Why Does The Story Have To Stop? – Madden 13 Draft Classes

Madden 13 has a great system started for Connected Careers Mode.  While there are numerous small glitches to the injury system and other things there is something in CCM that seems to just go for a season at a time – draft class storylines.

There are numerous storylines that go along with every draft class in Madden 13.  This is primarily because they prevented the user from importing draft classes from NCAA 13.  It was done to provide a more centered focus on the Madden 13 stories for each CCM.

Some of the storylines will follow #1 prospects in their amazing journey through the season and a Heisman award.  On the other hand, there are also alternate stories that might have that same player break his leg or violate team rules and lose out on a tremendous season or career.

This is a great idea and system – in theory.  Where is the problem? – Longevity, of course.

The problem Madden faces is that the NFL doesn’t really allow for games to be creative when it comes to stories in the league.  Why can’t a troubled player in the draft class with legal issues or bad decision-making get drafted late and have his story followed throughout his first season or his whole career?  Why can’t there be a player that comes out in the draft class unheralded and blows up to win rookie of the year?

In Madden 13 it seems that the story stops after the draft.  There is a little blurb about the player and a few Tweets on the feed.  However, after it is all said and done, he is just another player on a team that will have strange simulated stats or some sort of depth chart issue.  EA Sports has put out a great game, but after a few months of playing Madden 13 it is easy to see that they have continued their tradition of dropping the ball with quality control and details for career mode longevity.

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The Best of The Worst – Teams to Turn Around In Sports Gaming

Now that we are well over half-way through the NFL season and the NBA season has already put some fans in the mind of ‘maybe next year’ there are quite a few teams to choose from when it comes to wanting a challenge or simply some sort of revival story to build a team around in a sports game.

Madden 13 –

Kansas City – Romeo Crennel has made Brady Quinn the starting QB in KC.  Can you take this team of terribad from laughing stock to the playoffs?  You will have plenty of youth to build around such as Eric Berry, Jamaal Charles, Dwayne Bowe and even Glenn Dorsey.  Your first goal should be finding a decent QB to help this team achieve greatness.

Cleveland – The Browns are a perennial sad sack.  While this is a team that has consistently under-performed there are multiple ways for you to take Cleveland to the next level.  There are a lot of great young players on this team, but you will need to make a quick decision on whether to keep Brandon Weeden or move on in one of the upcoming drafts.

Arizona – Once again, you are getting ready to take a team that needs a QB answer (and fast)… see a theme here?  The Cardinals have a couple decent players to build around, but you will have to take your time and figure out how to answer some tough questions – including whether or not you want to keep Larry Fitzgerald around if you don’t have a QB to throw him the ball.  That could result in a lot of decent trade offers if you decide to put him on the trade  block as well.  While it may sound crazy, it is something to consider.

New York Jets – The Jets are a mess.  One of the best things that could happen to this team is to get rid of their QBs… all of them.  Then make a few decisions about how you want to build this franchise from the ground up.  There are some players like Stephen Hill at WR that could be nice projects to build around, but then you have players like Darrelle Revis, Santonio Holmes and Shonn Greene that could be moved for draft picks so that you can build a team made to last rather than a team built to make headlines for publicity stunts (see Tim Tebow).

Jacksonville – More than just a team that has no real talent, they are constantly a threat to be moved to Los Angeles.  Since EA Tiburon took the option to move your team to another city out of the game (they enjoy taking features away) you have to make moves and stay in Jacksonville to make this team better.  If you win three games in your first season you can consider it a somewhat successful year.  Get a new QB, trade away MJD and do your best to find some talent for this team that seems to be the biggest laughing stock of the NFL.

Carolina – The Panthers are one of the few teams on this list that have a QB in Cam Newton.  On the other hand, they have a lot of other places on their team that need vast improvement.  While they have a great MLB in Luke Kuechly they are pretty much limited to having just those players to build around.  Make use of the trade block and build this team around future picks that you can get from trading away players like DeAngelo Williams, Steve Smith, Jonathan Stewart, Chris Gamble and any other player you can do without.

Dallas – Talk about a team that makes you scratch your head.  The Cowboys are consistently picked to be a playoff team but in the end it is their egotistical owner that really makes the worst decisions for the future of this team.  Make a new story for the Cowboys that will allow them to make smart personnel decisions.  This means getting rid of the most overrated QB in the NFL – Tony Romo.  Also, you may want to consider getting what you can for DeMarcus Ware.

