Developing Players In Madden 13

We recently talked about building your team in Madden 13.  There are many different ways to do this strictly by picking up talented players that

You can help save these players without a team. Please just make sure you take the time to play with them!

are rated as such.  On the flip-side, there are also many other players out there that are diamonds in the rough.  You can make it your mission to take some players out of the late rounds of the draft or even pick them up during the preseason as other teams give up on them because of low overall ratings.

You need to take some chances on players you might not know about and that will often mean scouring the free agent market during the pre-season for a player that could make all the difference for you in the current season or simply develop him into a future star.

There are a few different ways to look for a player that might ‘fly under the radar’.  The first is to look at position specific ratings and determine if they are what you are looking for in a player at that position.  Assuming you even need someone at that position.

Quarterbacks are some of the easier ones to look for as far as ratings go, but they will often be the first ones to go during the preseason.  Look at their Throw Power and Throwing Accuracy ratings.  If you run a West Coast offense you don’t need a QB with 95+ THP, but you do need them to have good-to-great accuracy when throwing short and medium routes.  If you prefer a more vertical passing attack, you will want someone with a higher THP (like 95+) and a better accuracy for deep passes.  The moral of the story is – If the shoe fits, pick up the QB you need.  As you develop a QB you should focus on improving their passing ratings first rather than some sort of speed increases.

Runningbacks are a different breed when it comes to determining what is a ‘steal’ (assuming you need one).  The first thing you will notice is that developing a runningback will be costly if you want to increase their SPD rating.  If you want a ‘fast’ HB, make sure he is fast before you pick him up.  As well, pay close attention to his ratings in Carrying and Injury/Toughness.  A decent HB can have his season and career derailed if he takes a shot from a powerful MLB or Safety.  The ratings for a HB that need to be increased in order to develop their market value are the AWR and Carrying ratings.  Use your XP on these and your HB will be a force to be reckoned with… or traded in his late 20’s.

Receivers are among the most common diamonds in the rough.  They are also the easiest to stock up on and never use… therefore, losing a roster spot just to carry a potential talent.  Receivers need to have the obvious CTH (catch) rating, but they also need to have a few others that you can easily build up if you get them enough playing time and touches.  The AWR rating is something that can effect a WR as he needs to be able to know when the ball is thrown and where to run his routes.  Also, there is an issue of getting your potential diva WR the ball often enough to build him up.  I am currently in a situation where I have eight (8) WRs on my team.  I have turned the Browns into a pass first team, but in the process I have also over-stocked my team with WRs.  Here are a few of my current project players –

Offensive Line is another easy place to upgrade players, but you should really make sure you draft them with great ratings first.  It isn’t often you will put an under-rated O-Lineman on the field to protect your QB.  On the other side of this argument, you can always grab a lineman with great strength and size, put him on the line and try to dominate with the running or passing game (whichever is his focus for XP) and develop him in that fashion. 

The hardest players to develop are Defensive Linemen and Linebackers.  The reason being that they develop most of their XP through tackling statistics.  The issue is that tackling stats are broken in Madden 13 and the interactions between defensive players and offensive blockers is shaky at best.  You will want to increase the Tackle ratings first and then move on to increase every player to ‘Big Hitter’ status so they cause more fumbles as well as increasing their Hit Power ratings.

Depending on what type of coverage you run for your defensive backs you will want to focus on their coverage ratings as well as their press ratings.  If you are running a lot of man-coverage with your CBs you will want to increase their MCV ratings first as well as their Press rating if they are a physical type of player.  Their XP is generally determined by how many INTs they get during the course of the year and if you can develop a talented defensive backfield you will be almost unstoppable.

When it comes to safeties you will want to look at how you have them playing as well.  I have a defense made up of ‘enforcers’ like Laron Landry and TJ Ward… if you come across the middle you will end up with a broken jaw because these are like Honey Badgers… they don’t give a s**t!  Make sure you up their Zone Coverage ratings as well as their tackling and hit power as they are often the last line of defense if someone does get past your front-seven.  The last thing you want are a bunch of DBs trying to ‘tackle’ like Deion Sanders.

