Earning and Spending XP In Madden 15

Just like any other sort of currency, you need to save, invest and spend your XP properly if you want your players to develop into juggernauts.  In some ways you may also want to spend XP differently on players you know you won’t keep or can’t keep.

Game Prep

Earning XP –  You will want to look at each player’s development trait in the ‘Progress Player’ screen before spending lots of points on them.  This will largely determine whether or not they will earn more points by performing extraordinarily.  Also, there is the ‘Consistency’ rating – this is key in helping players progress if they don’t get a lot of playing time or targets in games.  There is something you need to consider and determine on multiple levels before you spend your allotted hours on certain players – Do their expensive ratings warrant future investment?

If you are wanting to upgrade a WR, do you really want to spend XP on one that has 85 SPD?  Will it be cost effective to spend money on increasing his SPD?  Some may say that it is totally worth it – and that is fair and good.  Go for it.  However, if you really want to make the process easier you will want to check and upgrade their ‘Development and ‘Consistency’ ratings, respectively.

Upgrading development will increase the amount of XP a player earns for achieving goals in game – this includes obtaining awards, reaching milestones and other performance objectives.  Development costs 15,000 XP for each rating (from Slow to Normal to Quick to Superstar) – so keep in mind that it might take a season or two to build your favorite player into a Quick or Superstar Development rating.  However, once they are there – they will stay there and that is why it is worth upgrading quickly.

Upgrading consistency will increase the amount of XP your players will earn during weekly training in Game Prep.

Finally, earning XP is as simple (and difficult) as performing well in each game.  Once you have the necessary prerequisites (Development and Consistency) upgraded to your liking you will notice far more XP for each player you upgrade.

(Note: I argue that the confidence rating doesn’t matter nearly as much as the actual long-term ratings of players.  It could be because confidence simply needs tuned or patched to have a more dramatic effect – but with EA’s track record – I doubt it.)

Spending XP – This is one of the easier things to do once you follow the guide in earning XP.  It is entirely dependent on the player’s position and what type of player they are.  Here are the best ways to increase the OVR ratings or performance for each position (outside of ‘Consistency’).

(Note – I rarely/never increase player SPD or ACC ratings.  They are often too expensive to consider upgrading – and it helps with what little can remain simulation about picking ratings to increase for players in Madden.)

QB – Awareness, Short, Medium and Deep Accuracy, Play Action, Injury and Toughness.

HB – Awareness, Truck, Juke, Stiff Arm, Elusive, Agility,  Strength, Injury and Toughness.

FB – Awareness, Run Block, Pass Block, Strength, Injury and Toughness.

WR – Awareness, Catch, Catch In Traffic, Release, Agility, Spectacular Catch, Jump, Injury and Toughness.

TE – Awareness, Catch, Catch In Traffic, Run Block, Release, Spectacular Catch, Jump, Pass Block, Injury and Toughness.

OL – Awareness, Strength, Run Block, Pass Block, Impact Block, Injury and Toughness.

DL – Awareness, Tackle, Pursuit, Finesse and Power Moves, Agility, Injury and Toughness.

LB – Awareness, Tackle, Pursuit, Play Recognition, Finesse and Power Moves, Hit Power, Zone Coverage, Man Coverage, Agility, Injury and Toughness.

CB – Awareness, Man Coverage, Zone Coverage, Play Recognition, Tackle, Agility, Catch, Agility, Injury and Toughness.

S – Awareness, Zone Coverage, Man Coverage, Play Recognition, Tackle, Hit Power, Agility, Catch, Agility, Injury and Toughness.

K/P – Awareness, Kick Power, Kick Accuracy. (Note – Kickers and Punters can’t get injured in Madden… Because EA – well, you know.)

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Madden 25 – Choosing A Team In Connected Franchise Mode

Now that we are about six weeks into the NFL Regular Season there are many surprises in the league as far as performance and records go.  There are already many teams vying for the #1 pick in the 2014 NFL Draft while others are suddenly looking like they think they can make a surprise playoff run.  Here is a list of some teams you might want to consider using in Connected Franchise Mode with some ideas of how to build them to success.

