What’s In The Patch? – The Horror of the Unknown In Gaming

At some point you have experienced a ‘title update’ in your PC or console gaming experience. It has become a weekly practice for most developers of games with massive communities to implement ‘fixes’ for any number of issues or glitches in their software. While this wasn’t common for most console gamers until the dawn of Xbox 360/PS3 almost 15 years ago it has been around for PC gamers for some time. Regardless, when you are greeted with the screen or notification that you have to download an update before playing your game online – you know that means some things will be different when you restart the game.

The problems most gamers have with patching their games stem from not knowing that there is going to be a Godzilla sized patch designed to decimate your digital version of Tokyo (or wherever the hell Godzilla shows up in movies). The idea of a patch being over 15 GB has become normal – which is a terrifying thing to consider when you realize how much data that is (especially if your hard drive is now suddenly short on space). The true fear comes from gamers that have been playing a game that suddenly gets ‘fixed’ and all hell breaks loose.

For a quick moment in time Call of Duty Warzone had a glitch that allowed players with the full Modern Warfare version of the game to create custom gun loadouts with any attachment and save those blueprints for custom weapons they could use in Warzone without having to unlock the gun itself or attachments. This seems like a silly exploit to some, but it suddenly evened the playing field for those that are casual gamers or those that have the free Warzone game and not MW. What made matters worse? The discovery that akimbo .357 Magnums are the most over-powered secondary weapons in the game (after RPGs, maybe). With the proper loadout, the dual wielded weapons make you into a two-shot beast. I was among those that went to make my own OP Magnum class the other day only to see that the loophole was now gone. The patch came and destroyed my dream to join the hypocrite ‘pro’ gamers that use exploits but cry when they fall to their own creation.

The good news is that patching a game is necessary and one of the biggest fixes I have seen in Warzone is the implementation of finding the hackers and cheaters and making them all play against each other. The only thing I can think that would make this better is if Infinity Ward decided to limit the map for cheaters to be in the Prison section of the map.

If you are among those that see updates for your favorite games downloading and want to know more about what has changed you can usually find out most of the changes with a simple Google search or hit up the sub-Reddit for the game and see if the details have been posted. Developers know how important their games are to their fans, the good ones do a great job of letting you know when things have changed.

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Warzone – Why I’m Worried About the New Modern Warfare Battle Royale

First, let me say I am truly excited about this new mode. They did a great job of trying to ignore the rumors while also making it look like they intended to let this game go the way of Ghosts (the only COD I ever bought and sold before the next came out). Even then, I probably could have kept playing Blackout until November, 2020 if I really had to. The problem with this is the fact that Modern Warfare has some really great foundational function but when it comes to the modes involving large amounts of players there are some serious issues.

The most glaring issues can be found in Ground War. There are constantly new exploits and broken map locations. Sometimes you will spawn into one just because your teammate is a cheat. Other times you find it on accident. If only the problem was just map function – that could be fixed over time. What has been covered is the two sided issue of cross-platform match making and the inherent unfairness of allowing PC gamers to play with console gamers. This isn’t to discard the other aspect that plagues Ground War, frame rate.

I don’t have issues with the philosophy of cross-platform at its core. I think the idea is wonderful in a vacuum. The problem is PC gamers generally have better hardware than console gamers. This isn’t always the case, but more often than not it is and it can give PC players a leg up. Add the fact that I still find myself in matches with people that are using keyboard and mouse, it becomes an instant lobby exit when I see that icon.

The other side is the fact that Ground War has some serious frame rate issues with just small maps. If you’ve played Black Ops 4’s Blackout mode you have no doubt noticed some occasional laggy player movement as long distances through your scope. I challenge anyone playing Ground War to use a sniper rifle and tell me that sniping at a long distance doesn’t feel clunky. Put that into a map like we have seen for Warzone with 100 to 200 players and you have a clunk fest of laggy opponents jumping and ducking around like it’s North Korean Whack-A-Mole. If Warzone has the same problems on a bigger scale that plague Ground War, it’s going to be a quick move back to Blackout for a lot of people.

