What’s In The Patch? – The Horror of the Unknown In Gaming

At some point you have experienced a ‘title update’ in your PC or console gaming experience. It has become a weekly practice for most developers of games with massive communities to implement ‘fixes’ for any number of issues or glitches in their software. While this wasn’t common for most console gamers until the dawn of Xbox 360/PS3 almost 15 years ago it has been around for PC gamers for some time. Regardless, when you are greeted with the screen or notification that you have to download an update before playing your game online – you know that means some things will be different when you restart the game.

The problems most gamers have with patching their games stem from not knowing that there is going to be a Godzilla sized patch designed to decimate your digital version of Tokyo (or wherever the hell Godzilla shows up in movies). The idea of a patch being over 15 GB has become normal – which is a terrifying thing to consider when you realize how much data that is (especially if your hard drive is now suddenly short on space). The true fear comes from gamers that have been playing a game that suddenly gets ‘fixed’ and all hell breaks loose.

For a quick moment in time Call of Duty Warzone had a glitch that allowed players with the full Modern Warfare version of the game to create custom gun loadouts with any attachment and save those blueprints for custom weapons they could use in Warzone without having to unlock the gun itself or attachments. This seems like a silly exploit to some, but it suddenly evened the playing field for those that are casual gamers or those that have the free Warzone game and not MW. What made matters worse? The discovery that akimbo .357 Magnums are the most over-powered secondary weapons in the game (after RPGs, maybe). With the proper loadout, the dual wielded weapons make you into a two-shot beast. I was among those that went to make my own OP Magnum class the other day only to see that the loophole was now gone. The patch came and destroyed my dream to join the hypocrite ‘pro’ gamers that use exploits but cry when they fall to their own creation.

The good news is that patching a game is necessary and one of the biggest fixes I have seen in Warzone is the implementation of finding the hackers and cheaters and making them all play against each other. The only thing I can think that would make this better is if Infinity Ward decided to limit the map for cheaters to be in the Prison section of the map.

If you are among those that see updates for your favorite games downloading and want to know more about what has changed you can usually find out most of the changes with a simple Google search or hit up the sub-Reddit for the game and see if the details have been posted. Developers know how important their games are to their fans, the good ones do a great job of letting you know when things have changed.

COD Is Dead

Call of Duty was my go-to game during the Modern Warfare Trilogy.  From the campaign to the multiplayer it was at its best between 2007 and 2011.  While I agree that there were decent titles released by Treyarch in the time between these releases, MW was my favorite experience altogether.CodMeme

By the time Activision (the publisher and owner of the Call of Duty series) decided to part ways (unceremoniously fire) the main brains behind the Modern Warfare trilogy it had become obvious that two things were happening.  Call of Duty was still growing at an incredible rate and Activision was going to milk/destroy the game for every drop of money they could get.codisdead

Now that we are firmly into the new generation of consoles (PS4 and XBox One) it is easy to see what their strategy has become.  Cosmetic changes to weapons, loot boxes, and everything else that can be made into a micro-transaction in order to milk every last dime out of your bedazzled wallet.

The days of playing some of the coolest games with your friends are long gone.  Sure, you can still party up with your buds and wreck some lobbies if you want.  However, a lot of the focus has turned to two things – replicating the success of Fortnite, PUBG, & the concept of ‘Battle Royale’ in general and pandering to the streaming crowd on YouTube and Twitch.

Black Ops 4 won’t have a typical campaign, which isn’t something COD has really focused on since MW (sorry, but Black Ops 3 was one of the most insulting campaigns from a story perspective, maybe ever… until I played Infinite Warfare, anyway).  It feels like Activision’s new motto is ‘Call of Duty, we know you’ll buy it anyway…’.

While Battlefield 5 will be including their own type of Battle Royale, I must say EA DICE has impressed me with their move to not only open accessibility by simply including playable female characters but they have also announced that they will not have a season pass or maps that you have to purchase separately.  You can still option your way to buying bedazzled gear, but it isn’t being forced on you like COD.

