Madden 19 Sliders and House Rules

It’s been a rather busy month or two leading up to the release of Madden 19.  That hasn’t stopped me from getting some much needed slider adjustments and tuning done for Franchise Mode.

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Madden has continuously put me in a position where I feel like I should be playing on All Madden for difficulty.  The problem with that is All Madden forces you to cheese and play in an un-sim sort of way because the CPU resorts to cheating and thus resulting in the paradox of who cheated who first?… or is it ‘whom’?

Regardless, these sliders are for

Franchise Mode

All Pro Difficulty

13 Minute Quarters

accelerated play clock set to 14 seconds.

Human Sliders

QB Acc – 50

Pass Block – 55

WR Catch – 50

Run Block – 51

Fumbles – 50

Pass Def – 50

Interceptions – 50

Tackling – 45 (I might take this slightly lower as it seems to directly correlate with Run Defense)

CPU Sliders

QB Acc – 50

Pass Blocking – 53

WR Catching – 50

Run Blocking – 100

Fumbles – 50

Pass Def Reaction – 50

Interceptions – 50

Pass Coverage – 50

Tackling – 50

Special Teams 

Set Punt Accuracy to 100 all others at 50

Game Options –

Injuries – 10

Fatigue – 70

Min Player Speed Thresh – 45

Auto Subs 

Position   In/Out

QB = 95/65

HB = 100/95

WR = 94/80

FB/TE = 90/77

OL = 95/70

DT = 100/90

DE =96/84

LB = 96/85

CB = 95/83

S = 98/82

 

House Rules Are Simple.

You can’t trade for any first round pick without including at least an 80+ OVR player under 30 years old and a 2nd and 5th OR a 3rd and 4th rounder.

No editing players in the draft class with intent of drafting them late in the draft.

Pick as many different plays as you can throughout the game.  This will give you a better experience rather than using money plays.  It will keep games close and give you a bit more information on which players you have that you might want to keep or let go.

Make your own rules if you have to in order to stay honest and keep the game fresh.

FINAL THOUGHT

Madden 19 is probably my favorite Madden to date.  There are some things that need to be tuned and patched, no doubt.  However, it is excellent in terms of player movement and is getting better with playcalling, it still has a lot of room to grow, but it is growing.

Also, please don’t user control your WRs.  Let the AI make the catches and you will be amazed at some of the great animations.  I am about 50/50 on controlling DBs on passing plays.

IT’S MADDEN SEASON!!!!

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Lamar Jackson and How EA Continues To Screw Up Franchise Mode

EA recently released a list of the top rookie quarterbacks in their annual hype train countdown to the release of Madden.  This year, they slipped up and unintentionally commented on their simulation formula for Franchise Mode.

‘Lamar Jackson could be the most interesting QB to play as in Madden 19. If you sim a lot of games in Franchise, he’s likely not the best pick at the moment. But holy hell, his base ratings make him fun…’ for more, go to the page here.

NFL: Baltimore Ravens-Minicamp

The issue with this isn’t that Lamar Jackson shouldn’t be rated higher or lower than anyone else.  It is simply the fact that they reference his effectiveness in Franchise Mode to his ratings.  What should continue to worry CFM players is this continuing problem with CFM being tied to overall ratings.  This would be like saying that Michael Vick would be fun to play with but he wouldn’t do much for a team in a simulation.  I’m not saying that Lamar Jackson is Michael Vick, but he is damn close.

This means that EA has not changed their formula of what is important in CFM.  It is still driven by OVR.  This means you won’t have any players that are low rated to start become anything close to superstars.  It also means that the CPU is actually at a competitive disadvantage.  As users, we are able to see certain players with abilities that we can take advantage of – speed, trucking, throw accuracy, hit power, etc.  We can turn a 6th round 67 OVR player into an absolute beast.  The CPU will either cut the player or never play them in a simulation.  Take a look at the practice squads in your Madden 18 CFM – the CPU has some BEASTS that never get a chance to play.  Many of us would snap up these players in a heartbeat.

Until EA makes Madden CFM more nuanced and less dependent on overall ratings I have a feeling we will continue to experience a rather mechanical and less organic CFM experience.

Franchise Mode – Play The Game Or The Game Will Play You

It really doesn’t matter which sports game you are playing. The moment you start Franchise Mode you had better be ready to make some moves in your omniscient role as owner/general manager/coach/manager/player. If you aren’t controlling every team in the mode you will see the CPU make some trades and sign some players that cause you to wonder if there was a glitch in The Matrix.

