How To Use Scouting and Build A Franchise – MLB 18 The Show

Building your franchise in MLB The Show is a process that can be daunting if you decide to grab a terrible team.  This will serve as a guide for starting your franchise in the best possible way in your first season.  For the sake of commonality, I used the OSFM 1.5 Roster available in the online roster vault.

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Make sure after you select your team of choice you press square on Player Development and General Manager Tasks, this will allow you to control every aspect of your team (on top of Coaching Tasks).

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Start your season during spring training and take a look at your roster ranks in the Trade Talks menu.  The only good spot for the Tigers is Miguel Cabrera – he is declining quickly and the 2018 season will probably be his last chance of productivity – so I am moving him during the spring.  Before that happens, you better find a replacement in the free agent pool or involve the replacement in the trade.  In my case, I found a nice free agent and signed him.  If you want to see potential in free agents press triangle on them and it will be right there for you to see.MLB(R) The Show(TM) 18_16.jpg

I traded Cabrera to the Yankees and in return for the 90 OVR first baseman, coupled with a couple disposable minor leaguers I managed to bring in a much needed reliever, a top prospect in Clint Frazier (I’m surprised the Yankees haven’t traded him in real life yet) and I grabbed their newly acquired Brandon Drury to be my utility guy.  This is the kind of trade you want to make if you have one good player that is over 30 with an OVR of 80 or higher… the same goes for even older guys.

TIME TO START SCOUTING!!!

Before you start thinking about scouting, you want to look at what players you already have in the farm system.  MLB(R) The Show(TM) 18

The current look of the Tigers for 2018 isn’t great.  However, once you take a look at the potential of some of the Starting Pitchers, the up and coming 1B that was newly signed as well as our future CF in Clint Frazier, suddenly those rankings aren’t so bad.  This is where you start looking at what you want to scout for in the draft in June.

For the Tigers, this means looking at 2nd and 3rd base as well as trying to find a great complimentary corner outfielder.  Add bullpen pitchers and there are some serious changes that need to happen.  This is how you do it.

GO TO CONTRACTS AND SIGN NEW SCOUTS

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Sign a scout in every region (East, West, Central, and International).

Invest in new scouts to replace your crappy ones.

Scout ratings are simple to understand and once you do, it will make the rest of your process easy.

Efficiency – This is how fast a scout can determine the ratings of prospects.  When looking at the scouting menu you will see players that are scouted fully with green bars and others that are not scouted at all in the red.  Focus on players in the region of your scout for even faster scouting results with higher efficiency (in 3 to 4 days a highly rated efficiency scout can fully scout a prospect in his region).

Discovery – This tells you how many players  scout can find.  When assigning a scout to discover players he won’t be able to look at individual prospects – keep this in mind as a large player pool is great, but if you have so many you can’t scout them all – it leaves you in a tight spot.

Position Players – These scouts will get you more accurate ratings on players that are non-pitchers.

Pitchers – These scouts are the best at accurately rating pitching prospects.

Look at prospects in positions you need to fill in a couple years.  Next year they will be young prospects and will need time to become big league ready.

The MLB ETA on the prospect list is important.  If you need a player soon, find a player with a MLB ETA year that is for the next season.  If you have time to develop a guy behind a current player you can draft someone that isn’t going to be ready for a couple years.

MLB(R) The Show(TM) 18_49.jpgThat covers the important aspects of scouting.  Make sure you jump on this on the first day of the regular season.  It will end up providing you with a great draft class in June.

 

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MLB 18 – Franchise Mode House Rules

The first rules I generally set for myself in any sort of Franchise Mode involves trading and player acquisition. In my last post, I talked about the sim gameplay aspect of using directional batting – after trying this for the last couple days, I firmly stand by this suggestion. The team management area of franchise mode is what drives me to have the most fun with the game. It can also lead you towards a short-lived journey if you don’t set up some rules to prevent you from dominating a less than stellar CPU AI when it comes to trades and team building.

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Trades/Free Agents During Season

  1. You have to select the players you want from a specific team before offering your own player(s).
  2. You may make one trade in the initial Spring Training (Two trades in following spring trainings).
  3. You are permitted one trade before the All Star Game and it must not occur until at least May 1.
  4. You are permitted two trades after the All Star Break.
  5. You can only sign a free agent during your first season if your team suffers an injury on the MLB level that requires 60 Day – DL.

Scouting Prospects –

I generally prefer to take the scouting aspect as a personal project, but the more I look at how MLB 17 runs things, I tend to believe that leaving scouting on Auto allows your scouts to actually do what they will do based on their ratings. This also prevents the user from figuring out how to find all of the Top Prospects with ease.

In-Game Rules

There are only a couple basic rules I set for myself for MLB The Show. First, I believe that user control generally makes for a better performing team overall. Once you get settings/sliders that provide you with optimal challenge and enjoyment it is crucial to set up a system that you can follow without second guessing your rules.

Here are mine for MLB 18.

  1. Pitching/Defense – Once you allow the first run you must Quick Manage the remainder of the defensive halves of each inning until the 9th inning. If you wish, you may use your closer if there is a save situation.
  2. Batting – You get THREE strike outs per game. These can be offset if you draw walks. If you strike out twice and then draw a walk you can subtract one of those strike outs. Once you strike out three times you must quick manage each half inning your team is at bat until the ninth inning. You can also allow a home run to reset all strike outs.

That’s it… pretty simple in the scheme of things. You will find that your season will progress a bit quicker and you will have a bit less direct influence on the simulation feel of the stats, etc. Also, I have found that this rule gives me a better eye at the plate because walks give me a real goal to offset strike outs.

There are more updates coming. Baseball season is finally here… even if it is 30 degrees outside.