Is There A Right Way to Play Blackout (or any type of Battle Royale)?

Am I the only one that gets a kick out of hearing an enemy say something in that half-second after killing their character in Call of Duty?  I have a feeling I’m not alone in this joy.  However, I must admit that one verbal reaction makes me smile more than others when it comes to verbal rage and that is when I kill an opponent as they loudly run or sprint in my vicinity – as I lay quietly on the ground, usually in the shadow of a bush or in some thick vegetation.  I will spare you the details of their limited vocabulary, but chances are good that you know some of the words that get shouted.

It did make me think for a moment about my tactics and whether or not they were lacking gamesmanship.  I quickly came to reason that this was not the case at all.  First and foremost, this game is about surviving – not stacking up the most kills.  If that was the goal, you’d see a lot more people aggressively pursuing kills and most likely resulting in a shorter match where the storm circle remains large ever at the end of the game.

This is why I think it is bad practice to camp in Team Deathmatch or any other sort of mode that requires you to pile up kills rather than survive.  It isn’t camping when you are defending in Search and Destroy – it is called tactical advantage.  It is camping when you are spawn killing opponents in Team Deathmatch because the spawning AI is broken.  Some may disagree, and I would love to hear your input in this regard.

What is your take on hiding in Battle Royale?  Is it gutless or is it tactical?


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You Are Your Own Best Weapon In Blackout

Keep in mind that there are some weapons of choice in Black Ops 4’s Blackout Mode that are indeed wonderful finds almost no matter what.  That said, the focus of this article is on your own presence in Call of Duty’s first version of Battle Royale.

The best way to get better at this mode is by playing it.  That sounds obvious, but in reality, it is a battle type that changes almost every single time you spawn.  The deployment point changes nearly every match and no weapon or item is typically found in the same spot from match to match.  When you play as a team with the same group of gamers in Quads you might start to notice you have a landing point that serves as a default.  That seems to be a common goal for most as the named areas on the maps certainly serve as great spots to find enough loot for your entire team.  The issue with that is every other team knows that as well!

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Playing solo or even duos is a different beast.  You can generally find any spot on the map near a building that could house enough weapons and items for you (both) if you are fortunate.  The difference I have noticed with Solo compared to the two team-based aspects is that you will immediately find yourself taking one of two strategies – collecting gear in relative safety (if you are lucky) or picking up any gun or weapon you can and trying to mow down the multitudes of other gamers in your vicinity.  I personally have developed a growing enjoyment for jumping into more populated areas because it can be a great way of finding hiding spots as well as getting some relatively easy kills before everyone finds armor and better weapons.

Some of the best things you can do as you start learning Blackout’s intricacies is to start experimenting with your weapon choice on top of your preferred landing zone.  There are some weapons that you might find work well for your aiming ability or play style.  This might actually differ highly from what you use in multiplayer modes like Team Death Match or Domination, so don’t necessarily go into it thinking you will only do well if you find the Swordfish or another weapon you use in the other modes.  That said, you will also become accustomed to getting shot from quite a distance by the Maddox with a 3x scope.  The same can be said when you land in a populated area and get one-shotted by someone with a shotgun of any sort (they won’t keep those in their inventory for long, as shotguns are certainly some of the worst weapons in blackout, by far).

One perk you will want to take a bit more seriously is ‘Brawler’.  It doesn’t only work for bare knuckles as you might initially believe, it also works for melee with weapons and will put an opponent down with one good hit – it’s a great feeling now that they have nerfed melee for everything besides hits from behind.

One last tip for this article and how to make yourself the best weapon is all about Situational Awareness and Tactical Advantages.

You have to be ready for enemies to literally be hiding anywhere on the map.  This includes coming out of the blue storm as they try to take out any stragglers on the edge of the white safe circle.  I fell victim in the worst way this week to an enemy at the top of some stairs in a house because I was looking down at the floor for items rather than seeking out safety and clearing the entire house first.  The same can be said about running through the landscapes of as well.  Look and listen for enemies firing weapons (their tracers can be easy to follow and their steps can be heard if you have good headphones… SIDE NOTE!!!! GET A GOOD PAIR OF HEADPHONES!!!  They make a huge difference in game and are totally necessary for teaming up with other people in Quads and Duos).

