Limitations On NCAA and Madden 13 Push Both Games to Stand On Their Own

There was a lot of flack after the announcement that Madden and NCAA Football would pretty much have nothing that brought them together.

“Hello Friends!” Jim Nantz and Phil Simms are just part of a new direction for Madden this year.

For five years they both gave you the ability to pretty much continue the careers of players that you had used, faced or competed alongside during your seasons of NCAA Football.  Not to mention the fact that if you downloaded fully-named rosters for NCAA you would also be getting to draft some of your favorite “real” college players in the future!

However, there was a big downfall to that ‘perk’.

When you wouldimport your draft class from NCAA to Madden you would notice that the best players in NCAA that were coming out in the draft would be scattered.  Not to say that this doesn’t happen in real life, but the ratings simply didn’t translate well enough to be imported into Madden without scratching your head in wonderment.

This year it is different and it is a good thing.

After many articles and thoughts on the subject of Madden and NCAA 13 it has finally clicked that these games finally get to be games unto themselves.  NCAA Football has a hardcore audience that either prefer college football to pro football; or they just can’t stand Madden football and choose to roll with NCAA every year.  Regardless of the reasons for one over the other (or even buying both) you are now playing two different games this year and it is a good thing.

NCAA Football has a hardcore audience and the ability to take screen-shots during Instant Replay… This picture was taken and posted on Operation Sports by Gymrat8168

Madden’s Connected Careers is a good direction for at least a little bit of change in the formula for Franchise Mode, etc.  NCAA has Road to Glory and Dynasty still going strong, but the fact is that you won’t be playing one of these games and wondering if it would be better if you had both of them instead.

Playing a game of video game football can take you anywhere from 40 minutes to over and hour (depending on your settings, play-style and bathroom breaks).  It is difficult to play a Dynasty and a Franchise Mode at the same time.  If you consider the fact that just in regular seasons alone there are at least 28 games that need to be played; then take into account all of the off-the-field duties you have to do in order to have any depth to your experience… it is one heck of a task to run careers on two different titles.

Madden finally gets a chance to step up and be the big brother the NCAA hasn’t had on this generation of consoles.  NCAA finally gets a chance to be more than just a place to get draft classes from for Madden’s Franchise mode.

Either way it goes, this year is different for football gaming and both titles are better off for it.

 

Madden 13 – Why Connected Careers Could Be A Great Direction For Madden

While there have been a lot of detractors (yours truly included) coming out against EA’s decision to keep roster editing out of Madden 13’s Connected Careers Mode, there are some things to consider before you decide to hate it entirely.

There is something behind not having control of every aspect of rosters once you start a franchise mode or dynasty.  The biggest (most obvious) downfall is if the coding for progression and regression is bad (see Madden 09, 10, 11, etc.).  However, if the coding and player development is good (see the possibilities for Madden 13’s new XP system) you might have one heck of a deep career mode that will allow you to truly develop players and teams as you feel they should.

If you edit Phil Dawson to have 99 Kick Power and Accuracy you should have to pay for it. In Madden 13 you have to earn it rather than change it.

In Madden 12, they opened up player editing during Franchise Mode and it was/is awesome.  However, the downfall is that you have to really find a way to be honest about your edits and then make sure that you do the same thing for other players and teams across the board.  If your player did well but didn’t progress as you feel he should have, you had the ability to make sure his ratings went up as they’should have’.  The problem with this is that it can ruin the longevity of a Franchise Mode when you have a team that becomes too good either because you edited them that way or you are just great at using the fastest players in the game.

It is nice to develop a great team, but it is even nicer when you have to spend points and be honest with how you go about it.  If you want to make Brandon Weeden have 99 SPD, you will have to spend a ton of points to do so.  While this seems unrealistic, ask yourself how much more realistic it would be if you simply went in and edited him to be that way.  It wouldn’t be realistic at all and you are now stuck looking at Madden 13’s lack of player editing from a more honest perspective.

The main problem with Madden’s Franchise Mode in-particular has never really been in progression/regression anyway.  The issue that is the most obvious is the way players and draft picks are valued.  A player might come in and do an amazing job out of the blue (Matt Cassel for Tom Brady in 2009 is one example).  He then went on to get a big contract offer from the Chiefs where he has been average/above average at best.  The moral of the story is that Madden hasn’t ever really taken this into account.  The player’s value has always been based around his ratings (OVR mostly) and that isn’t how business is always done in the NFL (unless your name is Al Davis (RIP)).