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I recently started a new Franchise Mode in MLB The Show 18 with the Orioles and had planned on going through the season with the primary roster from a combination of my NoobTubeTV Roster and OSFM. Once I made it out of Spring Training I thought I was ready to rock. I was going to set up a trade block just in case a team wanted to make an offer for a few of my players. I decided to take a look at the Transactions section just to see if any moves had been made by the CPU. There were a couple… but one made me rethink my entire approach.

MLB 18 Trade Reds

The Reds traded away their top prospect, Nick Senzel. Not only did they trade their top prospect with ‘A’ Potential, but they traded him in the division to the Cardinals for a first basemen in Rangel Ravelo that is 25 with ‘C’ Potential. As much as I could chalk this up to the Reds being the Reds, I had a moment that made me realize that trying to keep my roster moves ‘realistic’ would only hurt my franchise experience in the long run. This isn’t the case if the CPU keeps trades down for the most part, but when there are big trades that involve top prospects for nobodies – it’s on like Donkey Kong!

I made my own moves soon after I saw the Reds trade. Seeing that the rumors already have the Orioles shipping Manny Machado by the trade deadline this season (in real life) I decided I would pull the trigger earlier in the season – and I would add a few other players to my rebuild of Baltimore.

MLB 18 Trade Orioles

Some of the elitists on sports gaming forums would be shouting from their ivory towers as wanna-be experts that these trades would never happen. Guess what…? They did and it has been fun as hell to play my Franchise over the last few games with this remodeled Orioles team.

I managed to trade Machado, Britton, and Davis to the Rangers for Nomar Mazara, Roughned Odor and Ronald Guzman. Yes, it was a steal when it comes to obtaining young players that I be the bedrock of the Orioles for a few years. Yes, I feel like this could happen in the real world (why not?). I then also made a trade with the Nationals to bring in a prospect to eventually take over for the absense of Machado in Kieboom. You could say realistically and be correct in the statement that I basically rebuilt my entire roster during the first week.

Yup, I did – and that’s the point. Franchise Mode is YOURS. You don’t have to abide by anyone’s rules if you don’t want to. For myself, I like to play through mine like a story. I have all sorts of different ideas for how I want to see my team develop for my initial three year contract. Everyone should have the same view on their own franchise mode. I think having some house rules is always a good idea. I do have another Franchise Mode that uses my original house rules for MLB 18 (with the Reds of all teams!) and it is a great time as well.

The point of all of this…? When you play sports games from the franchise mode perspective you have to take every moment with a grain of salt. I have had all sorts of crazy things happen…

  • 700 yard passing game by DeShone Kizer
  • 5 HR game by Carlos Santana
  • The Browns won a game

The world is a crazy place. Don’t get upset when your franchise loses its mind – roll with it and make it your own crazy world.

Living Without High Speed Internet – The Downfall of Digital Game Purchases, DLC and Patches

Before packing up our things and moving to rural  Ohio I was actually excited to be back where there are seasons and relatively nice weather for most of the year.  The one thing I didn’t count on was the complete lack of high speed internet and how it would impact not only my job search (not having bandwidth to post a 500kb PDF resume will make you wonder why you try at all) but also my gaming experience.

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I never purchased a digital game until I owned a PS4 and was living in Monterey, CA.  I had high speed internet through the same company a lot of you probably go through (you know, because monopoly is the new word for competition these days).  I bought Grand Theft Auto 5 and loved it as much as I did on PS3, actually, I loved it more.  It was rendered beautifully.  The problem I faced upon the initial purchase was that it was around a 50GB download and my internet, as fast as it was at the time was going to give me this game after taking about eight hours to download the software.

I would then go on to buy Black Ops 3, COD WW2 and many other titles digitally because it seemed like a good idea at the time.  What I didn’t consider was the fact that maybe someday I wouldn’t have access to high speed internet.  It seemed ridiculous after having had it since 2005.  The thing that no one seems to think about is that while the games are a big part of your initial experience they also download patches that are sometimes over 8 GB in size on their own.  If you have played any game with online access you most likely have experience with having to wait for a patch to download and install… but wait, there’s more.

You might say, buy the game in hard copy form, dummy.  Yes, true enough – that’s a valid point to fix the first problem.  The patch issue when you have internet that is half a step better than dial-up is enough to make you buy an SNES Classic and find a happy place (Those still exist, right?… A happy place, I mean.  The SNES Classic isn’t even available in most places, I digress.).

