One of the biggest mysteries to sim sports gamers is why they keep buying Madden in the first place. Once you get over that fact and then try to play the only option for video game football you will quickly find yourself asking why your character in Connected Franchise Mode isn’t earning the legendary points you think they should be.
Well, chances are good that you have moved the quarter length up over 7 minutes… It is as simple as that.
After winning the Super Bowl in my first season (I now need to restart with tougher sliders) I noticed that my legendary points for getting into the Hall of Fame and those valued Achievements weren’t adding up. During my second season I decided to mess with the settings before I played in the next Super Bowl. What would you know – moving the quarter length to 7 minutes fixed everything. Suddenly I went from 150 points to over 600!
As I try to find a way to make this into a more sim experience with 7-minute quarters I will say that you should probably set the accelerated clock to nothing lower than the default 20 seconds. It would be nice if EA actually said something (or God forbid, put a notation on the achievement like they once did). While I am enjoying my time with Madden 25 I must say that it gets rather annoying putting up with EA’s endless idiotic decisions and implementations.
Recently (6 hours ago), Bashiok, a Community Manager on the Battle.net forums posted some promising information about a much needed patch in the works for Diablo 3. This game has been fantastic on many fronts, but with some many strangely broken issues there are some users that are getting ready to look for their gaming elsewhere if this patch doesn’t pan out. We have posted the forum information and will be sure to give you all the updates we find as this is good news, but it is also make or break news for the team of Diablo 3. For a link to the post from the horses mouth click here or on the picture!
The Diablo III developers have been hard at work on some exciting new features and updates for the game. Many of you have asked for more details, and we’re busily preparing several developer blogs filled with information on what’s coming in patch 1.0.4. In the meantime, here’s an overview of the information we’re planning to share here on the Diablo III community site in the not-too-distant future.
Please keep in mind that this list isn’t set in stone, but it should provide a useful preview of what we’ll be revealing in the days ahead.System Changes, by Wyatt Cheng
Senior Technical Game Designer Wyatt Cheng is preparing a high-level summary of some of the system changes planned for 1.0.4.
Legendary Item Improvements, by Andrew Chambers
Senior Game Designer Andrew Chambers is working on a blog detailing all the ways we’re making Legendary items stand out.
Magic Find Update, by Jay Wilson
Following up on earlier discussions, Game Director Jay Wilson will be providing an update on how Magic Find is evolving in patch 1.0.4.
Class Changes, by Wyatt Cheng
Wyatt will also be providing a preview of the changes we’ll be making for each class in 1.0.4 (and the philosophy behind those changes).
Patch Notes, by Lylirra
Of course, this is all building up to the actual patch 1.0.4 release, and we’ll be releasing the full patch notes shortly before the update goes live.
We’re also planning to run some interviews and developer chats surrounding patch 1.0.4, and we’ll be sharing those on the Diablo III front page. Be on the lookout, as we’d love to get you involved in any live chats we host.
As always, your constructive feedback is very much appreciated. Stay tuned for the updates to follow!