Is Madden NFL Still Relevant?

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This is one of the more risky topics I have covered for the sake of this site and the popularity of all of my Madden NFL coverage in recent years.  That being said – I am having a difficult time these days wanting to write or cover any sort of news from the Madden NFL front, let alone anything positive about the series.  It has been a journey of ups and downs covering EA’s football games and it has finally come to a point where I am questioning whether this title is worth anything more than obligatory coverage for the sake of web traffic.

It Is The Same Game – Every. Single. Year.

Madden doesn’t change.  There are roster updates and a few tweaks to gameplay, sure.  I don’t expect Madden to become a baseball game or something either.  While continuity and general similarities should be expected in a sports title I can’t help but wonder where the innovation has been over the last decade.  The last Madden game that really changed anything was Madden 2005 and that was the hit-stick that does nothing but aesthetic value for hits that cause no real injuries to occur (most likely because the NFL demands that such ‘violence’ not be realistically put into the game).

People Still Talk About NFL 2K5

Nothing should make a developer more upset than people still preferring another title that hasn’t existed for ten years over their current game.  While NFL 2K has a cult following among a relatively small group of sports gamers, it is still worth pointing out that not only do they exist, but they are quite devoted to never buying a Madden game.  Even if we were to look at All Pro Football 2K8 from this perspective.  It still holds up to the improved graphics and physics of Madden because it plays like a real football game.

EA Sports and the NFL Hold Madden Back

This might be the biggest issue that causes Madden to be such a dull experience.  EA Sports has exclusive rights to create the NFL in video game format for consoles.  This means that their goal has nothing to do with the game being innovative or realistic.  It has everything to do with the bottom line and whether or not profit is being obtained annually.  While this is clearly the goal of any ‘successful’ business, it remains to be seen where this will ever lead to any real innovation in the future.

The NFL has come under fire in recent years for concussions and injuries from the danger of playing football.  Rather than coming out and saying that the game has risks and standing firm on the grounds of the game, they have bowed under the pressure of lawsuits that have started to slowly ruin the game.  We have gotten to a point where in Madden, they can’t allow realistic injuries to occur because the NFL doesn’t want to market that aspect of the game for fear of being sued some more.  It is a farce and the political correctness is hurting the game on consoles and on the field.

The Community Is Dying A Slow Death

Madden 10 was the last time I was truly excited about a Madden title; and it was also the last time I pre-ordered the game.  The interaction with Ian Cummings and Co. made me feel like I actually had a stake in the game before it was released.  They took the opinions of sim sports gamers seriously and really tried to make the game realistic.  To their credit, they did make a damn good game that year.  There were a lot of signs that started to point in the direction of Madden becoming truly innovative and a game for ‘real football fans’.  That died in Madden 11 and 12 as EA tried to once again dumb down the game for ‘casual gamers’.  Again, it was and will always be about the bottom line rather than innovation.

The aspect that EA seems to have forgotten is that the sports gaming community is their primary ‘Day One’ sales target.  In this regard, they have been losing more and more customers over the last four years because they have taken away those interactions and decided to make the same game every year.  Madden 13 and Madden 25 are virtually the same game.  The commentary is the same garbage and the terrible gameplay and AI is still there.  The CPU still calls a timeout when they have the ball at the 1:01 mark and they still call the same pathetic plays at the end of close games.

Do you really think that this would be the case if there were some sort of competition?  Better yet, do you think these issues would still be around if EA still took an active approach to seeking the input of the consumer?

Where do you stand?  Are you sick of Madden yet?  Are you still playing and older version or a 2K title?

Comment below.

Our Game Changer Ideas – Click The Links and Vote! (Must have EA Sports Login)

As we get closer to Madden 13 it is time to start looking to the future and trying to make Madden better.

We are submitting ideas to EA Sports and the Game Changer community.  Do you have any suggestions for us to add or have you added some yourself?  Here are some of our latest suggestions!

“End Game” Option When Taking A Knee

With a huge lead and no way for the opponent to stop the clock there should be an option in the Special Teams menu for “QB Kneel – End Game”.

This would save a few minutes of waiting around for the inevitable victory.

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Losing Teams and Players Don’t Celebrate

Players like Tom Brady shouldn’t celebrate touchdowns when they are still losing by 21+ points with less than 2 minutes left. If anything they should be scowling and angry or some other sort of reaction that says ‘this isn’t enough’ if they are losing the game.

