Richard Sherman and Why Madden Needs Emotion

Until something changes with the exclusive NFL License, we will have to assume that Madden is the only option for gamers that want and NFL game.  That said, the crazy post-game interview of Richard Sherman begs the question that is on the minds of many sports gamers.

Sherman

Where is the emotion?

When players in Madden throw big touchdowns there is typically the same canned response and/or animation.  There are some of the typical ‘player specific’ celebrations as well (Dez Bryant, Aaron Rodgers, etc.)

While the NFL is taking out many of the ‘big hits’ and other parts of football that people and players expect – why do we not see more emotion from players on the field?  That goes for frustration as much as anything else.  The quarterback that has thrown four or five interceptions should be noticeably upset.  That goes for receivers dropping balls and running-backs losing fumbles.

While I’m not suggesting that the post-game interviews be presented in some sort of WWE fashion – I am suggesting that Madden adds some depth to their game in this regard.  Players often perform based on the emotion of the moment and that is something that the graphically dead faces of Madden players certainly don’t show.  For that matter – the players typically perform based strictly on ratings so much to a point that the game feels pre-determined.

As we prepare to enter the doldrums of gaming in the first quarter of 2014, we should start looking to the future of gaming (especially sports gaming) and wonder when we will start to see more emotion.

Remember this video?
Remember this video?

How Call of Duty and Battlefield Have Turned Off FPS Gamers

Over the last generation of console gaming we have seen a dramatic increase in online gaming.  The primary gain in this user-base has been in first person shooter (FPS) games like Call of Duty, Halo and Battlefield.  Call of Duty 4 seemed to fill a void for gamers that weren’t fans of Halo.  They wanted a shooter that was military based with more customization and depth in the online arena.  What COD4 brought to the table was a game that still ranks among my personal favorites in the series, surpassed only by Modern Warfare 2.

The biggest issue that started the downfall of Call of Duty was the annual release to the lemmings that can’t seem to get rid of their money fast enough.  Call of Duty has become the Madden of shooter games.  The one thing you are guaranteed with the annual online experience is the large population of gamers screaming obscenities in your ears.  While that isn’t the primary downside, it is one of the more common complaints when it comes to online gaming.  (This is even with the ability to mute players… it shouldn’t have to be an issue but it is often on the edge of infuriating to have to deal with such nonsense.)

After the relative annoying of gamers you are going to start seeing where Call of Duty is really starting to fall off.  It is actually in the repetitive nature of the game and how predictable every round will unfold.  Team Deathmatch is what it has always been – a hunt for the perfect camping spot or some sort of search for a bottleneck.  Domination is still the wonderful spawn-camping disaster it has always been.  Now there are numerous clans that seem to stalk the public lobbies and destroy players that are trying to enjoy some casual gaming.  It has become a self-destructive game in how it is constantly building itself to be dominated by people that dedicate obscene amounts of time to leveling up and figuring out every nuance to making the casual gamers rage quit and sell their games on eBay or even trade it for pennies at GameStop.

This isn’t to say that there aren’t talented gamers out there in every genre.  However, it seems that FPS games are starting to try and copy many aspects of Call of Duty because of the monetary success the game has seen every year since COD4 was released.  This isn’t a good thing for gamers that would like to have something that feels and plays different from COD titles.  Battlefield was once that bastion of hope that FPS fans could look to when thinking about the shortcomings of Call of Duty.  The problem is that with maps like Operation Metro (BF3) and Operation Locker (BF4) it seems as if EA/DICE is trying to emulate Call of Duty in death-fests that are less tactical and more deathmatch-like.  While these are relatively small segments of the map population it is discouraging to feel like you can’t escape this apparent necessity of slaughterhouse maps in a game that many purchase as an escape from that.

We have been fortunate to see many gains made in graphics and even physics (at times).  However, the common devolution of
almost every game ends up turning the shooter game into some sort of Call of Duty-esque bloodbath of reflex/twitch-based shooting.  It starting to become wash, rinse, repeat with shooter games – especially online shooter games.