One more bonus tip is to avoid making your movements along the top of hills and ridges that make you into silhouettes against the skyline.  This makes you incredibly easy to see and if you’re moving as a team along a ridge in this manner you will be easy targets for anyone.  Instead, try to make your movements occur from elevated positions that are just below the ridge line/skyline.  This doesn’t mean that you will be invisible to opponents, but you will be a lot less easy to spot as you move to new areas.

There is more to come, but for now be sure to follow NoobTubeTV on Twitch as the broadcasting will become more regular.  Maybe we can even team up for some Quads or Duos!  Subscribe and Follow on Twitch for a chance to team up with me and some of my friends.

Happy Hunting!

How To Use Scouting and Build A Franchise – MLB 18 The Show

Building your franchise in MLB The Show is a process that can be daunting if you decide to grab a terrible team.  This will serve as a guide for starting your franchise in the best possible way in your first season.  For the sake of commonality, I used the OSFM 1.5 Roster available in the online roster vault.

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Make sure after you select your team of choice you press square on Player Development and General Manager Tasks, this will allow you to control every aspect of your team (on top of Coaching Tasks).

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Start your season during spring training and take a look at your roster ranks in the Trade Talks menu.  The only good spot for the Tigers is Miguel Cabrera – he is declining quickly and the 2018 season will probably be his last chance of productivity – so I am moving him during the spring.  Before that happens, you better find a replacement in the free agent pool or involve the replacement in the trade.  In my case, I found a nice free agent and signed him.  If you want to see potential in free agents press triangle on them and it will be right there for you to see.MLB(R) The Show(TM) 18_16.jpg

I traded Cabrera to the Yankees and in return for the 90 OVR first baseman, coupled with a couple disposable minor leaguers I managed to bring in a much needed reliever, a top prospect in Clint Frazier (I’m surprised the Yankees haven’t traded him in real life yet) and I grabbed their newly acquired Brandon Drury to be my utility guy.  This is the kind of trade you want to make if you have one good player that is over 30 with an OVR of 80 or higher… the same goes for even older guys.

TIME TO START SCOUTING!!!

Before you start thinking about scouting, you want to look at what players you already have in the farm system.  MLB(R) The Show(TM) 18

The current look of the Tigers for 2018 isn’t great.  However, once you take a look at the potential of some of the Starting Pitchers, the up and coming 1B that was newly signed as well as our future CF in Clint Frazier, suddenly those rankings aren’t so bad.  This is where you start looking at what you want to scout for in the draft in June.

For the Tigers, this means looking at 2nd and 3rd base as well as trying to find a great complimentary corner outfielder.  Add bullpen pitchers and there are some serious changes that need to happen.  This is how you do it.

GO TO CONTRACTS AND SIGN NEW SCOUTS

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Sign a scout in every region (East, West, Central, and International).

Invest in new scouts to replace your crappy ones.

Scout ratings are simple to understand and once you do, it will make the rest of your process easy.

Efficiency – This is how fast a scout can determine the ratings of prospects.  When looking at the scouting menu you will see players that are scouted fully with green bars and others that are not scouted at all in the red.  Focus on players in the region of your scout for even faster scouting results with higher efficiency (in 3 to 4 days a highly rated efficiency scout can fully scout a prospect in his region).

Discovery – This tells you how many players  scout can find.  When assigning a scout to discover players he won’t be able to look at individual prospects – keep this in mind as a large player pool is great, but if you have so many you can’t scout them all – it leaves you in a tight spot.

Position Players – These scouts will get you more accurate ratings on players that are non-pitchers.

Pitchers – These scouts are the best at accurately rating pitching prospects.

Look at prospects in positions you need to fill in a couple years.  Next year they will be young prospects and will need time to become big league ready.

The MLB ETA on the prospect list is important.  If you need a player soon, find a player with a MLB ETA year that is for the next season.  If you have time to develop a guy behind a current player you can draft someone that isn’t going to be ready for a couple years.