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Winning Important Games Should Make For Bigger Celebrations

Divisional games and playoff clinching games should end with bigger celebrations from players and coaches. This shouldn’t be limited to the Super Bowl or even playoff games, but also with games in the division like the Browns beating the Steelers. Also, a team clinching the division or a wild card spot in the playoffs should have players and fans that celebrate, cheer and go crazy.

Madden-ing: How Finding Madden ’93 In My Parents’ Garage Made Me Re-Think EA Sports and the Direction of the Madden Franchise

20 years ago I was a nine year-old sports fanatic.  I was lucky enough to get a Sega Genesis for Christmas in 1992.  After playing many great games like Sonic the Hedgehog 2 I was still hoping to have a chance to play a sports game.  Eventually, my mom and dad came home with a copy of John Madden Football ’93.  It was a gift for my 10th birthday and I cherished it.  I had played the same game while visiting my cousins in Georgia on a trip to the Citrus Bowl where I saw Garrison Hearst run over my beloved Buckeyes in Orlando.  It had hooked me from the first snap.

After years of asking for Tecmo Bowl for Christmas I had found a game of ‘real’ football.  You had to run ‘up’ the screen and call all sorts of different plays.  There was a manual that seemed to be 1000 pages long with player ratings and explanations of how to play every facet of the game.  I digress, my play-style was far from what many in the hardcore community would call ‘sim’… but dammit, I had a blast!  I could circle the field 3 times with Thurman Thomas before either getting tackled or scoring a touchdown.  So yes, before we get into the nitty gritty of this reflection – there are some incredibly arcade-like things about JMF93.

During my most recent visit with my parents we started going through some of the things I had packed away in the garage after getting married seven years ago (August 27).  In the process, I uncovered a bunch of old memorabilia and video games – including my Sega Collection with JMF93.  As I opened it up after years of storage and checked out the manual and case I was floored with how advanced this game was back in 1992 and perhaps more-so… how unimpressive the title has been in its growth during this generation of consoles.  That is where we will pick up the remainder of this article.

Why John Madden Football ’93 Is Better Than This Generation of Madden

Back Cover Game Features

Anytime you get a new game, the first thing you do is look at the back cover.  In this case, it is no different.  Upon finding JMF93 I took a look at some of the features in this game… and I was impressed.

Back Cover Features – How A Game Puffs Its Chest

“Buffalo’s No Huddle offense makes Washington scramble in the snow.”After seeing this quote, I started to think about some of the things the Madden development team has been championing over the last couple of years.  Teams playing like their real life counterparts and other such pursuits that sound great to anyone looking to have a great experience against their teams rival or the like.  Yet, how does this get so much coverage when almost 20 years ago – it was already in the game.  Granted, this is a small version of what we have now but the fact is that this is nothing new and even what we have tends to be broken from a logic perspective.

“Which four-time champion will dominate?” The next part of our back cover reveal is focusing on something similar to what we have this year – All Time Players and Teams.  This is one of those interesting things we commented in July when relating the inclusion of ‘Legendary Players’ for Madden 13 to All Pro Football 2K8.  In fact, if you want to go back 20 years, you will see that there are “8 Greatest-Ever Teams” that include teams such as the ’85 Bears, ’78 Steelers, ’84 49ers and more.  It tends to make us scratch our heads and wonder how original some of these ideas are or consider the notion that they have a tendency to recycle some of these old features as the games find new audiences.  It is a fine idea, but it seems somewhat off-base to call the inclusion of legendary teams or players anything but an expected inclusion at this point – rather than a ‘new feature’.

“Head butts, Clothesline Tackles and Shoestring catches”You would think that some of the animations from old games would make their way into future games with ease.  Well, clothesline tackles haven’t been included in Madden in almost a decade.  Head butts have gone the way of the Dodo with the NFL becoming more of a police-force trying to censor away the natural violence of their televised sport so Madden can stay rated-E… for the children.

Did You Know You Could Challenge Rulings In John Madden Football ’93?

There are a lot of things that Madden has that don’t really work well when it comes to actual in-game performance.  One of the things that people complain about almost every year is challenging calls on the field.  In JMF93 you could actually overturn penalties (see the picture to the right).  While this was limited to Head-to-Head games, it is still something to look back and snicker about because it probably worked better than the current system ‘works’.

Player Ratings Were Better 20 Years Ago, Kind of.

Another thing I noticed when browsing through the 79 PAGE manual was the listing of player ratings.  When you take a look at some of the ratings you might laugh, but most of the ratings when taken into further consideration come across as pretty fair and downright decent.  If you take a look at the pages we scanned you will see two teams with drastically different talent levels – Cleveland and Dallas.

