There Is No Rush For A PS5 – Especially For Madden 22

The more I have read about and watched videos regarding the ‘updates’ for Madden 22 the less impressed I am with what’s being touted on PS5 and XBox Series X. This also goes for most other games currently offered. On top of that, the supply is non-existent because scalpers have a stranglehold on the market.

The fortunate aspect is that those of you that think you’re missing out really aren’t missing out on anything. Here are a few reasons why (both Madden related, and non-Madden related):

1 – Not many people have a PS5 right now. The price gouging from scalpers is keeping a lot of gamers out of the market. I don’t see this being an issue in the long term, but I can see it being something Sony and Microsoft will move to combat as we get closer to the holiday season and as HOPEFULLY more people get vaccinated and the supply chain starts to open up again.

2 – The game library isn’t impressive by any stretch. Like any initial console release, most new games end up being a steaming pile (Looking at you The Order – 1886). Outside of some remakes Demons Souls, etc. and a couple suped up titles (Battlefield 2042 being the only FPS that makes me think about wanting next gen) I just don’t see any reason to rush out and drop a grand-plus.

3 – The PLUS mentioned in item #2 is that if you really want the full experience of these new consoles, you need to have an Ultra 4K TV with HDMI 2.1, etc. While you don’t HAVE to have a new TV (Just to be clear), it would be like getting a used Honda Civic with a V-12 engine. TVs are coming down in price all the time, but even if you got a PS5 and a new TV at retail prices it would still end up being around $1200+ (minimum).

4 – Madden 22’s Next Gen offerings aren’t worthwhile. Minus Player Movement, there is no real reason to feel like you’re missing out. The momentum meter and Star AI both add an arcade feel to games against the CPU that don’t need to feel any more detached than they have. Couple that with what they are claiming to be better crowds and you can call me skeptical. I remember ‘Create a Fan’ and that’s what it looks like to me. I also remember the camera flashes from Madden awhile back trying to add ‘a real feel’ and it was tremendous-ly bad. Not to mention, they can’t even render real time teammates or decent reactions on sideline players, why should we believe they know how to make the crowd seem alive?

5 – The Scouting System for Franchise Mode IS A FUTURE PATCH! The fact that we have to wait a month in order to use one of the touted features they talk about pre-release tells me I have more than enough reason to wait it out and maybe even buy this game during a flash sale (which almost always happens after launch). If you are a Franchise Mode player there is no reason to pre-order this steaming pile.

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Madden Needs A Coaching Carousel

The biggest aspect that seems to be missing from Madden that was one of the most enjoyable aspects in NCAA Football for years is a coaching carousel.  Throughout the year without fail all sorts of coaches meet their doom.  Whether it is on Black Monday after the final week of the regular season, or just after the halfway point of the season as we saw with Hue Jackson this week (THANK YOU, FOOTBALL GOD!).

carousel

Madden NFL needs to add two aspects to their Franchise Mode if they hope to continue building it up.  They need to bring in offensive and defensive coordinators as well as position coaches (some of these can even be fictionalized).  Once you bring this aspect into the game it can more easily flow into opening up a coaching carousel like that in the NCAA Football games of yore.

Imagine opening your career as an offensive or defensive coordinator and building your resume after a year or two.  Maybe you can take the Bills or 49ers defense from the depths of terribad and build them into a beast with your amazing skills.  The unfortunate aspect is that your team is doing poorly and the head coach gets fired in week 12.  Suddenly, the ownership wants to bring you up a notch to coach the team and make the big decision on both sides of the ball and determine the depth chart in full.  As you make a splash to finish the season with a few wins you might not want to stick with the team you’ve been struggling with.  The end of the season comes and the Jaguars have finished a lackluster campaign and you are now their number one target.  What do they have to offer you outside of a great defense and some weapons on offense (that aren’t named Bortles… *shudders*).  That would be pretty awesome.  What would make it better?