For Connected Careers to work as it should, there needs to be a better value system for players that forces teams to have to make decisions on whether or not the player will work in their Franchise and system.

This is the next aspect that has never been in Madden…. Do players FIT THE SYSTEM?

Stop wondering why the Browns seem so slow, even on the line. Granted, they are supposed to fit the system… although, they don’t seem to know what system it is. (Go Browns!)

More goes into how a player is chosen for a team other than ‘Is he qualified?’

The Patriots and Bill Belichick drafted a player out of Ohio State that played more rugby than football.  They also picked up Danny Woodhead and made him into a valuable part of their team (and he is only 5’8″ 195lbs).

Woodhead is small, but he works for their system.

There are other examples such as different defensive schemes such as the 3-4 and 4-3 that require different styles, sizes and speeds for defensive linemen and linebackers.  There are certain offensive schemes that don’t require a receiver to be fast as long as he can run good routes and catch the ball (West Coast).

Do you think someone like Tim Tebow would succeed outside of Denver if he had to take every snap from the center rather than playing college-style?

If you run a 3-4 offense and need fast, athletic linebackers the last person you want to look for is going to be an average speed 6’5″ 270 lbs… you will most likely want to look for a fast and lean 6’3″ 240 lb mean S.O.B. that doesn’t care about anything other than ripping faces off of QBs.

Every position is important, but in Madden that doesn’t seem to be the case.  Again, say what you want about real-time physics and other improvements.  Those are needed and extremely valuable, but when it comes down to longevity for their most vaunted mode and biggest overhaul in years EA needs to make sure that more than just ratings truly matter.

 

If you aren’t football savvy here is a quick example:

Two people are applying for a car sales job.

The first person is fresh out of college with a degree in marketing and experience working a retail sales job part-time.  They have a good, confident attitude to eventually work at the corporate level and maybe someday head up a department or possibly their own company.
 
The second person graduated from high school and then spent two years at a community college.  They have a strong personality and make you feel like you have known them forever.  They are also from the region and have strong ties to the area.
 
Who gets the job?  The second person gets the job.  Why? Because they fit the system.

 

Should Sports Games Be A Biennial Release?

If you consider our past reviews and comments on NCAA and Madden Football you will often notice a bit of a jaded view on their development, creativity and AI (Artificial Intelligence) for the CPU controlled players.  This brings something to mind that has been suggested by multitudes of unhappy sports gamers – a biennial release/development cycle.

Most people can agree that sports titles coming out every single year are often no more than roster updates and beta-tests for possible future implementations (see ProTAK in Madden or Mascot Games …smh… in NCAA Football).  It isn’t really unheard of to have biennial development.  Call of Duty still manages to have a new title every year, but they are actually on a two year cycle with Treyarch and Infinity Ward getting a shot every other year.  You can say what you want about how good or bad those titles are, but fact of the matter is that they bring something new to the table strictly because each developer has their one small twist on how the game should play.

Madden and NCAA could use a break every other year.  The fact that EA has the sole license to develop these titles doesn’t really allow for this argument to go any further than a pipe-dream.  However, take a moment to imagine how much better some of these sports games would be in a two-year cycle rather than ten-month cycle.

2K Sports is a prime example of doing well with one game and AWFUL with another.  Their basketball titles are among the best ever made.  Unfortunately, their baseball titles are some of the most glitchy and straight up bad looking sports games out there.  If they were able to jump back into the football fray it would really force EA to step up their game.

This is where the biennial release of an NFL game for each company might pay off.  The downfall is that some people hate how 2K Football games play and feel.  It isn’t like being able to pick up Black Ops after Modern Warfare.  It is more like playing baseball and swinging the bat right-handed all season and then being told that you have to be left-handed next year.

The only other option that will allow the proper amount of improvement is to allow developers to have equal access to make officially licensed sports titles and then let the consumer decide.  EA bought the rights because they knew that they couldn’t compete with some of the things that 2K was doing.  It was a smart business decision, but it was a cowardly way to punk out of having any sort of competition to drive the quality of their games.

How do you feel about this?  Vote in the poll or comment below and be heard!