Oakland – The first step in this team growing was the death of the Crypt Keeper, Al Davis.  The next step is building this franchise to be more than glorified Speed Ratings.  Make a decision on how you want to build the offense and defense – that means possibly taking a chance on Terrelle Pryor or going in a totally new direction.  Then start building the defense into something to be feared like it was in the 1970s.

 

NBA 2K13 –

Cleveland – The Cavs are a young team that has a cornerstone in Kyrie Irving but that isn’t enough as they need to work on getting this talent to be more than potential prospects.  They need to grow up fast and that could mean a lot of work for you in Association Mode.

Washington – The Wizards are laughingly bad.  Sure, John Wall is amazing – but really they are flatout awful.  Get ready to trade a lot of your best players like Okafor just to get some prospects.

Detroit – Only a few years ago the Pistons were powerful and feared.  Now they are hilarious to watch on the court.  They look more like a team getting ready to face the Globetrotters than an NBA team at times.  This is a team built around unwanted journeymen and bad trades.  It will take you a few seasons to turn them around – but it will be worth it.

Sacramento – Considering the fact that the Maloofs are looking to move this team to Las Vegas, you can tell that they are in need for some improvement.  The Kings were once one of the best teams in the west, but now they are often forgotten when people talk about NBA teams.  I forget they exist half of the time.  I call them the Wizards of the west.

New Orleans – This team got the equivalent of a bailout from the NBA.  Chris Paul said bye-bye and now they are being built around the unibrow of Anthony Davis.  New Orleans needs more than yet another Kentucky product with an IQ less than his scoring average to turn this team around.

Orlando – Dwight Howard is gone.  This move was similar to that of LeBron James leaving Cleveland.  How will you bring the magic back to Orlando?

 

MLB 12 –

Cleveland – Talk about a team with a chance to make big strides with a new manager.  Terry Francona is the new skipper and you will have to make a few moves to bring some pitching and power to this lineup.

Houston – Do something… anything.  Even if it means creating a steroid infused Roger Clemens to come back and pitch this team to at least 20 wins.  It is a bad time to be an Astros fan, but now that they are moving to the American League it could make for a fun journey… albeit – a long and tough one.

Colorado – They made an incredible run a few years ago, but this team needs pitching in the worst way.  Take it upon yourself to manage the thin air and find a way to make Denver cheer for a team not called the Broncos.

Miami – They just fired Ozzie Guillen and now they are selling off their players.  This is a team that will take a lot of patience to build into more than a one-year wonder.  Do it the right way and you will have something to be proud of in the end.

Pittsburgh – This team was on the cusp of making the playoffs in 2012.  Take the power in the steel city and bring this team back to their past glory.  They have a great ballpark and with players like McCutchen to build around it could be a lot of fun.

Oakland – One of my favorite movies of the last few years was Moneyball.  Billy Beane took a chance in using stats and fantasy baseball type of projections to build his team.  Take it to the next step and help them win it all.

Seattle – My favorite player of all-time is Ken Griffey Jr.  When I saw him go back to Seattle to finish his career it was bitter-sweet.  I would love to see this team be more than just a great pitcher like Felix Henandez – they need better players and that starts with you making the moves to bring the talent back to Seattle.

NHL 13 –

Who cares?  The NHL season is dead and the sport of hockey on its way out of almost every person’s consciousness.

Pick any team you want – but the best of the worst would be the Columbus Blue Jackets.

Increasing The Longevity of Your Franchise Mode In Sports Games

In any sports game it is often the most desired game mode but it is also one of the hardest to have any sort of real longevity with – Franchise/Association/Connected Careers Mode.

Sports gamers often have to deal with a few different issues that keep them from playing more than one season (or even just one season).  If you are one of the many gamers that suffer from these issues we will supply you with a few different solutions for giving you a more successful and longer lasting personal career/franchise mode.

Winning Too Much, Too FastMost of the typical elitists out there will get on your case if you are winning ‘too much’ and tell you that you need to turn your sliders up a few notches.  While this might be the case (and often is) there are other means of making your game a bit more challenging.

The first is playing the game in a manner that takes your superior decision-making out of the equation and allowing the game to provide a decent challenge.  In football games you will often see either an ‘Ask Madden’ or ‘Suggested Play/Pitch’ option – use that to the utmost and avoid making any changes to that play in order to keep the AI functioning.  You will often notice that the CPU ‘cheats’ as you change plays on the fly.  This is often a function of the game trying to challenge you.  The AI doesn’t have the complex decision functions that you have in your head (yet), so be sure to let the game give you the challenge it is trying to give you.

