The Downfall of Potential Ratings In Sports Games

After more than a few years playing through numerous Franchise Modes in Madden, MLB The Show and NBA 2K it is apparent to me that the only truly important rating for a young player in Franchise Mode is ‘Potential’.  It is also one of the more argued about topics on sports gaming forums as well.

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I have found that in simulating multiple seasons of MLB 18 (as well as older iterations) that the primary decider for a player becoming a superstar is potential.  It often has nothing to do with performance or statistics – take a look at the performance of some older players like Nelson Cruz as you play through a few seasons.  While they are still performing at a high level, they will suddenly see a huge drop off in ratings like contact and power as they age by a year… even if they hit 50 home runs the season before.

I have noticed that players with A potential are almost certain to be a lock for being s superstar in all three sports games.  Madden has a bad habit of making their franchise overall rating system as broken as anything else they put a number on in terms of ratings.

In the end, my view of the Potential Rating is not that it should go away completely.  I believe it needs to be molded to fit each game and sport.  Players generally fit into a few different categories of being high potential.  While Andrew Benintendi is no doubt a top level young talent, I don’t see him the same way I see Aaron Judge.  I believe that potential needs to be weighed more towards player type and player role in all sports games.

It shouldn’t be as simple as saying Player A should be a 99 Overall and Player B should be a 91 Overall in terms of potential.  There are some truly once-in-a-generation athletes like LeBron James that defy almost all limitations and are great at almost every aspect of their respective sport.

While a baseball player might look like a 5-Tool prospect, the reality of this is usually that they will be more like a 2 to hopefully 4-Tool guy.  As we play through more seasons of our favorite sports games it becomes easier to focus on the potential rating as the most important number by which we judge a player… unless you are talking about age… quite possibly the most lopsided and biased determiner of ratings decline in any version of a sports game.

Although we are able to edit the ratings of players manually in many of our Franchise Mode experiences, we shouldn’t have to take over where the number crunchers have failed us.  It is really as simple as applying a new descriptor to each player that highlights their role to a team.  This should be a fluid and dynamic description that also serves as a way to lift morale for players on the team.  I would like to see the death of potential ratings as numbers and have them become more in-tune with how we look at the changing landscape of players in every sport.

Pick Bad Teams For Franchise Mode At Your Own Peril In MLB 18

As I finished downloading the OSFM 1.5 Roster I started to think about which team I wanted to use for my initial three-year contract on MLB 18: The Show’s Franchise Mode. Most aspects of Franchise Mode are generally fun for those of us that enjoy crunching numbers in terms of which players we can afford and how we can project our team succeeding because of our prowess as a General Manager.

Josh Bell MLB 18
Josh Bell’s Lone Home Run In My Time With The Pirates (12 Games) was to the shortest part of Comerica Park. (Where Home Runs Go To Die)

I generally avoid using top-tier teams because it takes the roster building out of the game in the initial season for the most part. That left me with a few teams I wanted to test out for the sake of their stadium and the players I’d be working with.

I have no desire to use the Marlins or the Rays because I truly can’t stomach either stadium and believe that both teams should be relocated for the sake of obligation to cities that actually have good sports fans no matter how their team is doing… that’s right – ‘shots fired’.

This left me with trying the Braves, Tigers, and Pirates.

The Braves would have been a great one to use before they lost a bunch of their top prospects because they violated numerous laws in the real world. So, that means you get Freddie Freeman as your power bat and then Dansby Swanson and Ronald Acuna. Sure, two prospects that have a lot of promise is nice, but wow… the team is hot garbage outside of that.

Onward, you have the Pirates, a team that is half-gutted with a couple mediocre additions in Musgrove and Dickerson. Once you realize that the team has virtually no one that can hit for power (Josh Bell is meh…) you will see that they have even worse pitching and you are wasting valuable trade currency by keeping Marte and Harrison around. I feel the same about Romero as the closer… seriously, why would any team keep a 90+ OVR closer if they won’t win more than 70 games? This team is at least another five years away from winning in any sort of sim experience.

