Madden 23 Franchise Mode House Rules

With a new iteration of our favorite annual digital disappointment coming in a matter of weeks, here are the new house rules I will be using for my Franchise Mode this year.
I hope to post regular updates throughout my journey in this mode as it will hopefully keep me interested as I move through a few seasons or more.

  • Trading Down – You can trade down once in the first two rounds and three times total.
  • Scouting – NEW – Regional Scouts must focus on different positions from other scouts. National Scouts can scout any position.
  • Big Board – NEW – You must draft according to your big board within the Top 5 Picks. This has changed in order to bring more challenge to drafting.
  • Sleeper Rule – You can choose any player up to one round before their projected position.  This will keep you honest and give the CPU a chance to take these sleepers before you get the chance.
  • Draft Pick Limitations – NEW – You can only hold a limited amount of picks in each draft.  The rules for your draft pick amounts are somewhat complicated, but they will make for a better experience.
    • Maximum of 10 picks in any draft
    • You can have two first round picks for up to two years in a row
    • If you end up with three first round picks during any draft you must trade one of them to a division opponent for their lowest pick in the next season’s draft. Before the draft you are free to move any of your three first rounders how you see fit (within the rules).
    • You cannot draft two QBs in two consecutive rounds
    • You cannot draft more than two QBs, HBs, or TEs in any draft

Free Agency and Re-Signing –

  • You can only sign two 90+ OVR free agent player per off-season.
  • You can sign one player outside of each of your schemes during free agency bidding (1 on Offense, 1 on Defense).
  • You can make ONE offer to any player on your team with 90+ OVR during the re-signing period while in regular season.  If they turn down your offer they must be allowed to test free agency – the rule above still applies.
  • QB Specific – If you have two QBs with 80+ OVR you must allow one of them to test free agency when their contract expires.  If both are on expiring deals you must choose one to attempt to re-sign.  This will allow CPU teams to have access to quality QBs and drive realism.
  • STAGE 1 – 5 Offer Limit – (1) Two Players Rated 90+ (2) Three Players Rated 80-89 (3) Any Amount of Players Rated 79 and Under.
  • STAGE 2 – 10 Offer Limit (1) Two Players Rated 90+ (2) Five Players Rated 80-89 (3) Any Amount of Players Rated 79 and Under.
  • STAGE 3 – No Limit – (1) One Player Rated 90+, (2) No Limit on other offers as of right now. This could change depending on how the AI acts in the first two stages.

Staff Points – 

Each upgrade you purchase must rotate between each section (Coach, Off Coord, Def Coord, and Personnel). This means you can’t throw all of your points into making trades easier and you can’t put them all into your Head Coach either. Spread them out and it will add depth to your experience.

Trading – NEW – During the pre-season you are permitted to make a maximum of four trades (one per week).  (1) Two trades can involve acquiring draft picks.  (2) Two more trades can be made that are player for player.  (3) Any player you acquire must have a lower OVR than what you are giving up OR if they are a greater OVR they must be over 30 years old.

  • In addition, if the CPU declines a trade offer you can make one more counter-offer. If that offer is declined you cannot offer them another trade that season.

GAMEPLAY HOUSE RULES

  • Play Calling – Set Play Limit to 10, Cooldown to 4.
  • Hot Routes – You can use one hot route per series.
  • Money Plays – If you find a play that works often enough against the CPU that it becomes a go to play, you must either remove it from your playbook or stop using it immediately.
  • Running Up The Score – If you are up by 21+ points in the fourth quarter you must switch to Chew Clock and choose a running play while rotating new HBs as well as a new QB in the final two minutes.
  • Passing No Switch – Do not user control a WR until after the catch has been made. This will add realism, challenge, and more animations! This is the same when you are playing defense unless you are controlling the DB from the start of the play.
  • No Huddle – This can be used only on the first drive of the game and during the final two minutes of either half.  It cannot be used to keep other personnel on the field outside of the situations above.
  • 4th Down – You can go for it if you are losing the in the fourth quarter or if there are fewer than five seconds left in the half and you are within 60 yards of the endzone.
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Madden Community – We Have a Problem

Over the last 10 years (Holy Sh*t!, a decade!?) I have posted articles regarding Madden Connected Careers, Franchise Mode, Etc.. I have been critical and somewhat verbose with a little bit of my over the top (or off the top rope, if you will) – schtick.

