Madden 13 – Connected Careers – Player Types and Coaching Schemes (From The Manual)

About Player Types

It is important to understand the scheme in which your team runs and what player type they look for at a specific position.  Since each NFL team evaluates players differently, it’ll be essential to know what peaks their interest and in turn, value you even higher. For example, if you’re a receiving back looking to crack into the Arizona Cardinals starting lineup, you may find yourself buried on the depth chart. The Cardinals are a Power Run offense, looking for a Power HB. Your overall rating will be lower in that system than it will be in Miami, who is looking for a Receiving HB.

Player Types Explained (By Position)

Quarterbacks
Strong Arm QB: Elite Arm Strength
West Coast QB: Short Accuracy and Mobility
Field General QB: High Awareness, Throw on the Run, Play Action
Balanced QB: Decent Arm Strength, Speed and Acceleration
Pocket Passer QB: High Accuracy and Arm Strength
Halfbacks
Balanced HB: Decent Speed and Acceleration
Power Back HB: Strength and Trucking
Speed Back HB: Speed and Acceleration
Receiving Back HB: Elusiveness and Catching
One Cut HB: Acceleration and Ball Carrier Vision
Fullbacks
Runner Receiver FB: Catching, Speed, and Ball Carrier Vision
Blocking FB: Strength, Run and Impact Blocking
Balanced FB: Decent Speed, Agility, and Run Blocking

Wide Receivers
Possession WR: Catch in Traffic
Red Zone Threat: Spectacular Catch and Catch in Traffic
Route Runner: Agility and Route Running
Balanced WR: Decent Speed Acceleration and Agility
Speed WR: Speed and Acceleration
Tight Ends
Balanced TE: Decent Speed Acceleration and Agility
Blocking TE: Impact, Run and Pass Blocking
Vertical Threat: Speed, Agility, and Route Running
Receiver TE: Catching and Route Running
Offensive Linemen
Run Blocker OL: Run Blocking, Strength, and Acceleration
Big Mauler OL: Run Blocking, Strength, and Impact Blocking
Zone Blocking OL: Run Blocking, Agility, and Acceleration
Balanced: Decent Strength, Awareness, Pass and Run Blocking
Pass Blocker: Pass Blocking, Strength, and Awareness

Defensive Ends
Balanced 4-3 DE: Decent Speed, Power and Finesse Moves
4-3 Run Stopper: Strength, Block Shedding and Tackling
3-4 Run Stopper: Strength, Pursuit and Tackling
3-4 Versatile: Decent Physical and Intangible Ratings
Speed Rusher: Speed Acceleration and Pass Rushing
Defensive Tackles
Pass Rusher DT: Acceleration and Pass Rushing
Prototype DT: Agility, Strength, and Acceleration
Nose Tackle DT: Strength and Tackling
Run Stopper: Strength, Block Shedding, and Tackling
Balanced DT: Decent Physical and Intangible Ratings
Line Backers
Cover 2 LB: Zone Coverage Decent Speed and Agility
Run Stopper LB: Block Shedding Pursuit and Tackling
3-4 Pass Rusher LB: Acceleration and Pass Rushing
Prototype LB: Speed Agility, and Acceleration
Balanced LB: Decent Speed, Acceleration, and Agility

Corner Backs
Man to Man CB: Man Coverage, Speed, Acceleration, and Agility
Run Support: Press Coverage, Tackling, Decent Speed and Agility
Balanced CB: Decent Speed, Agility, Man and Zone Coverage
Prototype CB: Speed, Strength, and Acceleration
Zone CB: Zone Coverage and Play Recognition
Safeties
Zone Safety: Zone Coverage and Play Recognition
Playmaker: Pursuit, Play Recognition, and Awareness
Balanced Safety: Speed, Agility, Coverage and Tackling
Prototype Safety: Speed, Agility, and Acceleration
Run Support Safety: Block Shedding Pursuit and Tackling
Kickers
Clutch Kicker: Kicking Accuracy and Awareness
Accurate: Kicking Accuracy
Balanced: Decent Kicking Power and Accuracy
Power: Kicking Power

———————————————————————————————————–

Schemes

OFFENSE

Balanced Offense
A 50/50 mix of running and passing. Offense is build around having players who can do multiple things well. (Balanced Players for a Balanced Offense…makes sense)

Power Run
Offense is built upon running the ball right at the defense. The scheme values a Power HB and offensive linemen who excel at run blocking.