Where do you stand?  Are you ready to move on from FPS online gaming… or maybe from FPS gaming altogether?

Why Difficulty Isn’t The Same As Challenge

Dark Souls Meme

After years of playing games from all sorts of genres there is one aspect that determines whether or not a game is truly enjoyable.

Difficulty.

There are many different ways to look at a game (of any sort).  Whether you are playing a board game, video game or even a card game – it is always the first question asked.  “Is it hard?”

In the case of video games, this is something that is as subjective as any review that can be given.  Primarily because there are different settings for most games out there.  Sports games even have sliders that allow you to customize different aspects of the CPU/AI and even your own players to make the game more realistic, challenging or even simply more difficult.  Other games (like Dark Souls) are built to put the gamer into a submission hold of difficulty.  Often, these games are cast to the side as ‘not worth the trouble’.  In the case of Dark Souls I must agree.  I played the game for a few hours and couldn’t beat the first boss without wanting to shoot my LCD and throw my PC out the window.

I have experienced both sides of gaming when it comes to a game being nearly impossible or simply so easy it is laughable.  This is why it is necessary to make the distinction for those of you out there looking for solace.  Some games like Madden, NCAA Football and other sports titles have communities that will trash on someone for winning games 50-0 and taking home the championship every year.  These slider Nazis are often as bad as any other internet troll when it comes to raining on someone’s gaming parade.  This is also why it is necessary for us to understand that making a game more difficult doesn’t mean the same thing as increasing the challenge.

What makes sports games difficult for a noob/novice isn’t the intelligence of the opposing CPU team as much as it is learning the controls and maybe even the basic strategies.  Once the complex control schemes are learned the game can become relatively simple.  In some cases sports games become far too easy for most gamers.  This is where you must turn up the challenge in order to have a better experience.  Changing the sliders and even your play-style can make for a more challenging and enjoyable gaming experience.

Other games like Call of Duty have difficulty levels that really do nothing but increase the damage done to the player by enemies.  This isn’t so much difficulty as it is a minor change in how ‘challenging’ the game is.  What would truly make the game more difficult would be to make it less forgiving when a player dies.  Much like Dark Souls makes it almost infuriating to die (because you become weaker) and lose everything (unless you go pick it back up).  Call of Duty, Halo, Killzone and virtually every FPS let you save your progress at numerous checkpoints to prevent you from needing to play through the same long sections every time you die.

Some games are just not the preferred style of gamers.  Often you will see a rift between fans of Splinter Cell and Metal Gear Solid.  While neither of these games are necessarily more difficult than the other they have different functions and handle differently.  It is always going to start with style and preference but in the end a game comes down to complexity.  It is in that spirit that Metal Gear is a bit more difficult than Splinter Cell.  That isn’t to say that Splinter Cell isn’t challenging or possibly more ‘realistic’ but many gamers decide on these two games based on style rather than challenge.

This isn’t to say that I want my experiences in first person shooters like Call of Duty to be more difficult.  I often play those games for a break from my life that can be difficult enough.  Perhaps that is why we need to realize that there is a difference in how we should look at our gaming experience and even the experience of others.  While some games present us with almost impossible tasks and difficulty others will give us the ability to lay back, hang out and wreak digital carnage all over the place without breaking a sweat… or thinking too much.

Where do you stand?  Do you prefer a game to be downright difficult/complex or do you prefer something simply more challenging?

Earning Your Legendary Points In Madden 25

Sanders Madden 25

One of the biggest mysteries to sim sports gamers is why they keep buying Madden in the first place.  Once you get over that fact and then try to play the only option for video game football you will quickly find yourself asking why your character in Connected Franchise Mode isn’t earning the legendary points you think they should be.

Well, chances are good that you have moved the quarter length up over 7 minutes… It is as simple as that.