Beware of Slider Nazis – Madden 13

We are only a few days from the release of NCAA 13 and just over a month from Madden 13.  That being said, you can almost smell the football in the air.  Unfortunately, you can also smell  the elitist sports gamers over the internet.  Readying their little fingers to type angry messages in response to your excited Franchise Mode Connected Career performance updates that may or may not include winning a Super Bowl with the Cleveland Browns in 2013.

Usually your success with a ‘weaker’ team is going to be attributed to your Slider Settings.  These wonderful additions to sports games have been around for awhile.  They are meant to act as a way for you (the end user) to tune the gameplay in order for you to either make the game play like your opinion of simulation (or Arcade – which Madden is usually a fine example of every year).  It then becomes a war of words and Slider Settings in the messageboards and sports gaming communities.

Your typical interaction with a slider nazi could sound (read) like this.

———

YouI just won the Super Bowl with the Browns!  It was amazing!  We managed to sweep the AFC North behind the amazing play of Trent Richardson (led the league in rushing and TDs) and our under-rated defense!  We beat the Cowboys 24-10 as Brandon Weeden connected with Josh Cribbs on a screen pass that ended up sealing the deal late in the game!

Responding (Hater) Slider Nazi – You obviously have to change your sliders!  There is no way the Browns will EVER win a Super Bowl, let alone this year.  You need to make sure your run blocking is tuned down if Trent Richardson is leading the league as a rookie.  Not to mention the fact that the Browns are terrible… wow.  big props to you on beating the weak CPU to a pulp.  Did you have the difficulty set to Rookie?

———

There are two ways to look at this conversation and neither of them is necessarily wrong.

1 – If you enjoy your game, no one should be able to tell you how to enjoy it otherwise.  If you truly have a good time winning the Super Bowl with ANY team, let alone a team like the Browns, Cavaliers,  Kansas City Royals, Western Michigan or Columbus Blue Jackets… more power to you.

2 – There is something to be said for a game giving you a challenge.  While the reactions of many sports gamers (such as the example above) are blown out of proportion, you should often consider if your sliders are providing you with the best challenge while still being fair to both sides.  I have played 18 Collective Seasons in Madden 12’s Franchise Mode with teams such as the Browns, Bears and Jaguars.  I won a few Super Bowls with the Browns and decided I wanted a new challenge so I switched teams and tweaked my sliders.  It was three seasons before I won a Super Bowl with the Bears and the Jaguars team I inherited after leaving the Bears is going to be rough to work with.

Madden 13 – Selling Armsleeves?

Is this really what sports gaming is coming to?… The amount of detail being put into these players and their equipment is impressive. However, the amount of attention these things get from the ‘hardcore’ community is atrocious.

Enough is enough, while there are numerous pet peeves among gamers (and sports gamers in-particular) you would think it would hinge on something that made gameplay more of the focus.

It seems that the new generation of gamers and the apparent generation of developers had decided to focus on the material aspect of the NFL and the players.

You would think that there would be more of a focus on things like Pass Interference or maybe even the terrible o-line/d-line interactions.  Then again, there are other numerous problems that the hardcore fans tend to forget when they see things like… armsleeves.

 

Madden 13 Franchise Mode Details Coming Soon

BE SURE TO CHECK OUT UPDATES ON CONNECTED CAREERS!!!

 

As of next week (June 4) there is going to be a new blog released from EA Tiburon that is going to focus on ‘Connected Careers’.  The most important part of this for Madden fans is the hope for details about Madden’s Franchise Mode and what improvements or additions have been made.

It would be simple (in theory) to just add player morale to the player traits section. It shouldn’t be an editable value, but making it a dynamic value that fluctuates is a must for Franchise Mode immersion and longevity.

Madden 12 saw a jump in quality for Franchise Mode, but there were still many bugs and glitchy occurrences that cast an ugly shadow on some of the details that really can’t be overlooked.  Some examples include –

