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Fantasy Drafts In Sports Games – Are We Really Missing That Much?

Now that the reviews are pouring in from publications and regular users all over the internet, we are looking at the comments that many of our readers are leaving.  Many of these comments are focused towards the lack of a Fantasy Draft or roster editing before starting Franchise Mode (what is now called Connected Careers).  For those of you that don’t know what Fantasy Drafts are, we will break it down for you now.

Fantasy Drafts essentially take every player off of every team and put them into a pool in which you will pick any of those player for your team of choice.  Every other team will follow suit in this 53-Round draft.  This has been in Madden for over a decade – until now.

The developers of Madden 13 have decided to remove the Fantasy Draft (as well as some other roster editing abilities for career modes).  While there are serious questions about roster editing, it is puzzling why so many people are angry about Fantasy Drafts from the aspect of longevity in career modes.  It isn’t because someone can’t have a long-lasting career mode with a fantasy draft, but more along the lines of trying to figure out how much of a challenge it is to build a team in a Fantasy Draft – in Madden no less.

When I was between the ages of 12 and 14 I was a big fan of being able to trade players between teams and make my own ‘all star’ or ‘fantasy’ team in Triple Play Baseball on Playstation One.  I would build a team to play against my friends and their ‘fantasy’ team in exhibition games.  Outside of that, I also built a team in the fantasy draft in Madden, years later.  When you could bring this fantasy drafted team into a Franchise Mode it made some people think that it would be the best thing that ever happened to the mode. 

While it seems there are a few people out there that prefer to run an offline franchise or online league with a fantasy draft – I have yet to personally finish a season with a fantasy team in any sports game (especially Madden).  There are a few reasons behind this, at least from my point of view. 

·         If you build a team of dominating all stars – where is the challenge?

·         Doing a fantasy draft for career modes often results in the user taking younger players with higher speed ratings (speed has always been the most important rating in Madden)

·         Knowing which players are on other teams involves going into the player management screen and scrolling through the players. 

·         Longevity of a fantasy drafted team in a career mode is something I have  yet to see go more than two seasons. 

That said, it remains that fantasy draft is gone with the wind and many people are stuck wondering why.  This is one of the more confusing situations that is happening across the board in Madden 13.  Between roster editing and importing draft classes and superstars from NCAA Football – a lot of users are left wondering if there is any part of career modes that will be left to their own customization or personal preferences.

The fact that EA Tiburon has tried to do something so vast with Connected Careers should make most people happy to see some sort of attempt to change from the same old and dry franchise and superstar modes. 

Where do you stand on fantasy drafts and other customization?  Are you among the group of people that hates everything about the changes or are you part of the faction that are happy to see some sort of originality, even at the initial cost of user customization?

There Is Some Purity When It Comes To Being A Noob – Never Let It Go

No matter what type of hobby or interest we have taken up at any point – we have always been noobs somewhere along the line.  Gaming is no different in this regard and some people like to demonize the idea of having a new player on their team as if it is something that will forever change their online persona.  Their Win/Loss ratio or Kill/Death ration might suffer because  a teammate is new to the game.  That is probably the most common complaint about noobs online.

Everyone has asked, “How do you throw grenades?” at some point or another.

Outside of the fact that people don’t want to have a noob on their team, there are also those that don’t like how noobs play the game.  In some cases like Call of Duty, Halo or any other First Person Shooter (FPS) there are certain ‘tactics’ that frustrate more seasoned players.  Some of these are (but not limited to) – camping, using ‘over-powered’ weapons and of-course weapons like the NoobTube.

Then you have games like Madden and NCAA Football that almost completely rely on the all powerful speed rating.  All you need are a couple WRs that have 99 SPD matched up against slower defenders and the game is over in the first quarter.  Granted, these games are more susceptible to exploits because of game design flaws or simply lacking ability to effectively counter the ‘go deep’ approach.  The fact of the matter is that if you are new to a game and you are learning the ropes you should take comfort in knowing that everyone has been there before.  But shooter games are really the bigger target for what a noob or the teammate of a noob goes through and Call of Duty games are probably the most popular.

Call of Duty is a blazingly fast game that really revolves around twitchy movements and dedication to learning the nuances of the game itself.  Once you learn the basics, it becomes a relatively easy game to play.  You aren’t guaranteed to be the best in the world if you play all the time; but like anything else – you will get better.

Which is why one of the biggest problems with non-noobs (especially those in Call of Duty) are some of the worst when it comes to being respectful to new players.  The idea of ‘Prestiging’ is something that happened in Call of Duty 4: Modern Warfare.  Basically, you are able to level up in Call of Duty and obtain new weapons and other equipment as a result of your time invested.  Now with Modern Warfare 3 there are 20 levels of prestiging and it has started to give some gamers out there a bit of a superiority complex.  They feel that anyone that hasn’t prestiged simply is not as skilled or knowledgeable of the game as they are.  Really, all prestiging means is that people have put in more time than others.  You can play Call of Duty for 8 hours a day three days a week and reach the top prestige level – even if you are terrible.

The catch is that you will get better because you are playing the game more and more.  Don’t think for a moment that because you are new to a game and struggling that you will never get it.  The people you are playing against were in that same place at some point or another – stick it out and get better at your favorite games.  Just don’t forget that when you get to the point where you aren’t a noob that there are thousands of other gamers out there that are in your old shoes and they need your help and advice… not vulgar language or sophomoric behavior.