I think the next step in making it an experience to build multiple seasons and truly view it as a career mode would be making the role of General Manager something you have to earn.  Instead of being the owner, GM, and coach from the get-go, you should be given different offers from different teams as you play through your career.  One of those options should be GM/Coach offers (much like what Belichick does and some other coaches have done in some cases).  You would pay so much more attention to the draft if you weren’t put in charge of the scouting as just a head coach that had to take the players you got… or deal with players being traded.

Until that day comes, we will have to continue to create and maintain house rules to make our career mode more interesting.

Do you have other ideas for franchise mode?  Hit up the comment button to share!

Madden 19 – They Finally Get It Right On Franchise Mode

After years of begging through my own little piece of the internet EA Tiburon has finally granted some of my wishes.  The release of a new trailer and information about CFM has me anxiously waiting for the game to release in August.  This is primarily due to the inclusion of editable draft classes as well as a slowly overhauled draft experience.  Add the refinements to player progression and regression and you have a mode that might keep CFM gamers interested for more than a few months.  Madden-19-Gameplay-1024x576

Here is a quick rundown of the released information on CFM.

Schemes – 

While this isn’t actually ‘new’ here are some of the factoids coming out.

  • Offense has Spread, West Coast Zone Run, West Coast Power Run, Vertical Zone Run, Vertical Power Run, Multiple Power Run, Multiple Zone Run, Run and Shoot.
  • Defense has Base 4-3, Multiple 4-3, Base 3-4, Multiple 3-4, Tampa 2, 46.
  • Players will have indicators to show scheme fit (this goes for the draft as well) which is an improvement in terms of simplification.
  • New Player Ratings will also take effect for some positions – QB has Throw Under Pressure, Break Sack, Break Tackle, WR has Short, Medium and Deep Route Running, and O Line has Run & Pass Block Power/Finesse, and Lead Block.

Archetypes – 

  • Each position has four archetypes (this is much like MLB The Show 18 in Road To The Show, for those that need a reference point)…
  • An Example = QB can be Scrambler, Strong Arm, West Coast or Field General (you will notice that these were part of scheme fits over the last couple years of Madden).
  • An archetype that matches a scheme gets an XP bonus.
  • Each Archetype has its own build under the hood to dictate ratings growth and bonuses (this will be solved on day one).
  • Some players will have multiple archetypes (unknown if this will be something a player can progress in or be customized into in draft classes, or otherwise).
  • Skill points can build any archetype, this includes building a player into the archetype you need in your scheme if he doesn’t fit at first (this seems unnecessary).
  • You can choose Team Captains, which probably means nothing in terms of actual gameplay – the players will have the patch on their jersey.  (This is another place for the implementation of my ideas come into play… see below).

Progression –

  • Players that match schemes progress faster than players that don’t match (this is a bad sign for fans of progression based on production).
  • Skill Points will give random bumps to player ratings.  This is a good thing for online leagues and for those that enjoy some semblance of balance in offline CFM.
  • You can no longer dictate player traits through XP use!!!  This is huge in terms of stopping the abuse of creating a team of under-the-hood All Stars!
  • Development no longer has ‘Slow’, but it still has Normal, Quick, Star, and Superstar.  A small amount of players are supposed to have Superstar development and it can still change from season to season.
  • Gameplanning and Training is still a thing… Why?  Who knows.  I have yet to see anyone actually use this as if it were necessary or enjoyable. (Hint to EA Tiburon – Make every game during a CFM season an event unto itself… give us a reason to gameplan or train our team to face someone like Antonio Brown, OBJ, JJ Watt, etc… then maybe we will focus on this!)
  • Regression has been changed to continue the fix from Madden 18 that saw Speed Ratings for players take a nosedive after hitting 30 years old, etc.

CUSTOM DRAFT CLASSES!!!!!!!!

  • Can you tell this is my favorite Madden news in over a decade?!
  • You can choose which draft class you want in Week 3.
  • You can use a pre-made, created, or imported draft class.
  • Determine hidden gems, etc. (This kind of thing is a possible game breaker and it makes me wish they would overhaul scouting to make it a bit more realistic and/or difficult to find a gem in late rounds.
  • The Draft presentation has been changed a bit, there will be a stage with players being introduced, which is a cool add-on.