Spread
Offense is built on having a deep WR core and players who excel at making plays in space. Speed and acceleration is much needed in this scheme.

Vertical Offense
Offense is built around a Strong Arm QB who can get the ball down the field. There is a premium placed on players who are tall and can jump up to make plays on the football.

West Coast
Offense is built on a quick, short passing game to complement the run game. Getting a West Coast QB who excels at accuracy and throwing on the run is vital.

Zone Run
Offense is built on running the ball and attacking the edge of a defense. Getting smaller, athletic offensive linemen is key as well as having multiple, One Cut HB’s.

DEFENSE

Attacking 4-3
Defense is built around four down linemen and linebackers and
defensive backs who can blitz to pressure the opposing offense.

Base 4-3
Defense is built around getting pressure from the four down
linemen and having linebackers and safeties that excel in
coverage.

Attacking 3-4
Defense is built around three down linemen and having two
outside linebackers who can rush the quarterback. The secondary
must excel at coverage.

Base 3-4
Defense is built around three down linemen, especially the nose
tackle. The rest of the defense must be versatile enough to cover
as well as making the occasional blitz.

Hybrid Multiple Front
Defense is built around giving the offense multiple looks. This
includes both three and four down linemen alignments so having
versatile players is key.

Tampa 2
Defense is built around getting a good pass rush from the front
four linemen and having linebackers and secondary players who
excel at zone coverage.

Zone Blitz 3-4
Defense is built around three down linemen and two outside linebackers
that can rush the quarterback. Both middle linebackers
and secondary players must excel at zone coverage.

 

Connected Careers – Fully Exposed (Don’t Make This Weird) Pt. 1 – Backstories

What is Connected Careers?

You can choose to startup a Connected Career as a player or coach. In both cases, you then select whether or not you want to take over a current NFL player or coach, create a player, create yourself using EA SPORTS Game Face, or as a NFL Legend.

Coach Backstories

When creating a player or coach in Connected Careers, you’ll also select a backstory in order to distinguish them. This backstory will affect your character during your career so it’s important to understand what each one does.

Create your ‘GameFace’ for Madden on EASports.com… This is how they see me digitally… Looking at becoming an undrafted QB for the Browns. Looks like they will be as good as they already are at this point!

Motivator

You’ll be cut from the same cloth as John Madden and Vince Lombardi. Your players will lay it all on the line for you and you’ll attract free agents as well. Being a motivator will also give you a 25% discount on packages that increase a free agent’s interest in signing with your team as well as 25% off packages to decrease the odds of a player retiring.

Strategist

You’re one of the smartest men in football when it comes to the X’s and O’s, perhaps the next Bill Walsh. Being a strategist will give you a 25% discount on XP boost packages, the Coach XP package, discount packages which reduces the XP cost for your players, and the Predictability Package.

Team Builder

Being the head coach is only one of the hats you wear. Scouting and roster management are also key components of your abilities.  Being a team builder will give you a 25% discount in packages that increase the interest of a player re-signing with you, the Expert Scout Package, and Trade Influence Package.

Coach Progression

Each coach in Madden NFL 13 will have a Coach Level. It begins at Level 1 and will go up to Level 4. If you create a coach, you’ll enter the league as a Level 1. This will give you easier team goals, but you’ll be paying full price for packages. As you begin to have success, you’ll begin to level up. A Level 4 coach will have extremely high team goals but will be able to purchase packages at a discounted price.

Player Backstories

High Draft Pick (We don’t know if you will get bonus points for naming your player ‘Ricky Williams’)

You’re essentially a first round draft pick. You’ll come in with the highest ratings but will also have lofty goals that will be tougher to meet. Choosing this backstory gives you the quickest way to crack the starting lineup and contribute right away.

