Madden 13’s Biggest Gameplay Problems

Chances are good that Urlacher will get injured when he crushes AP… why? Because Madden 13’s injuries are broken… or random at best.

Madden 13 has a lot of potential to be one of the best Madden games every made – if not the best.  However, there are still some things that are occurring that make for a rather annoying experience.  Here are a few –

CPU Play Calling – While this isn’t truly ‘gameplay’ it is something that you have to deal with every single moment of a single player game.  It seems as if the CPU Coaching Staff was programmed to mimic Pat Shurmur.  Why is it that on 3rd and long the CPU will almost always pick either a running play or a passing play with routes that are 3-5 yards short of what is needed for a first down?  The CPU play calling AI has always been bad in Madden, but this kills the experience when you are playing in a tight game and they seemingly throw in the towel.

The CPU Running Game Doesn’t Exist – No matter what you do in Connected Careers, it is almost impossible to face the CPU without dominating their runningbacks.  This is an issue that involves bad blocking and seemingly immobile runningbacks.  It is a constant struggle to feel like you have having a legitimate experience when you end up crushing the opposition every time they try to run the ball.

Human Pass Rush Is Unstoppable – I am currently playing a single player online CCM with the Browns.  Jabaal Sheard has 23 sacks through 12 games.  Chances are good that he will finish the season with over 30 sacks and this is without ever controlling him.  The funny thing is that I picked up Shawne Merriman in the pre-season to play RE (opposite of LE, Sheard) and he has zero sacks.  Sure, he is constantly facing the opponent’s best blocker, but to have ZERO sacks is almost laughable.

Left Ends Are Beasts – For some reason EA Tiburon has had a major problem programming the blocking in Madden.  This was something that was pushed strongly for by the community for Madden 13 in the new Infinity Engine.  It never made it into the final build and the interactions between lineman are still showing this lacking development.  If you have a somewhat decent Defensive Left End – prepare to dominate and set records almost every year.

WR Drops Are Infuriating – In one game I counted over 14 drops by my receivers.  This was a major issue in the demo and seems to still be a major issue in the game.  While these dropped passes might not keep you from defeating a seemingly stupid CPU AI Opponent, they can ruin your experience as you are being artificially prevented from having great games (even if they aren’t ‘sim’ with your receivers).  You can move the WR Catch slider but you shouldn’t have to do this.

Injuries Are Random and Silly – After crushing Mike Vick in week one with D’Qwell Jackson it was Jackson, not the injury-prone Vick that ended up on the injury report with a torn achilles.  What makes it better is that his foot never really hit the ground as he made the tackle.  Vick on the other hand was twisted up like a pretzel and was smashed into the ground.  He got up… Jackson didn’t.  Please, for the love of all things football – fix the injury system in Madden!

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Madden 13 – Live Draft Videos Show Tremendous Effort At EA

As a Browns fan one of the biggest (if not, THE biggest) days every year is the NFL Draft.  A lot of people feel this way but for teams like the Browns and all of the Browns Backers out there, it is a day where we fill ourselves with hope and beer as we watch and listen for rumors of who will be taken to turn our team around.  In the past, Madden’s Franchise Mode has grown to be a serviceable game mode but the one thing that has been lacking was atmosphere and purpose in the off-season and especially in the draft.  This year that has changed and we are happy to embed a video by one of EA’s Game Changers (MadScientist06) that shows you what the NFL Draft feels like in Madden 13.

While there are some things that I would like to see tweaked for Madden 14 and beyond, this is one of the finest examples of growth in Franchise Mode that I have seen in years.

What I Love –

+ Limiting Picks to 2-minutes – This is one of the things that had to be done to give every pick the urgency you feel as a viewer on draft day.  Sure, in reality you have more than two minutes, but in Madden it is you and your scouting expertise with a controller and a twitch reaction of pressing the ‘A’ or ‘X’ button (depending on your console).  This is a great move either way you spin it.

+ Story-Lines For Certain Players – Stories are what make sports so amazing.  Try to watch the Olympics or the NFL Draft without hearing about some guy who showed up one day and amazed people with his ability.  Or on the flipside, remember that player that was supposed to be the number 1 pick and he ended up falling to the second round because of work ethic or something else entirely?… that is what the draft is about and it is finally in Madden.

+Twitter Feed – Bringing in personalities from the sports community was genius.  I love to hate Skip Bayless most of the time and when he called MadScientist06’s pick of Corey Dallas the culmenation of  “…Dumb, Dumber, Dumbest!… A TERRIBLE pick!…” This is what I have been waiting for since Madden 2005’s boos and cheers.

What Makes Me Nervous

– Draft Logic – It is one of those things that has been improved over the years, but some teams are still making questionable decisions in the draft.  At one point you see the Rams taking a Quarterback – they already have Sam Bradford, but who knows… maybe he broke his arm?  Either way, this is something that should be perfected over time and you will probably give some picks a strange look.  You could always just say that the spirit of Al Davis is possessing people.

– Unlocking Ratings – I have never been a fan of Madden’s rating system being thrown out there as the end-all/be all for how a player is judged.  I love that you have to spend points on opening certain ratings but in reality this isn’t a good simulation of how information is gathered (at least from a fan’s perspective).

– Scouting Still Limits You – If you take a look at NFL.com’s combine coverage, they list the stats and times of every player that participated.  I don’t really think you should be able to see every rating of each player, but I should at least have the resources as a coach/owner to look on the internet and look at a player’s 40-time if he was at the combine.  In the future I would like to see this presented with a ‘range’ of times if we are looking at speed.  The Raiders base most of their drafts off of combine numbers while the Patriots look at their scouting over the year.  You should have both options and especially the combine numbers for every player.

Keep tuning in to NoobTubeTV as this is going to be a very busy week in the world of Madden (only 8.5 days left until release day).

Making Madden Better – Volume 1 – Ending Games

No matter which form of entertainment you choose – gaming, movies or books, if the ending is bad you will consider it either a waste of your time or sit there for a minute wondering if that really is all that happens.

Madden has a few issues in this department and no where is it more noticeable than at the end of a big game.  We are starting a new series of videos dedicated to helping make Madden a better experience.  These are primarily meant to catch the eyes of developers at Tiburon; however, if you have other suggestions for things we haven’t covered please comment below, send us a message on YouTube or email us at officialnoobtubetv@gmail.com.

Again, the content we provide is meant to be used as constructive criticism in order to improve the game.  There is no reason to point fingers or say anything in an unprofessional manner.  You will get nowhere fast if you think bashing something or someone will make it or them change.

Keep hitting that F5 key as NoobTubeTV is starting to grow more popular we will be posting more often.