After winning the Super Bowl in my first season (I now need to restart with tougher sliders) I noticed that my legendary points for getting into the Hall of Fame and those valued Achievements weren’t adding up.  During my second season I decided to mess with the settings before I played in the next Super Bowl.  What would you know – moving the quarter length to 7 minutes fixed everything.  Suddenly I went from 150 points to over 600!

As I try to find a way to make this into a more sim experience with 7-minute quarters I will say that you should probably set the accelerated clock to nothing lower than the default 20 seconds.  It would be nice if EA actually said something (or God forbid, put a notation on the achievement like they once did).  While I am enjoying my time with Madden 25 I must say that it gets rather annoying putting up with EA’s endless idiotic decisions and implementations.

Madden 25 – All-Madden Sliders

Sanders Madden 25

Now that we have made it into November it is safe to say that most of what will be patched in Madden 25 has been ‘tuned’ and patched by EA.

Here are the official NoobTubeTV Settings for All-Madden Difficulty.

You can also download the sliders from the GamerTag – Outspoknpoet (on Xbox 360)

Skill Level – All Madden

Playcall Style – GameFlow

Quarter Length – 15 Minutes

Accelerated Clock – 13 seconds

Game Speed – Slow

Heat Seeker/Ball Hawk – Both On

Switch Assist – Off

HUMAN (Player Skill)

QBA – 10

PBLK – 0

WRC – 25

RBLK – 3

Fumbles – 25

PassD – 30

INT – 20

PassCov – 25

TAK – 50

CPU SKILL

QBA – 20

PBLK – 25

WRC – 50

RBLK – 50

FUM – 50

PassD – 60

INT – 30

PCOV – 65

TAK – 60

SPECIAL TEAMS (ALL)

FGP – 45

FGA – 30

PPOW – 50

PACC – 100

KOPOW – 45

OTHER SETTINGS

Injuries – 50

Fatigue – 51

SPD Thresh – 15

PENALTIES

Offside – 99

False Start – 50

Holding – 55

Face Mask -54

DPI – 99

OPI – 99

Clipping – 50

INTG – 99

Rough Pass – 53

Rough Kicker – 99

Battlefield 4 – Choosing Your Class

It is that time of year again; when the first person shooters (FPS) games come out of the woodwork just in time for you to add them to your Christmas list or kill people while eating Halloween candy and drinking energy drinks.  Maybe it is now a Thanksgiving tradition at this point for some people to chase killstreaks over left-over turkey and stuffing when Turkey Day rolls around.

Either way you slice it, it is time to play some Battlefield 4 this weekend before Call of Duty Ghosts tries to take your attention on November 5.  The best part about Battlefield is that you get to assume the role of a class rather than simply choosing weapons in Call of Duty.  Sure, COD has its own twist on this, but right now the focus is on BF4.

classes BF3_Assault_Icon  Assault  – This isn’t just some wimpy ‘Medic Class’.  You have the power to revive teammates if they are downed in the field, sure.  You also start out with the ability to throw first-aid packs to bring up the health of yourself or teammates if they are getting hti by enemy fire.  However, you are also equipped with a slew of weapons that can kick some ass in the process.  Don’t think that the ability to revive teammates is your specialty, you can also have (by default, I might add) a grenade launcher as a secondary weapon instead of a defibrillator. Depending on the map and your play-style – this might be one of the most popular classes early in the BF4 play-cycle.

BF3_Engineer_Icon  Engineer – This class isn’t just some sort of ‘Repair Man’ ability for teams that use vehicles.  You are also in the business of destroying tanks, shooting down helicopters and sure, on occasion – fixing your team’s vehicles.  The nice part about this class is that you get to build up from having a simple rocket launcher to do damage to enemy vehicles to having laser guided rockets and even the often overlooked anti-tank mines.