Secondly, you may want to stop turning off the system before you lose a game.  Losing sucks but you know what sucks more?  Playing and winning every game, every season and then losing interest because your team is ‘so amazing’ that it is boring now.  Do yourself a favor and be honest about your infatuation with winning every game.  No NFL team since the 1972 Miami Dolphins has gone undefeated and one the Super Bowl.  No Major League Baseball team has ever gone undefeated and the same can be said for pretty much every other league and sport around.  Build your team and allow for the game to challenge you.

Thirdly, turn up the difficulty (there I said it).  If this means turning the human sliders to ‘0’ because you are the greatest Madden gamer of all time, do it.  Really the only person you have to answer to is yourself and it is mind-boggling to me how many people will say the game is too easy when they really aren’t challenging their gaming abilities past what they feel is ‘fair’.

Broken ProgressionThis was and is an issue with the hardcore Madden community as well as every other sports game.  No one is ever happy with the way players grow in sports gaming – ever.  It is much like anything else with people – you can’t make everyone happy all of the time.  The best approach can be found in 2K Sports games and Madden 12 where you can go and edit the ratings of any and every player in the game to your heart’s content.  Yet, there are still people out there that want to complain about that even being an option because they expect some sort of magic progression system for players.

Sadly, outside of the option to edit every rating for every player you will have to take it upon yourself to learn how the progression system ‘works’ and make it work for you.  Madden 13 is largely dependent on production and XP growth based on what your players are doing on the field.  While this makes a lot of sense to people it is totally wrong in the eyes of others that think some sort of mythological ‘potential’ rating is the way to go.

Too Easy To Build TeamDo yourself a favor and unleash your inner Billy Beane.  Start building your team as if you’re on the strictest of budgets.  Limit your potential contract offers to a set amount and you will quickly find that quality players are much harder to come by.

Another direction is to build in the exact opposite manner – spend big money on big players.  A good starting point is to determine/find a franchise player.  Whether it is a quarterback in football or a cornerstone like Albert Pujols in baseball, put your money where your hopes are and make it a big contract.  This will help limit your spending in other parts of your roster.

Can’t Pick A TeamThis is something that most people find to be a common problem and it is often the primary reason why a single-player career mode/franchise mode ends within the first three seasons.  You have a few options that can help you in this journey to finding longevity in franchise mode.

The first option is finding a team that needs a lot of work.  Often you will find the most fun in building one of the worst teams in the game.  In Madden, you will often find that a team like the Browns needs quite a bit of help.  In that same breath, you can use teams like the Indians, Marlins or Astros in a baseball game or a team like the Sacramento Kings in basketball games.

The second option is changing your team after a few seasons.  Thankfully, in most sports games this is an option after every season.  If you win a few championships with a team and you want a change of pace, quit that team in the off-season and take the worst team in the league and try to build them into a contender that will last long after you leave.  The best way to see if you have truly built a great team is to build them up and then find a new job.  Track the progress of your old team and it will be like watching a Chia Pet grow wild.

Yet another direction you can go with a team in franchise mode is setting up an online story for people to follow.  This will allow you to have a deeper connection to the team you are using and a bit of ownership to keep other people updated on what’s going on.  In many cases, you will find that it gives you the ability to become a better storyteller.  Also, you should take this as an opportunity to completely change the team to your liking.  While this is certainly something that most people think when going into their career mode they usually let their interest go by the wayside.

Building A Team In Madden 13 – More Than Just ‘Overall’ Ratings

Now that Madden 13 finally has the patches needed to make it a truly complete game we can start talking more about how to approach different modes.  In the case of Connected Careers Mode there are numerous ways to approach how to build your team as a coach.

Building your team starts with getting the right pieces in place.

I started a career with the Kansas City Chiefs and somehow took them to a Super Bowl victory with Romeo Crennel in my single player Online Franchise ‘Romeo’s Thinkin’ Arbys’.  After winning the big game in my first season I wanted to move on with a new coach in a new (and more challenging) situation.  Naturally, I went with the Browns and started my first off-season by trying to get players to fulfill stop-gap roles for my first season.  Then finally, I got to the draft… aka – the best part of building your team.

Drafting Your Team

It is more than simply taking the best-available player.