Low Draft

You’ve been drafted near the end of the draft. You’ll have mediocre ratings and will have to really excel in practice and in the preseason just to earn a few snaps in your first year. However, your
goals will not be set quite as high. Choosing this backstory makes it less likely to see significant playing time in year one, but has the chance to develop later on

Undrafted

You’ve been completely ignored and were not selected in the draft. Your ratings will be much lower than the other backstories and you’ll have to scratch and claw for every piece of XP you can get. Choosing the backstory will provide the toughest grind and you can expect to not see much playing time in the first season.

EA Sports Grows A Brain – Releases Manuals In PDF!

In one of the more shocking moments of this iteration of Madden, EA Sports has released manuals in PDF format!

There are manuals for Connected Careers as well as the regular game manuals for the 360 and PS3.

Here are the links!

XBox 360 Manual

PS3 Manual

Connected Careers Manual

Madden 13 Demo Arrives – NTTV Has You Covered!

Finding the demo can sometimes be the most annoying experience.  This video will walk you through the quick journey to find one of the most impressive sports gaming demos to date.

We are currently uploading the first tutorial for Madden 13 noobs.  It is based around the ‘Demo’ version of the game, but you should be ready to hit the digital gridiron on August 28th!

Madden 13 Demo To Feature Two Match-Ups & Full Four Quarter Games

In case you haven’t joined the madness that is the Madden forums on numerous sites – it is official… you will have a chance to play a full game with 5-minute quarters for the Madden 13 Demo.

Here’s hoping that RG3 isn’t to Madden 13 what Mike Vick was to Madden 2004.

The match-ups?

  1. A rematch of the NFC Championship between the San Francisco 49ers and New York Giants.  This should be fun for people that want to check out how much fun it is to play defense with the likes of Patrick Willis.
  2. A game between the Seahawks and the Redskins… otherwise known as an opportunity to see how fast Robert Griffin III is and how much you will want to play with him online.  In case you were wondering why that seems a little sarcastic – check out our old article about sports gaming online.

The opportunity to play a full game of Madden is really what you should be excited about.  It isn’t very often that publishers (especially EA Sports) give you a chance to play more than a half or a quarter of a sports game.  You can expect full video coverage and reviews pouring out from the sports gaming community and NoobTubeTV will be no different… other than the fact that we won’t be fanboys and we won’t be haters when it comes to reviewing a game and much less – a demo.

Keep in mind that Demos are not always the latest ‘build’ of a game.  There might (and probably will be) glitches that make you wonder if it is worth your time to begin with but we are hoping for the best.

*On a personal note, I am extremely excited (like Tim Tebow)  to get a crack at some Madden 13 action before the official release on August 28.

 

Make It Rain Like A Hundredaire – Budgeting Your Fall Gaming Purchases

It is quite possibly the best and worst time of year for gamers.  You want Halo 4 on November 6 but Black Ops 2 comes out on November 13.  You might want to get Madden 13 in a couple weeks but maybe you also want to get Borderlands 2 in September.  Maybe you are even considering a purchase of Medal of Honor: Warfighter – which will throw you for a loop in October as Assassin’s Creed 3 is coming on on the 30th!

It isn’t easy to be a hundredaire – but we know what it’s like to celebrate the purchase of a new game when we can afford it.

Every game you want is coming out within weeks of each other game you want and you just don’t have the money to pour into your passion.  It is one of the sad truths for people that live like real people that pay bills and make decisions every day that will effect their comfort in life.  Gaming is an expensive passion and we are going to help you make the best decisions possible.  Even if that means putting one or all of your games on a Christmas/Hanukkah/Kwanzaa/Festivus/etc. List – you need to make decisions that give you the best possible outcome as a gamer and (more importantly) a fiscally responsible person.

The first step is to get a writing utensil and a piece of paper… NTTV will help you with the rest.

The Quick Decision – Pick What You Love

What is your favorite game?  If you can answer that without a second thought and that game has a sequel or continuation – that could be your answer.  If you can’t pick a single favorite game – use the process below.

Step One – What Is Your Budget?

If your budget is less than $65 – DO NOT BUY A NEW VIDEO GAME!

$65 = 1 Game

$130 = 2 Games…

Bottom Line – You know what you can afford and what you can’t afford.  Get that number and stick to it.