The Tigers… well, let’s just say that Miguel Cabrera is literally the only player worth anything to your lineup. Fulmer seems to be a shadow of his former rookie year exploits. The rest of the team and the farm system are basically a perfect personification and ‘playerfication’ for the city of Detroit. Trash is less trashy than the MLB 18 version of the Tigers. Add to it that they have a stadium that is conducive to boring baseball with the furthest Center Field wall in the MLB and no real way to rob home runs if you had a player that could jump – yeah – it’s that bad.

The only saving grace is that these teams will give you longevity in your journey to build a team from nothing. Outside of that – you will see that being a poor team in money and in performance is an aneurism waiting to happen. Well, not waiting… give it about five games – it’s a short waiting period for a video game aneurism.

Good Luck!

MLB 18 The Show – Sliders and Rosters

This year I will not be waiting for the OSFM Rosters. I will be using rosters for Franchise Mode that incorporate the top prospects with limited ratings changes and special attention to the potential ratings of these new players.

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After simming through to draft day a couple of times I found that there are usually between one and a maximum of three players with 99 Potential in any draft class. I would argue that it should be rare for there to be three with that top rating… 95-98 should be just as rare in my not so humble opinion.

By midnight tonight I will also have sliders uploaded to the MLB Vault under the name ‘NoobTubeTV Sliders v1.0’. The roster will be named ‘NoobTubeTV Opening Day Roster’. This is primarily because I don’t find a lot of value in having completely updated rosters from June 15 if I have to start every season on March 29… it doesn’t bode well for the in-game rosters staying where you want them to be if you have CPU Trades turned on in this case.

I have also switched my batting camera from Fish Eye to Strike Zone 2. This gives a bit more immersion and makes it fun to judge balls and strikes. I have come to love this camera angle for Franchise mode.

Pitching difficulty has always left me a bit irritated because I can’t tell if it’s actually only for pitching or if the CPU batters are also more difficult. While I don’t particularly enjoy striking out 16 batters every time I pitch, I also don’t have a lot of joy when it comes to Legend difficulty and CPU batters hammering 10 home runs a game off of me. To that end, I have decided to stick with dynamic pitching difficulty at this point with the slider left at default for adjustment.

I have also gone to my house rule of pitching until I allow a CPU Run. This makes sure that I start every game batting and pitching and if I want to get those big strike out totals and such, I have to earn them and hope I shut out the CPU in the process. I have only managed to do this twice over the course of 15 games so far.

The three strike out rule with walks and home runs to counter-balance those outs has also given me a lot of fun games and more walks than I can remember in past iterations.

Speaking of more walks, I have been having a heck of a time trying to get the pitching sliders to function in a way that will allow the CPU to give me more reason to take pitches. The first couple of games I played felt like three out of every four pitches was a hitable strike. I have since changed the sliders around in a way that has produced a lot of fun at-bats.

Speaking of fun at-bats. I am all for having ‘realistic stats’ and gameplay. However, I noticed an incredible lack of hitting on the user side with All Star difficulty. I would have hits timed well and with the default hitting set to zone, I would also have location perfect… only to have a weak grounder or a popup. It felt realistic for a couple of games. Then it eventually felt cheap as the CPU would have the same contact for line drives in the gaps and seeing eye grounders. This has led me to adjust the first sliders to benefit the user in a way that gives a bit more solid hits and forgiveness for what I believe is a continued timing issue in MLB. This has been well documented by the community of MLB The Show and I prefer to change my sliders instead of complaining about it in forums.

The only aspect of this I have noticed is that I am seeing a lot more triples than I had back in MLB 17 (or any iteration of The Show). I have also noticed that it gives me a lot more long fly ball outs and feels appropriate when looking at home runs. I will most likely make an adjustment at some point when they undoubtedly patch something in the game and break the functionality of my first slider set. That’s how it goes in sports gaming – you deal with the little things that annoy you so you can have a great time.