Kickers require a lot of field goals in order to increase their stats.  The bad thing about this is that most people want to score touchdowns rather than kicking a lot of FGs.    Whenever you want to increase your kick power you will notice that it starts to get really expensive after awhile.  Your best bet is to pick up a kicker with a high kick power rating starting off.

Punters are along the same lines as kickers.  How many teams really ‘want’ to punt?  Try to pick up these players as you go and hope that they have the high kick power ratings that you need rather than try to build them up.

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Building A Team In Madden 13 – More Than Just ‘Overall’ Ratings

Now that Madden 13 finally has the patches needed to make it a truly complete game we can start talking more about how to approach different modes.  In the case of Connected Careers Mode there are numerous ways to approach how to build your team as a coach.

Building your team starts with getting the right pieces in place.

I started a career with the Kansas City Chiefs and somehow took them to a Super Bowl victory with Romeo Crennel in my single player Online Franchise ‘Romeo’s Thinkin’ Arbys’.  After winning the big game in my first season I wanted to move on with a new coach in a new (and more challenging) situation.  Naturally, I went with the Browns and started my first off-season by trying to get players to fulfill stop-gap roles for my first season.  Then finally, I got to the draft… aka – the best part of building your team.

Drafting Your Team

It is more than simply taking the best-available player.

You need to consider what your team truly needs when you start drafting players.  This includes scouting during the season as well.  As a coach, you will need to pay close attention to the contract statuses of your players and how they are performing for you.  Taking a Quarterback when you really need a Defensive End or Linebacker could make your team suffer.  In this same breath, you should also compare the players by their ratings and their size.

Also, if you want a cheap way to scout for players that will be highly rated on your team, make sure you spend the 25 scouting points on ‘Scheme’.  This will be something you can use as you go through the year to set up your potential draft picks.

Free Agency

Over the course of my current CCM I have come across a few free agents that intrigued me.  The best pick-up I have made is WR, Leonard Hankerson for the Browns in 2013.  He came in as a replacement for my injured rookie WR and ended up leading the team in receiving yards, TDs and got himself a huge contract in the off-season.  Keep your eyes open for players that perform well when playiing for you.  Sometimes a player might not be ‘a good fit’ but he could end up becoming exactly what you need to turn things around.

Release Failed Project Players

One of the hardest things to do in sports games is to part with players that you either like in real-life or simply want to develop in the game.  Some of them just don’t pan out or under-perform over the course of time.  You have to make those tough decisions and understand that the betterment of your team is the long-term goal.

Pick A Starter… and stick with him

One of the parts of CCM in Madden 13 is progressing players based on their performance on the field.  Make it your mission to look at the goals being set for all of your starters and try to develop your players through that system.

EA Announces First ‘Real’ Patch for Madden 13

So much for waiting around for the patch EA made no promises on.  Madden 13 will have a patch tomorrow for the 360 and PS3.

From EA’s Facebook Page

“Madden NFL 13 Title Update #2 will be available tomorrow on the Xbox 360 & PS3. The update includes a new instant start option when creating your player in Connected Careers, numerous stability fixes, and GameFace improvements.

We’d also like to remind fans who have been asking about the ability to edit players and rosters in Connected Careers that based on your feedback, the development team is currently exploring the potential option to include additional functionality in Madden NFL 13 in an upcoming title update. We’ll update you with more information in the coming weeks after the team has time to investigate and assess the situation.”

 

Madden 13 Patch Should Be Arriving Within A Month

If you consider the past, it is usually a pretty safe bet to plan on a patch coming from EA Tiburon within seven to eight weeks of release.  Madden 13 has received relatively rave reviews this year – outside of the users that apparently need fantasy drafts in order to survive.  The biggest issues facing Madden relate to the problems found in their vaunted Connected Careers Mode.  There are also numerous gameplay issues that could use help from Tuner Updates and other such attention from EA Tiburon.