You can’t play your old saves on games that don’t have the updated patch.  Your old game saves are tied to the latest patch that you downloaded.  So, if you have been playing Dark Souls, The Witcher, Skyrim, Fallout, Bloodborne, etc. and you own the hard copy disc but you deleted one of those games in order to play something new (Battlefield 1 (76 GB), Grand Theft Auto (76 GB), etc.) you will need to not only install the game again, but you will also have to download the patch to be able to load your old saves.

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I can’t complain in regards to almost any other aspect of life in terms of being fortunate in virtually every other facet of functionality.  I know I am lucky to be in the position I currently find myself.  However, when it comes to gaming and general accessibility to what is becoming a more internet-centralized world, I am at a loss with quite a few people in rural America.

There doesn’t seem to be a true fix for this situation other than demanding better infrastructure when it comes to running fiber optic cable all over the place.  You would think that it would be as simple as using your cell phone provider as a hot spot, but the way they throttle your data speed after a rather small amount is used basically puts you into the stone age in terms of internet access.

This is why I urge all of you to purchase your games in hard copy form. Sure, you will have to deal with downloading a patch over the course of a week, but imagine how long it would take you to download your next 50 GB game and then be greeted with a patch on top of that.

There is good reason to go out and buy your game at a store or however you prefer to acquire a hard copy.  It seems that the reason relates to time travel, because my PS4 is living in 1998.

Madden Trade Logic Needs A Drastic Overhaul

For those of you that want to gut a team and make some trades in Madden 19 Connected Franchise Mode you are probably still in luck. The attention given to custom draft classes is something I have been praising over the last week. It doesn’t mean that other hugely important aspects of CFM have been tuned or fixed in any way. After starting a CFM from scratch with in Madden 18 with the preseason roster with a preseason starting point I wanted to see what I could get for my Browns. The team that tanked the 2017 season would get a fresh start once again in the spirit of erasing bad memories. May I say, Madden trade logic will make ANYONE into the greatest GM in the history of sports.

The first move I made was to trade away Osweiler like the Browns tried to do, but ended up eating his $16 salary in real life. Madden is where real life trade logic goes to die.

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I ended up getting a projected #2 Overall Pick for Osweiler and two running backs that I was going to release anyway. How can Madden say this is good value? You will be shocked by the next trade I made.

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This was a trade that I probably overpaid for in terms of Madden logic, but when you consider that the Browns traded away Haden last year, Kizer in the off-season and released Pryor before the season started last year for arguably the best young QB available at the time in Jimmy Garoppolo? It was a great trade to get my team a long-term answer at the most important position.

Madden NFL 18_20180619082127

I then made another trade that saw not only another short-lived real life Browns contract in Britt go along with a player I just signed (Milliner) and another disposable player that would likely be cut in Burgess. In return I got the projected #8 Overall pick in the 2018 Draft.

Add in a trade of Danny Shelton, Desmond Bryant and Tank Carder to Seattle for their 1st round pick to boot.

All things said and done, I managed to obtain three more 1st Round picks and a Franchise QB for a team that was projected to finish the season 0-16 in 2017. Add on to this the fact that the Browns already had a treasure trove of picks for the 2018 draft and they literally hold 15% of all first round picks as well as a QB that I would sign to a long-term deal in the off-season. It’s hard to imagine that EA Tiburon made any big changes to this simply because they haven’t talked about it yet – they love to talk about little things and they gush at what they consider their big changes (Custom Draft Classes, I’m looking at you).

I will be creating an overhauled set of house rules for Madden 19 CFM in the coming months. It will be more important than ever to set rules now that we will have the ability to see the draft classes prior to starting each season. It could potentially destroy immersion if you know all of the best players and it could really be a game killer if the trade and draft logic aren’t fixed as well.

Look for more to come as we enter Madden Season.

Draft Logic Must Improve With Schemes and Archetypes – Madden 19

The one question no one seems to be asking is whether EA Tiburon has fixed the broken draft logic prior to Madden 19.  As everyone (including yours truly) got jacked about the announcement that Madden 19 would have custom draft classes we seemed to forget that there were quite a few issues under the hood that needed to be fixed before anything was added.Ezekiel-Elliott-Madden-NFL-18-Wishlist

 

First and foremost, one of the biggest problems that Madden CFM has faced since forever has been lackluster draft logic by CPU teams. A lot of this issue comes from what seems to be a lacking interaction between CPU logic between team needs and coach schemes.  If you pay attention in your CFM you will see what we see every year – coaches get fired and players age/retire.  The breakdown in Madden draft logic stems from this moment and then snowballs as each draft pick is made.