  • Making it to the Super Bowl with a team like the Browns more than once but having the same banner showing that it is their first trip.
  • Being able to sign Free Agents for much cheaper by going to the “Free Agent” section rather than “Player Management” (where you have to pay players a more realistic salary instead of cheating them with a 1-year $620 deal for a guy that would/should demand more.
  • Schedules generated year-to-year are random and can end up giving you 6 straight home games and all your division games in the first ten weeks. (The NFL is making a constant effort to schedule division opponents at the end of every season to make late season games matter, this should be done in Madden as well)
  • Draft logic and trade logic is still busted as we covered before.
  • The lack of a decent system of Player Value that should mean you have to pay a player based on his performance rather than just his OVR.  If you have a QB that breaks every record (regardless of your sliders, his OVR or anything else) he should have a high value that essentially equates to you having to pay more to keep him around.  The current system of OVR plays too much of a role and takes much of the focus away from the Skill Ratings which should be the first thing you look for.
  • Another missing component that has been in NBA 2k and even PS2 Madden titles is morale and attitude for players.  This is something that MUST be in Madden in order for Franchise Mode to really hold any water past what it can hold currently.  Franchise Mode needs more personality and that should start and end with the personality of every owner, GM, Coach and Player in the game.
  • If you draft a QB in the first round like the Browns did with Old Man Weeden and you have Colt McCoy being relegated to back-up his morale should take a major hit.
  • Trade Demands and Holdouts – Take a look at the current situation with Drew Brees and tell us that this shouldn’t be in the game.

These are just some of the changes that must occur in Madden 13 for Franchise Mode.

A Brief Segway/Comment on The Drew Brees Situation

This holdout (which involves Brees and the Saints disagreeing on a contract extension because of a few million bucks) must end soon if the Saints hope to save any face in the months following Bountygate.  Brees led this team to their only Super Bowl Championship and now is being jerked around like he was simply a role-player.  Without Brees the Saints would be like the 2011 Colts without Peyton Manning (or worse).  Already, they are without their Head Coach and other major personnel.  The worst part really involves the current interaction between interim-Head Coach, Joe Vitt and Brees.

This isn’t Vitt’s team.  This is something that must be made abundantly clear between the players (especially Brees) and the ownership.  Payton is serving a one-year suspension which really makes Vitt look like the guy that comes into a broken home and tries to lay down the law.  The response from the players (his children) will most likely result in some sort of “Your Not My (Real) Dad!!!” interaction.

To make it short, the situation with the Saints this year could result in a Top-10 Draft Pick next year that will take over for a spiteful (rightfully so) Drew Brees.

This once again begs the question – Where is the personality in Madden’s Franchise Mode?  Hopefully we find out on Tuesday.

Madden 13 – Is It Worth $60 At This Point?

*We have had multiple posts about Madden since this article.  Please check those out for more details.  We will have full reviews of Madden as soon as it is released!

The improvements being made to Madden 13 are catching some eyes around the sports gaming world.  The problem is that outside of some improvements being made to make the game’s eye-candy stick out we are still waiting to hear about the much needed improvements to Career Modes.  They have already announced that there will be something that ties career modes to an interactive web-based experience.  However, the fact that Online Franchise Mode has been bare-bones for three iterations is something that really takes away from any sort of community experience.

Girls and Games Are Alike… Good looks only get you so far.

With the still struggling interactions between O-Lineman and D-Lineman rendering many plays broken (Play Action Passes, just for one example) and then coupling that with other poor AI and animations… you have many questions still left unanswered.  Granted, we still have a few months until the game is released, it is worth considering whether or not Madden 13 will be something you are better off buying pre-owned rather than brand new. Rest assured that the game isn’t something you will need to pre-order in most cases as it is often readily available on launch day.

Outside of the chance that Madden 13 blows everyone away with some sort of new gimmick that EA will remove (See ProTAK, Procedural Awareness, Tuners, etc.) it will remain as a game that should be approached as nothing more than a roster update with a slight graphical facelift.  You can find Madden 12 online for around $20 on Amazon right now; if you are having that football itch that requires Madden to fill the gap, you would probably be okay to spend $20 on Madden 12 before pre-ordering Madden 13 at this point.

The moments of truth will hopefully come around the time that E3 starts in June.  Keep in mind that in our last brief write-up for Madden we focused on the hype machine and how it can suck people in early on in a game’s cycle.  You should keep your hopes up but also keep your expectations low.  Even with the reactions from EA Tiburon’s Community Days and the ‘dedicated Madden fans’ being posted, it would be a good idea to take their impressions with a grain of salt.  Remember, they have to sign Non-Disclosure Agreements and you don’t often hear too much negativity coming from people that get preferential treatment (why would you bite the hand that feeds?).

Once we get to June and July there will be a lot more information out there that EA wants to release.  In that case, you shouldn’t lose total hope in Madden or NCAA Football just yet; but you should also keep yourself grounded if you are hoping for groundbreaking improvements.