Ratings have become some of the more contentious sticking points in Madden over the past 12+ years.  If you take a closer look at the ratings in JMF93 you will notice a few things.

– They are simplistic

– They are smaller (on a scale of 0-15 rather than 0-99)

– They are brutally honest

– They are somewhat wonky

For instance, Cleveland’s starting QB (Bernie Kosar) was given a Passing Range rating of 11 and a Passing Accuracy rating of 12.  He was a very slow QB when it came to running and scrambling and he was given a Speed Rating of only 4.  The interesting rating that is included is a Scrambling Rating… Kosar also had a 4.  His back-up on the other hand was given some rather strange ratings.  He was given a Passing Range rating of 0… yes… ZERO and then a Pass Accuracy rating of only 4 with SPD and Scrambling of 3.

If you look at the other page you will see one of the greatest running backs of all time has almost top ratings in every meaningful category.  Emmitt Smith was given 15s in Speed, Agility and Break Tackle with a 4 in Hands or ‘Catching’.  If you take a look at the ratings given to the running backs for the Browns you would think that their players were taken out of a tar pit with Speed Ratings of 7 and 8.  Kevin Mack (#34) was actually a FB and had a 12 SPD rating.  So, it wasn’t a complete loss for the Browns.

This Article Isn’t Meant To Trash On Madden Football

Before any Madden fanboys (see our earlier post if you don’t know what that means) read this article, please take into account that we are giving honest opinions based on evidence from actual games.  Also, it should be considered that we do realize that Madden 93 is clearly graphically inferior and definitely has issues with player movement when compared to current Madden games.  Again, this article isn’t stating that people will enjoy Madden 93 more than Madden 10, 11, 12 or even 13, but it does put current Madden games ‘on the spot’ when it comes to pursuing greatness and innovation.

We want Madden to be great.  We want it to be able to make us turn off a game on Sunday because our digital experience on a console is more enjoyable.  We want to see pass interference and hard hits across the middle.  We want to see head butts, shoe string catches and even an ambulance come onto the field as Colt McCoy asks where he is.  We want better football on our consoles and hope that this can invigorate people to be more critical while still being professional.  You are allowed to be upset, but please remember that this is all in an effort to make people think about the past so we can improve the future.  Even if it means looking into the past and wondering what the hell is going on with current game development.

Community Involvement Doesn’t Equal Community Development

In recent years EA Sports and some other publishers and game developers have started inviting select members of their hardcore gaming community and fanbase to come in and check out their game and give opinions and critiques as well as simply get a chance to play the game in its early build.  For the many people that don’t get a chance to visit places like EA Tiburon for Madden over the course of a game’s development cycle it is easy to think they might do a better job than those going down to Orlando.  There are a few things to consider before you let your mind run wild with envy if you aren’t among the invitees for Community Day (as they call it at EA).  As well, if you are among the lucky few – it will behoove you to pay attention as well.

Before we proceed, it is important to view one of the interactions from OperationSports.  This is between a non-Community Day participant and a Madden Community Day Participant –

Illustrator76 – “This was a great analogy sir, and I agree with what you’re saying. But I disagree with it as well, lol. Actually, I only disagree with the bolded part as it applies to Madden. I just feel like people need to remember why they are at the CD in the first place. Just because EA employees feed you, show you pictures of their kids, their peg leg, etc… that shouldn’t change your reason for being down there, or what you intend to say. Now, it may change HOW you say what you say, but it shouldn’t at all change WHAT you say.”

And the reply –

rgiles36 – “Just to offer a response, are you suggesting that people do forget the reason why they’re down there? And if so, what evidence is there that people go to Tiburon and don’t critique while in the studio?”

MY DIRECT RESPONSE

This is kind of a Catch-22 because there is no evidence that anyone can give that wasn’t there and the people that can give that evidence won’t likely speak freely about anything truly negative as it wouldn’t be beneficial if they wanted to keep getting a trip to Orlando.

I think it would be best practice for those that aren’t going to Community Day to remember that those invited are invited as guests and it is usually customary of a guest to show proper respect and gratitude toward their host(s).

If you go to someone’s house for dinner and the dinner tastes crappy – you (probably) wouldn’t stand up and yell “This tastes like sh*t!”.
However, if your guest stops eating after the first bite and says “This tastes like sh*t!” – you should feel slightly more inclined to either agree with them or give your two cents… otherwise, you hack down what you have been fed and you go home to a nice bottle of Pepto-Bismol.