You need to consider what your team truly needs when you start drafting players.  This includes scouting during the season as well.  As a coach, you will need to pay close attention to the contract statuses of your players and how they are performing for you.  Taking a Quarterback when you really need a Defensive End or Linebacker could make your team suffer.  In this same breath, you should also compare the players by their ratings and their size.

Also, if you want a cheap way to scout for players that will be highly rated on your team, make sure you spend the 25 scouting points on ‘Scheme’.  This will be something you can use as you go through the year to set up your potential draft picks.

Free Agency

Over the course of my current CCM I have come across a few free agents that intrigued me.  The best pick-up I have made is WR, Leonard Hankerson for the Browns in 2013.  He came in as a replacement for my injured rookie WR and ended up leading the team in receiving yards, TDs and got himself a huge contract in the off-season.  Keep your eyes open for players that perform well when playiing for you.  Sometimes a player might not be ‘a good fit’ but he could end up becoming exactly what you need to turn things around.

Release Failed Project Players

One of the hardest things to do in sports games is to part with players that you either like in real-life or simply want to develop in the game.  Some of them just don’t pan out or under-perform over the course of time.  You have to make those tough decisions and understand that the betterment of your team is the long-term goal.

Pick A Starter… and stick with him

One of the parts of CCM in Madden 13 is progressing players based on their performance on the field.  Make it your mission to look at the goals being set for all of your starters and try to develop your players through that system.

Madden 13 – The Midnight Release Review

Looking for some last minute advice to help you make that release day or midnight launch decision for Madden 13?

Here it is –

You should buy this game if:

  1. You are a Madden fan
  2. You liked NFL Head Coach
  3. You want deep online leagues
  4. You want deeper offline career modes

You shouldn’t buy this game if:

  1. You prefer open player editing for career modes
  2. You prefer fantasy drafts
  3. You prefer to have Franchise Mode with people on the same console
  4. You don’t believe in performance on the field being a factor in progression or building XP

The Midnight Release Review – (yes, we have multiple reviews – more feedback and evolving reviews are better than one you read in a crappy magazine or website that doesn’t look at the game over an extended period of time)

The current grades for Madden 13 in terms of scholastic levels would be a B- or in the typical (just as subjective) ‘number’ grade it would be around an 8.3 out of 10.

The justifications for a review and score start with what was deducted and why.

Gameplay – The Infinity Engine

The Infinity Engine makes the game ‘look’ better in terms of players on the field having a wider range of motion and trying to trick your eye into not seeing the canned animations that are still there, but are more hidden due to the ‘rag doll’ effects of the new engine.  You will see players flopping and falling all over the place at times and on occasion it will make you laugh (at one point Eli Manning took a knee to end the half against my Browns and as my defense pushed through the line – the kneeling Manning looked like he got hit by a truck… no penalty was called.)

It still plays like Madden 12 if you discount the flailing.  As we stated in our earlier review of the game, it seems at times like players are running at eachother with numb arms at their sides and jumping into opposing players (and sometimes their own teammates).  If you try and picture the players up close drooling with lazy eyes it will make the game a bit more entertaining – at least for a few seconds.  (If you are saying or thinking “You’re wrong for that.”  I might be, but you can’t say I’m not honest.)

Customization – No Editing Players for Career Mode

This has been one of the most commented topics here on NTTV.  It is a fact that Madden 13 is extremely limited on editing players and rosters for career modes.  While EA has stated that they are considering the option of maybe patching this into the game, you shouldn’t hold your breath or grasp for hope and change when it comes to this – the bottom line is that EA Tiburon pushed this game in a new direction and had to leave some things behind to do that.  Customization is one of the things that I would think could be more of an on/off option but apparently they don’t see it that way and maybe my assumption is over-simplified.  (Programming isn’t often a matter of ‘turning something on or off‘.)  You can still edit players in exhibition mode but it won’t carry over to CCM (for now).

To go along with customization, you also won’t have the ability to run a fantasy draft for your connected careers.  It is unfortunate and somewhat confusing if you consider the fact that it doesn’t involve editing players and you can trade and pick up free agents in CCM.  My best guess is that it would screw up a lot of the commentary, storylines and twitter feeds if someone suddenly had a team with Peyton Manning, Trent Richardson and Ray Lewis.

Playing CCM With Friends On the Same Console

Perhaps the second most infuriating issue with our readers is the fact that you can’t have a league where you are competing with a friend, sibling or roommate on the same console.  This is one of the most confusing issues I have come across.  It really doesn’t make a lot of sense if you consider the fact that people have had this ability for years.  It follows the same lines of logic as player editing, but really – this is flat out ridiculous.  If you consider the release date of Madden you will see that it often coincides with the start of college classes and students returning to campus.  This is where most of my sports league gaming with friends happened back in the day and now it is gone.  To this, all I can say is that I hope you held on to Madden 12.