Madden 13, Black Ops 2 and the Amazing Hype Machine

Did you hear about Madden 13?!

Every pixel and every mode have been touched!  Sounds like some sort of (bad) Michael Jackson joke.

Did you hear about Black Ops 2?!

It is based in the future and it will be released just in time for you to add it to your Christmas/Chanukah/Kwanzaa List!

Don’t get stuck asking, “Why oh why didn’t I take the blue pill?”
The hype machine is a dangerous drug that will drag you into the depths of gaming hell.

While we try to be fair and keep our jaded perspective out of everything we write there is always room for sarcasm when it comes to Madden, NCAA Football, Call of Duty and any other annual release in gaming.  In all honesty, why shouldn’t there be?  When you consider the numerous glitches that occur or even the issues that require the same attention every year that never get fixed. (IE – Broken OLine and DLine interaction or being able to clip out of maps or even mod controllers because you aren’t disciplined enough to play the game legitimately.) It is no wonder that when you get to mid-September you will see message boards light up with such vitriol and anger that you wonder if someone kicked their dog.

No, they are like the many others that get mad about spending $60+ on a game that is in its late Beta stages.  When it comes to gaming you need to make sure you have your feet and your gaming thumbs planted firmly on the ground or controller.  Don’t expect the big changes to make everything better and don’t expect to be pleased with the first, second or third patches – this is a new era in gaming that takes the games to new lows when they are released.

Madden 13 has my full attention this year as far as making true moves in the right direction.

Black Ops 2 is at the bottom of my list right now because Treyarch has been utterly disappointing over the years and Activision’s ‘new’ business model of bending the consumer over for $15-50 DLC at every turn is starting to become the accepted norm.

Take this as a warning that you should curb your enthusiasm when you start hearing the new things about any annual release making changes or fixes to their flagship titles.  Calm down, breath and enjoy the games you have before they become ‘old’ in August and November.

Our Madden 12 Sliders

A few people have sent messages about what sliders we are using/recommending for Madden 12.

Here you go!

That isn’t White Castle’s delicious sandwiches you smell… It is our very own set of sliders… In May no less!

NTTV Sliders/Settings
Settings –
10 Minute Quarters
Playcalling – Conventional
Acc Clock – 15 Secs
Cam – Standard
Auto Sprint and Strafe – OFF
Injury – 15
Fatigue – 55
Game Speed – Slow
Speed Thresh – 5

Penalties
Offside – 99
False State – 54
Holding – 52
Facemask – 55
DPI – 99 (Rarely Called)
OPI – 99 (Even more rare than DPI)
KR/PRI – 99
Clipping – 25 *Down this low because many kickoff returns will get called back because your blockers are stupid.
Int Grounding – 99 (CPU Is Never Called for this)
Rough Passer – 55
Rough Kicker – 99

USER/CPU
QBA – 40/30
PBK – 15/75 *You will have between 2.5-4 seconds to get a pass off most of the time.  Sometimes less, sometimes more.
CTH – 20/55

BRKTKL – 25/0
RBK – 25/40
FUM – 25/50

Pass Defense
React – 10/10
INT – 25/15
PRSH – 40/30

Rush Defense
React – 18/30 *This is being actively looked at.  Stopping the run can be a slippery slope in either direction easy or hard.
BLKS – 18/22
TAK – 25/10

SPECIAL TEAMS
FGP – 50 *With the right wind, you can kick a 65 Yarder with a 99 KPW.
FGA – 50
PPW – 55
PAC – 70 *Makes it a little bit more realistic to get kicks to the corner.
KPW – 50

…and now for the little disclaimer for all the slider/sim nazis out there.

Yes, these sliders have faults and no they aren’t perfect.  They are set up for the user to have an enjoyable yet challenging game.  It may take a little bit of tweaking for you to find your perfect settings, but we hope these are a good start for you!


Madden 13 Must Improve Draft Presentation and Franchise Mode

Ask any NFL fan about their favorite team’s draft and you will get some sort of response.

As a Browns fan I will give you all you need to hear and more. First, we needed to fix our offense with better receivers and someone to take over after Hillis’ departure.

The Trent Richardson pick was a good one at the time and still is; however, to give up the picks we did in order to get him I would have thought that we would be super smart about the ones we had left.

