Now that we are getting ready to start football season in the minds of most NFL fans with the coming NFL Draft this Thursday there are a few things we can start sorting out when it comes to what Madden 25 will be pushing from the marketing end of the annual title.
The first thing we can plan on is the inclusion of some sort of ‘interview interface’ when it comes to CCM. This is primarily due to the fact that NHL 13 is taking up where NBA 2K has been for a couple years now. The idea of interacting with the media and having a simulation experience
isn’t really new but EA is starting to take more of 2K’s features to heart. My personal hopes are that Madden’s CCM (which is still going to be in the next iteration) will feature an interaction for people that prefer to be a ‘coach’ rather than a single player. This will add depth to a mode that was off to a decent start last year.
Better physics and refined tackling are something that people have been clamoring for ever since the 360/PS3 released. Last year we got the Infinity Engine and got to see some interesting animations play out (a lot of Gumby motions, especially). Regardless, we can be almost certain that Madden 25 will have more refined player physics and tackling animations assuming they keep working with the same engine. This leads us into one of the more intensely discussed topics on hardcore Madden forums – OL/DL interaction and blocking in general.
While it is highly unlikely that we will ever see a true end to ‘suction blocking’ it has been mentioned for NCAA 14 that there has been serious work put in towards improving blocking decisions and interactions. This has been highlighted in discussing the inclusion of a deeper CPU intelligence that focuses on second-level blocking. What is ‘Second Level Blocking’? Second level blocking is basically any blocking that occurs after an initial block has been made. So, if the Right Tackle blocks the defensive end and then starts running up the field – they will actually look for the next opponent to block rather than running blindly past a defender that will be looking to bring down the ball carrier. Sounds like something that should have been in the game for years, right? EA Sports isn’t exactly on top of things to pay attention to what seems like fundamentals sometimes. Hopefully they will make good on the improvements in blocking for Madden 25 as this will be a positive direction for the direction of the gameplay in general.