BF3_Support_Icon  Support – One of the classes that is most useful if you are in a squad that communicates.  The support class is best used with an engineer when trying to deal with enemy vehicles such as helicopters, jets and tanks.  Why?  Simply put, it is easy for an engineer to run out of ammo (rockets, etc) to deal with vehicles.  However, if you are there as a support class you can re-up their arsenal and use any number of weapons to light up the enemies as they run for cover.  You start out with a heavy machine gun but eventually you will have the ability and choice to switch it up to something lighter.  All that said, this is the ultimate ‘team first, victory first’ class.

BF3_Recon_Icon  Recon – The most misunderstood class in Battlefield.  This is NOT a Call of Duty ‘quick scoping’ class.  This is a class designed around providing an eye from a distance and letting your teammates know where there are enemies and other important factors on the battlefield.  This doesn’t mean that you can’t kill enemies, it just means that you shouldn’t expect to end up with 30 kills every match if you are actually being a ‘recon’ class.  The nice change from Battlefield 3 is that this class isn’t without protection from heavy enemy vehicles.  You actually start with C4 as an auxiliary weapon that you can place on or around enemy vehicles to destroy or disable them.  Also, keep in mind that there is ‘bullet-drop’ and ‘gravity’ in Battlefield… this means that you have to aim above the head of an enemy if they are far away and you are trying to snipe them from a distance.

There will be much more to come in NoobTubeTV’s coverage of Battlefield 4.  Stay tuned to our YouTube Channel as well.

Happy Hunting

GAME OVR – The Strange Obsession With OVR Ratings In Sports Games

In gaming all ‘ability’ levels are based around number ratings and scales.  The only difference in ratings comes in how they are presented (or not presented) to the user.  Everything from guns in Call of Duty to Spin Ratings for Defensive Tackles in Madden have some sort of numerical value – even if they aren’t presented to you in that fashion, the ratings are numerically based once you dig into the guts and binary code of the game.  That said, there is one rating in-particular that seems to be an obsession with sports gamers… the Overall (OVR) rating.

In Madden NFL, NBA 2K, NHL, FIFA, NCAA Football (RIP), etc. the primary measure of a player’s worth is in his OVR rating.  While the determining factors for a player’s OVR may differ between games it seems that it is the only thing that matters to most sports gamers in determining a player’s value/talent in the given game.  Granted, in Madden and NCAA the other rating of almost equal importance over the last 10+ years has been Speed (SPD) ratings for ‘skill’ positions – OVR is still king when it comes to determining the success and worth of a player.  In fact, it should be changed to a ‘Physical’ (PHY) rating as we develop a totally new rating.

How Do You Increase OVR In Madden?

To get this out of the way, there have been many people asking how to increase the OVR of their players in Madden 25.  This is rather simple as long as you are earning enough XP for the player during your Franchise/Career mode.  Always start with the Awareness Rating (AWR) of the player and you will soon see the OVR jump substantially.  After that, it is all about investing in the position specific categories for the player.  So, if you have a QB – start with AWR and then move to Throwing Accuracy, Throwing Power and so-forth.  If you have a HB, I suggest starting again with AWR and then moving onto Spin, Juke, Stiff Arm, etc.  Hopefully this helps – but when in doubt you should always start with the mysterious AWR Rating.

How To Best Rate Players?

This is a question that often creeps up in sports gaming forums.  While there is a necessity to depend on numerical ratings for players (at least in the ‘hidden guts’ of the game, as stated above) there seems to be a growing divide among sports gamers as to how these ratings should be shown to the gamer – or if they should be at all.

Madden NFL’s rating system is vast and sometimes confusing (or simply meaningless in some cases).  With Donny Moore being the primary focus of players getting weekly boosts or reductions in ratings based on their real-life performance for online roster updates there are many gamers and fans out there that question his ability to make the right changes.  I have been critical of his rating changes in the past and I am not about to retract my remarks or references.  However, it is feeling more and more like the best way to rate players in Franchise/Association/Career/Owner modes should be determined by more than some sort of absolute numerical value on an interactive in-game spreadsheet.

