20 years ago I was a nine year-old sports fanatic. I was lucky enough to get a Sega Genesis for Christmas in 1992. After playing many great games like Sonic the Hedgehog 2 I was still hoping to have a chance to play a sports game. Eventually, my mom and dad came home with a copy of John Madden Football ’93. It was a gift for my 10th birthday and I cherished it. I had played the same game while visiting my cousins in Georgia on a trip to the Citrus Bowl where I saw Garrison Hearst run over my beloved Buckeyes in Orlando. It had hooked me from the first snap.
After years of asking for Tecmo Bowl for Christmas I had found a game of ‘real’ football. You had to run ‘up’ the screen and call all sorts of different plays. There was a manual that seemed to be 1000 pages long with player ratings and explanations of how to play every facet of the game. I digress, my play-style was far from what many in the hardcore community would call ‘sim’… but dammit, I had a blast! I could circle the field 3 times with Thurman Thomas before either getting tackled or scoring a touchdown. So yes, before we get into the nitty gritty of this reflection – there are some incredibly arcade-like things about JMF93.
During my most recent visit with my parents we started going through some of the things I had packed away in the garage after getting married seven years ago (August 27). In the process, I uncovered a bunch of old memorabilia and video games – including my Sega Collection with JMF93. As I opened it up after years of storage and checked out the manual and case I was floored with how advanced this game was back in 1992 and perhaps more-so… how unimpressive the title has been in its growth during this generation of consoles. That is where we will pick up the remainder of this article.
Why John Madden Football ’93 Is Better Than This Generation of Madden
Back Cover Game Features
Anytime you get a new game, the first thing you do is look at the back cover. In this case, it is no different. Upon finding JMF93 I took a look at some of the features in this game… and I was impressed.
“Buffalo’s No Huddle offense makes Washington scramble in the snow.”After seeing this quote, I started to think about some of the things the Madden development team has been championing over the last couple of years. Teams playing like their real life counterparts and other such pursuits that sound great to anyone looking to have a great experience against their teams rival or the like. Yet, how does this get so much coverage when almost 20 years ago – it was already in the game. Granted, this is a small version of what we have now but the fact is that this is nothing new and even what we have tends to be broken from a logic perspective.
“Which four-time champion will dominate?” The next part of our back cover reveal is focusing on something similar to what we have this year – All Time Players and Teams. This is one of those interesting things we commented in July when relating the inclusion of ‘Legendary Players’ for Madden 13 to All Pro Football 2K8. In fact, if you want to go back 20 years, you will see that there are “8 Greatest-Ever Teams” that include teams such as the ’85 Bears, ’78 Steelers, ’84 49ers and more. It tends to make us scratch our heads and wonder how original some of these ideas are or consider the notion that they have a tendency to recycle some of these old features as the games find new audiences. It is a fine idea, but it seems somewhat off-base to call the inclusion of legendary teams or players anything but an expected inclusion at this point – rather than a ‘new feature’.
“Head butts, Clothesline Tackles and Shoestring catches”You would think that some of the animations from old games would make their way into future games with ease. Well, clothesline tackles haven’t been included in Madden in almost a decade. Head butts have gone the way of the Dodo with the NFL becoming more of a police-force trying to censor away the natural violence of their televised sport so Madden can stay rated-E… for the children.
Did You Know You Could Challenge Rulings In John Madden Football ’93?
There are a lot of things that Madden has that don’t really work well when it comes to actual in-game performance. One of the things that people complain about almost every year is challenging calls on the field. In JMF93 you could actually overturn penalties (see the picture to the right). While this was limited to Head-to-Head games, it is still something to look back and snicker about because it probably worked better than the current system ‘works’.
Player Ratings Were Better 20 Years Ago, Kind of.
Another thing I noticed when browsing through the 79 PAGE manual was the listing of player ratings. When you take a look at some of the ratings you might laugh, but most of the ratings when taken into further consideration come across as pretty fair and downright decent. If you take a look at the pages we scanned you will see two teams with drastically different talent levels – Cleveland and Dallas.
Ratings have become some of the more contentious sticking points in Madden over the past 12+ years. If you take a closer look at the ratings in JMF93 you will notice a few things.
– They are simplistic
– They are smaller (on a scale of 0-15 rather than 0-99)
– They are brutally honest
– They are somewhat wonky
For instance, Cleveland’s starting QB (Bernie Kosar) was given a Passing Range rating of 11 and a Passing Accuracy rating of 12. He was a very slow QB when it came to running and scrambling and he was given a Speed Rating of only 4. The interesting rating that is included is a Scrambling Rating… Kosar also had a 4. His back-up on the other hand was given some rather strange ratings. He was given a Passing Range rating of 0… yes… ZERO and then a Pass Accuracy rating of only 4 with SPD and Scrambling of 3.
If you look at the other page you will see one of the greatest running backs of all time has almost top ratings in every meaningful category. Emmitt Smith was given 15s in Speed, Agility and Break Tackle with a 4 in Hands or ‘Catching’. If you take a look at the ratings given to the running backs for the Browns you would think that their players were taken out of a tar pit with Speed Ratings of 7 and 8. Kevin Mack (#34) was actually a FB and had a 12 SPD rating. So, it wasn’t a complete loss for the Browns.
This Article Isn’t Meant To Trash On Madden Football
Before any Madden fanboys (see our earlier post if you don’t know what that means) read this article, please take into account that we are giving honest opinions based on evidence from actual games. Also, it should be considered that we do realize that Madden 93 is clearly graphically inferior and definitely has issues with player movement when compared to current Madden games. Again, this article isn’t stating that people will enjoy Madden 93 more than Madden 10, 11, 12 or even 13, but it does put current Madden games ‘on the spot’ when it comes to pursuing greatness and innovation.
We want Madden to be great. We want it to be able to make us turn off a game on Sunday because our digital experience on a console is more enjoyable. We want to see pass interference and hard hits across the middle. We want to see head butts, shoe string catches and even an ambulance come onto the field as Colt McCoy asks where he is. We want better football on our consoles and hope that this can invigorate people to be more critical while still being professional. You are allowed to be upset, but please remember that this is all in an effort to make people think about the past so we can improve the future. Even if it means looking into the past and wondering what the hell is going on with current game development.