The custom draft class feature is a huge move that truly opens the mode for more realism.  Some might say that it opens up the game for people to scope out Superstar potential or create some sort of all star class laced with a bunch of top talent.  Sure, if that is what you really want – go for it.  For those of us that want to create a better spread of talent with more realistic depth – it seems that our wishes have been granted by the CFM genie.

Some questions persist and once they can be answered they will be featured here on NoobTubeTV.

  1. Has scouting been overhauled in any way?  CFM needs to add a Scouting Department to every team just like coaches and coordinators.  I would like to see more depth in this regard and make it more like MLB The Show – whether it be a letter range, number range or a simple +/- rating for players.
  2. Player Morale and Personality needs to play a larger role.  There should be badges or sub-categories for players of all types.  Someone like Tom Brady should have ‘Leader’ and/or ‘Competitor’ qualities, Dez Bryant and Odell Beckham Jr. should have ‘Diva’ traits or the like.  It is an integral part of the game to have these types of players.  While I believe a lot of this kind of labeling would be denied by the NFLPA in terms of labeling players as anything other than a position player – it would add much needed depth.
  3. Team Schemes still need work.  The idea that a team is going to have the same desired setup for certain players at certain positions is questionable at best.  For instance, the assigning of a Left Tackle with Pass Blocking to a Vertical Zone Run scheme leaving the rest of the line as Agile is oversimplifying a scheme at best.  This also doesn’t seem to take into account whether or not a QB is left handed – the entire scheme would have to flip in this regard – have they done that?  I think not.M19_CFM_Scheme_Fit_01
  4. User Persona is something they could add to this game and almost make the suggestion for Morale and Personality a thought of the past.  Give the user a chance to choose or create a persona within the game.  Owner Mode should have labels such as Tyrant (Jerry Jones), Clueless (Jimmy Haslam), etc.  The same goes for coaches if that is the route you want to take.

As more information is released expect to find it on NTTV!

The Best of The Worst – Teams to Turn Around In Sports Gaming

Now that we are well over half-way through the NFL season and the NBA season has already put some fans in the mind of ‘maybe next year’ there are quite a few teams to choose from when it comes to wanting a challenge or simply some sort of revival story to build a team around in a sports game.

Madden 13 –

Kansas City – Romeo Crennel has made Brady Quinn the starting QB in KC.  Can you take this team of terribad from laughing stock to the playoffs?  You will have plenty of youth to build around such as Eric Berry, Jamaal Charles, Dwayne Bowe and even Glenn Dorsey.  Your first goal should be finding a decent QB to help this team achieve greatness.

Cleveland – The Browns are a perennial sad sack.  While this is a team that has consistently under-performed there are multiple ways for you to take Cleveland to the next level.  There are a lot of great young players on this team, but you will need to make a quick decision on whether to keep Brandon Weeden or move on in one of the upcoming drafts.

Arizona – Once again, you are getting ready to take a team that needs a QB answer (and fast)… see a theme here?  The Cardinals have a couple decent players to build around, but you will have to take your time and figure out how to answer some tough questions – including whether or not you want to keep Larry Fitzgerald around if you don’t have a QB to throw him the ball.  That could result in a lot of decent trade offers if you decide to put him on the trade  block as well.  While it may sound crazy, it is something to consider.

New York Jets – The Jets are a mess.  One of the best things that could happen to this team is to get rid of their QBs… all of them.  Then make a few decisions about how you want to build this franchise from the ground up.  There are some players like Stephen Hill at WR that could be nice projects to build around, but then you have players like Darrelle Revis, Santonio Holmes and Shonn Greene that could be moved for draft picks so that you can build a team made to last rather than a team built to make headlines for publicity stunts (see Tim Tebow).