Battlefield 3 – Anti-Aircraft Quick Tips

After a little bit of a hiatus we are back in the video editing groove and have a fresh tip for all you Battlefield 3 fans out there.  Hopefully this even grabs the attention of some of the Call of Duty fans that want something with a bit more scale.  Either way it goes, we have some quick tips for you in how to bring down aircraft more effectively in Battlefield 3 using the Engineer Class and the Anti-Aircraft ‘Lock On’ Missiles.

You will need either the Stinger or the IGLA (depending on which side you are fighting for in multiplayer).

Check the video to have a walk-through of how these work best.  We will be posting more videos with a focus on the engineer class in the coming days and look forward to doing a focused feature on why it is one of the best classes to use as an aggressive gamer with a penchant for destruction!

Happy Hunting!

Camping Is Killing MW3

Modern Warfare 3 is suffering right now.  It is suffering under the weight of cowards and ‘try-hards’ that have one mission… Ruin FPS Multiplayer games for everyone.

The Downfall of FPS Gaming = Camping

You might know this practice better as Camping or Spawn Camping.  The problem that is starting to truly reach epic proportions can be noticed on almost any match of MW3 in Team Deathmatch or/especially Domination.

When a casual gamer or even a dedicated gamer wants to blow off some steam and shoot away for a few minutes that sense of relaxation can turn into a pulse pounding version of digital road rage.  It would be one thing if people were getting beat because of a great strategy, but the fact that MW3 and many other FPS titles have broken spawning and broken, socially maladjusted, pathetic neophytes at the controls it can make someone ask why they are playing the game in the first place.

We have spent a lot of time talking about gaming being a hobby and past-time that should be focused on relaxation and recreation.  Unfortunately, this is being taken away almost daily as gamers decide to consciously ruin the games they claim to enjoy for nothing more than selfish (useless) reasons.

If you think camping will help you ‘go pro’ because you will have a high kdr I am not sorry to say that you will be sorely mistaken when you go to play the people that have true skill and reflexes.

Dear Campers,

Please stop ruining the games you claim to love.

Love,

The People Moving On To RPGs

Madden 13 Franchise Mode Details Coming Soon

BE SURE TO CHECK OUT UPDATES ON CONNECTED CAREERS!!!

 

As of next week (June 4) there is going to be a new blog released from EA Tiburon that is going to focus on ‘Connected Careers’.  The most important part of this for Madden fans is the hope for details about Madden’s Franchise Mode and what improvements or additions have been made.

It would be simple (in theory) to just add player morale to the player traits section. It shouldn’t be an editable value, but making it a dynamic value that fluctuates is a must for Franchise Mode immersion and longevity.

Madden 12 saw a jump in quality for Franchise Mode, but there were still many bugs and glitchy occurrences that cast an ugly shadow on some of the details that really can’t be overlooked.  Some examples include –

  • Making it to the Super Bowl with a team like the Browns more than once but having the same banner showing that it is their first trip.
  • Being able to sign Free Agents for much cheaper by going to the “Free Agent” section rather than “Player Management” (where you have to pay players a more realistic salary instead of cheating them with a 1-year $620 deal for a guy that would/should demand more.
  • Schedules generated year-to-year are random and can end up giving you 6 straight home games and all your division games in the first ten weeks. (The NFL is making a constant effort to schedule division opponents at the end of every season to make late season games matter, this should be done in Madden as well)
  • Draft logic and trade logic is still busted as we covered before.
  • The lack of a decent system of Player Value that should mean you have to pay a player based on his performance rather than just his OVR.  If you have a QB that breaks every record (regardless of your sliders, his OVR or anything else) he should have a high value that essentially equates to you having to pay more to keep him around.  The current system of OVR plays too much of a role and takes much of the focus away from the Skill Ratings which should be the first thing you look for.
  • Another missing component that has been in NBA 2k and even PS2 Madden titles is morale and attitude for players.  This is something that MUST be in Madden in order for Franchise Mode to really hold any water past what it can hold currently.  Franchise Mode needs more personality and that should start and end with the personality of every owner, GM, Coach and Player in the game.
  • If you draft a QB in the first round like the Browns did with Old Man Weeden and you have Colt McCoy being relegated to back-up his morale should take a major hit.
  • Trade Demands and Holdouts – Take a look at the current situation with Drew Brees and tell us that this shouldn’t be in the game.

These are just some of the changes that must occur in Madden 13 for Franchise Mode.

A Brief Segway/Comment on The Drew Brees Situation

This holdout (which involves Brees and the Saints disagreeing on a contract extension because of a few million bucks) must end soon if the Saints hope to save any face in the months following Bountygate.  Brees led this team to their only Super Bowl Championship and now is being jerked around like he was simply a role-player.  Without Brees the Saints would be like the 2011 Colts without Peyton Manning (or worse).  Already, they are without their Head Coach and other major personnel.  The worst part really involves the current interaction between interim-Head Coach, Joe Vitt and Brees.

This isn’t Vitt’s team.  This is something that must be made abundantly clear between the players (especially Brees) and the ownership.  Payton is serving a one-year suspension which really makes Vitt look like the guy that comes into a broken home and tries to lay down the law.  The response from the players (his children) will most likely result in some sort of “Your Not My (Real) Dad!!!” interaction.

To make it short, the situation with the Saints this year could result in a Top-10 Draft Pick next year that will take over for a spiteful (rightfully so) Drew Brees.

This once again begs the question – Where is the personality in Madden’s Franchise Mode?  Hopefully we find out on Tuesday.