It’s Been A Hot Minute

We are firmly in the doldrums of game releases as well as the lame duck sessions of our current generation of consoles.  The simplest way to talk about the gap between updates to NoobTubeTV is to say that I have found myself rather busy with a new job that has had a steep learning curve.  In some ways, the lessons of past jobs and even some games have given me some decent scaffolding upon which I currently stand to rock this new job the best I can.  I wouldn’t say it is the Dark Souls of jobs.  It’s more like the Metal Gear Solid 4 of jobs.  There’s a lot of loading and cut-scenes to deal with before you can get on with your day and finish the game.  That said, it is providing me with a career and a nice compensation to keep on trucking.  It also helps that the people have been quite rad so far as well!

To that I say (once again) – Kept you waiting, huh?

So, what is there to cover at this point in the world of gaming and how can some of the Noobs out there be helped along?  Here is a smattering of what I have on tap for NoobTubeTV in the coming weeks and months.

Whether we like it or not – Madden 20 is coming out at the beginning of August.  They have announced some of the ‘improvements’ to Franchise Mode and to say they are underwhelming is old-hat and cliché at this point.  They seem to think that we want to have more of the My Player feel from 2K or Road to the Show from MLB the Show.  While I am sure a few gamers out there enjoyed playing the story mode over the last two years, it really didn’t do much for me as someone that wants to have a franchise mode experience where I run a team instead of some half-assed RPG.

The new scenario system is the same as the old system of trying to accomplish statistical goals for coming games, etc.  Once again, EA misses the point entirely when it comes to franchise mode.  It isn’t all about stats!  Franchise Mode needs to have EMOTION to drive the plot of our team’s story!  Why is it so important to them that we have a broken owner mode where a player has Personality that only matters when it comes to selling jerseys in a part of the game that literally doesn’t matter at all?  Why don’t they see that what should really be happening in this mode is an attachment between the fan bases and the players, coaching staff and ownership of every team in the league?  Owners should have approval ratings right along with coaches.  They should be judged on wins, losses and personnel decisions such as free agency and draft picks – not to mention trades (Giants fans might have something to say about that… also, thanks for OBJ! J).

I will be posting more about Madden 20 in the coming months, but suffice to say I am not looking forward to it in the least.  There are some games that have my attention and I have to wait a lot longer for those to make their way onto my console.

Death Stranding and Modern Warfare are my most anticipated games of 2019.  Those will each get their own articles very soon.

What have I been playing lately?

I am still playing a lot of Blackout on Black Ops 4, but it is nowhere nearly as competitive in my mind as it was prior to the new job.  It’s actually quite refreshing to play a game and lose without getting upset or bent out of shape over it.  They finally implemented some of the changes I wanted to see, but it took so long that I don’t really care.  Not to mention, the announcement of Modern Warfare basically made me cry digital tears of joy – it is my favorite COD franchise.

I have also been playing far more Diamond Dynasty than I ever have in MLB the Show.  I must say there are some aspects that I violated my rules in order to have a good time.  I spent more than I care to admit on stubs in order to buy packs.  The results?  I ended up getting a team full of diamond players that actually allow me to have competitive games.  The downside to this is knowing that Diamond Dynasty is a pay to win or a grind to win mode that forgives no one that plays other games.  My team is currently close to .500 (36-37 or so) and it feels like every time I feel like my team should dominate I come across another gamer that is 300 levels above me with a team full of 99 OVR players.  I am done spending any more actual money on this game, but I must say it was entirely necessary in order to get a team that could compete at all – which is criminal, in my opinion.

Taking advantage of the Days of Play sale was another choice I made.  I ended up coming away with NBA 2K19, NHL 19 and Batman Arkham Knight for about $20 total.  I absolutely love NHL 19’s presentation and feel.  NBA 2K19 has yet to be fully played as I only buy NBA games when they are cheap or free.  Basketball has been dead to me for quite some time.  Batman just finished installing the other day and I am very excited to jump into it when I feel like I can give my attention to it in full. 

As I finish this article I am filled with a sneaking nostalgia and it feels wonderful to post about the hobby I love.  I know this has been a long read with yet another Madden rant, but to be as straight-forward as I can be, I am super excited about the future of NoobTubeTV.  There are some things on the horizon and some ideas being floated.  Thanks to those of you that keep stopping by and asking me where I have been.  I look forward to posting some new updates for you very soon.