Obviously Bad Teams

JagsThe Jaguars are among the worst teams in the NFL and we knew this before the season started.  Given the fact that their Quarterback situation is almost laughable.  When running this team it might be wise to create a new owner as well (unless you want to be the Wario look-a-like Shahid ‘Shao’ Khan.  Also, taking it upon yourself to look into trading Maurice Jones-Drew for a potential draft pick might be something to consider if throwing away the season is on your possibility list.  Another action to consider for a fun storyline would be signing Tim Tebow and trying to save the franchise in Jacksonville.  Otherwise, moving the team to Los Angeles might be the absolute best idea… even if EA doesn’t do much to make it worthwhile to move a team other than strictly in being in a new city.

BucsTampa Bay is in desperate need for an overhaul in how their team is run.  If that means you go through a season with Greg Schiano leading the way with his faux-military take no prisoners style or possibly just creating yourself as an intelligent player’s coach – the choice is yours.  With the departure of Josh Freeman there is a possible storyline to go with in using rookie QB, Mike Glennon and having him lead the Bucs to success.  Otherwise, you might want to start looking into the potential for getting someone in the draft or free agency.  You will have a decent base of skill players to use with Vincent Jackson and Mike Williams at WR on top of having the ‘muscle hamster’ Doug Martin at HB.  Tampa Bay isn’t a terrible team, but they could use some serious help and changes – starting at the top.

Surprisingly Bad Teams

SteelersThis team has been a perennial contender for the last decade and they are starting to show their age… not to mention some serious holes in personnel.  When they lost their starting Center in Pouncey it looked bad.  Now that the season has started and they have no real answer at HB, WR, OL, LB or DB it is looking like they might need more work than anyone ever thought.  Maybe it is because they play in what used to be a two-team division and they are simply falling behind the other teams.  Either way it goes, the Steelers are a team that could potentially use a huge front office change and maybe a new face for the franchise if Big Ben proves to be declining as much as he seems to be.  Do yourself a favor and revamp the O-Line before you do anything.  Try to sign a true #1 WR and hope that the defense can pick it up.  The potential for a fun rebuild is there in using the Steelers – and suddenly it isn’t so surprising.

GmenThe Giants are in trouble.  This is a team that just a few years ago won two Super Bowls.  Now they are looking similar to the Steelers in almost every way.  The Giants have started to look like an aging team and Eli Manning is starting to look like the player he was early in his career throwing INTs like they are going out of style.  This compounded by the fact that they are a team without a true HB threat.  Bringing back Brandon Jacobs was surprising after he had been released by the team rather recently.  Their defense was once one of the most feared in the league and now it has more holes than a block of swiss cheese.  Taking over ownership of this team could be a lot of fun if you want to get rid of Manning and start fresh.  Although, that could be a long road ahead.

 

Surprisingly Decent Teams

BrownsCleveland is a team that looked like they were destined to go 0-16 after two weeks and suddenly they are tied for first place in the AFC North.  While they are a team on the rise, they are also a team without a true answer at QB or HB.  While Josh Gordon seems to be a legitimate threat to be a Top-10 WR in the league and Jordan Cameron is one of the better TEs this season the Browns need some serious help in offensive skill positions.  On defense, the Browns are among the best in the NFL and this is largely due to the aggressive approach they have taken under Defensive Coordinator, Ray Horton.  You might want to look into getting some help for Joe Haden on the other side of the field at #2 CB.  Otherwise, this is a team that simply needs a couple pieces before they become a true contender.

ChiefsKansas City is starting to look like a serious contender with new coach, Andy Reid.  If you were to take this team to a 5-0 record in your first season in Madden it suddenly isn’t too far-fetched.  However, this doesn’t mean that they are a perfect team that doesn’t need any help.  They have some good pieces to play with in Jamaal Charles, Dwayne Bowe and even Alex Smith at QB.  This goes with a defense that is rather dangerous and can hold their own against virtually any team in the league.  It could be fun to take over the Chiefs and make some moves to make this a team to compete with the Broncos for the AFC West.

Madden 25 Connected Franchise Mode – Don’t Settle For Anything!

After Madden 25 announced a recent Gamestop promo for ‘Connected Franchise Mode’ and an article surfaced on Bleacher Report talking about the supposedly tweaked Connected Careers Mode; there seems to be a lot of work for us to do in order to make Madden better instead of simply allowing EA Tiburon to give us old features and call them ‘new’.