This means that no matter how great your custom draft class might be, it will most likely be thwarted by an AI that is too stupid to use it wisely.

Coaching schemes to this point haven’t changed how a team fluctuates between coaches.  If the CPU controlled Browns were to fire Hue Jackson and his West Coast scheme and bring in someone with a Power Run or Vertical Pass scheme it wouldn’t change their draft logic from the initial setting under Jackson.  This means scouting players by archetypes as the user will work nicely if you follow those relative guidelines.  The CPU will not follow that same logic if you go by what history has shown us.

It leaves me with a bit of a pit in my stomach as I think about how great Madden could be if the basic functions were sound.  Sadly, I have a feeling that we will have to pump the brakes on the hype train as it rolls into the station this summer.

It won’t stop me from creating draft classes that will be focused on OBJECTIVE FUNCTION through fiction rather than subjective replication of potential draft classes in real life.  I doubt many people outside of Tennessee Volunteer fans would have given a star or superstar rating to Alvin Kamara prior to the beginning of the 2017 season.  That same logic will be present in the NoobTubeTV draft classes for Madden 19.

Are You A Cheeser? Signs You Are An Exploit Abuser And How To Save Yourself

Hi, my name is Outspoknpoet and I am a cheeser.  (At least, that’s how I think it would go if we were forced to attend a support group for using game exploits.)

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I am a bit old school in my views of video games.  If there is something in the game that makes it easier to beat a CPU opponent, it is meant to be used… and maybe (always) abused.  For those of you that consider yourself an untouchable ‘purist’ that has never and will never use an exploit in a game I have two things to tell you.

1 – That’s BS and you know it.

2 – You are the gaming version of a hipster, congratulations.

Now that we have covered those bases, here is a quick definition from my point of view that covers what it means to be ‘cheesing’ and therefore makes you a ‘cheeser’.  Cheesing is simply defined as using a feature or mechanic in a video game in a way that exploits the AI in a way that it wasn’t necessarily intended to be used.

For instance, a few years ago I posted a video that showed the broken trade logic in Madden 12 and how you could use it to essentially trade for every single first round pick in franchise mode at the time.

The same goes for gameplay mechanics as well.  If there is a certain part of the game that you are playing where the CPU AI will move and opponent or make the opponent in question do something outside of what you would consider to be smart or normal  and you trigger that to happen if you can – that is cheesing.

Also, in sports games (especially Madden) there is a tremendous problem with cheesing that not only occurs against the CPU, but also against real-world opponents online and on local console match-ups.  A prime example of this in Madden (which seemingly hasn’t been fixed going into Madden 19) is almost every version of the screen pass.  It not only locks certain animations into motion, but it almost always guarantees a long gain on the play.  Those of you that have played Madden Ultimate Team know what I am talking about.  I would venture to say that most of us have used this more than a few times.  Here is an example…

Now, for those of you that get the picture.  Here are a few ways you can fix the problem on your end.

  1. Don’t use the play or the exploit – it really is that simple.
  2. In Madden, set up house rules for playcalling, running a certain exploit play once a game (or once a half) is a good start.
  3. Stream your games for others to watch.  Assuming you aren’t doing a speed-run (which is basically built on exploits, sigh) this kind of thing will keep you honest because there are witnesses.
  4. If it’s a difficulty thing and it can be changed (All Madden is known for making the CPU into a cheesing (if not completely cheating) AI.  I have found that setting it to All-Pro and making the sliders a bit less forgiving can be helpful.
  5. Decide what you want from your gaming experience.  If you are the type that just wants to blast the CPU all day long, go for it… cheese away.  Don’t expect to get a round of applause from your friends or anyone else – it’s your game.  You do you.

ONE THING TO NEVER DO!!!!!

Don’t cheese in online games.  We have all run into people that will use certain plays in sports games or certain tactics, characters, and/or weapons in any amount of other games.  It ruins the experience for everyone (even you) when you are cheating.  It quite simply is super uncool and if it can be proven, you should be banned from playing that game online – thankfully, some developers are taking this seriously.

Have fun out there.  Just don’t be a cheeser.