COD Is Dead

Call of Duty was my go-to game during the Modern Warfare Trilogy.  From the campaign to the multiplayer it was at its best between 2007 and 2011.  While I agree that there were decent titles released by Treyarch in the time between these releases, MW was my favorite experience altogether.CodMeme

By the time Activision (the publisher and owner of the Call of Duty series) decided to part ways (unceremoniously fire) the main brains behind the Modern Warfare trilogy it had become obvious that two things were happening.  Call of Duty was still growing at an incredible rate and Activision was going to milk/destroy the game for every drop of money they could get.codisdead

Now that we are firmly into the new generation of consoles (PS4 and XBox One) it is easy to see what their strategy has become.  Cosmetic changes to weapons, loot boxes, and everything else that can be made into a micro-transaction in order to milk every last dime out of your bedazzled wallet.

The days of playing some of the coolest games with your friends are long gone.  Sure, you can still party up with your buds and wreck some lobbies if you want.  However, a lot of the focus has turned to two things – replicating the success of Fortnite, PUBG, & the concept of ‘Battle Royale’ in general and pandering to the streaming crowd on YouTube and Twitch.

Black Ops 4 won’t have a typical campaign, which isn’t something COD has really focused on since MW (sorry, but Black Ops 3 was one of the most insulting campaigns from a story perspective, maybe ever… until I played Infinite Warfare, anyway).  It feels like Activision’s new motto is ‘Call of Duty, we know you’ll buy it anyway…’.

While Battlefield 5 will be including their own type of Battle Royale, I must say EA DICE has impressed me with their move to not only open accessibility by simply including playable female characters but they have also announced that they will not have a season pass or maps that you have to purchase separately.  You can still option your way to buying bedazzled gear, but it isn’t being forced on you like COD.

It seems to me that Call of Duty has decided that they don’t need a rather large group of gamers.  While I have fond memories of the old titles and the MW Trilogy in particular I must say that at this point the feeling of not wanting eachother is mutual.

COD IS DEAD

Dear Call of Duty Modern Warfare – Please Come Back We Miss You

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I know some gamers out there would blow up every Call of Duty (COD) game in the world if they could. Personally, I can only think of a few I genuinely couldn’t stand (COD 3, World at War, Black Ops and Ghosts). I have enjoyed most of the other titles quite a bit. My favorites have always been the collection of the Modern Warfare Trilogy.

These titles were not only great campaigns (albeit a bit predictable) but they had hands down, the best multiplayer experiences I ever had in a COD game. The maps were usually well designed with the occasional spawn camping nightmares that would see me rage quit pretty fast. Even with the spawning issues these titles held up well. My favorite part about the move into Modern Warfare (COD4) was that it introduced kill streaks. I loved the simple 3, 5, 7 system that made every map feel like there was potential to get a UAV, Air Strike and Helicopter. They were basic and didn’t typically overshadow the battling on the map between the players.

Eventually, we got to dive into MW2 and experience the best maps, the best weapons and some of the best kill streaks ever. The only aspect that seems negative in retrospect is the introduction of the tactical nuke on top of the growing trend if overpowered killstreaks. Don’t get me wrong… I loved the AC-130 and the Pavelow, but these were game-changers for the future of overpowered killstreaks.

Even with these gains I looked forward to MW3 and it didn’t disappoint, but it also didn’t impress me much on the map end of things. They seemed uninspired at best and the kill streaks felt stale.  This is something that seems to have become a habit and legacy issue of late… not to mention the weak campaigns over the last four games after MW3… and that doesn’t seem like a trend that will end any time soon.

I truly miss the smooth handling and true battles I felt like were possible on Modern Warfare before they started adding jump boosting and wall running. Now they are adding overpowered killstreaks to a game that doesn’t need any sort of additional reason to make Call of Duty into a caricature of itself. Be it the mini-tank or the robot soldier or the HATR that shows the location and movement of every opponent in real time… these are all overpowered and take away from what Call of Duty used to be back in Modern Warfare.

Maybe I am the curmudgeon of gaming and dream of yesteryear a bit too much. I don’t think that is the case. I truly believe it’s time for Call of Duty to go back to its roots. Make it a battle between players with weapons moving around maps. Take the AI out of it and bring back Modern Warfare.