There is a poll on the Brian Mazique article asking if editing rosters, fantasy drafts and controlling every team are enough to make you completely satisfied.  These aren’t new features!  Madden 12 had every single ‘feature’ they are trying to re-implement into a mode that essentially disallowed them.  While these features are a must and will only add more depth to the game they by no means should satiate your desire for a better football game.

Reyna BOOM

Some of the (many) additions Franchise Mode needs in order to mimic the real NFL are below:

  • Player Morale – Player morale was in Madden 2005 and has been in the NBA 2K series for years.  If there is one thing that Madden lacks in terms of bringing life into the players it is morale and mood when it comes to the actual players.
  • Free Agent/UDFA Signings – Madden seems to think that free agency is something that allows a team to go and simply sign anyone they want if they aren’t on a team.  After this weekend’s draft there were many players that were picked up just seconds after it was over.  These players don’t simply go to the first time that calls, they weigh their options and choose.  Some players have no desire to play for a team that has too much depth or a team that simply doesn’t win.  Madden needs to make this more realistic and that starts with a more true-to-life free agency.
  • Storylines – The addition of storylines for some of the draft prospects in Madden 13 was awesome.  It was a nice way to give some of the players in the draft a personal touch.  The downfall is that their stories all seemed to stop once they were drafted.  The commentary doesn’t follow any of them and the updates on the ‘news feed’ seem to leave any of those stories high and dry.  Continuity is something that Madden’s career modes always seem to lack and while it will take some work to fully implement – it will be worth it.
  • Fan Bases – Some teams sell out almost every game.  Some stadiums are lucky to be at 50% capacity.  Somehow, almost every game in Madden is a sell out according to the stands.  While some games have low attendance due to weather it doesn’t seem to matter what is going on in a given city for a game to be sold out.  I can promise you one thing, if the Browns ever host an AFC Championship Game and it is snowing like crazy… the stands will be FULL.  On the other hand, if the Bengals are playing a game in the middle of the season at home and they are 2-7, they will be lucky to have any ‘fans’ show up.  The NFL is nothing without the fans and that needs to be made apparent in Franchise Mode.
  • Team Movement – While this poses some sort of strange issues with licensing, etc. there were some serious shortcomings when Madden allowed you to move a team to a new city.  Outside of the issues listed in the fan base section, you couldn’t keep the team logo and there wasn’t any real support for the gamer to create a team in a new city because the commentary was terrible and franchise mode lost its luster.  If you look at the fact that many teams are looking to move to new cities because of stadium issues or simply for more money it is something that will be happening soon and should be given the proper attention in the game.
  • Injuries – Madden finally put in some sort of real-time physics last year with the Infinity Engine.  The downfall was evident in many areas but injuries are one of the most obvious.  As much as the NFL wants to censor Madden and try to convince people that it isn’t a violent sport – football is a violent sport and that is why we like it!  Real time injuries need to be in the game and big hits need to matter.  It makes no sense for my 6’4″ 260lb MLB to have a random injury when he crushes Joe Flacco or Mike Vick in the backfield and they get up like nothing happened.  Fix the injury system… please.
  • Player Progression – While I have always been a proponent of performance based progression I do not like how Madden 13 allowed the user to simply accumulate points by stats and put them where ever we wanted to in each player.  Abilities should progress as the player uses them and performs them.  How can a strength rating go up randomly or just because we decide we want it to?  Follow the lead of MLB The Show and let the user have the option to determine what areas players will work on in a given week or set it to auto and let the coaching tendencies determine it.
  • Player Value – After Joe Flacco won the Super Bowl he got a healthy contract renewal.  I drafted a QB in my Browns CCM, Mark Mallett… He has thrown for over 4500 yards and 35 TDs in his first three seasons.  He then won a Super Bowl in 2015 and is up for a new contract offer from our front office.  His OVR is 84 but his abilities have been growing with his performance.  His contract demands?… 5 Years, $4.6 Million per year.  There is no thinking about this from my perspective – Mallett is never going to ask for the money he deserves and that is sad.  Players with great speed or players we like using are typically going for crazy statistics in our Franchise Mode.  We should have to pay a premium price to keep them around if that is the case.  Player value shouldn’t be determined by OVR but by performance and that should make it harder for teams to sign players they want to abuse the other teams with and keep them forever.

We will continue our efforts to make Madden a better game and you shouldn’t let EA get away with calling old parts of the game ‘new features’.  What are your thoughts?  What is Madden missing the most in Franchise Mode?