Jacksonville – More than just a team that has no real talent, they are constantly a threat to be moved to Los Angeles.  Since EA Tiburon took the option to move your team to another city out of the game (they enjoy taking features away) you have to make moves and stay in Jacksonville to make this team better.  If you win three games in your first season you can consider it a somewhat successful year.  Get a new QB, trade away MJD and do your best to find some talent for this team that seems to be the biggest laughing stock of the NFL.

Carolina – The Panthers are one of the few teams on this list that have a QB in Cam Newton.  On the other hand, they have a lot of other places on their team that need vast improvement.  While they have a great MLB in Luke Kuechly they are pretty much limited to having just those players to build around.  Make use of the trade block and build this team around future picks that you can get from trading away players like DeAngelo Williams, Steve Smith, Jonathan Stewart, Chris Gamble and any other player you can do without.

Dallas – Talk about a team that makes you scratch your head.  The Cowboys are consistently picked to be a playoff team but in the end it is their egotistical owner that really makes the worst decisions for the future of this team.  Make a new story for the Cowboys that will allow them to make smart personnel decisions.  This means getting rid of the most overrated QB in the NFL – Tony Romo.  Also, you may want to consider getting what you can for DeMarcus Ware.

Oakland – The first step in this team growing was the death of the Crypt Keeper, Al Davis.  The next step is building this franchise to be more than glorified Speed Ratings.  Make a decision on how you want to build the offense and defense – that means possibly taking a chance on Terrelle Pryor or going in a totally new direction.  Then start building the defense into something to be feared like it was in the 1970s.

 

NBA 2K13 –

Cleveland – The Cavs are a young team that has a cornerstone in Kyrie Irving but that isn’t enough as they need to work on getting this talent to be more than potential prospects.  They need to grow up fast and that could mean a lot of work for you in Association Mode.

Washington – The Wizards are laughingly bad.  Sure, John Wall is amazing – but really they are flatout awful.  Get ready to trade a lot of your best players like Okafor just to get some prospects.

Detroit – Only a few years ago the Pistons were powerful and feared.  Now they are hilarious to watch on the court.  They look more like a team getting ready to face the Globetrotters than an NBA team at times.  This is a team built around unwanted journeymen and bad trades.  It will take you a few seasons to turn them around – but it will be worth it.

Sacramento – Considering the fact that the Maloofs are looking to move this team to Las Vegas, you can tell that they are in need for some improvement.  The Kings were once one of the best teams in the west, but now they are often forgotten when people talk about NBA teams.  I forget they exist half of the time.  I call them the Wizards of the west.

New Orleans – This team got the equivalent of a bailout from the NBA.  Chris Paul said bye-bye and now they are being built around the unibrow of Anthony Davis.  New Orleans needs more than yet another Kentucky product with an IQ less than his scoring average to turn this team around.

Orlando – Dwight Howard is gone.  This move was similar to that of LeBron James leaving Cleveland.  How will you bring the magic back to Orlando?

 

MLB 12 –

Cleveland – Talk about a team with a chance to make big strides with a new manager.  Terry Francona is the new skipper and you will have to make a few moves to bring some pitching and power to this lineup.

Houston – Do something… anything.  Even if it means creating a steroid infused Roger Clemens to come back and pitch this team to at least 20 wins.  It is a bad time to be an Astros fan, but now that they are moving to the American League it could make for a fun journey… albeit – a long and tough one.

Colorado – They made an incredible run a few years ago, but this team needs pitching in the worst way.  Take it upon yourself to manage the thin air and find a way to make Denver cheer for a team not called the Broncos.

Miami – They just fired Ozzie Guillen and now they are selling off their players.  This is a team that will take a lot of patience to build into more than a one-year wonder.  Do it the right way and you will have something to be proud of in the end.

Pittsburgh – This team was on the cusp of making the playoffs in 2012.  Take the power in the steel city and bring this team back to their past glory.  They have a great ballpark and with players like McCutchen to build around it could be a lot of fun.

