have fun out there.  Just don’t be a cheeser.

Creating Your Best Connected Franchise Mode Starts With YOU – Madden 19

As we impatiently wait for the next two months for Madden 19 to release there are some things we can certainly prepare for in the meantime when it comes to this game.  This is going to be a long article and I hope you’ve taken your hype pills – because it’s about to get textually exciting!

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Franchise Mode Is Draft Mode –

Ever since sports games introduced multiple seasons and franchise mode in general it has always been driven by the existence of a draft.  The action of finding new great players for your team is really what drives most people to play this.  Sure, there are existing players that you want to use in game – maybe it is simply a rookie that you want to make into the greatest of all time (GOAT)… please be Baker Mayfield in real life…. annnnd I’m back.

The fact of the matter is that you are going to have to police yourself when it comes to creating a draft class.  Here are some basic observations and house rules I already have in place to keep CFM as fresh as possible before I get close to installing Madden 19.

Development Traits Dictate Everything

Much like potential ratings of the past, development ratings will continue to be the driving factor in determining if you have made the best selection in the draft.  My problem with doing this in Madden is that it is much like drafting Ryan Leaf back in 1998.  If you drafted a player with what most people said from simply the athletic ability alone – sure, he might have made a lot of sense. Madden still hasn’t incorporated any sort of real leadership or personality traits.  I feel like this is the next step that may never be taken, sadly.

In creating your draft class it will be crucial to be selective if you choose to give development traits that are outside of ‘Normal’.  The danger will be in that you will have a leg up on the competition to select any of these top players with low round grades that happen to have Superstar development.  This is why I am pushing for a dialed back draft class creation that will start with every player being given a development trait of Normal.  It only makes sense for these new players to prove who they are in by showing it on the field and once the CFM engine starts for the pre-season.

Scouting – It’s Still Too Easy

I have set up my own house rules for scouting because Madden still has yet to create a scouting system with any sort of fluidity.  This generally leaves most ‘discovered’ ratings to be set in stone.  Some players on the news wire throughout the season might have their story dictate an injury or something else that takes them down a notch in development, etc.  Once you know this, it becomes easy to pick apart each draft class.

You should still be scouting players based on matching your coach scheme to keep your efforts focused from the outset.  After that, it is as crucial – if not more crucial in all honesty to focus on which positions you need to fill with young talent.  It is most important for the sake of keeping your CFM challenging and realistic that you full scout each prospect once you open one of their ratings.  I truly believe that this will keep you honest within your draft experience as well.  Some highly ranked players will scout out terribly, and that generally will stand to pass that they are terrible players.

THIS IS WHY CFM NEEDS TO CREATE SCOUTING DEPARTMENTS AND REGIONAL SCOUTS!!!! (Sorry to yell, but this is something that could be awesome, and I don’t understand why it hasn’t been done to this point.)

Hording Draft Picks… It’s Over

It’s hard to be honest with yourself once you start finding glitches in games that eventually become a subconscious pattern that you manipulate for your own gains.  In a game like Dark Souls I have to say I understand and might even condone it to a point.  However, it is still far too easy to trade for high draft picks in Madden.

I believe my house rules from Madden 18 are among the best out there to keep you honest while still maintaining some semblance of running your own fictional world in CFM.

Draft Pick Limitations – You can only hold a limited amount of picks in each draft.  The rules for your draft pick amounts are somewhat complicated, but they will make for a better experience.

  • Maximum of 13 picks in any draft
  • You can have two first round picks for up to two years in a row
  • If you end up with three first round picks during any draft you must trade one of them to a division opponent for their lowest pick in the next season’s draft.
  • You cannot draft two QBs in two consecutive rounds
  • You cannot draft more than two QBs, HBs, or TEs in any draft

The last aspect we will be covering today involves the draft class itself.

Rookie Ratings Should Never Be Maxed Out (Or Bottomed Out)

It is going to be vital for any decent custom draft class to be balanced with players that have great ratings in key areas as well as poor ratings in key areas.  The idea here is that no player should be created in the draft class with a ratings of 99 in any category.  This goes for speed and arm strength.  The entirety of CFM is really based around development – so why would you create any player that doesn’t need to develop?

It will be important to give some players low ratings as well.  There might be a QB you want to create from a small school that has to develop from a 65 OVR into an all time great.  That is what CFM should really be about.  One of the aspects that Madden 18 finally did a good job of was making it harder to do things like this if a QB had poor accuracy, etc.  You need to create low rated players for the sake of your CFM and to give some stories to follow if you choose to pay attention.

There will be more updates on custom draft class guides as we get closer to Madden 19’s release.  Stay tuned!