More recently, I have noticed the toxicity of the Madden community on Reddit and Youtube in particular has become worse than the game they love (to hate). There are times I have posted on Twitter and on this site my level of disgust with the lack of attention to Franchise Mode since Madden 2005 – 07. As much as I feel like the current status (pre-scouting update) of Franchise Mode is indeed – the same as last year, I also believe that we need to do a few things as a community and then make demands as consumers for the mode that gets little attention.

Being an A-Hole Gets You Nothing

When was the last time you changed a behavior because someone was a jerk about it? If you’ve ever been on the receiving end of getting yelled at or called names you might remember some of the effects later on in life. The first thing you realize is that the desired outcome wasn’t achieved by the yeller. The next aspects are what resulted going forward.

  • You avoided future encounters with the person
  • You ignored what they said if you couldn’t avoid them
  • You found them to lack credibility
  • You resented them and would tell others what to expect from your experience

The YouTube channels, Twitter and Reddit threads out there that claim to want a better game are filled with nothing but awful comments. Some are quite offensive in their lack of originality, lethargic profanity, and most especially – in their weak-ass grammar. If you are going to complain and want someone to actually pay attention you need to use tact and give someone a reason to believe you. Obviously, this is slightly tongue in (maybe through) cheek – but, hopefully you get the drift.

YouTube Football Experts Are Actually Click Bait Wastes of Time

Yes, I have a YouTube channel. No, I don’t post many videos anymore. Why? Here are a few reasons why I don’t post Madden critique videos anymore. There are also a few things

1 – They don’t matter, EA doesn’t have a position that watches YouTube channels that want to ‘fix’ the game. Most people that watch the videos do so because they noticed a bug or a broken quirk in the game that ruined immersion. It’s a sports game with 22 characters that have to react to numerous changes in code presentation in a high resolution digital environment – and quite honestly, most of you don’t know the first thing about how to program any of it.

2 – The videos you see posted almost daily from some of the channels that aren’t the Ultimate Cringe Pack Openers of Ultimate Team are from those that are sick of the lack of attention to Franchise Mode and/or Gameplay. If social media and the last few years of political/social/Covid turmoil have taught us anything it is that OUTRAGE SELLS! All it takes is one stupid headline to grab your attention and you are falling into the rabbit hole of youtube videos that give money to these ‘content creators’ for doing nothing but triggering you.

3 – I also stopped sharing videos with bugs because there are already a ton of them out there. I see no reason to further pollute the internet with old news. Do I have a problem with some of the legacy issues we see in the videos I used to share? Sure. Honestly, I am tired about complaining about something that either won’t or can’t be fixed. Recently on NoobTubeTV.com I have even posted articles that in retrospect probably helped nothing change for the better – so I will take my own ‘L’ there.

Twitter Wars Are Lame

I try my best to keep my Tweets somewhat clean and mostly respectful. Sometimes, I lose my patience and hit the Tweet button when I should delete instead. That said, some of you out there have a serious problem when it comes to your level of toxicity and disrespect. You add nothing to the community. You lose all credibility you think you had. You basically sound like an ass hat and make every point I am trying to get across in this article for me. Sharing videos of angry Madden players or bugs in a game seems to get some people the attention they want. In some cases, it brings clicks and money their way. I block more people than I follow and my experience is still 2 out of 5 stars on Twitter.

In closing – I am done arguing with people on any digital format. I am done with all of the negativity being used as click bait. Let’s make our community better together.

Madden 22 Franchise Mode Guide, Tips, Notes, and New House Rules

As promised, I had some time to play through most of the first season in Franchise Mode. I simmed the last few weeks and played some moments in the divisional round. My Browns lost to Tampa 38-20 in the Super Bowl. Here are a few things I noticed and of which I would like to bring everyone up to speed.

Fatigue Matters!

The Season Fatigue Bar for each player is buried in the player card under ‘Health’. I think this should be more readily available in the lineup section with a simple color dot on the player card.