We will be keeping you updated on Madden 13 patch information as the month keeps moving on.  One thing is certain – the longer EA waits to support the game they put out every year the more people will abandon it for real football on TV, Borderlands and maybe even NBA 2K13.  In other words – EA needs to act like they care about their product for once and be a bit more proactive with their patch and tuner support.

This is yet another reason why we can’t wait for competition in football gaming.

‘Simulation’ – The Ultimate Level to Measure Subjectivity In Sports Games

Press ‘A’ to hike the ball.

As soon as you start playing a sports game – whether it is the tip-off, first pitch, face-off or even kick-off… it is never a true simulation and it will never be.

With the release of Madden 13 in only one week there are a lot of people huffing and puffing around the sports gaming forums about whether or not Madden 13 is a true simulation or (in many other cases) pouting in digital print that it doesn’t represent the game as they would like to see it on a video game.

I am not here to take sides.  If this were a war I would be the guy in Switzerland that is right on the border watching the idiotic fighting and on occasion maybe taking a few shots at either side if I get bored.  So, before you come clamoring at my comments section saying something like the visitor we had in early July.  Basically we are in a situation where there is no right answer to this multi-faceted question(?) or demand(?) – How can a company create a perfect simulation sports game?

To answer in short… they can’t.  At least in this regard they can’t create a game that is perfect in the eyes of everyone (or anyone).  As soon as you join a sports gaming forum or community you will see quite a few fanboys for certain games and then you will see the end of the spectrum that devote their sports gaming life to lobbying for certain features, animations, uniform colors, equipment and every other tiny detail to be the way they want it to be.  It isn’t a question of if they are right or wrong; it is a notion of their opinions holding any water at all.

Undoubtedly, you will eventually also start telling people in the community about a great game you played with the Cavs and you beat the Miami Heat; or how you want the Super Bowl with the Browns or the National Championship with Western Michigan and how you had a fantastic experience.   The response you will get almost every single time…

“Sounds like you need to up the difficulty or change your sliders!  No way in hell the Browns will win the Super Bowl!”

On occasion, I have even been guilty of making such comments or posting such news about my own career mode.  Either way it goes, the bottom line is that one man’s great time in gaming is another man’s slap in the face to all things ‘simulation’ or “SIM” as the community likes to call it.

What Is ‘Sim’?

There are multiple levels in which you can subjectively build your own criteria for what makes your experience feel like a ‘true simulation’ (for some reason I am picturing myself as the pretentious Dr. Frasier Crane when I say that).

We will start with some basics for football (American Football)

– Kick or punt on 4th down when out of field goal range

– Don’t run the same play more than (insert quantity here) times

– Don’t sub players out of position for speed purposes

– Don’t make trades that ‘wound never happen’ (we will cover this later in more detail)

– Don’t nano blitz

Now that we have our brief list of guidelines for how to play the game in a more simulated fashion we should be ok, right?

Wrong!  Because if you don’t have your sliders set up ‘right’ you won’t have the optimum experience with challenging opponents in the CPU.  We won’t go into the sliders – just know that there are groups of gaming intellectuals out there that smell and caress them like a fine wine that must be nurtured and built into perfection.  The moral of this brief trip into the social world of sports gaming is that it is full of opinion, conjecture and a bunch of gym class heroes that might have played division 3 college football with Uncle Rico… and they want you to love and respect their opinions.

Don’t Sign That Free Agent – It Isn’t ‘Sim’

As soon as you start a career in Madden 13 as a coach you will probably want to look at the Free Agents available.  However, you should probably keep in mind that if you are a Browns fan like me and you want to target someone like Shaun Merriman or Plaxico Burress you shouldn’t tell your fellow ‘sim’ nazis on the forums.

“They would never sign with your team in real life!” is usually the response you will get.

Welcome to the Sim Gaming Club – where we try to feel like we are important and know more about sports than anyone else.

The rebuttal should be (but not on the forums – that is how you get banned from their Empire Club) –

“No… really?  Who knew that the Browns would also hire ME to COACH THEIR TEAM and then make trades, sign players and even draft new players next season – STFU!?”