Every team and franchise values players differently.  Every owner, coach, scout and fan places different values on players as well.  This is where I believe the best rating system should include a mix of numbers, letters and gold stars (yeah, I said it – gold stars).

The grade of a player’s SPD should be determined by multiple factors – including game/season fatigue to start.  Also, this all important rating should also be determined by weather conditions (including high heat) and agility if necessary.

As for ‘Overall’ (OVR) I am of the strong opinion that it should be changed to ‘Value’ (VAL).  This might seem just as arbitrary as OVR but if we changed the rating to VAL and based it around the play-style/coaching style of the gamer and the resulting ‘fan value’ of a player it would make for a far more realistic experience in career modes and in the game.

Explaining The “Value Rating” In Detail With Examples

My suggested value rating would require an extremely ‘organic’ and amoeba-like rating system that changes from week to week and moment to moment.  This would also likely be extremely difficult to develop without serious bugs in code, etc. – but why not consider it anyway?

It all starts with creating an initial philosophy.  This will differ depending on at which level you are assuming control of your team (Owner, Coach, etc.).  Some owners are all about making money first and having a great team second (think Randy Lerner in Cleveland).  Other owners like to think they are the best judges of talent in the league (think Jerry Jones and the late Al Davis).  Then you have owners like Robert Craft that support a coach that they trust and watch the victories (and the money) pour into their franchise.

Madden has started to make this type of change recently with Coaching Schemes playing a role in the ratings of players.  However, this hasn’t translated to any real changes in the gameplay (which is a different discussion altogether).  The downfall in this is that the players are still being judged on their scheme type and ratings in their OVR rather than their production and value to the franchise, team and fans.

The VAL rating would consider the percentage of time that player is on the field.  How many times the player touched the ball and perhaps how often the gamer controls that player on defense.  If you start taking into consideration the value you place on some players in terms of actually using them it becomes a much more involved and introspective gaming experience.

My Madden 13 CCM with the Cleveland Browns has reached the 2020 season and I have developed some of my players into some of the statistically best players that have ever played.  My 2013 Draft Pick was a 2nd Rd QB, Mark Mallett out of Oregon State.  He has developed into the best QB in the league averaging over 43 TDs and 5000 yards a season.  He has also won four Super Bowls (with 4 MVPs to go with them).  I decided that in his contract renewal process that I would reward him for being the franchise player that he is and I did this with a 6-Year $132 million deal.  I followed that up with a deal for Joe Haden to stay with my team through the 2026 season.  The moral of the story is that even if Mallett hadn’t progressed with his physical ratings he would still warrant a huge contract no matter what and this is because of his value… not his skills.

Tom Brady doesn’t exactly run like the wind… neither does Peyton Manning.  Somehow they are still considered the two best QBs in the NFL.  Sure, they have good arms and are accurate passers – but they are also smart/intelligent leaders.  This is where the performance of players under ‘user/gamer’ control should start to develop this same Value as games and seasons progress.

What do you think?  How should ratings be decided in sports gaming?

Madden 25 – Choosing A Team In Connected Franchise Mode

Now that we are about six weeks into the NFL Regular Season there are many surprises in the league as far as performance and records go.  There are already many teams vying for the #1 pick in the 2014 NFL Draft while others are suddenly looking like they think they can make a surprise playoff run.  Here is a list of some teams you might want to consider using in Connected Franchise Mode with some ideas of how to build them to success.

Obviously Bad Teams

JagsThe Jaguars are among the worst teams in the NFL and we knew this before the season started.  Given the fact that their Quarterback situation is almost laughable.  When running this team it might be wise to create a new owner as well (unless you want to be the Wario look-a-like Shahid ‘Shao’ Khan.  Also, taking it upon yourself to look into trading Maurice Jones-Drew for a potential draft pick might be something to consider if throwing away the season is on your possibility list.  Another action to consider for a fun storyline would be signing Tim Tebow and trying to save the franchise in Jacksonville.  Otherwise, moving the team to Los Angeles might be the absolute best idea… even if EA doesn’t do much to make it worthwhile to move a team other than strictly in being in a new city.