As I played through every snap of from week one through fourteen I noticed a couple instances where some players (Nick Chubb, Jarvis Landry and OBJ) were all magically removed from the field and I couldn’t do anything to bring them back. Due to a few things being difficult to find in the Weekly Strategy section I totally forgot that there was a way to adjust practice methods from intensity (full vs. half pads) and which players were the focus of the training (Starters, Backups or split). In order to change these you have to manually go to the Cross Symbol (ON EACH PREP PAGE!!!! The first will be defense and the second will be offense). From there, you will want to change it as you see fit. As I wait for the next update to come out with a better scouting system I have already decided that my global settings for this will be Split/Half Pads for the first 8 weeks and then Backups/Half Pads for the last 10 weeks. I choose this for now because backups need the XP far more than the starters will as they will earn it in game. I will also never make my team practice during the Bye Week as it doesn’t seem to be worth the risk of injury or fatigue (you do you on that end).

Staff Points Might Need to be Turned Down

By the end of the first season I was able to max out the Personnel Department Trade Section (and make progress on some coaches as well). I think it was a little too easy.

I absolutely love the new coaching trees and overall effort to bring Coordinators into the game (even in simple ways like this flashback to NCAA 14). However, before the season starts you might want to slow down the XP growth for staff as it might build too fast if you are performing at a high level all season. I was able to max out the trade upgrade tree before the first offseason. This gave me the ability to fleece teams for draft picks and such with even more ease than before. The trading has been tuned somewhat (from the later update in Madden 21), but there is more to be desired on this end in my opinion.

Here are a couple of trades I made that weren’t AWFUL, but they weren’t great in terms of fairness (IMO, as always).

Coaching Carousel/Staff Moves Has Some Bugs

After the first season, the Seahawks fired their staff. Pete Carroll was looking for a job, and apparently he was so sought-after that two teams hired him. This is simply a bug that I hope will be ironed out before the big scouting patch, but it’s worth mentioning and showing you nonetheless.

Auto-Sub with Season Fatigue Could Be Tougher To Tune Than Sliders

As mentioned at the beginning, I love the idea of season fatigue as a concept. Once it is better understood and tuned by the community I think we will have some of the best depth in player development that we’ve had in Madden. As it stands, I have found that my old Auto-Sub sliders won’t perform well in 22. I will be tuning all Sub In and Sub Out to be lower (I may even start with default 80-60 in the coming weeks before the patch, just to test it out). Be on the lookout for other people to release their own ideas as well. The more input we have, the better.

All Madden vs All Pro

All Madden cheats and All Pro is tough-ish (not really) for the first 1.5 quarters (sometimes). This leaves me with a situation I have to get used to again and that is not switching players on Defense (ever). The second change I have to make is not user catching passes with WRs. The second issue is something I have serious issues with as it feels like WRs sometimes simply don’t make the slightest attempt to catch the damn ball – especially on deep routes!

The running game is still too easy, but I think it feels the best it ever has. We need to make some changes to User Run Blocking (down) and CPU Tackling (up) and the opposite the other way around.

The passing game isn’t bad from the user perspective, close to default for user passing feels good and CPU INTs will punish you if you’re sloppy. However, CPU Robo QB is alive and well at default. This will need to be tuned with User Pass Rush, Pass Coverage and INTs – CPU Pass Blocking needs bumped slightly (maybe 55 or 60?).

Backup CPU QBs – Oooof…. In a Good Way (I think?)

So, I injured Lamar Jackson in the first game we had against the Ravens (ruptured disk – 6 weeks! W00T!). In comes Tyler Huntley and good lord was it a different feel. He turned the ball over 6 times (2 picks and 4 fumbles – should have been 5, but his LG recovered). Suffice to say, poorly rated QBs will play – poorly most of the time. Robo QB is still a factor, but wow – they are lacking in the ball security department.

Be on the lookout for live streams on Twitch www.twitch.tv/noobtubetv and new videos that will be uploaded to the Youtube Channel www.youtube.com/officialnoobtubetv. Give me a follow over on Twitter twitter.com/NoobTubeTV as well if you want to see and read more of my snarky irreverent quips and gifs.

Let me know what kind of settings you are finding success with in the comments or on the platforms listed above. Happy Gaming and GO BROWNS!

Madden 22 – PS4 – Franchise Mode Launch Review Part 1

Player Stats/Performance Elephant in the Room = Colin Kaepernick is signed by Philly and proceeds to be a Top 3 QB after 9 Weeks.

CPU/AI Biggest Issues = CPU Playcalling and QB decision making is unchanged. Ball carriers still suddenly stop or change directions instead of going for the endzone or simply downfield.