Oakland – One of my favorite movies of the last few years was Moneyball.  Billy Beane took a chance in using stats and fantasy baseball type of projections to build his team.  Take it to the next step and help them win it all.

Seattle – My favorite player of all-time is Ken Griffey Jr.  When I saw him go back to Seattle to finish his career it was bitter-sweet.  I would love to see this team be more than just a great pitcher like Felix Henandez – they need better players and that starts with you making the moves to bring the talent back to Seattle.

NHL 13 –

Who cares?  The NHL season is dead and the sport of hockey on its way out of almost every person’s consciousness.

Pick any team you want – but the best of the worst would be the Columbus Blue Jackets.

Are You Not Entertained? – Actually… No. – The Downward Spiral of Annual Game Releases

If sports and first person shooter (FPS) Video Games were a ‘Nation’ and I were the President of Sports and FPS Video Games, I would have to say that the State of our Union is weak.

This isn’t coming from the stand-point of the gaming companies like Electronic Arts or Activision (judging by their weakening stocks I would say that they feel the same), but from the aspect of gamers.  There are numerous games that have grabbed our attention and held onto it for a few years such as the Elder Scrolls, Fallout, Mass Effect and some others that you might be able to throw out there in the comments section below.  However, sports games and some shooter titles are constantly being thrown at us every year during the summer or fall.

What is becoming more evident as we get closer to the end of this generation of consoles (XBox 360, PS3 and Wii) is that sports and shooter games are really coasting along for the last few quarters before they jump into a new fray of next-gen console development (aka – more of your money).

We have recently focused on games like Madden NFL and NCAA Football sense they are the primary Summer Releases for EA Sports.  The next game that will get our full attention is Black Ops 2.  Call of Duty is a game that is technically released every two years if you want to dive into the fact that it is split between development teams (Infinity Ward and Treyarch).  However, the series itself is pretty much the same concept with a few nuances that make each game slightly different.

These games feel disposable at this point.  We aren’t in a time period of creative thoughts in entertainment in general.  Movies are the same way with sequels and remakes that really aren’t too dissimilar from what annual sports games and FPS games like Call of Duty are doing.  The publishers of these games like to sell you on trailers and big budget marketing rather than actually take the time to be creative and take a chance with something new.

If in 2013 there would be an announcement that Madden and Call of Duty would not be released in order to drive creativity and innovation in each series, would you applaud this decision or take it upon yourself to scream in ALL CAPS that it is the worst thing that ever happened to gaming?

NoobTubeTV would applaud this decision but what is your take?

Community Involvement Doesn’t Equal Community Development

In recent years EA Sports and some other publishers and game developers have started inviting select members of their hardcore gaming community and fanbase to come in and check out their game and give opinions and critiques as well as simply get a chance to play the game in its early build.  For the many people that don’t get a chance to visit places like EA Tiburon for Madden over the course of a game’s development cycle it is easy to think they might do a better job than those going down to Orlando.  There are a few things to consider before you let your mind run wild with envy if you aren’t among the invitees for Community Day (as they call it at EA).  As well, if you are among the lucky few – it will behoove you to pay attention as well.

Before we proceed, it is important to view one of the interactions from OperationSports.  This is between a non-Community Day participant and a Madden Community Day Participant –

Illustrator76 – “This was a great analogy sir, and I agree with what you’re saying. But I disagree with it as well, lol. Actually, I only disagree with the bolded part as it applies to Madden. I just feel like people need to remember why they are at the CD in the first place. Just because EA employees feed you, show you pictures of their kids, their peg leg, etc… that shouldn’t change your reason for being down there, or what you intend to say. Now, it may change HOW you say what you say, but it shouldn’t at all change WHAT you say.”

And the reply –

rgiles36 – “Just to offer a response, are you suggesting that people do forget the reason why they’re down there? And if so, what evidence is there that people go to Tiburon and don’t critique while in the studio?”

MY DIRECT RESPONSE

This is kind of a Catch-22 because there is no evidence that anyone can give that wasn’t there and the people that can give that evidence won’t likely speak freely about anything truly negative as it wouldn’t be beneficial if they wanted to keep getting a trip to Orlando.