Speaking of a great time, I am truly enjoying the game this year and hope SDS continues to listen to the community the way they have been. Look for the Opening Day NoobTubeTV files in the MLB Vault in the next few hours. Here are the slider adjustments as of today if you don’t have internet to download the uploaded file.

Slider Adjustments (All other sliders are default unless stated below)

Human Batting

Power +2

Timing+1

Foul Frequency -1

Solid Hits +1

Human Pitching

Starter Stamina +1

Reliever Stamina -1

CPU Batting

Contact +1

Foul Frequency -2

CPU Pitching

Starter Stamina +1

Reliever Stamina -1

Control -1

Strike Frequency – 1

Pickoff -1

Fastball Speed +3

Offspeed +3

Global Settings

All Errors +1

Fielder Speed -1

The Next Logical Step Is PsychoLogical – Franchise Mode’s Biggest Need

It exists in a sort of infancy stage.  Sadly, it hasn’t grown much in over a decade.  Let’s take away the possibility that player morale and attitude might be something that Player Unions don’t allow.  (I have grown to believe that sports game developers have been denied the ability to give attributes for attitude, motivations and other psychological aspects to real players in their games – this is by no means a researched fact, but simply  my opinion.)

Madden 2005 had player morale and contract holdouts.  They have since done away with that aspect… no one is shocked.  MLB The Show has an entire section for player morale where they give happy or sad faces for anything from salary happiness to location happiness and some others.  This is a good step, but they haven’t developed it much beyond making it accessible and fun to look at for those of us that long for depth and story to drive our experience as a way to pursue longevity in franchise mode.  This isn’t the point of the article today.  The point of this is to give some solid input towards making Franchise Mode a truly great experience that will go for multiple seasons.

User Psychology 

The first aspect I believe should be considered in any franchise mode is how the user develops their in-game character as an Owner, GM, or coach.  Your choices to trade star players for prospects should effect everything from the morale of other existing players on your team to the coaching staff and even other players in coming seasons as you go through free agency.  I would love to see this in order to make users take the concept of trades with a grain of salt.  If the user makes these moves and signs certain players with ability that also lack productive morale it should reflect in contract negotiations and even bench player morale.

It’s time to make a connection between the user and the team they are running.  I think it might even be effective to implement more of the media questions that Madden has at certain points of the season, but make them into multiple interactions that start with an interview to get a baseline of your psyche as you begin the franchise.

A Real Story Mode

While I’m not asking for something like the Madden Longshot or the NBA 2K Story Modes I do think there is value in developing a story or a world to surround your franchise mode.  Even if this world exists soley in your head, it is something that I believe adds to the experience.

Agents

I don’t think it would take much to implement this to go along with Morale.  It might even be an easy way to get around my theory that actual players don’t want a game to say they have ‘bad attitudes’ or that they ‘only care about money’.  Let the morale take effect with team management, player performance, coach decisions, etc.  That leaves a lot of interactions and fun to be had with fictionalized agents and agencies.

These are just a few ideas, but it’s about time we start demanding more depth to a mode that continues to grow stale with every year that Ultimate Team, Diamond Dynasty and such.

MLB 18 – Franchise Mode House Rules

The first rules I generally set for myself in any sort of Franchise Mode involves trading and player acquisition. In my last post, I talked about the sim gameplay aspect of using directional batting – after trying this for the last couple days, I firmly stand by this suggestion. The team management area of franchise mode is what drives me to have the most fun with the game. It can also lead you towards a short-lived journey if you don’t set up some rules to prevent you from dominating a less than stellar CPU AI when it comes to trades and team building.