User Gameplay = It is still way too easy to run the ball and it seems like sliders only help marginally as it feels like all or nothing for run blocking.

CPU Gameplay = Some instant turn around interceptions are too numerous.

Questionable Animations = Twice I have experienced a catch in the back of the endzone where my WR catches the ball seemingly keeps both feel in bound and lands on top of the DB who is out of bounds. This seems like an animation that was created on purpose and should be an amazing TD, but it isn’t. (Will read up on rules)

Trade Logic = This seems to be unchanged from Madden 21’s final update. However, as you increase your staff points and invest in Trade Discounts, etc. There is a possibility that this is going to become a problem for immersion.

Gameplay Pointer – Don’t use your sprint button while doing a running play. Use juke, stiff arm, spin, etc. but don’t sprint – you will find that the run game feels amazing and you break a lot of tackles naturally! While this needs to be tuned as a whole (see above) the overall feel of running the ball is actually amazingly good IMO.

There will be more aspects to come from gameplay, as I am quite busy with real world jobs and life I will update as I am available.

Madden 22 – Franchise House Rules

This is a new year with an update coming to Scouting in September (allegedly). Here are my new rules going forward for Madden 22 Franchise Mode.

Draft Picks – Some of these will be different as I try to make it feel more like what transpires in real life.

  • Trading Down – You can trade down once in the first two rounds and three times total.
  • ScoutingNEW – You can now scout the first block and leave it as I believe many teams and scouts will hear something about a player and all it can take is one glance to say ‘Okay, nevermind.’
  • Big BoardNEW – You must draft according to your big board within the Top 10 Picks.
  • Sleeper Rule – You can choose any player up to one round before their projected position.  This will keep you honest and give the CPU a chance to take these sleepers before you get the chance.
  • Draft Pick Limitations – NEW – You can only hold a limited amount of picks in each draft.  The rules for your draft pick amounts are somewhat complicated, but they will make for a better experience.
    • Maximum of 10 picks in any draft
    • You can have two first round picks for up to two years in a row
    • If you end up with three first round picks during any draft you must trade one of them to a division opponent for their lowest pick in the next season’s draft.
    • You cannot draft two QBs in two consecutive rounds
    • You cannot draft more than two QBs, HBs, or TEs in any draft

Free Agency and Re-Signing –

  • You can only sign one 90+ OVR free agent player per season
  • You can sign one player outside of each of your schemes during free agency bidding (1 on Offense, 1 on Defense).
  • You can make ONE offer to any player on your team with 90+ OVR during the re-signing period while in regular season.  If they turn down your offer they must be allowed to test free agency – the rule above still applies.
  • QB Specific – If you have two QBs with 80+ OVR you must allow one of them to test free agency when their contract expires.  If both are on expiring deals you must choose one to attempt to re-sign.  This will allow CPU teams to have access to quality QBs and drive realism.

Staff Points – NEW

Each upgrade you purchase must rotate between each section (Coach, Off Coord, Def Coord, and Personnel). This means you can’t throw all of your points into making trades easier and you can’t put them all into your Head Coach either. Spread them out and it will add depth to your experience.

Trading NEW – During the pre-season you are permitted to make a maximum of four trades (one per week).  Two trades can involve acquiring draft picks.  Two more trades can be made that are player for player.  Any player you acquire must have a lower OVR than what you are giving up OR if they are a greater OVR they must be over 30 years old.

  • In addition, if the CPU declines a trade offer you can make one more counter-offer. If that offer is declined you cannot offer them another trade that season.

GAMEPLAY HOUSE RULES

  • Play Calling – You must pick a play from as many formations as possible during each game.  I recommend choosing a new formation for every play or every other play. This will add a tremendous amount of depth to your experience and how you play each game.
  • Hot Routes – You can use one hot route per series.
  • Money Plays – If you find a play that works often enough against the CPU that it becomes a go to play, you must either remove it from your playbook or stop using it immediately. (looking at you Slant/Drag abusers!)
  • Running Up The Score – If you are up by 21+ points in the fourth quarter you must switch to Chew Clock and choose a running play while rotating new HBs as well as a new QB in the final two minutes.
  • Passing No Switch – Do not user control a WR until after the catch has been made. This will add realism, challenge, and more animations! 
  • No Huddle – This can be used only on the first drive of the game and during the final two minutes of either half.  It cannot be used to keep other personnel on the field outside of the situations above.
  • 4th Down – You can go for it if you are losing the in the fourth quarter or if there are fewer than five seconds left in the half and you are within 55 yards of the endzone.