MLB(R) The Show(TM) 18_49.jpgThat covers the important aspects of scouting.  Make sure you jump on this on the first day of the regular season.  It will end up providing you with a great draft class in June.

 

Madden Trade Logic Needs A Drastic Overhaul

For those of you that want to gut a team and make some trades in Madden 19 Connected Franchise Mode you are probably still in luck. The attention given to custom draft classes is something I have been praising over the last week. It doesn’t mean that other hugely important aspects of CFM have been tuned or fixed in any way. After starting a CFM from scratch with in Madden 18 with the preseason roster with a preseason starting point I wanted to see what I could get for my Browns. The team that tanked the 2017 season would get a fresh start once again in the spirit of erasing bad memories. May I say, Madden trade logic will make ANYONE into the greatest GM in the history of sports.

The first move I made was to trade away Osweiler like the Browns tried to do, but ended up eating his $16 salary in real life. Madden is where real life trade logic goes to die.

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I ended up getting a projected #2 Overall Pick for Osweiler and two running backs that I was going to release anyway. How can Madden say this is good value? You will be shocked by the next trade I made.

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This was a trade that I probably overpaid for in terms of Madden logic, but when you consider that the Browns traded away Haden last year, Kizer in the off-season and released Pryor before the season started last year for arguably the best young QB available at the time in Jimmy Garoppolo? It was a great trade to get my team a long-term answer at the most important position.

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I then made another trade that saw not only another short-lived real life Browns contract in Britt go along with a player I just signed (Milliner) and another disposable player that would likely be cut in Burgess. In return I got the projected #8 Overall pick in the 2018 Draft.

Add in a trade of Danny Shelton, Desmond Bryant and Tank Carder to Seattle for their 1st round pick to boot.

All things said and done, I managed to obtain three more 1st Round picks and a Franchise QB for a team that was projected to finish the season 0-16 in 2017. Add on to this the fact that the Browns already had a treasure trove of picks for the 2018 draft and they literally hold 15% of all first round picks as well as a QB that I would sign to a long-term deal in the off-season. It’s hard to imagine that EA Tiburon made any big changes to this simply because they haven’t talked about it yet – they love to talk about little things and they gush at what they consider their big changes (Custom Draft Classes, I’m looking at you).

I will be creating an overhauled set of house rules for Madden 19 CFM in the coming months. It will be more important than ever to set rules now that we will have the ability to see the draft classes prior to starting each season. It could potentially destroy immersion if you know all of the best players and it could really be a game killer if the trade and draft logic aren’t fixed as well.

Look for more to come as we enter Madden Season.

Are You A Cheeser? Signs You Are An Exploit Abuser And How To Save Yourself

Hi, my name is Outspoknpoet and I am a cheeser.  (At least, that’s how I think it would go if we were forced to attend a support group for using game exploits.)

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I am a bit old school in my views of video games.  If there is something in the game that makes it easier to beat a CPU opponent, it is meant to be used… and maybe (always) abused.  For those of you that consider yourself an untouchable ‘purist’ that has never and will never use an exploit in a game I have two things to tell you.

1 – That’s BS and you know it.

2 – You are the gaming version of a hipster, congratulations.

Now that we have covered those bases, here is a quick definition from my point of view that covers what it means to be ‘cheesing’ and therefore makes you a ‘cheeser’.  Cheesing is simply defined as using a feature or mechanic in a video game in a way that exploits the AI in a way that it wasn’t necessarily intended to be used.

For instance, a few years ago I posted a video that showed the broken trade logic in Madden 12 and how you could use it to essentially trade for every single first round pick in franchise mode at the time.

The same goes for gameplay mechanics as well.  If there is a certain part of the game that you are playing where the CPU AI will move and opponent or make the opponent in question do something outside of what you would consider to be smart or normal  and you trigger that to happen if you can – that is cheesing.