I think it would be best practice for those that aren’t going to Community Day to remember that those invited are invited as guests and it is usually customary of a guest to show proper respect and gratitude toward their host(s).

If you go to someone’s house for dinner and the dinner tastes crappy – you (probably) wouldn’t stand up and yell “This tastes like sh*t!”.
However, if your guest stops eating after the first bite and says “This tastes like sh*t!” – you should feel slightly more inclined to either agree with them or give your two cents… otherwise, you hack down what you have been fed and you go home to a nice bottle of Pepto-Bismol.

MY MESSAGE FOR COMMUNITY DAY INVITEES AND PARTICIPANTS

You have to keep in mind that a majority of hardcore fans have no idea about what their favorite game is going to look, play or feel like until they pull it out of the DVD case on release day.  Chances are good that you will be criticized by an ignorant public because they believe that you have an inside track… because you do.  There is a certain level of responsibility that you have when it comes to being a sought-after member of the gaming community and you have to remember that while you have confidentiality clauses and other issues to worry about – you are still in a position of power among people in the community.

Also, as it is widely known among active members of the gaming community itself each person making the trip to Orlando must sign a Non-Disclosure Agreement (NDA) that legally prevents them from divulging any information about the game or development of the game without prior approval of the studio/company.

Be that as it may, any person that is invited to a Community Day needs to remember that they were once among the commoners.  While there are rules they must follow, there is also a responsibility for them to be a conduit that other people in the community can utilize to further the overall mission – making the game better.  In my view, Community Day participants have done an excellent job over the last few years and their efforts are much appreciated.

THE BOTTOM LINE
The bottom line is that when you bring in anyone to critique your product you are trying to get some feelers for what could be tweaked.  If the people being invited to give advice or suggestions were better at developing the game than the actual employees they would probably have a job offer to work at the studio.  (Keep in mind, this has actually happened in some cases with EA Sports and Madden)

There is a vast difference between being asked for your opinion and being asked for your help on any project.  For the most part, when people are invited out of the community to check out a game (of any sort) it is in a capacity of giving opinions and feedback but not much else.

Going to a community day is like helping someone hang a picture.  The developers picked the spot on the wall, put the nail in and they standing there holding the picture and asking you, “Does this look straight?”.

It is good to remember that people like Josh Looman pay close attention to forums and Twitter when it comes to community suggestions. Not just those from Community Day.

IN CONCLUSION

The main message here is that you must understand that people invited to give suggestions at Community Day are not there as developers.  They are there strictly on the basis of being valued consultants (at most).  They give opinions and they give suggestions when they are asked.  They give feedback and might even take some notes in order to give a detailed list that is comparable to proof-reading.  However, in the end it is up to the developer to take these suggestions and use them or ignore them.

So, before you accuse Community Day participants of ‘not doing their job’ or tell non-participants to ‘provide evidence’ that you know they don’t have – remember that this entire process is in the spirit of consulting at most.

Madden 13 – Why Connected Careers Could Be A Great Direction For Madden

While there have been a lot of detractors (yours truly included) coming out against EA’s decision to keep roster editing out of Madden 13’s Connected Careers Mode, there are some things to consider before you decide to hate it entirely.

There is something behind not having control of every aspect of rosters once you start a franchise mode or dynasty.  The biggest (most obvious) downfall is if the coding for progression and regression is bad (see Madden 09, 10, 11, etc.).  However, if the coding and player development is good (see the possibilities for Madden 13’s new XP system) you might have one heck of a deep career mode that will allow you to truly develop players and teams as you feel they should.

If you edit Phil Dawson to have 99 Kick Power and Accuracy you should have to pay for it. In Madden 13 you have to earn it rather than change it.