It seems to me that Call of Duty has decided that they don’t need a rather large group of gamers.  While I have fond memories of the old titles and the MW Trilogy in particular I must say that at this point the feeling of not wanting eachother is mutual.

COD IS DEAD

Titanfall – Will It Swing The Console Battle?

Now that we are only hours from the release of 360/XB1/PC exclusive Titanfall there are many in the gaming community that may be seeing this as the first launch of a next-Gen console missile strike of sorts.  Titanfall is developed by the former founders of Call of Duty’s Infinity Ward.  While this might already drive many to consider this game as some sort of ‘sci-fi/mech COD’ doesn’t  seem to veer from that as it is only for online multi-player action.

Titanfall is the first major post-launch console exclusive for next-gen systems.
Titanfall is the first major post-launch console exclusive for next-gen systems.

Titanfall is also coming out on XBox 360 as well as the newer XBox One.  This might be one of the more frustrating aspects for gamers that noticed a drastic drop in quality of development of games like Battlefield 4 when comparing console performance.  Titanfall has amazed many eager gamers with videos and other announcements that make this game something new in the shooter market.  It isn’t as if there has been a shortage of shooter games over the last eight years of 360/PS3.  Some have been stellar (COD, Halo, Battlefield and Gears of War).  Others have fallen flat (MAG, Frontlines, Unreal Tournament and the list goes on).

Now, on the eve of the first real battle of the next-gen console war we are getting ready to see if Titanfall will be a dramatic success or a colossal failure.

Camping Is Killing MW3

Modern Warfare 3 is suffering right now.  It is suffering under the weight of cowards and ‘try-hards’ that have one mission… Ruin FPS Multiplayer games for everyone.

The Downfall of FPS Gaming = Camping

You might know this practice better as Camping or Spawn Camping.  The problem that is starting to truly reach epic proportions can be noticed on almost any match of MW3 in Team Deathmatch or/especially Domination.

When a casual gamer or even a dedicated gamer wants to blow off some steam and shoot away for a few minutes that sense of relaxation can turn into a pulse pounding version of digital road rage.  It would be one thing if people were getting beat because of a great strategy, but the fact that MW3 and many other FPS titles have broken spawning and broken, socially maladjusted, pathetic neophytes at the controls it can make someone ask why they are playing the game in the first place.

We have spent a lot of time talking about gaming being a hobby and past-time that should be focused on relaxation and recreation.  Unfortunately, this is being taken away almost daily as gamers decide to consciously ruin the games they claim to enjoy for nothing more than selfish (useless) reasons.

If you think camping will help you ‘go pro’ because you will have a high kdr I am not sorry to say that you will be sorely mistaken when you go to play the people that have true skill and reflexes.

Dear Campers,

Please stop ruining the games you claim to love.

Love,

The People Moving On To RPGs

It’s Getting Hot In Here – Using Call of Duty MW3 ‘Heat Maps’

It doesn’t matter if you are new to MW3 or a veteran of many Team Death Matches.  There is something right under your digital nose that might be your ticket to a higher KdR (Kill:Death Ratio) and maybe even more victories.

This fantastic tool is located under the ‘Career’ Section in the section for ‘Recent Matches’.

We are working on a feature that focuses on using maps more effectively and it will prove to be extremely useful for you.

An example of the Heat Map?

The brighter the spot on the map, the more shots were fired from that spot. This will often show you what we call the ‘Bottlenecks’ of a map. (This map is ‘Bootleg’)

You should notice as you compare your own heat maps and performance that there are many different factors that can determine your outcome on a regular basis… your weapon choice and class settings.  Until next time, take a few minutes to sign in to your MW3 Account on CallofDuty.com and let us know your favorite maps, spots to find enemies and even your preferred classes for each map.

Outpost is an interesting map because there are between 3 and 4 different bottlenecks that will change depending on how you or your opponents prefer to approach Team Deathmatch.

Happy Hunting!