BucsTampa Bay is in desperate need for an overhaul in how their team is run.  If that means you go through a season with Greg Schiano leading the way with his faux-military take no prisoners style or possibly just creating yourself as an intelligent player’s coach – the choice is yours.  With the departure of Josh Freeman there is a possible storyline to go with in using rookie QB, Mike Glennon and having him lead the Bucs to success.  Otherwise, you might want to start looking into the potential for getting someone in the draft or free agency.  You will have a decent base of skill players to use with Vincent Jackson and Mike Williams at WR on top of having the ‘muscle hamster’ Doug Martin at HB.  Tampa Bay isn’t a terrible team, but they could use some serious help and changes – starting at the top.

Surprisingly Bad Teams

SteelersThis team has been a perennial contender for the last decade and they are starting to show their age… not to mention some serious holes in personnel.  When they lost their starting Center in Pouncey it looked bad.  Now that the season has started and they have no real answer at HB, WR, OL, LB or DB it is looking like they might need more work than anyone ever thought.  Maybe it is because they play in what used to be a two-team division and they are simply falling behind the other teams.  Either way it goes, the Steelers are a team that could potentially use a huge front office change and maybe a new face for the franchise if Big Ben proves to be declining as much as he seems to be.  Do yourself a favor and revamp the O-Line before you do anything.  Try to sign a true #1 WR and hope that the defense can pick it up.  The potential for a fun rebuild is there in using the Steelers – and suddenly it isn’t so surprising.

GmenThe Giants are in trouble.  This is a team that just a few years ago won two Super Bowls.  Now they are looking similar to the Steelers in almost every way.  The Giants have started to look like an aging team and Eli Manning is starting to look like the player he was early in his career throwing INTs like they are going out of style.  This compounded by the fact that they are a team without a true HB threat.  Bringing back Brandon Jacobs was surprising after he had been released by the team rather recently.  Their defense was once one of the most feared in the league and now it has more holes than a block of swiss cheese.  Taking over ownership of this team could be a lot of fun if you want to get rid of Manning and start fresh.  Although, that could be a long road ahead.

 

Surprisingly Decent Teams

BrownsCleveland is a team that looked like they were destined to go 0-16 after two weeks and suddenly they are tied for first place in the AFC North.  While they are a team on the rise, they are also a team without a true answer at QB or HB.  While Josh Gordon seems to be a legitimate threat to be a Top-10 WR in the league and Jordan Cameron is one of the better TEs this season the Browns need some serious help in offensive skill positions.  On defense, the Browns are among the best in the NFL and this is largely due to the aggressive approach they have taken under Defensive Coordinator, Ray Horton.  You might want to look into getting some help for Joe Haden on the other side of the field at #2 CB.  Otherwise, this is a team that simply needs a couple pieces before they become a true contender.

ChiefsKansas City is starting to look like a serious contender with new coach, Andy Reid.  If you were to take this team to a 5-0 record in your first season in Madden it suddenly isn’t too far-fetched.  However, this doesn’t mean that they are a perfect team that doesn’t need any help.  They have some good pieces to play with in Jamaal Charles, Dwayne Bowe and even Alex Smith at QB.  This goes with a defense that is rather dangerous and can hold their own against virtually any team in the league.  It could be fun to take over the Chiefs and make some moves to make this a team to compete with the Broncos for the AFC West.

PS4 vs. XBox One – Which Console Will Have The First ‘Light of Death’?

In the next couple months we will finally be able to purchase one or both of the latest consoles from Sony and Microsoft.

The question on every jaded gamers’ mind is – “Which one will have the Red Ring of Death (RROD)/Yellow Light of Death (YLOD) first?