The Reasons You Should Buy This Game Today

Now that we have given you the reasons why this game had the deductions, we will further enlighten you with the reasons why this is one of the best Madden games ever released.  We have already given a couple reasons why this game is awesome.  If you want a few more reasons to buy Madden – here you go.

The Deepest Career Mode Ever

Madden has had a tough time over the past few years trying to push a better franchise mode.  Madden 12 was decent but it lacked logical CPU teams and it also lacked intelligent contractual negotiations.  This year they have gone above and beyond what they had in the past and that is the primary reason I chose to get this game with the Season Ticket… I had to see Connected Careers with my own eyes.

You will see storylines from college recruits that have had violations, injuries and even breakout seasons.  They will climb and fall on the draft boards and you will feel the pressure to find the diamonds in the rough and avoid the potential busts.  The scouting in this game will make you think more than Madden 12 did with simply picking a player and getting information given to you.  You will have to pay for information and if you want more specific scores you will have to pay more.

Players will want to negotiate extensions of their contracts through the year and you will have to make decent offers when you are given the chance, otherwise they will stop negotiating and test free agency.  It is yet another small detail that makes it stand far above Maddens of the past.  To go along with this new contract approach you will have to start determining how you want to build your team.  If you are creating a new coach and want to change the schemes and mindset of your team it will take time for you to find the right players and personnel that fit what you want to do.

If you decide to be a player you will have other things to worry about – namely, your player’s storyline and how he will progress throughout his career.  You will have to earn XP and put it into the right areas if you want to become a superstar in terms of OVR ratings and such.  The bottom line is that your performance will dictate almost everything.  If you come in and stink it up, it might be a quick career for your version of JaMarcus Russell.

Progression Is Based On Performance and Development Ability

Making your players better whether it is as a coach or as a single player will depend on two things.  You have to perform well on the practice field and in game situations when you get the chance.  Some people are obnoxiously pissed about this for some reason, thinking that ‘potential’ should be the sole factor in how a player progresses.  This is a common misconception that people make when they want to determine whether a game is being realistic (hopefully you can see the irony there).  If someone works a job and busts their hump to make their quotas and they go above and beyond whether they have good potential doesn’t matter.  The same goes for people or players (see JaMarcus Russell, Vince Young, Todd Marinovich, Vernon Gholston, the list goes on and on) that have all the talent and potential in the world and it goes to a waste due to laziness, purple drank or factors beyond their control).  This is why the development rating is so important.

Development will determine how much and how fast a player can gain XP.  If you want to increase this trait you will have to pay for it with, you guessed it – XP.  It isn’t like running for 500 yards every game on Rookie Difficulty will make it easier to get a player to some sort of inflated rating.  Well, in that extreme case – it might.  Either way, it will cost you 50,000 XP just to take someone from the ‘Quick’ Development Trait to ‘Superstar’.  If you consider the fact that it could take you an entire season (or two) to get that many points it suddenly becomes clear that some players might only progress to the mid-80s for an OVR, but the best part is that you will have groomed them on your own (if you want).  If you prefer the hands-off approach you can also set player progression to automatic and let them grow as the CPU sees fit.

The Infinity Engine

Yes, this was one of our downsides, but the fact of the matter is that this game looks so much better with players that move due to reaction to other people and objects.  That is after-all what physics pretty much revolves around.  You will see players moving in a slightly more realistic fashion (especially if you play with game speed set to slow or very slow).  You will also notice that momentum is a bit more prevalent in this game and you won’t be able to stop and move on a dime.  It will be more like stopping and moving on a… quarter.

That said – the game still plays like Madden.  You can move players without some sort of strange delay like on 2K football or something like that, so don’t get scared off when people talk about momentum and real time physics.  Also, you will notice that the big hits in Madden 13 look and feel bigger than any Madden during this console generation.  A lot of this has to do with the infinity engine and how the players react to different speeds of play and how they are positioned.

We will have more coverage of Madden 13 over the next days, weeks and months.  Hopefully this more detailed review will help you decide whether or not to go out and spend the $60 on Madden today or this week.

As always – Happy Gaming!