In Madden 12, they opened up player editing during Franchise Mode and it was/is awesome.  However, the downfall is that you have to really find a way to be honest about your edits and then make sure that you do the same thing for other players and teams across the board.  If your player did well but didn’t progress as you feel he should have, you had the ability to make sure his ratings went up as they’should have’.  The problem with this is that it can ruin the longevity of a Franchise Mode when you have a team that becomes too good either because you edited them that way or you are just great at using the fastest players in the game.

It is nice to develop a great team, but it is even nicer when you have to spend points and be honest with how you go about it.  If you want to make Brandon Weeden have 99 SPD, you will have to spend a ton of points to do so.  While this seems unrealistic, ask yourself how much more realistic it would be if you simply went in and edited him to be that way.  It wouldn’t be realistic at all and you are now stuck looking at Madden 13’s lack of player editing from a more honest perspective.

The main problem with Madden’s Franchise Mode in-particular has never really been in progression/regression anyway.  The issue that is the most obvious is the way players and draft picks are valued.  A player might come in and do an amazing job out of the blue (Matt Cassel for Tom Brady in 2009 is one example).  He then went on to get a big contract offer from the Chiefs where he has been average/above average at best.  The moral of the story is that Madden hasn’t ever really taken this into account.  The player’s value has always been based around his ratings (OVR mostly) and that isn’t how business is always done in the NFL (unless your name is Al Davis (RIP)).

For Connected Careers to work as it should, there needs to be a better value system for players that forces teams to have to make decisions on whether or not the player will work in their Franchise and system.

This is the next aspect that has never been in Madden…. Do players FIT THE SYSTEM?

Stop wondering why the Browns seem so slow, even on the line. Granted, they are supposed to fit the system… although, they don’t seem to know what system it is. (Go Browns!)

More goes into how a player is chosen for a team other than ‘Is he qualified?’

The Patriots and Bill Belichick drafted a player out of Ohio State that played more rugby than football.  They also picked up Danny Woodhead and made him into a valuable part of their team (and he is only 5’8″ 195lbs).

Woodhead is small, but he works for their system.

There are other examples such as different defensive schemes such as the 3-4 and 4-3 that require different styles, sizes and speeds for defensive linemen and linebackers.  There are certain offensive schemes that don’t require a receiver to be fast as long as he can run good routes and catch the ball (West Coast).

Do you think someone like Tim Tebow would succeed outside of Denver if he had to take every snap from the center rather than playing college-style?

If you run a 3-4 offense and need fast, athletic linebackers the last person you want to look for is going to be an average speed 6’5″ 270 lbs… you will most likely want to look for a fast and lean 6’3″ 240 lb mean S.O.B. that doesn’t care about anything other than ripping faces off of QBs.

Every position is important, but in Madden that doesn’t seem to be the case.  Again, say what you want about real-time physics and other improvements.  Those are needed and extremely valuable, but when it comes down to longevity for their most vaunted mode and biggest overhaul in years EA needs to make sure that more than just ratings truly matter.

 

If you aren’t football savvy here is a quick example:

Two people are applying for a car sales job.

The first person is fresh out of college with a degree in marketing and experience working a retail sales job part-time.  They have a good, confident attitude to eventually work at the corporate level and maybe someday head up a department or possibly their own company.
 
The second person graduated from high school and then spent two years at a community college.  They have a strong personality and make you feel like you have known them forever.  They are also from the region and have strong ties to the area.
 
Who gets the job?  The second person gets the job.  Why? Because they fit the system.

 

Does Madden Matter Anymore?

Over the past two decades it has been a fixture in sports gaming.  On occasion it has even been hailed as one of the best games of the year in that genre.  However, the Madden Franchise has fallen on hard times as of late and it looks more like Tiki Barber trying to make a comeback rather than Brett Favre making a Super Bowl run after his 2nd retirement.  Either way it goes and however you view the analogy –  Madden is getting worse every year.  Only a few weeks ago we were looking at Madden 13 as the rebirth of a franchise after a long drought.  Now it seems as if it has lost its luster and even its marketing steam.