Step Two – Which Genre (Type) of Games Do You Prefer?

First Person Shooters, Sports, Action/Adventure, Role Playing Games, etc? – Make a prioritized list of which genres are your favorite (rank them from #1 – #8 if you have that many).  If you like a little bit of everything equally (like me) then you really can’t rank them, but you should try)  We have categorized some of the most popular upcoming releases for your convenience.  If you feel a game is missing – let us know!

Step Three – Do Prefer Online or Offline Gaming?

This is becoming a more gray area as games are becoming more and more integrated with online interactions and downloads.  There are many games out there that some people simply prefer to play on their own.  Are you a Team Deathmatch gamer on Call of Duty or are you an agile assassin that prefers to kill at your own leisure in Assassin’s Creed?

For me, it really depends on the game.  I don’t enjoy sports games in the online competitive sense, but I love shooter games like Call of Duty, Battlefield and Halo.  (No one said this is an easy process)

Games With Online Focus

This includes games that primarily revolve around getting online and playing against other people as the main function

Games With Offline Focus –

This includes games that primarily center on you and playing the game for the campaign, season and especially the story.

Games With A Strong Mix of Offline and Online

This includes games that tend to be evenly played and supported for single player and multiplayer experiences.  This is open to opinion in some cases (sports games especially).

Step 4 – Prioritizing

Pick the game you want the most.  This is the hardest part you wanted to avoid earlier – now there is nowhere to run or hide.  The best way to answer this question is to put yourself in the position of having only enough money for one game.You have to walk out of the store with one game you have decided to purchase.  Everything else will have to wait for the next paycheck or holiday.

Step 5 – Enjoy What You Have

Regular people that have to budget and make decisions for and against certain purchases need to remember that the most important thing is to be happy with the things you have.  Which game are you picking?  Stick with your decision, be confident and forget what the reviewers grade it on a scale of 1-10 or 1-100… Do you enjoy your gaming?… Hopefully you can answer yes and this strategy will work for you again.

*Although I have put NoobTubeTV together on my own and can currently invest time and money into all my gaming and the few games I make tutorials for – I have to make these same decisions as well.

With that said…

Which games would you like to see NoobTubeTV feature in the coming months?  If you want us to feature a game that we haven’t mentioned please feel free to donate to the cause as it isn’t easy to buy every game we want – even if it is our passion.
Happy Gaming!

Madden-ing: How Finding Madden ’93 In My Parents’ Garage Made Me Re-Think EA Sports and the Direction of the Madden Franchise

20 years ago I was a nine year-old sports fanatic.  I was lucky enough to get a Sega Genesis for Christmas in 1992.  After playing many great games like Sonic the Hedgehog 2 I was still hoping to have a chance to play a sports game.  Eventually, my mom and dad came home with a copy of John Madden Football ’93.  It was a gift for my 10th birthday and I cherished it.  I had played the same game while visiting my cousins in Georgia on a trip to the Citrus Bowl where I saw Garrison Hearst run over my beloved Buckeyes in Orlando.  It had hooked me from the first snap.

After years of asking for Tecmo Bowl for Christmas I had found a game of ‘real’ football.  You had to run ‘up’ the screen and call all sorts of different plays.  There was a manual that seemed to be 1000 pages long with player ratings and explanations of how to play every facet of the game.  I digress, my play-style was far from what many in the hardcore community would call ‘sim’… but dammit, I had a blast!  I could circle the field 3 times with Thurman Thomas before either getting tackled or scoring a touchdown.  So yes, before we get into the nitty gritty of this reflection – there are some incredibly arcade-like things about JMF93.

During my most recent visit with my parents we started going through some of the things I had packed away in the garage after getting married seven years ago (August 27).  In the process, I uncovered a bunch of old memorabilia and video games – including my Sega Collection with JMF93.  As I opened it up after years of storage and checked out the manual and case I was floored with how advanced this game was back in 1992 and perhaps more-so… how unimpressive the title has been in its growth during this generation of consoles.  That is where we will pick up the remainder of this article.

