Madden 17 CFM Sliders and Settings (1st Edition)

It’s that time of year once again.  Time for everyone to bring their Madden clicks to NoobTubeTV for our sliders and settings.  This year is going to be a bit different in a few ways.  First, it is going to involve an initial shift to All Pro for our sliders.  This is due to numerous statements from the developers and EA Game Changers that All Pro is the best difficulty to use if you want the more balanced/realistic gameplay.  Personally, I’m starting to wonder if the statements of balanced gameplay and realism rely more on the player instituting house rules for sim play against the CPU.

I have noticed (like the rest of the Madden 17 players that there is a preponderance of fumbles and injuries (especially while simming). 

It seems that EA Tiburon has stepped up their game and will be supporting the Madden experience more than we have seen in years.  I will be doing the same with these sliders and settings for CFM. Expect updates and tuning over the next couple months.  I usually create sliders with the intent of realistic substitutions, stats, and challenge.  I find that gameplay/player animations have a tendency of dictating weird situations and morphing on the field.  It isn’t my prerogative to go through every game like Sim Football Critic does on YouTube.  I have recently started watching his videos with more regularity and highly recommend tuning into his channel if you enjoy watching gameplay and hearing coherent commentary.  Also, I tend to agree with his philosophy that messing with the sliders too much will severely alter the performance of the game and your experience playing it.

Here’s the first iteration of our CFM Sliders for Madden 17.

Player Skill:

QB Accuracy

40

Pass Blocking

50

WR Catching

52

Run Blocking

48

Fumbles

50

Pass Def. Reaction

70

Interceptions

50

Pass Coverage

80

Tackling

55

 

CPU Skill:

QB Accuracy

27

Pass Blocking

43

WR Catching

45

Run Blocking

47

Fumbles

50

Pass Def. Reaction

50

Interceptions

50

Pass Coverage

52

Tackling

53

 

Special Teams – Keep All At 50

Injuries – 50

Fatigue – 57

Speed Threshold – 49

Penalties –

Def. Pass Interference – 80

(Keep all others at default)

SETTINGS

Skill – All Pro

Quarter Length – 12 Minutes

Acc Clock – ON (15 Seconds)

User Team Help – OFF (All of them)

Game Speed – Normal

Trade Type – Enable All

League Type – All

Relocation – Users Only

INJURY NOTE – This setting is totally up to the individual. You need to decide how you want to begin your franchise mode.  Do you want to start with Week 1 Rosters?  You might want to wait until the official Week 1 roster drops.  Start your Franchise with injuries turned OFF and start your Franchise at Week 1 instead of Pre-Season.

My personal settings are going to feature the latest roster update (as of August 26)… this means I will need to trade Mingo to New England for a 5thRound Pick.  I will start with Pre-Existing Injuries Turned On with Pre-Season Injuries Turned Off.  I want to start realistically with players out for 2016 that are injuried now, but I also want a chance to build my own team and deal with my own alternate Madden universe.

Injury – On

Pre-Existing Injury – On (this is totally up to you)

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Author: NoobTubeTV

I work with leadership to provide guidance, feedback and a plan of action in order to improve facilitation, learning, morale, efficiency and quality of production from their workforce.

2 thoughts on “Madden 17 CFM Sliders and Settings (1st Edition)”

  1. if you turn the numbers down will they say throw less interceptions than if you turned the slider up passed 50? (50being the default)

    1. If you turn down CPU sliders such as QB accuracy they will miss more throws, etc. If you turn up user INT and Def Pass Reaction you will notice you can come away with INTs more often.

      So far in Madden 18 I suggest using default All Pro with the gameplay suggestions such as no WR Switch

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