Madden 22 – Franchise Mode House Rules and Thoughts for This Season

It’s that time of year again. While there have supposedly been a litany of improvements made to Franchise Mode there will most assuredly be some things we will have to self-police when it comes to our own conduct in the little imaginary worlds we create in Madden 22.

The big part that is missing for now and will be added later is regarding the supposed update we should get for Scouting in September. This update will require a complete restart of your Franchise in order to implement the changes. This is why I plan on using the first month of gameplay to basically play-test and tear down the CPU logic for a couple seasons of simulation/active playing, etc. For those of you that plan on jumping in without waiting for the update here are the house rules I have played with since Madden 18.

My new thoughts on where I see my playstyle going in Madden 22 involve the possibility of running two Franchise Modes as I am a Browns fan and there doesn’t seem to be a lot of challenge building up my favorite team these days. With the Browns I will most likely make that my casual mode. This year, I am pondering a few low rated teams to build up after the mode update is implemented.

My personal feelings are that football is not meant to be played in a dome, so it’s difficult to pick dome teams from the start. There are some teams that are so dysfunctional and downright bad that it’s tempting to try out anyway.

1 – New York Jets

– Easily the worst team in the game with an Overall of 72. They have a rookie QB and a few pieces that could be fun to run with, but it is easily a team that you can also build as you see fit.

2 – Detroit Lions – The perennial suckfest that is Detroit has a coach in Dan Campbell that I can’t help but see as a WWE guy disguised as a football coach, he cracks me up and I think it would be fun to start a fictional dialogue with him in a franchise mode. They have Jared Goff and an extra First Round Pick in 2022 and 2023! It’s hard to think of a more fun experience to start a franchise mode – other than that damn home dome!

3 – Houston Texans – When I said dysfunctional I have a feeling everyone thought of the Texans first and maybe the Jets or Bengals as well. The Texans are a dumpster fire of hot Houston trash. Deshaun Watson is amazingly still on this team and could be easily traded in Madden before the roster update that eventually removes him completely or a real life trade sends him elsewhere (looking at the Patriots or Dolphins). If you want a team you can build a fun story around and move Watson for a trove of picks – this is your team.

4 – Chicago Bears – This is my second favorite team in the NFL. I love their stadium, I love their fanbase and the history of this team is as great as the Browns. You have Justin Fields and a few great pieces to bring this team to the next level. The Bears are my dark horse to challenge for a surprise trip to the Super Bowl this year. I can’t help it, I just love the idea of playing with an NFC North team in the snow in December/January – it’s awesome.

Are you ready for some football?

There Is No Rush For A PS5 – Especially For Madden 22

The more I have read about and watched videos regarding the ‘updates’ for Madden 22 the less impressed I am with what’s being touted on PS5 and XBox Series X. This also goes for most other games currently offered. On top of that, the supply is non-existent because scalpers have a stranglehold on the market.

The fortunate aspect is that those of you that think you’re missing out really aren’t missing out on anything. Here are a few reasons why (both Madden related, and non-Madden related):

1 – Not many people have a PS5 right now. The price gouging from scalpers is keeping a lot of gamers out of the market. I don’t see this being an issue in the long term, but I can see it being something Sony and Microsoft will move to combat as we get closer to the holiday season and as HOPEFULLY more people get vaccinated and the supply chain starts to open up again.

2 – The game library isn’t impressive by any stretch. Like any initial console release, most new games end up being a steaming pile (Looking at you The Order – 1886). Outside of some remakes Demons Souls, etc. and a couple suped up titles (Battlefield 2042 being the only FPS that makes me think about wanting next gen) I just don’t see any reason to rush out and drop a grand-plus.

3 – The PLUS mentioned in item #2 is that if you really want the full experience of these new consoles, you need to have an Ultra 4K TV with HDMI 2.1, etc. While you don’t HAVE to have a new TV (Just to be clear), it would be like getting a used Honda Civic with a V-12 engine. TVs are coming down in price all the time, but even if you got a PS5 and a new TV at retail prices it would still end up being around $1200+ (minimum).