Why John Madden Football ’93 Is Better Than This Generation of Madden

Back Cover Game Features

Anytime you get a new game, the first thing you do is look at the back cover.  In this case, it is no different.  Upon finding JMF93 I took a look at some of the features in this game… and I was impressed.

Back Cover Features – How A Game Puffs Its Chest

“Buffalo’s No Huddle offense makes Washington scramble in the snow.”After seeing this quote, I started to think about some of the things the Madden development team has been championing over the last couple of years.  Teams playing like their real life counterparts and other such pursuits that sound great to anyone looking to have a great experience against their teams rival or the like.  Yet, how does this get so much coverage when almost 20 years ago – it was already in the game.  Granted, this is a small version of what we have now but the fact is that this is nothing new and even what we have tends to be broken from a logic perspective.

“Which four-time champion will dominate?” The next part of our back cover reveal is focusing on something similar to what we have this year – All Time Players and Teams.  This is one of those interesting things we commented in July when relating the inclusion of ‘Legendary Players’ for Madden 13 to All Pro Football 2K8.  In fact, if you want to go back 20 years, you will see that there are “8 Greatest-Ever Teams” that include teams such as the ’85 Bears, ’78 Steelers, ’84 49ers and more.  It tends to make us scratch our heads and wonder how original some of these ideas are or consider the notion that they have a tendency to recycle some of these old features as the games find new audiences.  It is a fine idea, but it seems somewhat off-base to call the inclusion of legendary teams or players anything but an expected inclusion at this point – rather than a ‘new feature’.

“Head butts, Clothesline Tackles and Shoestring catches”You would think that some of the animations from old games would make their way into future games with ease.  Well, clothesline tackles haven’t been included in Madden in almost a decade.  Head butts have gone the way of the Dodo with the NFL becoming more of a police-force trying to censor away the natural violence of their televised sport so Madden can stay rated-E… for the children.

Did You Know You Could Challenge Rulings In John Madden Football ’93?

There are a lot of things that Madden has that don’t really work well when it comes to actual in-game performance.  One of the things that people complain about almost every year is challenging calls on the field.  In JMF93 you could actually overturn penalties (see the picture to the right).  While this was limited to Head-to-Head games, it is still something to look back and snicker about because it probably worked better than the current system ‘works’.

Player Ratings Were Better 20 Years Ago, Kind of.

Another thing I noticed when browsing through the 79 PAGE manual was the listing of player ratings.  When you take a look at some of the ratings you might laugh, but most of the ratings when taken into further consideration come across as pretty fair and downright decent.  If you take a look at the pages we scanned you will see two teams with drastically different talent levels – Cleveland and Dallas.

Ratings have become some of the more contentious sticking points in Madden over the past 12+ years.  If you take a closer look at the ratings in JMF93 you will notice a few things.

– They are simplistic

– They are smaller (on a scale of 0-15 rather than 0-99)

– They are brutally honest

– They are somewhat wonky

For instance, Cleveland’s starting QB (Bernie Kosar) was given a Passing Range rating of 11 and a Passing Accuracy rating of 12.  He was a very slow QB when it came to running and scrambling and he was given a Speed Rating of only 4.  The interesting rating that is included is a Scrambling Rating… Kosar also had a 4.  His back-up on the other hand was given some rather strange ratings.  He was given a Passing Range rating of 0… yes… ZERO and then a Pass Accuracy rating of only 4 with SPD and Scrambling of 3.

If you look at the other page you will see one of the greatest running backs of all time has almost top ratings in every meaningful category.  Emmitt Smith was given 15s in Speed, Agility and Break Tackle with a 4 in Hands or ‘Catching’.  If you take a look at the ratings given to the running backs for the Browns you would think that their players were taken out of a tar pit with Speed Ratings of 7 and 8.  Kevin Mack (#34) was actually a FB and had a 12 SPD rating.  So, it wasn’t a complete loss for the Browns.

This Article Isn’t Meant To Trash On Madden Football

Before any Madden fanboys (see our earlier post if you don’t know what that means) read this article, please take into account that we are giving honest opinions based on evidence from actual games.  Also, it should be considered that we do realize that Madden 93 is clearly graphically inferior and definitely has issues with player movement when compared to current Madden games.  Again, this article isn’t stating that people will enjoy Madden 93 more than Madden 10, 11, 12 or even 13, but it does put current Madden games ‘on the spot’ when it comes to pursuing greatness and innovation.