Then we took a 28 year old QB, Brandon Weeden at #22.  In a league where you are looked at as old when you are 30 it is strange to see that as a pick with any sort of gainful longevity.  Yet, even that pick wasn’t too terrible in the scheme of things.  It was followed up with Mitchell Schwartz from Cal, a big and mean O-Lineman.

Then we took John Hughes!  Yeah, you read right… 16 Candles, Pretty In Pink and St. Elmo’s  Fire on the Cuyahoga JOHN HUGHES!… Actually, it is some sort of D-Lineman that is going to be a back-up for our talented middle D-Lineman Rubin and Taylor.  I was confused by this pick to say the least… then my confusion turned to anger when I saw the other players taken after we traded down and move around in the draft to get a guy that wasn’t even projected to get picked in the draft on many experts’ boards.

That said…

Ever since Madden came out on the 360/PS3 generation of consoles it has had growing pains that have led many football gamers to get banned from forums for venting their anger (which will never happen on our boards, assuming you support your opinion without major profanity— which with Madden can be hard at times).  The worst part about Madden for years had been Franchise Mode and bugs in Franchise Mode.  That said, there are three major events for NFL fans:

  1. The NFL Draft
  2. Kickoff Week
  3. The Super Bowl

Improving The Draft (What’s Missing?)

There is a reason why the NFL Draft is #1 on that list.  It gives people faith that for a moment, their team is going to get better.  They might find their ‘Tom Brady’ or ‘Peyton Manning’.  There are some players that coming out of college are looked at as ‘sure things’ like Andrew Luck or Robert Griffin III and then you have big risks on guys like Vontaze Burfict (went to the halfway-house, AKA the Cincinnati Bengals after going undrafted) who have major character issues.

People go nuts for the draft and it is something that is often talked about more than the Super Bowl.  Simply because it is something that every team has a chance to do and do well.

Madden has no personality or atmosphere for the Draft.  It is difficult to see what other teams are doing in your Franchise Mode.  One example is when a team trades up or down in the draft there is usually some sort of reaction by commentators (which also don’t exist in Madden’s Franchise Mode for the Draft) – in Madden you are greeted with a notice that a trade took place and which picks were involved… and then nothing… No highlight of who was so important that the team moved up to get them.  You are also not going to see which players teams select during the draft because the Drafted Player Ticker resets after every pick, rendering it impossible to see how the draft is going or who is coming off the board in any sort of fluid manner.

If the Cowboys were to take a punter with the first pick in the draft you would probably see riots and hear commentators berate the management (Jerry Jones) of the Cowboys…. Not in Madden, take whoever you want because no one cares.  Perhaps that is the real personality of Madden’s Franchise Mode – No one cares… and frankly, why should they?

Not to mention it is hard to really have any sense of immersion in a league that seems to exist without any sort of news feed that is easily accessible to let you know that certain players are under-performing.  Then again, that is the hideous beauty of Madden’s Franchise Mode.

Minus the lacking atmosphere, here is a list of just some of the things that are missing from creating a true Franchise Mode experience worth paying $60 for every. single. year…:

  1. Player Morale and Personality – Players have no personality.  Some teams are simply not desirable to play for, yet… that never comes into play with Madden, just sign the players without any real attention  to what type of coach, owner or city they want to play in.  Are they just about money are they loyal to loyal fans?… That doesn’t matter in Madden.
  2. Player Performance – This doesn’t matter from multiple levels in Franchise Mode.  As far as the much vaunted online roster updates go, apparently a player is better on a week by week basis.  However, when it comes to any sort of adjustment to a player after he throws for 500 yards and 6 TDs twice in three weeks, there is no such update to his throwing abilities or his much over-hyped OVR (Overall) Rating.
  3. Player Value – This rating doesn’t exist in Madden at all.  This means that when you have a player that runs for 2000 yards two years in a row and then wants to be traded elsewhere you might not be able to get what you should for him because his OVR is 80 due to a low AWR (Awareness) Rating, even if he has 98 SPD, 97 JKE, 95 SPN, etc.  The system of value for performance is a constant battle between gamers that state performance means little when potential is all that matters.  My response is that performance is MEASUREABLE and potential will NEVER be.

This list will be expanded over the course of the next few months and years as Madden is sure to continue to grow and regress in quality and features.  The first step for any game mode like Franchise Mode is ATMOSPHERE and IMMERSION and that should start with the most important day  (weekend) of the NFL Year – The NFL Draft.