Madden 13 – Initial Review (Gameplay and Connected Careers Coach Mode)

It plays like Madden.  Don’t come into Madden 13 and expect the new infinity engine to blow your mind with some sort of interaction that would make you mistake it for real-life.  It won’t do that – yet, but it is on the right path.

GAMEPLAY

Madden 13 feels a lot like Madden 12 in regards to overall player movement and feel.  You will notice a bit more momentum for players as you try to change directions in Madden 13, but it isn’t enough to make anyone notice.  EA has always had to keep the crisp controls in Madden for people that want immediate player movement rather than some sort of true momentum (like 2K football) – again, Madden 13 still feels like Madden from the ‘controlling players’ perspective.

The infinity engine is obviously in a very early stage in its retail life as Madden 13 is the first game it has come out for.  There are still some weird looking rag-doll effects that happen on occasion and it often seems like players don’t really have arms as they just collide into eachother for an apparent tackle.  This is something that I expected with the new physics engine this year and I will let some of it slide, but there needs to be a bit of clean-up in the upcoming patch.

In terms of in-game injuries you will most likely want to turn the injury slider up to around 60 as it gives you just enough to make it realistic and keep you on your toes (I lost Brandon Weeden to a dislocated knee in Week 1 but also managed to smack DeSean Jackson and break his ribs for a nice 2 Week absense).  You will notice that many of these injuries don’t really follow the physics, so keep in mind that many of them are random.

It is still relatively easy to stop the CPU running game as they just seem over-matched at the line and a little too easy to bring down if they do get past the line of scrimmage.  The CPU passing game is better than Madden 12 but it could use some help from an AI logic perspective as the CPU still throws short passes when it needs 8+ yards, etc.

Penalties are still a crapshoot.  It seems that EA doesn’t really know how to implement them in the game without them either being too touchy or non-existent.  Roughing the Passer (when turned up to 65) will give you some of the worst Roughing the Passer flags ever.  Outside of that you will also rarely see pass interference, offsides or false starts.

CONNECTED CAREERS (COACH MODE)

Coach Mode feels a lot like NFL Head Coach.  If you never played Head Coach you should simply think of it as a much deeper Franchise Mode that gives you a more personal feel for the game.  Some of the trade logic is still a little wonky as I was able to Trade Colt McCoy and a 4th Rd Pick to the Raiders for Terrelle Pryor.  Whether that was an even trade or not I don’t know but it felt suspect when they accepted it.

Another nice touch is putting players on the Trade Block.  You will see offers on the front page of your tasks and get to weigh the options you have as far as trades go.  When it comes down to logic with the CPU there aren’t nearly as many strange cuts during the pre-season and you will see some surprises by the time you get halfway through the pre-season as far as who gets cut from CPU teams.

Scouting for the draft is a much more intricate experience as you will really need to develop a knowledge of the players rather than picking them randomly throughout the year.  You have a certain amount of points and depending on what type of information you want on the designated player it could cost you a bit of points.  This is by far one of the more interesting and fun aspects of Madden’s Connected Careers (Coach Mode).

THE EARLY VERDICT

This is probably the biggest jump Madden has made in the past seven years.  The Infinity Engine is nice enough, but where this game really gets its mojo is in Connected Careers and the depth that hasn’t been in a Madden game – maybe ever.

This game falls just short of a ‘must buy’ at this moment but if the correct fixes are put in for a patch it will be a serious contender for best sports game of the year.

By The Numbers

Gameplay – 7.5/10 – There is still a lot to be desired from the infinity engine as you will see in some of our videos.  The game still plays much like its predecessors in almost every regard, but it is still lacking in player interactions.  This is something that must be addressed in Madden 14.  On top of direct gameplay and controller interaction – it is vital that penalties get overhauled as well.

CCM (Coach) – 9/10 – Almost everything you could want in this mode.  The only thing that is really missing?… player morale.  While players will refuse to sign a contract with your team there still isn’t a decent interaction going on between the players and coaches.  You will however be pleased with the depth in this mode as it truly opens up player development with the XP System and then the new draft interface… it is safe to say that you will be happy if you love Franchise Mode and decide to buy Madden 13.

 

OVERALL – 8.5/10 

There are still many facets of this game that we need to look at more in-depth, but it is a safe bet that if you need a football fix this year and you love the NFL – get this game.  It is hands down, the best Madden ever, but that doesn’t mean we don’t expect more.  I could easily see this game finishing close to 9/10 if it proves to be a somewhat enjoyable experience online.

Keep checking back with NoobTubeTV for more updates on Madden 13!