We want Madden to be great.  We want it to be able to make us turn off a game on Sunday because our digital experience on a console is more enjoyable.  We want to see pass interference and hard hits across the middle.  We want to see head butts, shoe string catches and even an ambulance come onto the field as Colt McCoy asks where he is.  We want better football on our consoles and hope that this can invigorate people to be more critical while still being professional.  You are allowed to be upset, but please remember that this is all in an effort to make people think about the past so we can improve the future.  Even if it means looking into the past and wondering what the hell is going on with current game development.

Madden 13 Demo Should Be Released On August 14

*IT IS OFFICIAL!!! August 14! – LINK

It is the hope and expectation of many gamers and Madden NFL fans that the demo will be released next Tuesday, August 14.  Keep in mind that the demos are usually earlier builds of the game you hope to buy.  Also, you should take time with the demo in order to learn how to play the game and develop a feel for the new Infinity Engine.

No word on the teams you will get to use… Our guess is that the Giants will be one of them. Unless of course they want to show off the new Hall of Fame Stadium with a game between the Cardinals and Saints?

Either way it goes and however EA decides to release the demo of Madden, it should be known that this game is starting to pick up some steam and a lot of football fans’ hopes.  The new addition of Connected Careers has brought some people to the point where they think EA finally ‘gets it’.  This won’t be a part of the demo but you can hope and pray that it is worth your $60.  On the other hand, there are a lot of people in the hardcore community that are already annoyed with many decisions about Madden 13 from the developer perspective.  The primary issue revolves around the fact that the infinity engine is only going to effect tackles rather than every other facet of the game.  Hopefully we can expect these improvements in Madden 14, but don’t hold your breath.

Madden 13 Infinity Engine – “No Two Tackles Are Alike” and Other Remarks For a Hopeful Public

EA Sports’ Victor Lugo was recently interviewed by ESPN.  While this interview gives a lot of interesting details, it does leave us to wonder whether or not Madden 13 is going to be nearly as amazing as the developers are pushing us to believe it will or should be.

We are still of the opinion that real-time physics without real-time injuries is a lackluster feature.  What is your take?

No two tackles look alike? Sounds like a time to place bets.

Check message boards, tweets or sports gamer chatter from around the Web and all you’ll hear are the same complaints: “Madden” is nothing but a roster update every year, and “NFL 2K5” is still better.

“Everyone loves the underdog, and I think that’s where a lot of it comes from,” “Madden 13” producer Victor Lugo says when confronted with the complaints, admitting that the design team is all too familiar with them (especially the comparisons to “2K”).

But to Lugo, everything is about to change once gamers see the new real-time physics engine he helped develop. In “Madden 13,” no two tackles look alike, and the physics affect everything on the field, from the ability of running backs to roll off of a downed tackler and keep running to the way a receiver gets hit midair and helicopters his way back down to the turf.

“To not have an element that another game has gives people the right to complain, but I think at this point we have a lot of stuff that our competitors have had, and right now, we’re just concentrating on expanding ‘Madden’ and making the best simulation football we can,” Lugo adds. “It doesn’t really bother me too much what other people say, because we have brought a lot of the community guys in, guys who have been notoriously hard on our game for years, and they were really, really enjoying the game and how the Infinity Engine turned out.”
ESPN Playbook: Only a select few have gotten their hands on “Madden 13” so far, so for people reading this article, how would you explain the Infinity Engine and how it completely changes the game from “Madden 12” to “Madden 13”?

Lugo: “Madden 12” used a pretty interesting system. The collision system was more of your old-school collision volume around the character, and when the collision volumes intersected, an animation played out. Now, because of the Infinity Engine, you see a lot of variety in our hits because it’s not based around one collision box around a character, it’s based on individual limbs and individual muscle strengths and tensions throughout the whole character. Because of that, you see a lot more variety, and you see a lot more impact. It’s so different from last year’s game that now, when you’re playing, you can no longer recognize the outcome before it happens. The variety of interaction is what people want.