How Call of Duty and Battlefield Have Turned Off FPS Gamers

Over the last generation of console gaming we have seen a dramatic increase in online gaming.  The primary gain in this user-base has been in first person shooter (FPS) games like Call of Duty, Halo and Battlefield.  Call of Duty 4 seemed to fill a void for gamers that weren’t fans of Halo.  They wanted a shooter that was military based with more customization and depth in the online arena.  What COD4 brought to the table was a game that still ranks among my personal favorites in the series, surpassed only by Modern Warfare 2.

The biggest issue that started the downfall of Call of Duty was the annual release to the lemmings that can’t seem to get rid of their money fast enough.  Call of Duty has become the Madden of shooter games.  The one thing you are guaranteed with the annual online experience is the large population of gamers screaming obscenities in your ears.  While that isn’t the primary downside, it is one of the more common complaints when it comes to online gaming.  (This is even with the ability to mute players… it shouldn’t have to be an issue but it is often on the edge of infuriating to have to deal with such nonsense.)

After the relative annoying of gamers you are going to start seeing where Call of Duty is really starting to fall off.  It is actually in the repetitive nature of the game and how predictable every round will unfold.  Team Deathmatch is what it has always been – a hunt for the perfect camping spot or some sort of search for a bottleneck.  Domination is still the wonderful spawn-camping disaster it has always been.  Now there are numerous clans that seem to stalk the public lobbies and destroy players that are trying to enjoy some casual gaming.  It has become a self-destructive game in how it is constantly building itself to be dominated by people that dedicate obscene amounts of time to leveling up and figuring out every nuance to making the casual gamers rage quit and sell their games on eBay or even trade it for pennies at GameStop.

This isn’t to say that there aren’t talented gamers out there in every genre.  However, it seems that FPS games are starting to try and copy many aspects of Call of Duty because of the monetary success the game has seen every year since COD4 was released.  This isn’t a good thing for gamers that would like to have something that feels and plays different from COD titles.  Battlefield was once that bastion of hope that FPS fans could look to when thinking about the shortcomings of Call of Duty.  The problem is that with maps like Operation Metro (BF3) and Operation Locker (BF4) it seems as if EA/DICE is trying to emulate Call of Duty in death-fests that are less tactical and more deathmatch-like.  While these are relatively small segments of the map population it is discouraging to feel like you can’t escape this apparent necessity of slaughterhouse maps in a game that many purchase as an escape from that.

We have been fortunate to see many gains made in graphics and even physics (at times).  However, the common devolution of
almost every game ends up turning the shooter game into some sort of Call of Duty-esque bloodbath of reflex/twitch-based shooting.  It starting to become wash, rinse, repeat with shooter games – especially online shooter games.

Where do you stand?  Are you ready to move on from FPS online gaming… or maybe from FPS gaming altogether?

The Death of Battlefield 3 or ‘How EA Will Screw Over Their Most Loyal Gamers’

NoobTubeTV has come to the side of Battlefield 3 on many occasions over the past gaming year.  It had its own issues with matchmaking and other strange glitches that eventually get fixed with 1.2GB patches(!) but it was still an excellent game that demanded your attention for in depth gameplay and multiple ways to level up as any of four classes with tremendous detail to weapon differential, etc.

The Expected Route of ‘Premium’ Content

Then EA decided to push Battlefield Premium after nearly 9 months of being released.  Premium isn’t much different from Call of Duty Elite in price or content.  It is $50 and you get guaranteed early access to DLC and Add-Ons for Battlefield 3.  That isn’t the issue at this point – it was an expected route for them to take because it essentially ‘saves’ their dedicated fanbase the same $10 that Elite ‘saves’ COD gamers.

The Unexpected Ultimate Middle Finger To Their Previously Dedicated Fans

In case you didn’t come across the latest substantiated rumor hitting many outlets, Battlefield 3 looks like it is set to release a new retail game of ‘Battlefield 3: Premium Edition‘ for $70.  In case you don’t want to do the quick math…

The more dedicated fanbase of Battlefield 3 purchased the game for $60(plus tax) in October, 2011.  Then they bought Premium for $50.  This adds up to approximately $110 of hard-earned money poured into a game that will now (almost one year later) will come with all of that same content for $70.

Is EA trying to tell us something?  Is it really possible that their message is – “Don’t buy our games on release day because eventually you will be able to get all the DLC in some sort of ‘Ultimate Edition’ a year later?