MY MESSAGE FOR COMMUNITY DAY INVITEES AND PARTICIPANTS

You have to keep in mind that a majority of hardcore fans have no idea about what their favorite game is going to look, play or feel like until they pull it out of the DVD case on release day.  Chances are good that you will be criticized by an ignorant public because they believe that you have an inside track… because you do.  There is a certain level of responsibility that you have when it comes to being a sought-after member of the gaming community and you have to remember that while you have confidentiality clauses and other issues to worry about – you are still in a position of power among people in the community.

Also, as it is widely known among active members of the gaming community itself each person making the trip to Orlando must sign a Non-Disclosure Agreement (NDA) that legally prevents them from divulging any information about the game or development of the game without prior approval of the studio/company.

Be that as it may, any person that is invited to a Community Day needs to remember that they were once among the commoners.  While there are rules they must follow, there is also a responsibility for them to be a conduit that other people in the community can utilize to further the overall mission – making the game better.  In my view, Community Day participants have done an excellent job over the last few years and their efforts are much appreciated.

THE BOTTOM LINE
The bottom line is that when you bring in anyone to critique your product you are trying to get some feelers for what could be tweaked.  If the people being invited to give advice or suggestions were better at developing the game than the actual employees they would probably have a job offer to work at the studio.  (Keep in mind, this has actually happened in some cases with EA Sports and Madden)

There is a vast difference between being asked for your opinion and being asked for your help on any project.  For the most part, when people are invited out of the community to check out a game (of any sort) it is in a capacity of giving opinions and feedback but not much else.

Going to a community day is like helping someone hang a picture.  The developers picked the spot on the wall, put the nail in and they standing there holding the picture and asking you, “Does this look straight?”.

It is good to remember that people like Josh Looman pay close attention to forums and Twitter when it comes to community suggestions. Not just those from Community Day.

IN CONCLUSION

The main message here is that you must understand that people invited to give suggestions at Community Day are not there as developers.  They are there strictly on the basis of being valued consultants (at most).  They give opinions and they give suggestions when they are asked.  They give feedback and might even take some notes in order to give a detailed list that is comparable to proof-reading.  However, in the end it is up to the developer to take these suggestions and use them or ignore them.

So, before you accuse Community Day participants of ‘not doing their job’ or tell non-participants to ‘provide evidence’ that you know they don’t have – remember that this entire process is in the spirit of consulting at most.

Madden 13 – Connected Careers and Franchise Mode Questions Answered

It has been just over a month sense E3 and there are still people waiting to hear more details about Franchise Mode/Connected Careers in Madden 13.  There are a few things we can deduce from details that have either been given to the community straight up or through videos that leave you to draw some conclusions.  Not to mention the fact that some of the good people that were invited to Community Day at EA Tiburon have given a lot of great feedback.

This is one of the biggest changes for Madden in years.  The issue we are facing is that the details have become rather muddled.


Here is a list of answers and a few thoughts (after the facts) so you can have your questions answered.

Is Franchise Mode dead?

In name, yes.  In practice, no.  Franchise Mode still exists and it will be under the selection of being a ‘Coach’ – you will still have the same control over your team, etc.  Also, you will have the ability to get fired as a coach.  Everything you have been able to do in Franchise Mode in the past – you can still do in Madden 13.

What about Superstar Mode?

Superstar Mode is still around.  You will ‘Be A Player’ and in the process you will only control yourself.  You will get to choose plays as a QB, etc.

Legends, what’s the deal?

Legends (Coaches and Players like John Madden and Barry Sanders) are not coming into Connected Careers as 99 OVR versions of themselves.  Their presence in Connected Careers is also up to you as the main user to turn them on or off (off is default as of E3).

How does XP work for Connected Careers?

XP is a two tier process –

1– You have to earn it through performance and milestones.  However, you won’t be able to earn more XP if you cheat or run up the score on the CPU.  (IE – If your goal is a 300 yard passing game in week three for 1000 XP and you pass for 900 yards, you still only get 1000 XP)

2– Leveling up costs increase as your ratings get higher.  You will earn XP as you accomplish certain goals, but as you try to make your player either faster, stronger or simply better all-around you will see ratings cost more as you go. (IE – The cost to go from 85 to 86 SPD as a QB could cost you 6000 XP, but the cost to go from 86 to 87 SPD could cost you 7000 XP, etc.)