The point is that once you take control of anything in the game, whether it is as a coach or a player on the field and you are making decisions that influence the game it is officially a form of entertainment.  Don’t let someone else ruin your entertainment on forums.  You wouldn’t go to a movie and put up with some know-it-all behind you pointing out how Jason Bourne’s form of martial arts isn’t true ju jitsu.  You would either ignore him or tell him to shut his mouth.  This approach should be taken with ‘sim’ nazis as well.  Although, I highly suggest that you either ignore them or be polite if you want to stay in the community.

The Bottom Line

I am here to tell you to have a good time and play the game however the hell you want to.  If you want some help or guidance on either the finer points of the game or maybe you even want to know what my settings or opinion is on settings, let me know through our comments section, send us an email at officialnoobtubetv@gmail.com or send us a message on our Facebook Page.

Our Game Changer Ideas – Click The Links and Vote! (Must have EA Sports Login)

As we get closer to Madden 13 it is time to start looking to the future and trying to make Madden better.

We are submitting ideas to EA Sports and the Game Changer community.  Do you have any suggestions for us to add or have you added some yourself?  Here are some of our latest suggestions!

“End Game” Option When Taking A Knee

With a huge lead and no way for the opponent to stop the clock there should be an option in the Special Teams menu for “QB Kneel – End Game”.

This would save a few minutes of waiting around for the inevitable victory.

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Losing Teams and Players Don’t Celebrate

Players like Tom Brady shouldn’t celebrate touchdowns when they are still losing by 21+ points with less than 2 minutes left. If anything they should be scowling and angry or some other sort of reaction that says ‘this isn’t enough’ if they are losing the game.

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Winning Important Games Should Make For Bigger Celebrations

Divisional games and playoff clinching games should end with bigger celebrations from players and coaches. This shouldn’t be limited to the Super Bowl or even playoff games, but also with games in the division like the Browns beating the Steelers. Also, a team clinching the division or a wild card spot in the playoffs should have players and fans that celebrate, cheer and go crazy.

The Death of Battlefield 3 or ‘How EA Will Screw Over Their Most Loyal Gamers’

NoobTubeTV has come to the side of Battlefield 3 on many occasions over the past gaming year.  It had its own issues with matchmaking and other strange glitches that eventually get fixed with 1.2GB patches(!) but it was still an excellent game that demanded your attention for in depth gameplay and multiple ways to level up as any of four classes with tremendous detail to weapon differential, etc.

The Expected Route of ‘Premium’ Content

Then EA decided to push Battlefield Premium after nearly 9 months of being released.  Premium isn’t much different from Call of Duty Elite in price or content.  It is $50 and you get guaranteed early access to DLC and Add-Ons for Battlefield 3.  That isn’t the issue at this point – it was an expected route for them to take because it essentially ‘saves’ their dedicated fanbase the same $10 that Elite ‘saves’ COD gamers.

The Unexpected Ultimate Middle Finger To Their Previously Dedicated Fans

In case you didn’t come across the latest substantiated rumor hitting many outlets, Battlefield 3 looks like it is set to release a new retail game of ‘Battlefield 3: Premium Edition‘ for $70.  In case you don’t want to do the quick math…

The more dedicated fanbase of Battlefield 3 purchased the game for $60(plus tax) in October, 2011.  Then they bought Premium for $50.  This adds up to approximately $110 of hard-earned money poured into a game that will now (almost one year later) will come with all of that same content for $70.

Is EA trying to tell us something?  Is it really possible that their message is – “Don’t buy our games on release day because eventually you will be able to get all the DLC in some sort of ‘Ultimate Edition’ a year later?

It certainly seems that way.

The Death of Battlefield 3?

It might not kill the game completely, but the notion that EA would do something like this is a bad way to treat the gamers that have been playing their game constantly over the last year.  Sure, it might be worth the extra money to most of the gamers out there, but the bottom line is that this is in bad taste as they already released word of a Battlefield 4 Beta that will be included (for later access) with Medal of Honor: Warfighter.

EA has never really been in the business of treating consumers well.  So, really – are you surprised?