Madden 13 has the new scouting system that essentially allows you to ‘buy’ information on each prospect. There are a few ways you can go about scouting, but we are going to give you the most efficient way to use your points and find potential talent in the draft.
The first thing you have to do is determine your teams needs. This will help the allocation go a bit more smoothly when it comes to scouting points. Once you determine your team needs and your coach’s schemes (offense and defense) you can start looking at the players. I am of the opinion that OVR is the most overrated and un-sim rating in gaming. We will give you a quick way to look for the best OVR players and then a quick way to find the best players in general (depending on your play-style) and we will assume that your coach gets 2000 points as a motivator for scouting.
FOR BEST OVR RATINGS
Scout These Categories ($cost)
- Awareness ($100)– If they have a ‘B’ it means they will have a closer OVR to 80 or maybe even mid-80s if they fit your scheme (you should be able to scout at least 20 players’ AWR each week with this.
- Scheme ($25)– This is a key for a higher OVR for a player once they are on your team. If you go after a player that isn’t going to fit your scheme, expect his rating to drop once he is on your team.
- Position Specific Ratings ($50-100)– These are pretty obvious things to scout for some player – we will give you a full run-down later.
FINDING THE BEST PLAYERS
I’m not much for finding the highest OVRs in the draft. I like to find players that come in with raw talent that needs to be built in some way. With that said, if you are more of a realistic team-builder or just want to possibly find that hidden gem in the draft that has the best OVR anyway – use these tips:
- Position Specific Ratings ($50-100)– For some reason there are a ton of CBs and WRs that are amazing and are projected to be 3rd-7th Rd picks. Look up the CTH and RLS Ratings for WRs and if you can find someone with a 90+ RLS, snag him as late as you can. With a CB, a lot will depend on your preferred defense, but look up their MCV and ZCV first to find out if they are decent at covering anyone first. If the coverage ratings are low, you should stay away from them as they will be useless on the field.
- Speed ($100)- This is unfortunately still the most important rating in many ways. The only position this should rarely (almost never) be used on is OLinemen. Otherwise, you should look this up for your WRs and HBs every time. If they have a B or lower, you should think twice about drafting them high or at all. (This might change if you need a possession WR or a power HB though)
- Strength ($100)- Check this out as it does tend to matter a little bit more in this Madden. Find a stronger lineman later in the draft and you might have a decent player to build in the future.
The best part about knowing what to look for first is that once you see a rating that is low in an important category, you don’t have to waste anymore time or points on that prospect. This is what will allow you to scout almost every player out there and have a great draft board from your first pick to your last pick!
My Favorite Ratings To Scout For Each Position
QBs – Throw Power, Throw Accuracy, Throw On Run, Injury, Toughness
HBs – Speed, Elusiveness, Trucking, Spin, Juke, Injury, Toughness
WRs – Catching, Release, Catch In Traffic, Speed, Injury, Toughness
OLs – Run Block, Pass Block, Strength, Impact Block, Awareness
DEs – Tackle, Hit Power, Speed
DTs – Tackle, Hit Power, Power Moves
LBs – Tackle, Hit Power, Speed, Play Recognition, Awareness, Zone Coverage, Injury, Toughness
CBs – Speed, Man Coverage, Zone Coverage, Awareness
FSs – Speed, Tackle, Hit Power, Zone Coverage, Man Coverage
SSs – Speed, Tackle, Hit Power, Zone Coverage, Man Coverage