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Trades/Free Agents During Season

  1. You have to select the players you want from a specific team before offering your own player(s).
  2. You may make one trade in the initial Spring Training (Two trades in following spring trainings).
  3. You are permitted one trade before the All Star Game and it must not occur until at least May 1.
  4. You are permitted two trades after the All Star Break.
  5. You can only sign a free agent during your first season if your team suffers an injury on the MLB level that requires 60 Day – DL.

Scouting Prospects –

I generally prefer to take the scouting aspect as a personal project, but the more I look at how MLB 17 runs things, I tend to believe that leaving scouting on Auto allows your scouts to actually do what they will do based on their ratings. This also prevents the user from figuring out how to find all of the Top Prospects with ease.

In-Game Rules

There are only a couple basic rules I set for myself for MLB The Show. First, I believe that user control generally makes for a better performing team overall. Once you get settings/sliders that provide you with optimal challenge and enjoyment it is crucial to set up a system that you can follow without second guessing your rules.

Here are mine for MLB 18.

  1. Pitching/Defense – Once you allow the first run you must Quick Manage the remainder of the defensive halves of each inning until the 9th inning. If you wish, you may use your closer if there is a save situation.
  2. Batting – You get THREE strike outs per game. These can be offset if you draw walks. If you strike out twice and then draw a walk you can subtract one of those strike outs. Once you strike out three times you must quick manage each half inning your team is at bat until the ninth inning. You can also allow a home run to reset all strike outs.

That’s it… pretty simple in the scheme of things. You will find that your season will progress a bit quicker and you will have a bit less direct influence on the simulation feel of the stats, etc. Also, I have found that this rule gives me a better eye at the plate because walks give me a real goal to offset strike outs.

There are more updates coming. Baseball season is finally here… even if it is 30 degrees outside.

MLB 18 – Franchise Mode Batting – Directional FTW

As we approach the release of MLB The Show 18 I believe this is a discussion that needs to happen for the sake of many that will be starting a Franchise Mode in hopes of seeing a more realistic performance from their batters. (This does not take sliders into consideration as I believe that has more impact on what happens after the bat hits the ball… this isn’t totally the case with User Timing and Foul Frequency – just go with it.)

mlb-the-show-18

I have been using Zone Batting for most of my MLB 17 experience. After finishing a couple seasons with two different teams I felt that Zone Batting providing me with more personal immersion in some ways, but it took away from other aspects in terms of franchise mode in general.

Zone Batting (for those that don’t know about it) is when the user controls the eye/swinging zone (Plate Coverage Indicator – PCI) of the batter in the predetermined area of the strike zone with the left analog stick. As the pitch approaches the plate the user then moves the PCI to the correct area and either swings with the Right Analog Stick or presses the swing button of choice.
The other batting style I have used in the past is Directional Batting. It takes the PCI out of the picture completely for the user. Using this type of batting you simply press the left analog stick in the direction you’d like the batter to hit the ball if contact is made. This leaves much of if not all of the actual contact and overall hitting to be determined by the batting ratings of the batter in question. This is why I feel that a debate is necessary in terms of which aspect provides a more simulation experience from the point of view of batting.

This year I will be conducting my franchise batting exclusively with Directional Batting. As much as I love to have my team dominate and win with a lot of home runs, etc. I also think a Franchise’s longevity is based on the immersion of player development and performance. More ratings come into effect when you take away the user implementation and I argue that that is a good thing for modes that generally require a bit more thought in team building and player ability than user ability.

Taking the use of the PCI out of the picture is only a part of what I will be doing. This season I will also be taking away the ability to ‘guess the pitch’. Again, I want my players to perform based on their abilities and other such things that will hopefully cause me to take a bit more time in deciding who I want to draft, sign, release, and/or trade.

I managed to take the Athletics and Reds to a 2017 World Series primarily because I was good enough with zone batting that it didn’t matter what a batter’s ‘vision rating’ was. I hit over 30 home runs with 6 of my 8 position players during the Oakland Franchise. I am excited about the prospect of taking multiple seasons to build a team into a contender. I have yet to decide which team I would like to use. Up until this point, zone batting made it a bit easier no matter who was on my team. Directional batting will change everything this year, and I look forward to sharing a new NoobTubeTV feature with all of you once MLB 18 comes out.