4 – Madden 22’s Next Gen offerings aren’t worthwhile. Minus Player Movement, there is no real reason to feel like you’re missing out. The momentum meter and Star AI both add an arcade feel to games against the CPU that don’t need to feel any more detached than they have. Couple that with what they are claiming to be better crowds and you can call me skeptical. I remember ‘Create a Fan’ and that’s what it looks like to me. I also remember the camera flashes from Madden awhile back trying to add ‘a real feel’ and it was tremendous-ly bad. Not to mention, they can’t even render real time teammates or decent reactions on sideline players, why should we believe they know how to make the crowd seem alive?

5 – The Scouting System for Franchise Mode IS A FUTURE PATCH! The fact that we have to wait a month in order to use one of the touted features they talk about pre-release tells me I have more than enough reason to wait it out and maybe even buy this game during a flash sale (which almost always happens after launch). If you are a Franchise Mode player there is no reason to pre-order this steaming pile.

The Legend and Tragedy of All Pro Football 2K8 – And What Could Have Been

In our office/spare room there is a secondary TV with my XBox 360 hooked up just in case some gaming needs to happen and the PS4/Big TV aren’t available. I had about an hour of free time where I found myself looking at my old 360 games and saw All Pro Football 2K8 shining in it’s nostalgic glory. Having just finished another season of Madden 19 Franchise Mode with the same stale feeling that I keep thinking will go away – I decided to boot up 2K8 for a random game. As I expected, I somehow emerged from this game happy with the 2K8 but annoyed by the current (on-going) situation that is the Madden Monopoly.

The Original ‘Legends Game’ can be had for cheap. You will be amazed with the gameplay and animations that might not even be in Madden this year… or ever.

What a game it was at the time for those of us that had only too recently seen the decline of quality in NFL football games after the Madden monopoly happened in 2004/2005. We will start with some of the basics that Madden didn’t flesh out until years later (if at all).

Double-Team Blocking was something that we had never seen carried out in the way that 2K8 introduced it. Add in reach tackles, kickers slipping, long snaps going off course and even late hits on defense (that would result in a penalty). Also, let’s not forget the interactive players on the sideline and injuries that occurred in real time – and that was just the tip of the iceberg.

Sure, the wonky Field Pass and player models were the typical hilarious mess that we especially see in retrospect. “Let’s get out there and crack some heads!” was something that got old pretty fast every game you had to hear (and see) a player say it. That’s also one of the smallest aspects of the game that would have been removed in future iterations.

The best part about All Pro Football was and remains the one thing that can’t be denied – it was real football. The weight and motion of the players when you controlled them from quarterback to linebacker felt real and it still does. The tackles on nearly every play looked like their real-life counterparts – and some of the tackles were downright wonderfully brutal. Add in the running mechanics that would make your jaw drop when Barry Sanders turned a juke into a double spin and was off to the races. Also, the way in which Okoye and Campbell would truck defenders was simply nasty.

All Pro Football 2K8 was ahead of it’s time and basically gave Madden the blueprint for what would eventually destroy sports games in general – using all time great players to build dream teams must have stuck because only three years later Madden 10 introduced Madden Ultimate Team and the rest is micro-transaction history. Say what you will, but ultimate team modes have completely gutted the dreams of many sports gamers that have no desire to play online modes with other people that pour money into their teams or pick exploit plays at every turn – sports gaming has died and gone to a fiery hell reserved for all corporate hacks.

There are two reasons All Pro Football 2K8 failed in terms of sales and as a game. The first reason it failed from a sales perspective was that it didn’t have any of the rights to NFL teams. This was an obvious downer, but it should have been fully expected as EA and the NFL decided to wreck things with the monopoly as mentioned above. The second reason APF 2K8 failed was because it was such a stripped down game to begin with. The options for customizing your team uniforms and building a squad with a limited amount of real players were cool, but hardly worth bragging about as a ‘back of the box feature’.

I believe to this day that had 2K Sports continued their football development after 2K8 with fictional rosters and a full-fledged franchise mode they would have challenged Madden in terms of game quality and eventually surpassed them. If you see what 2K was able to do with the gameplay of NBA 2K it makes a football fan look up to the sky and say ‘Why, God… Why must we only have Madden?’.

