Scouting In Madden 13 – Your Guide To Scouting Every Player Effectively

Madden 13 has the new scouting system that essentially allows you to ‘buy’ information on each prospect.  There are a few ways you can go about scouting, but we are going to give you the most efficient way to use your points and find potential talent in the draft.

Aren’t you glad they changed some of the costs of the scouting categories?…. 3000 for scheme?!

The first thing you have to do is determine your teams needs.  This will help the allocation go a bit more smoothly when it comes to scouting points.  Once you determine your team needs and your coach’s schemes (offense and defense) you can start looking at the players.  I am of the opinion that OVR is the most overrated and un-sim rating in gaming.  We will give you a quick way to look for the best OVR players and then a quick way to find the best players in general (depending on your play-style) and we will assume that your coach gets 2000 points as a motivator for scouting.

FOR BEST OVR RATINGS

Scout These Categories ($cost)

  1. Awareness ($100)– If they have a ‘B’ it means they will have a closer OVR to 80 or maybe even mid-80s if they fit your scheme (you should be able to scout at least 20 players’ AWR each week with this.
  2. Scheme ($25)– This is a key for a higher OVR for a player once they are on your team.  If you go after a player that isn’t going to fit your scheme, expect his rating to drop once he is on your team.
  3. Position Specific Ratings ($50-100)– These are pretty obvious things to scout for some player – we will give you a full run-down later.

FINDING THE BEST PLAYERS

I’m not much for finding the highest OVRs in the draft.  I like to find players that come in with raw talent that needs to be built in some way.  With that said, if you are more of a realistic team-builder or just want to possibly find that hidden gem in the draft that has the best OVR anyway – use these tips:

  1. Position Specific  Ratings ($50-100)– For some reason there are a ton of CBs and WRs that are amazing and are projected to be 3rd-7th Rd picks.  Look up the CTH and RLS Ratings for WRs and if you can find someone with a 90+ RLS, snag him as late as you can.  With a CB, a lot will depend on your preferred defense, but look up their MCV and ZCV first to find out if they are decent at covering anyone first.  If the coverage ratings are low, you should stay away from them as they will be useless on the field.
  2. Speed ($100)- This is unfortunately still the most important rating in many ways.  The only position this should rarely (almost never) be used on is OLinemen.  Otherwise, you should look this up for your WRs and HBs every time.  If they have a B or lower, you should think twice about drafting them high or at all.  (This might change if you need a possession WR or a power HB though)
  3. Strength ($100)- Check this out as it does tend to matter a little bit more in this Madden.  Find a stronger lineman later in the draft and you might have a decent player to build in the future.

The best part about knowing what to look for first is that once you see a rating that is low in an important category, you don’t have to waste anymore time or points on that prospect.  This is what will allow you to scout almost every player out there and have a great draft board from your first pick to your last pick!

My Favorite Ratings To Scout For Each Position

QBs – Throw Power, Throw Accuracy, Throw On Run, Injury, Toughness

HBs – Speed, Elusiveness, Trucking, Spin, Juke, Injury, Toughness

WRs – Catching, Release, Catch In Traffic, Speed, Injury, Toughness

OLs – Run Block, Pass Block, Strength, Impact Block, Awareness

DEs – Tackle, Hit Power, Speed

DTs – Tackle, Hit Power, Power Moves

LBs – Tackle, Hit Power, Speed, Play Recognition, Awareness, Zone Coverage, Injury, Toughness

CBs – Speed, Man Coverage, Zone Coverage, Awareness

FSs – Speed, Tackle, Hit Power, Zone Coverage, Man Coverage

SSs – Speed, Tackle, Hit Power, Zone Coverage, Man Coverage

Madden 13 – What Makes This Game Amazing (Part 1)

We have been focusing a lot of attention on some of the primary gameplay and AI interactions in Madden 13 over the last 24 hours.  Now it is time for a couple quick reasons for you to look at Madden from the stand point of it simply being a great experience.

Don’t Skip The Intro Video

The first thing you usually do in a sports game is skip the introduction.  Usually it is some sort of random highlight collection from the sport you are waiting to play digitally.  You won’t want to skip over the one in Madden 13 when you first boot it up and maybe not ever.  It is that good and with that said, here it is for your enjoyment.

Connected Careers Storylines Don’t Just Involve Current NFL Players

As I started into the regular season with my Browns Coaching Connected Career I decided right away that Brandon Weeden wouldn’t be the starter for the long term and set my sights on the #1 Prospect out of Weeden’s alma mater – Oklahoma State’s Stephen Diaz.  I was excited about the prospect of going after what some were calling the next Andrew Luck, but then something happened when I advanced to Week 4.  There was a headline that said “Violation Issues” and I was thinking that I had misread the headline.  I hadn’t misread anything and now all of a sudden Diaz was no longer on scouting list and I was left wondering what the hell I could do to get the scouting points back that I had spent on him. 

It was a great feeling from the perspective of having a real living league…  for the first time ever you will really have some stories to pay attention to in Madden and trust me, you will want to make sure you diversify your scouting points to multiple players.  Just in case someone has an issue with violations.

Limitations On NCAA and Madden 13 Push Both Games to Stand On Their Own

There was a lot of flack after the announcement that Madden and NCAA Football would pretty much have nothing that brought them together.

“Hello Friends!” Jim Nantz and Phil Simms are just part of a new direction for Madden this year.

For five years they both gave you the ability to pretty much continue the careers of players that you had used, faced or competed alongside during your seasons of NCAA Football.  Not to mention the fact that if you downloaded fully-named rosters for NCAA you would also be getting to draft some of your favorite “real” college players in the future!

However, there was a big downfall to that ‘perk’.

When you wouldimport your draft class from NCAA to Madden you would notice that the best players in NCAA that were coming out in the draft would be scattered.  Not to say that this doesn’t happen in real life, but the ratings simply didn’t translate well enough to be imported into Madden without scratching your head in wonderment.

This year it is different and it is a good thing.

After many articles and thoughts on the subject of Madden and NCAA 13 it has finally clicked that these games finally get to be games unto themselves.  NCAA Football has a hardcore audience that either prefer college football to pro football; or they just can’t stand Madden football and choose to roll with NCAA every year.  Regardless of the reasons for one over the other (or even buying both) you are now playing two different games this year and it is a good thing.

NCAA Football has a hardcore audience and the ability to take screen-shots during Instant Replay… This picture was taken and posted on Operation Sports by Gymrat8168

Madden’s Connected Careers is a good direction for at least a little bit of change in the formula for Franchise Mode, etc.  NCAA has Road to Glory and Dynasty still going strong, but the fact is that you won’t be playing one of these games and wondering if it would be better if you had both of them instead.

Playing a game of video game football can take you anywhere from 40 minutes to over and hour (depending on your settings, play-style and bathroom breaks).  It is difficult to play a Dynasty and a Franchise Mode at the same time.  If you consider the fact that just in regular seasons alone there are at least 28 games that need to be played; then take into account all of the off-the-field duties you have to do in order to have any depth to your experience… it is one heck of a task to run careers on two different titles.

Madden finally gets a chance to step up and be the big brother the NCAA hasn’t had on this generation of consoles.  NCAA finally gets a chance to be more than just a place to get draft classes from for Madden’s Franchise mode.

Either way it goes, this year is different for football gaming and both titles are better off for it.