Sports games are always going to be destined for flack from the hardcore fanbase of each sport they represent. It is the nature of the beast in many ways – today we will be taking a look at ‘the beast’ behind Madden 13 and the CPU AI and Decision Making (esp. Play Calling).
Sliders Need To Be Adjusted
Playing Madden 13 on All Pro difficulty (second hardest to All-Madden) one of the first things you will notice is how easy it is to stop the CPU running game while you play defense. It is really a combination of issues that starts with the problems with OLine and DLine interactions (aka- Blocking). I was able to stop LeSean McCoy for a majority of the game with only a couple decent screen passes and one impressive 20 yard scamper. Outside of that, it was easy to stop the CPU’s running attack. I suggest moving the Human Sliders for Run Defense down to 35 or 40 if you wish to have a more realistic experience. I will be working on an initial slider set in the near future, but it is something that must be done incrementally because one game doesn’t exhibit what will ‘always’ hold true.
Regarding CPU talent on offense, after playing the Bengals it was apparent that the CPU Passing Accuracy needed to be increased greatly as Andy Dalton struggled greatly through most of the game. Once we got to the end of the game he somehow used his Ginger Ninja powers to complete a couple passes and lead an amazing drive. Moving CPU Pass Accuracy to 75 and then reducing the Human and CPU Interception sliders to 35 should be a good start.
Comeback AI – The Reason You Have Broken Controllers
During my game against the Bengals I was enjoying a great defensive battle for almost the entire game. I was holding a 17-9 lead with under 3 minutes left. Andy Dalton had completed only 9 of 28 passes and was intercepted four times in the game. He was terrible. Then, almost as if the Peyton Manning DirectTV fairy came down and sprinkled ginger ninja pixie dust in his digital jock strap he came out of no where to complete crazy passes to Brandon Tate and his other targets with ease. Not only was it strange that he was so accurate, but my defensive backs (who had played a great game up until this point) suddenly almost stopped playing and let a Bengals receiver get wide open 40+ yards down field. The game came down to the Bengals attempting a 2-Point conversion – which is where our last section will take over.
CPU Decision Making – If your coach sucks in real life, just assume he is a cyborg programmed with EA’s Madden Play Calling Logic.
The Bengals, like the Eagles – had a hard time running against my Browns team all game long. Then, finally when they scored their first touchdown and were within reach of tying the game because of a sudden magical ability to pass the ball – they decided to run it up the middle.
I stuffed the attempt and then recovered the ensuing onside kick. It wasn’t the worst playcalling, but it goes to show that some of the logic that you would like to see in sports games is still missing. This isn’t only in Madden either – you can see it in almost every baseball game as well as basketball games that put in confusing line-ups at the end of a game.
Madden 13 is a solid game, but it still suffers from some of the same issues that have become a legacy with this game. We are hopeful to see some of these things alleviated through tuner updates and slider settings. Stay tuned for our slider set in the coming week. Keep in mind that the sliders will change throughout the year.