Also, in sports games (especially Madden) there is a tremendous problem with cheesing that not only occurs against the CPU, but also against real-world opponents online and on local console match-ups.  A prime example of this in Madden (which seemingly hasn’t been fixed going into Madden 19) is almost every version of the screen pass.  It not only locks certain animations into motion, but it almost always guarantees a long gain on the play.  Those of you that have played Madden Ultimate Team know what I am talking about.  I would venture to say that most of us have used this more than a few times.  Here is an example…

Now, for those of you that get the picture.  Here are a few ways you can fix the problem on your end.

  1. Don’t use the play or the exploit – it really is that simple.
  2. In Madden, set up house rules for playcalling, running a certain exploit play once a game (or once a half) is a good start.
  3. Stream your games for others to watch.  Assuming you aren’t doing a speed-run (which is basically built on exploits, sigh) this kind of thing will keep you honest because there are witnesses.
  4. If it’s a difficulty thing and it can be changed (All Madden is known for making the CPU into a cheesing (if not completely cheating) AI.  I have found that setting it to All-Pro and making the sliders a bit less forgiving can be helpful.
  5. Decide what you want from your gaming experience.  If you are the type that just wants to blast the CPU all day long, go for it… cheese away.  Don’t expect to get a round of applause from your friends or anyone else – it’s your game.  You do you.

ONE THING TO NEVER DO!!!!!

Don’t cheese in online games.  We have all run into people that will use certain plays in sports games or certain tactics, characters, and/or weapons in any amount of other games.  It ruins the experience for everyone (even you) when you are cheating.  It quite simply is super uncool and if it can be proven, you should be banned from playing that game online – thankfully, some developers are taking this seriously.

Have fun out there.  Just don’t be a cheeser.

Creating Your Best Connected Franchise Mode Starts With YOU – Madden 19

As we impatiently wait for the next two months for Madden 19 to release there are some things we can certainly prepare for in the meantime when it comes to this game.  This is going to be a long article and I hope you’ve taken your hype pills – because it’s about to get textually exciting!

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Franchise Mode Is Draft Mode –

Ever since sports games introduced multiple seasons and franchise mode in general it has always been driven by the existence of a draft.  The action of finding new great players for your team is really what drives most people to play this.  Sure, there are existing players that you want to use in game – maybe it is simply a rookie that you want to make into the greatest of all time (GOAT)… please be Baker Mayfield in real life…. annnnd I’m back.

The fact of the matter is that you are going to have to police yourself when it comes to creating a draft class.  Here are some basic observations and house rules I already have in place to keep CFM as fresh as possible before I get close to installing Madden 19.

Development Traits Dictate Everything

Much like potential ratings of the past, development ratings will continue to be the driving factor in determining if you have made the best selection in the draft.  My problem with doing this in Madden is that it is much like drafting Ryan Leaf back in 1998.  If you drafted a player with what most people said from simply the athletic ability alone – sure, he might have made a lot of sense. Madden still hasn’t incorporated any sort of real leadership or personality traits.  I feel like this is the next step that may never be taken, sadly.

In creating your draft class it will be crucial to be selective if you choose to give development traits that are outside of ‘Normal’.  The danger will be in that you will have a leg up on the competition to select any of these top players with low round grades that happen to have Superstar development.  This is why I am pushing for a dialed back draft class creation that will start with every player being given a development trait of Normal.  It only makes sense for these new players to prove who they are in by showing it on the field and once the CFM engine starts for the pre-season.

Scouting – It’s Still Too Easy

I have set up my own house rules for scouting because Madden still has yet to create a scouting system with any sort of fluidity.  This generally leaves most ‘discovered’ ratings to be set in stone.  Some players on the news wire throughout the season might have their story dictate an injury or something else that takes them down a notch in development, etc.  Once you know this, it becomes easy to pick apart each draft class.

You should still be scouting players based on matching your coach scheme to keep your efforts focused from the outset.  After that, it is as crucial – if not more crucial in all honesty to focus on which positions you need to fill with young talent.  It is most important for the sake of keeping your CFM challenging and realistic that you full scout each prospect once you open one of their ratings.  I truly believe that this will keep you honest within your draft experience as well.  Some highly ranked players will scout out terribly, and that generally will stand to pass that they are terrible players.