It certainly seems that way.

The Death of Battlefield 3?

It might not kill the game completely, but the notion that EA would do something like this is a bad way to treat the gamers that have been playing their game constantly over the last year.  Sure, it might be worth the extra money to most of the gamers out there, but the bottom line is that this is in bad taste as they already released word of a Battlefield 4 Beta that will be included (for later access) with Medal of Honor: Warfighter.

EA has never really been in the business of treating consumers well.  So, really – are you surprised?

Breaking The Trends – What’s Next For Shooter Games?

It seems that the entertainment industry has fallen into a rut over the past decade or so.

Whether it is gaming or movies – when something finds success the typical response isn’t “What will they do next?”… it is “When is the sequel coming out?!”

A recent article that features an interview with DICE suggests that the next movement is going away from Modern Conflicts and towards ‘Near Future’.  This brings a few things to mind and really presses for an honest answer that will only be given in sales numbers.

Are you getting tired of fighting the same war with different names?

What Is So Different Between Current Day and Near Future?

If you have paid any attention to the ‘new’ direction for Call of Duty Black Ops 2 you will see that it is now based in the Near Future.  The worst part about this concept is that it involves very little true innovation other than simply stating that it is based in a time period that has more flying robots and drones, etc. Modern Warfare 3 already saw places like New York City in ruins, now we get to go into new ‘future’ places and see them destroyed by war?… Yeah, really refreshing.

So… in the near future there will be guys dressed like Master Chief with Flying Drones like we already have in almost every game?…
So much for innovation.

Does Time Period Need To Be Stated?

Outside of historical reference, does it really matter ‘when’ a game is taking place?  If you have read any sort of fiction you will notice what happens in books that directly refer to technology or entertainment of the time.  It ages the story and often makes it difficult for future generations to relate to the ‘power’ of whatever is being referenced.  Try reading Jurassic Park or American Psycho without laughing about their references to CD-ROMs and Walkmans, or better yet – Huey Lewis and the News.

It isn’t as if time period should be cut out completely, but it should be merely hinted at in the presentation.  Bioshock did a great job of this when you see the character flying in an airplane that allowed smoking (even if it did make direct reference to the year “1960 – Mid-Atlantic”).  There is even the amazing presentation of NBA 2K12 that allows you to play with retro teams with a TV presentation style of the time period.

Where Is The F**CKING ORIGINAL STORY?!

There is something to be said for what Activision is doing with Call of Duty and that something is called ‘milking a concept until the game dies’.  Look at what they did with Guitar Hero and you will see what will eventually happen to Call of Duty.

If you take a look at the direction of Microsoft, they aren’t too dissimilar when it comes to milking games and game series such as Gears of War and Halo.  Speaking of which, new rumours have started creeping up about Halo 2 Anniversary Edition.  Not that anyone should be surprised… it is just upsetting for gamers that want to play something new… something fresh.

What type of time period or setting do you want to have a shooter game based in?  Leave comments below!

It’s Getting Hot In Here – Using Call of Duty MW3 ‘Heat Maps’

It doesn’t matter if you are new to MW3 or a veteran of many Team Death Matches.  There is something right under your digital nose that might be your ticket to a higher KdR (Kill:Death Ratio) and maybe even more victories.

This fantastic tool is located under the ‘Career’ Section in the section for ‘Recent Matches’.

We are working on a feature that focuses on using maps more effectively and it will prove to be extremely useful for you.

An example of the Heat Map?

The brighter the spot on the map, the more shots were fired from that spot. This will often show you what we call the ‘Bottlenecks’ of a map. (This map is ‘Bootleg’)

You should notice as you compare your own heat maps and performance that there are many different factors that can determine your outcome on a regular basis… your weapon choice and class settings.  Until next time, take a few minutes to sign in to your MW3 Account on CallofDuty.com and let us know your favorite maps, spots to find enemies and even your preferred classes for each map.

Outpost is an interesting map because there are between 3 and 4 different bottlenecks that will change depending on how you or your opponents prefer to approach Team Deathmatch.

Happy Hunting!

MW3 – SitRep and SitRep Pro – Quick Tip

One of the most under-appreciated perks in MW3 is one of the most valuable for everyone to master!