As we enter the last five days until Christmas I want to once again share my one gaming wish with the wonderful people at 2K Sports.

Please… I beg you. Bring back 2K Football with the following features.

A fully fictional roster of 32 teams with players of different ages, etc. would be a nice start. Couple that with a franchise mode that can be played for 30+ seasons. Give us an experience for scouting players that involves more depth than pressing an unlock button for three attributes. Give us real football that we can enjoy – with late hits, concussions, broken bones and real time injuries in general. Give us an improved football experience based on the great start that 2K8 had in gameplay (which I can only imagine how great it would be after 10 years of development…).

Release the game on a 2 or 3 year development rotation with fixes and patches for gameplay and exploit issues as you won’t ever have to worry about roster updates.

Please, just give us a sign that you haven’t forgotten about 2K Football fans. We are still out here and we are still waiting for a decent football game.

The Biggest House Rules For Madden – Play Books and Playcalling

For those of you looking for a reason to continue playing Madden 19 I have a challenge for you.  Invest some serious time in two things – designing a playbook that doesn’t include the money plays you have come to find honestly (or … less than honestly?) and then go through that playbook and set up the Down and Distance star ratings for each play.  

I have found that All-Pro seems to become more challenging when my plays are limited to whatever shows up on my ‘Coach Selection’ rather than going through the playbook to find my go-to plays.  While this by no means fixes what is seemingly a consistently broken game, it does add a bit more fun in your gameplan and it also keeps you on your toes as some plays might become new favorites.

I am still at a point in Madden 19 where I am frustrated by the lack of difficulty in All-Pro and the annoying cheating of the CPU on All-Madden.  I don’t think there’s a fix for that at this point.  Slider sets and other such mechanics are less than desirable fixes for an issue that has plagued Madden for over a decade.  

I am to a point where this is my last go-round with Madden 19.  It’s sad to say, but I would probably get more enjoyment out of uninstalling than playing through another easy season of Franchise Mode.  I would certainly have more enjoyment in uninstalling rather than playing a single snap of the toxic Ultimate Team.

All I Want For Madden Christmas Is A Smarter CPU… And A Better Franchise Mode

I try my best to enjoy playing Madden every year.  As much as I gripe about the game every year in one way or another I truly go into each iteration with high hopes only to have them dashed by the time I get into my Franchise Mode.

I tried to play with the Bills on All-Madden after winning the Super Bowl with the Browns on All-Pro in the first season.  It was the same old story – All-Madden is artificially difficult while All-Pro wants to be challenging, it is still hamstrung with the same problems.  The CPU doesn’t adjust to certain plays being called on succession (HB Toss plays from a Twin WR set will almost always get you 7+ Yards if the CPU is in Man Coverage, for instance.).  Money plays are alive and well – and that’s just the tip of the iceberg.

The other issue that plagues this game is the idiotic Free Agency process and logic of the CPU.  After the latest update you will see that LeVeon Bell becomes a free agent (which is nice), but then I see him get signed by the Cardinals… the same Cardinals that already have David Johnson.  I rolled my eyes when I saw the signing during this latest run with the Browns (I used the Cloud Franchise to start my season in Week 12 or so).  It doesn’t stop there, unfortunately.

By the time the draft comes around and after I see Bell get signed by the Cardinals the idiocy continues in the draft.  I am convinced that the CPU is programmed to look at your Draft Board and make picks that will push you to take certain players earlier than you should if you want them.  While I enjoy the idea of this at face value I am also annoyed by the relative troll mentality.

Furthermore, Franchise Mode continues to gut the experience and immersion that should be the primary focus of the mode itself.  There is no living breathing league for you to enjoy – its as stale as the cereal at your grandparents’ house.  The ‘News’ section is hidden in the depths of the CFM menu and it’s basically a bunch of crappy tweets from Captain Obvious with a few half-assed tips about the draft class.  I don’t understand how this mode continues to be included in the game if they obviously don’t care about it from the revenue perspective.  The effort all goes into Ultimate Team and the cash cow that it has become.

Madden continues to be the distant second place in sports games for me as MLB The Show maintains a clear advantage in consistent efforts to improve.  Both games are going towards the Ultimate Team/Diamond Dynasty slippery slope, but I still have hope that Franchise Mode will become what I have dreamed for over the years.  I doubt I will get this for Christmas… but I can always hope.