Do Coaches Matter?

Not really.  Coaches simply get put into one of four levels.  You can grow your created coach into a ‘Level 4’ but it really doesn’t mean anything. (Unfortunate)

Do player ratings change depending on a team’s scheme?

Yes, there are finally ratings that dynamically change to reflect the player’s overall value to your team or coach and what type of offense or defense you run.  A 6’3″ 349 lb DE won’t be valued highly by a 4-3 Defensive Team, etc.  This doesn’t mean his ability ratings ‘change’ but his displayed OVR and value to your team will be.

Can I make existing players retire if I control them?

No, you technically ‘stop’ using them.  However, if you have a created player and retire they will be removed from the game.

Can I still control all 32 teams?

No, you can only control one team or player at a time.

Is Connected Careers Online or Offline?

It is both.  If you hate playing against people online you don’t have to worry about it.

Can more than one person play a Connected Career on the same console?

No.

Can Commissioners kick people out of the league?

Yes

Is there online Auto-Pilot?

Yes.

Can Online Connected Careers have different roles?

Depending on your settings, you can make it so everyone has to be a QB, Coach RB, etc.  It is totally up to the commissioner.

Can I play on the same team as a friend in Online CC?

No.

More to come!  Stay tuned to NoobTubeTV as Madden gets closer.
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A few quick thoughts…

Madden 13 is really depending on Connected Careers being a high quality experience.  There are a few things that it seems EA still needs to figure out for coaches especially.

In NFL Head Coach you would be able to say one of a few different things to your players at key moments.  This added immersion and actually made coaches important.  As well, the idea of a player fitting into a team’s scheme… it should be a coach’s scheme, not a team’s scheme.  The Browns have switched coaches so many times in the last decade that the players change as often because they don’t fit what the coach wants to do and how his staff prefers to approach the game.

Making people earn XP to increase abilities is a great attempt to make the game a bit more involved and honest.  By removing the ‘Potential’ rating you are now pretty much in charge of proving that a player is as good as you think and they will have to earn every bit of that OVR Rating you think they deserve.  The nice part is that it is all on you to do this.

The overall closed nature of Connected Careers is a good thing for this year, but next year it needs to be opened up.  There is a danger in allowing people to mess with time paradoxes, true simulation and that little thing called the game’s actual coding.  This is something that can be improved upon with a more open approach in the future.  Let the beta testers gamers mess with all sorts of things so EA can figure out the issues and fix them rather than avoid them because they are scared of problems with freezing and system crashes, etc.

All things said, Connected Careers is starting to look like a great mode for Madden fans that want to have a nice experience in growing a team or a player as they see fit.  Even with some limitations that make you scratch your head.

Is This The Worst Year In Gaming?

You may read the title and think I am nuts, but continue reading and you will see the light.

The first and most obvious sign that this year is a bad one for developers is the fact that we have Call of Duty Black Ops 2 (from Treyarch, aka – The Bad COD Developer) competing against (and already defeating) EA’s Medal of Honor: Warfighter.  Why do these two high profile games make a case for this being the worst year in gaming?  The answer goes a bit deeper but we will start with the fact that you have already seen these titles before.  Black Ops 2 is going to be based in the ‘future’ and Warfighter lets you fight in a war against terrorism with different groups of fighters from around the world.  Terrorism, future bad guys, leaderboards, prestige ranks, overpowered weapons, whining teenagers and ‘reload’.  You now have the end of 2012 being a fine example for what 2012 was for many gamers – the worst year in gaming.

 

Exhibit 1 – Mass Effect 3

It is one thing to have games like Call of Duty bringing whining people out of the woodwork, but when it is an RPG and you bring the nerds out of the woodwork – you better be ready to see the gates of Mordor open up and Sauron to have his eye upon you.

Mass Effect 3 was disappointing for multiple reasons, outside of the lame ending (which caused many Mass Effect fanboys to demand and get their money back from Amazon) there was also the somewhat forced multiplayer component.  The problem with multiplayer in story-based RPGs is that it makes it feel more like a buddy movie than an epic saga.  Say what you want, but Mass Effect 3 was a bad omen for gaming in 2012.

 

 

 

Exhibit 2 – No New Console Updates

You would think that with the gaming community all but beating on the doors for a new console from Sony and Microsoft that there would be some talk about a new console or at least some sort of new processing power that they are working with.  You have gotten nothing but rumors and even those are only coming from the XBox… where are the Playstation rumors?