THIS IS WHY CFM NEEDS TO CREATE SCOUTING DEPARTMENTS AND REGIONAL SCOUTS!!!! (Sorry to yell, but this is something that could be awesome, and I don’t understand why it hasn’t been done to this point.)

Hording Draft Picks… It’s Over

It’s hard to be honest with yourself once you start finding glitches in games that eventually become a subconscious pattern that you manipulate for your own gains.  In a game like Dark Souls I have to say I understand and might even condone it to a point.  However, it is still far too easy to trade for high draft picks in Madden.

I believe my house rules from Madden 18 are among the best out there to keep you honest while still maintaining some semblance of running your own fictional world in CFM.

Draft Pick Limitations – You can only hold a limited amount of picks in each draft.  The rules for your draft pick amounts are somewhat complicated, but they will make for a better experience.

  • Maximum of 13 picks in any draft
  • You can have two first round picks for up to two years in a row
  • If you end up with three first round picks during any draft you must trade one of them to a division opponent for their lowest pick in the next season’s draft.
  • You cannot draft two QBs in two consecutive rounds
  • You cannot draft more than two QBs, HBs, or TEs in any draft

The last aspect we will be covering today involves the draft class itself.

Rookie Ratings Should Never Be Maxed Out (Or Bottomed Out)

It is going to be vital for any decent custom draft class to be balanced with players that have great ratings in key areas as well as poor ratings in key areas.  The idea here is that no player should be created in the draft class with a ratings of 99 in any category.  This goes for speed and arm strength.  The entirety of CFM is really based around development – so why would you create any player that doesn’t need to develop?

It will be important to give some players low ratings as well.  There might be a QB you want to create from a small school that has to develop from a 65 OVR into an all time great.  That is what CFM should really be about.  One of the aspects that Madden 18 finally did a good job of was making it harder to do things like this if a QB had poor accuracy, etc.  You need to create low rated players for the sake of your CFM and to give some stories to follow if you choose to pay attention.

There will be more updates on custom draft class guides as we get closer to Madden 19’s release.  Stay tuned!

Draft Logic And Custom Draft Classes – Madden 19

As the news about custom draft classes hit me I could hardly stand it.  Being happy about a CFM Feature was new to me.  Any work on CFM that wasn’t surface level was something I had yet to see.  However, certain things take time to marinade and allow logic to creep through instant happiness.  Suddenly, I felt the pain of reality and the question hit me like a ton of bricks.

Have they fixed draft logic?

NFL: 2014 NFL Draft

The biggest problem with all Franchise Modes in almost every game is that they are flawed from the outset.  The user can see good players and snatch them up whenever they want to when it comes to free agency.  Once you get to scouting (what scouting?) and then the draft itself in Madden the AI doesn’t really seem to put as much thought into the most important off-season aspect as it should.  It’s generally pretty easy to find hidden gems and such in the draft through the broken scouting system (for reference, take a look at the house rules developed for Madden 18).  I have come up with a theoretical fix as we wait another two months for Madden 19 to come out.

Normal Should Be The Default Development Trait

While most of this depends on how often a development trait will change during a season, I would suggest that all players be changed to Normal as well.  This will be one of my goals in Madden 19.  I have been wishing for custom and shareable draft classes for quite some time.  While some of you will undoubtedly be looking for real-world draft classes, I will be editing and creating fictional classes for multiple reasons.  The development trait being set to normal is a big part of that. The other is that it will take away a lot of wasted time editing names, schools and such just to create a subjective rating that would be debated and scrutinized.  I will be happy to try out a few of those classes, but that won’t be my focus.

Rookies Should Never Have A Default Overall Above 84 In CFM

Rookies are unproven talent.  That’s it… period.  I will be editing my rookie classes to not only have Normal development traits, but also in a manner that will see an even spread of OVR ratings that won’t pollute the CFM with a bunch of 90-99 players by season three or four.

I will be keeping a close watch on what else is announced in regards to CFM and especially fixes to the logic engine that I fear will still see minimal effort for yet another year.

Stay Tuned