The sad state of affairs in console gaming became an on-going joke when the initial PS3 and XBox 360 models began to over-heat and fail in large numbers within months of release.  The 360 took the majority of the flack as the RROD left almost every owner of the original ‘white’ XBox in fear that their console would greet them with the E-72/74 error.  I was one of the many that had to send their console into M$ and wait impatiently for my gaming to return almost 2 months later.

The PS3 wasn’t left out of this tragic hilarity either.  Many of the original PS3’s (not as high of a % as the 360) started to overheat around the cell processer/gpu chip-set and required either a long trip to Sony for a fix or some sort of repair by melting the solder on your own with a heat gun… or even your kitchen oven (<— I know, right?).  The moral to this story should be more of a warning than anything to people that want to get the new consoles on release day.  You are going to be beta testers and you will get a front row seat to the engineering failures of the PS4 and XBox One.

Which Has a Better Design For Ventilation?

This is really anyone’s guess, but we can try to take a look at the consoles in their case design as well as their specs and start placing our bets.

Considering both consoles are very similar in their power specs there shouldn’t be a lot of differential in heat produced.  However, the PS4 is already ahead of the game by using DDR5 RAM instead of the XBONE’s slower DDR3.

Sony seems to be learning from the mistakes they made in the design of the original PS3.  While the PS4 is still relatively large in size, it isn’t enormous with a strange curvature and tiny vents like the ‘Fat’ original PS3.

The PS4 seems to be trying for a well vented rear section rather than from the top side.
The PS4 seems to be trying for a well vented rear section rather than from the top side.

Microsoft seems to think that the answer is to simply keep the console enormous and implement enormous ventilation areas.

xbonevents
The XBox One has allocated half of the top of the console as well as the side and a slot on the back of the machine for ventilation.

Which One Will Fail First?

Based strictly off of pictures of the case designs the XBox One has an advantage in ventilation area but the sheer size of the console drives me to worry about the internal design and engineering of the console.  The one thing that changed between models of the 360 and PS3 was that they got smaller (as most technologies do) as time went on.

The PS4 seems to be trying to go in a similar direction to the PS3 original with rear vents (albeit, bigger vents).  However, this might seem to be a case where less is more when compared to the XBox One.

THE VERDICT

The XBox One will pose a greater risk for dying first and it is primarily because of the location of the vents on top of the console.  While there is more ‘ventilation’ on the console itself, it is opening the worst possible part up for dust to settle by default.  Consider the amount of dust that gathers in a console just through the back slots (even in a clean house).  Now think about how much dust will find a way into the top of your console over the course of time.

The size of this console and the placement of a giant fan under the top vent is begging to become a dust collector.

What Console War? – XBox One and PS4 Aren’t Much Different

I have been fielding questions from friends, family and NoobTubeTV visitors lately and now I will just put this out there for everyone to read.

The next-gen consoles really aren’t that different from each other.  With some minor differences in RAM speed and other internal tuning the consoles are relatively similar machines on the inside.  The real difference will come in the $100 difference in price on release day with the PS4 being the cheaper of the two.

Here is a side-by-side comparison of the system specifications.

Playstation 4 vs Xbox One specs

After going down this list of specs you won’t see much different in the primary specs.  Also, for those that say that PlayStation Online Network is free and XBox isn’t… that argument is over as PS3 will now have a fee to play multiplayer games.  However, that doesn’t mean you will have to find a new receiver for Netflix as it should (still) work just fine with the free online account.

Also, there are conflicting reports out there and let it be stated here that neither system is ‘backwards compatible’ with titles from older consoles.  However, the PS4 will be able to stream games from the old system if that is any consolation (no pun intended).  So, keep that PS3/360 if you plan on wanting to play Grand Theft Auto 5 for the foreseeable future.

What other questions do you have about the coming release of the new consoles?  Put them in the comments section below.