Madden Trade Logic Needs A Drastic Overhaul

For those of you that want to gut a team and make some trades in Madden 19 Connected Franchise Mode you are probably still in luck. The attention given to custom draft classes is something I have been praising over the last week. It doesn’t mean that other hugely important aspects of CFM have been tuned or fixed in any way. After starting a CFM from scratch with in Madden 18 with the preseason roster with a preseason starting point I wanted to see what I could get for my Browns. The team that tanked the 2017 season would get a fresh start once again in the spirit of erasing bad memories. May I say, Madden trade logic will make ANYONE into the greatest GM in the history of sports.

The first move I made was to trade away Osweiler like the Browns tried to do, but ended up eating his $16 salary in real life. Madden is where real life trade logic goes to die.

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I ended up getting a projected #2 Overall Pick for Osweiler and two running backs that I was going to release anyway. How can Madden say this is good value? You will be shocked by the next trade I made.

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This was a trade that I probably overpaid for in terms of Madden logic, but when you consider that the Browns traded away Haden last year, Kizer in the off-season and released Pryor before the season started last year for arguably the best young QB available at the time in Jimmy Garoppolo? It was a great trade to get my team a long-term answer at the most important position.

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I then made another trade that saw not only another short-lived real life Browns contract in Britt go along with a player I just signed (Milliner) and another disposable player that would likely be cut in Burgess. In return I got the projected #8 Overall pick in the 2018 Draft.

Add in a trade of Danny Shelton, Desmond Bryant and Tank Carder to Seattle for their 1st round pick to boot.

All things said and done, I managed to obtain three more 1st Round picks and a Franchise QB for a team that was projected to finish the season 0-16 in 2017. Add on to this the fact that the Browns already had a treasure trove of picks for the 2018 draft and they literally hold 15% of all first round picks as well as a QB that I would sign to a long-term deal in the off-season. It’s hard to imagine that EA Tiburon made any big changes to this simply because they haven’t talked about it yet – they love to talk about little things and they gush at what they consider their big changes (Custom Draft Classes, I’m looking at you).

I will be creating an overhauled set of house rules for Madden 19 CFM in the coming months. It will be more important than ever to set rules now that we will have the ability to see the draft classes prior to starting each season. It could potentially destroy immersion if you know all of the best players and it could really be a game killer if the trade and draft logic aren’t fixed as well.

Look for more to come as we enter Madden Season.

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Madden 13 – Going RPG With a Sports Title

Most of the time when people are talking about XP they are referring to either their Call of Duty Prestige or in most other cases they are talking about leveling up their characters in a Role Playing Game.  This can be seen in many games from World of Warcraft, Diablo, Final Fantasy, Skyrim, Borderlands, etc.  However, for the first time ever you will be able to do this in Madden NFL 13.

This might not seem like a big deal to people that play online pick-up games, but when it comes to Franchise Mode (now called “Connected Careers“) this is something that has been sorely needed for a long time.  Why would this be such a drastic ‘need’?  The answer has multiple levels and we will cover them.

XP works in such a way that your players will earn points for you to spend (like currency) on improving the player as you see fit.

While this is something that some people might have a beef with because it allows the gamer to do something like make JaMarcus Russell into an amazing player if they build enough XP.

The answer to anyone that has a problem with this is simple and it is the first big reason to applaud this new system of progression.

  1. It will take time to build someone into a superstar – Even players like RG3 are going to take some time to develop into the attributed monster you want them to become (that certainly goes for anyone looking to build JaMarcus Russell or Brady Quinn into anything near a 90 OVR player.
  2. You control your team, it is (almost all up to you) – There isn’t really an excuse for your best players to not progress at this point.  The power is in your hands to get your wanna-be diva WR the ball more often if you want him to level up.  Want your QB to have more XP, don’t throw the ball into coverage all the time.
  3. Longevity is finally here -For years, practice mode has been a wasted effort to even put in the game.  This year you can practice with your players and get them even more XP by doing this.  It makes sense, but we advise against asking Allen Iverson about how much you can gain through practice.

It is time to start getting excited for football season in gaming.  For the first time in years, we really have something to talk about that isn’t how bad Madden is… but how good it could be.