What’s In The Patch? – The Horror of the Unknown In Gaming

At some point you have experienced a ‘title update’ in your PC or console gaming experience. It has become a weekly practice for most developers of games with massive communities to implement ‘fixes’ for any number of issues or glitches in their software. While this wasn’t common for most console gamers until the dawn of Xbox 360/PS3 almost 15 years ago it has been around for PC gamers for some time. Regardless, when you are greeted with the screen or notification that you have to download an update before playing your game online – you know that means some things will be different when you restart the game.

The problems most gamers have with patching their games stem from not knowing that there is going to be a Godzilla sized patch designed to decimate your digital version of Tokyo (or wherever the hell Godzilla shows up in movies). The idea of a patch being over 15 GB has become normal – which is a terrifying thing to consider when you realize how much data that is (especially if your hard drive is now suddenly short on space). The true fear comes from gamers that have been playing a game that suddenly gets ‘fixed’ and all hell breaks loose.

For a quick moment in time Call of Duty Warzone had a glitch that allowed players with the full Modern Warfare version of the game to create custom gun loadouts with any attachment and save those blueprints for custom weapons they could use in Warzone without having to unlock the gun itself or attachments. This seems like a silly exploit to some, but it suddenly evened the playing field for those that are casual gamers or those that have the free Warzone game and not MW. What made matters worse? The discovery that akimbo .357 Magnums are the most over-powered secondary weapons in the game (after RPGs, maybe). With the proper loadout, the dual wielded weapons make you into a two-shot beast. I was among those that went to make my own OP Magnum class the other day only to see that the loophole was now gone. The patch came and destroyed my dream to join the hypocrite ‘pro’ gamers that use exploits but cry when they fall to their own creation.

The good news is that patching a game is necessary and one of the biggest fixes I have seen in Warzone is the implementation of finding the hackers and cheaters and making them all play against each other. The only thing I can think that would make this better is if Infinity Ward decided to limit the map for cheaters to be in the Prison section of the map.

If you are among those that see updates for your favorite games downloading and want to know more about what has changed you can usually find out most of the changes with a simple Google search or hit up the sub-Reddit for the game and see if the details have been posted. Developers know how important their games are to their fans, the good ones do a great job of letting you know when things have changed.

Warzone – Why I’m Worried About the New Modern Warfare Battle Royale

First, let me say I am truly excited about this new mode. They did a great job of trying to ignore the rumors while also making it look like they intended to let this game go the way of Ghosts (the only COD I ever bought and sold before the next came out). Even then, I probably could have kept playing Blackout until November, 2020 if I really had to. The problem with this is the fact that Modern Warfare has some really great foundational function but when it comes to the modes involving large amounts of players there are some serious issues.

The most glaring issues can be found in Ground War. There are constantly new exploits and broken map locations. Sometimes you will spawn into one just because your teammate is a cheat. Other times you find it on accident. If only the problem was just map function – that could be fixed over time. What has been covered is the two sided issue of cross-platform match making and the inherent unfairness of allowing PC gamers to play with console gamers. This isn’t to discard the other aspect that plagues Ground War, frame rate.

I don’t have issues with the philosophy of cross-platform at its core. I think the idea is wonderful in a vacuum. The problem is PC gamers generally have better hardware than console gamers. This isn’t always the case, but more often than not it is and it can give PC players a leg up. Add the fact that I still find myself in matches with people that are using keyboard and mouse, it becomes an instant lobby exit when I see that icon.

The other side is the fact that Ground War has some serious frame rate issues with just small maps. If you’ve played Black Ops 4’s Blackout mode you have no doubt noticed some occasional laggy player movement as long distances through your scope. I challenge anyone playing Ground War to use a sniper rifle and tell me that sniping at a long distance doesn’t feel clunky. Put that into a map like we have seen for Warzone with 100 to 200 players and you have a clunk fest of laggy opponents jumping and ducking around like it’s North Korean Whack-A-Mole. If Warzone has the same problems on a bigger scale that plague Ground War, it’s going to be a quick move back to Blackout for a lot of people.