 

 

 

Exhibit 3 – Sports Titles Are Garbage

Somehow there is a way to screw up games that are based around stuff we enjoy on an everyday basis.  While there is one shining beacon of hope coming from Sony’s MLB The Show baseball series – it seems that every mainstreamAmerican sports game (soccer and hockey somehow avoid this distinction) is a sad excuse for software development.

Be honest, Madden and NCAA Football have been essentially the same game for 3+ years.  While they have made some tweaks in Madden for Real Time Physics and Tuners (which werenever once used) they have avoided any real sense of innovation since they bought the exclusive rights to make NFL games and knocked 2K Sports out of the running.

This left 2K to throw their weight behind two sports – Basketball and Baseball.

2K’s basketball is perhaps only rivaled by MLB The Show in quality and overall awesomeness.  It is incredibly deep and very well developed.  The game is smooth and the AI/CPU is intelligent during the game.  The depth of Association Mode and My Player being this game to the forefront of sports gaming.  Unfortunately, 2K also makes baseball games.

2K baseball has been a disaster ever sense MLB 2K8 was released, between the glitches and frame-rate issues there is little reason to talk about, let alone consider this game as anything more than the XBox owner’s only option for baseball gaming.  That is the saddest part of all.

Sports gamers often have no choice.

There are many other reasons we could sulk over a bad year in gaming, but what about the perks and the great things that have happened in gaming?  Don’t worry – we will have a lot of time to cover those as NoobTubeTV is going into overhaul to bring you the best in gaming.

Building a Franchise In Madden – NFL Draft Week Edition

There are many reasons to be excited about the end of April.

The end of the school year, warmer spring weather, baseball season in full swing, etc.

However, for me there are few times of the year I cherish more than NFL Draft Week.  As a Cleveland Browns fan I always have some sort of broken sense of faith that makes me believe we have a chance to make the playoffs… or at least finish .500.

In the first season of my Browns Franchise Peyton Hillis ran for 2213 yards and broke the single season rushing record as the Browns beat the Cowboys for their first Super Bowl!

By the time September comes along it is usually a long foregone conclusion that the Browns will be terrible.  This is where Madden’s Franchise Mode can be one of the more enjoyable parts of the NFL season for a fan of a terrible franchise much like my Browns.

The trick to having a franchise last longer than one or two seasons is what most people look for and today we will give you a few different ways to get some longevity out of your Madden Franchise.

First – Make sure you pick a team you either cheer for or want to build in the long-term.  In my case, I chose the Browns and luckily they are both my favorite team and a team that is a long-term project.

Second – Have a set of challenging sliders and house rules going into your Franchise.  This is vital because nothing can derail a Franchise Mode faster than having your difficulty too high or too low.  In my case, it was way too easy in my first two seasons with the Browns as we won two straight Super Bowls in 2011 and 2012.

*Note* If you have  something similar occur and can’t bear the idea of starting your Franchise from scratch you might have to invent a story.  In my case – I came up with a story that the Pat Shurmur (Cleveland’s Coach) was caught up in a scandal to pretty much buy and cheat his way to Super Bowls in order to assure his position as Cleveland’s coach, he was then fired and kicked out of the league for a season (this is all months before the now famous ‘Bounty’ situation with Sean Payton, mind you!).

Third – Get to know your players and their abilities… Madden is more than just  OVR (Overall) ratings.  While Speed is still king in this game, make it your mission to build a team based on player skills or maybe even some sort of desire to take low OVR players and build them into budding superstars that came out of nowhere.

Fourth – This is actually the most important part, but it is last on the list because it won’t take shape until at least 2 seasons into your franchise mode. Develop and create a storyline and share it with the gaming community!  If you are one of those people that lose interest because there is no one to talk to about your team and you feel annoyed telling your significant other that you just drafted an A Potential QB in the 5th Round of the Draft and all they do is shrug… Tell the sports gaming community about it!  Make a thread, develop some talent for Photoshop and story telling and make it your mission to be the best Coach/Team President and Reporter for your own enjoyment!

Don’t get upset if you don’t get a lot of comments either.  You must post the story for yourself and invest in your franchise mode for your own enjoyment first.  As your talent and devotion grow you will have a greater audience. As an example, we will be starting a new Franchise Story on our Forums as well as posting updates and videos on Youtube as the story progresses.

If you are getting that football itch like many others are it might be time to start a new franchise mode that will take you into early September for the next Madden and the beginning of a new football season!

An example of one of my past franchises is here