The NFL season is set to start in just over two months and Madden is slated to come out in the middle of Pre-Season games.  How on earth can it be that this game doesn’t have a single commercial in wide circulation or even some sort of hypemobile rolling through forums drumming up blind support?

While it isn’t terribly surprising to see a sports title come out and grab the core audience, it is rather shocking to see the publisher pretty much throw in the marketing towel this early/ late in the game’s development cycle.  With high profile titles such as Halo 4 and Call of Duty coming out within a few months of Madden, it is going to be interesting to see how EA’s sales for their football games perform without any real concerted effort at this point.

Madden has its core of fanboys out there that live up to the stereotypes of sports gamers with false bravado and a sharp case of ego-stroking football knowledge that should place them at the sidelines of any local youth football game screaming at children as they try to live out dreams they never should have had in the first place.  These gamers tend to ruin the online experience as they exploit the poor animation and AI system in order to rank up the leaderboards or win some sort of digital league.

The typical Madden Online/Tournament gamer.

The rest of the Madden fans out there don’t even play online.  They want a game that focuses on Franchise Mode/Connected Careers and some sort of longevity to keep them coming back.  Sadly, it looked like a promising year for this group of fans until EA dropped bombshell after bombshell crushing the dreams of franchise fanantics (yours truly, included).  It seems that the time has come to call EA on their bluff.  They have been bluffing for almost seven years now and there are still people out there folding under the pressure to buy this game on release day.

Are you buying Madden this year?  Are you avoiding it like the plague?… Or, are you simply going to wait it out a little while and see what the reviews look like?

Madden 13 – Going RPG With a Sports Title

Most of the time when people are talking about XP they are referring to either their Call of Duty Prestige or in most other cases they are talking about leveling up their characters in a Role Playing Game.  This can be seen in many games from World of Warcraft, Diablo, Final Fantasy, Skyrim, Borderlands, etc.  However, for the first time ever you will be able to do this in Madden NFL 13.

This might not seem like a big deal to people that play online pick-up games, but when it comes to Franchise Mode (now called “Connected Careers“) this is something that has been sorely needed for a long time.  Why would this be such a drastic ‘need’?  The answer has multiple levels and we will cover them.

XP works in such a way that your players will earn points for you to spend (like currency) on improving the player as you see fit.

While this is something that some people might have a beef with because it allows the gamer to do something like make JaMarcus Russell into an amazing player if they build enough XP.

The answer to anyone that has a problem with this is simple and it is the first big reason to applaud this new system of progression.

  1. It will take time to build someone into a superstar – Even players like RG3 are going to take some time to develop into the attributed monster you want them to become (that certainly goes for anyone looking to build JaMarcus Russell or Brady Quinn into anything near a 90 OVR player.
  2. You control your team, it is (almost all up to you) – There isn’t really an excuse for your best players to not progress at this point.  The power is in your hands to get your wanna-be diva WR the ball more often if you want him to level up.  Want your QB to have more XP, don’t throw the ball into coverage all the time.
  3. Longevity is finally here -For years, practice mode has been a wasted effort to even put in the game.  This year you can practice with your players and get them even more XP by doing this.  It makes sense, but we advise against asking Allen Iverson about how much you can gain through practice.

It is time to start getting excited for football season in gaming.  For the first time in years, we really have something to talk about that isn’t how bad Madden is… but how good it could be.

Madden 13 – Trade and Other Logic

EA Sports has released a webcast that will blow your mind if you are a Franchise Fanatic.

Madden 13’s Connected Careers (Franchise Mode) has made this game a must buy!

  • CPU Teams will trade with eachother and offer you trades
  • Free Agency is based on making an offer and then advancing the week (you better hope your offer is legit.
  • Players will change dynamically and progress if they do amazing things in the game or season.
  • The NFL Draft is a live experience with Trey Wingo giving facts and stories of important players in the draft
  • Coaches will get fired
  • Teams will start looking for coaches after their season ends
  • Salary caps are in for Online Franchise guys
  • Connected to Facebook and Twitter

http://www.easports.com/madden-nfl/promo/madden-webcast