The way tacklers bounce off of running backs like Frank Gore, and the ability to spin receivers in the air with a vicious hit is pretty sweet. What else can gamers expect to see?

Because we factor in momentum and weight and we also factor in tensions based on what they’re doing, you’re going to see so much variety. You’ll see Frank Gore run over a lot of people this year. By the way, we went to college at the exact same time at The U, so I use him all the time to run people over and he’s featured in all of our videos. You’ll also see a lot of great stuff when receivers are up in the air. We set the tensions up so you don’t have a leg to stand on when you’re in the air, so that leads to all of the spins. There are all these immersive interactions that you just wouldn’t see in the past. You may be going to the ground, fall on somebody else and regain your balance and keep going. I can’t even anticipate for people what is going to happen because there is so much going on. It looks awesome, especially when you’re up in the air.

What’s your favorite sequence that you’ve seen in “Madden 13” so far that you’ve never seen in “Madden” before?

My favorite sequence so far was a short goal-line play from about 3 yards out. I ran up the middle, but I get hit and it looks like I’m stopped right at the goal line. But the guy hit me in the direction of the end zone and I end up rolling on an opposing teammate’s helmet, and I roll right into the end zone for the touchdown. In the past, I would’ve just hit the ground and that would’ve been the end of it, but I just rolled right off of this dude’s head to score. It was fantastic.

How about the Kinect controls in “Madden”? I know a lot of time, the hard-core community hears about Kinect being added to a game and they immediately start rolling their eyes. How have you guys made the voice commands an essential part of playing the game this year?
We had a couple of different goals in mind when it came to “Madden” and Kinect, and none of them involved forcing something cheesy or inappropriate to “Madden” in the game. We want to emulate what you see in real life, and that chatter is a big part of football on the field. A lot of our team has played football. I played football growing up and in high school, and chatter is a big part of playing, so we wanted to give people the ability to talk to their team and call out the audibles like you would in an NFL game. As a second goal, we want to make it easy for beginners to use it, so we put UI (user interface) on the screen to guide you toward what you can do and puts you in appropriate situations in context of the play. For hard-core people, we give you the ability to use both the controller and your voice in order to get that extra command in. A lot of the real hard-core players, and a lot of our really good players are taking advantage of the Kinect in order to do some of the commands that in the past have taken a lot of button commands or have been tough to get through before the ball is snapped, especially on defense. Trying to call man coverage on a specific receiver, for instance, takes a lot of steps, and with the buttons, you’re not going to get more than one of those before the ball is snapped. But with the voice commands, they’re able to get a couple of these commands in as well as adjust the line with the controller. People have been really enjoying it, and we’ve had some people who didn’t think they were going to like it at all now telling us they have to go buy a Kinect, so that’s great to hear.

How do the Kinect controls work with two players or with other people in the room? Can I just start shouting out player names and routes to throw my buddy off?

[Laughs.] Yeah, you’re going to need to tell your little brother to shut up, especially if he’s in the background. This year, we support the Kinect with single player, and with head-to-head online. What we decided to do with online is, you can talk and have a conversation all throughout the play and through play call, but then once you line up we mute you out for that 20 seconds before you snap the ball so you don’t hear what the other person is saying, and it also defends against you yelling hike through and having it get picked up through their surround sound speakers. We eliminate all of the trolling that way, but like I said there’s nothing you can do to defend against your brother. You’ll just need to find a way to shut him up.

People talk about the greatest “Madden” games of all time, and “Madden 2004” with Vick and all the offense and “Madden 2005” with the addition of the Hit Stick always seem to come up. With the addition of the Infinity Engine, where do you think “Madden 13” will go down on that list?

I think this is a revolutionary year for “Madden” both in gameplay and on the career side. In both cases, we’ve added something that is going to make the game bigger than it has ever been. With the physics, the Infinity Engine is something that we’re going to use moving forward forever. This is a fundamental change to gameplay that you will see forever, so this is a monumental year. This will go down in history, alongside some of those other games like 2004, because it’s a game that is bringing fundamental changes. You’re not going to forget “Madden 13.”