—- As an aside, I fully support using Zone Batting in Road to the Show and in all Online formats as the interaction is a bit more user focused in and of itself.

The Gaming Version of the Overlook Hotel

Now that I am firmly into a month without access to high speed internet and the ability to game online with the proper bandwidth I can give the world some observations from my time traveling relocation to 2004 while still being in 2018.  I must admit, my initial reaction as a gamer was less than thrilling.

shining
Offline gaming has got me like…

I have found that my overall gaming has dialed back exponentially.  Not only have I been playing less in general, I have also noticed that with a turtle speed wifi connection I have less inclination to turn on my console.  The fact that it takes me an absurd amount of time to download a simple patch for any game is enough to make me wish I had a proxy controller to throw in a fit of gamer rage.  Yet, there is something nice about seeing these limitations.  The first is that first person shooters like Call of Duty and Battlefield aren’t even installed on my console.  In their place I have Crash Bandicoot N Sane Trilogy and Borderlands – The Handsome Collection… both of which I purchased at bargain prices last week.  I will soon be replacing MLB 17 with MLB 18 on my PS4 as well (we will get into my reaction to their Online Franchise abandonment in the next article).

One observation about gaming without high speed internet is that you are forced to play hard copy games you already own that you may not have completed to this point.  For me, this means looking at Dark Souls 3, Shadow Warrior, The Last of Us, Shadow of Mordor, Murdered: Soul Suspect and Titanfall 2.

It leaves me feeling like an old man reflecting on my parents telling me as a kid that I didn’t need new games if I haven’t beat the games I have.  I suppose that is similar to the other observation I made in this new trip to the gaming stone age… I have been reading a lot more as well.  I am already quite the bibliophile, but now I basically get a chance to dive into the pile of books we finally managed to unpack and my wife sorted out in her wonderfully efficient manner.  Seriously, we have a small library right now and it doesn’t even start to touch the amount of books we still have in storage.  It’s a nice problem to have, I suppose.

The moral of this story is that while I am inconvenienced in one of my favorite hobbies I am not without other avenues to pursue my gaming.  Not to mention, it’s rather enjoyable to read some books I might otherwise leave on a shelf.  Whether it is your books or your games that have yet to be finished, you really need to take the opportunity to beat the games you have ignored when you do lose high speed internet.

 

No Internet, No Problem – Planning For Gaming When Online Isn’t An Option

In the coming weeks I will be experiencing something that I haven’t had to deal with in over a decade.  I will be without a broadband connection for gaming.  It isn’t necessarily something that I’m upset about, as it is providing me with the opportunity to live in the geographic region I prefer (that of which I also happen to call ‘home’).  While I will most certainly be alleviated of this lacking high-speed internet connection in the hopefully near future as well – I believe this is a great time to throw this situation into the wild.

Initially, I thought that the most negative aspect of this situation was going to be not having the opportunity to play games like Battlefield and Call of Duty online with multiplayer components.  Then it occurred to me that the primary downfall to this is the fact that I have purchased quite a few games digitally.  This essentially makes it next to impossible for me to download any of these games while I am without a connection.  So, Madden 18, MLB 17, Battlefield 1, Call of Duty Black Ops 3 and WW2, the list goes on… will have to be downloaded and installed before going back home.

This situation is one that many gamers don’t have to think about often.  However, it is worth considering which games you’d like to have installed in an internet armageddon situation.

witcher3

As it stands for myself, I have to consider first and foremost deleting the digitial  games that I only play online – Call of Duty and Battlefield – I’ll see you when I have internet once again.  The next to go will be any game that I have played out for the foreseeable future – Madden 18, I wish I could say you were worth keeping (maybe when they fix CFM in 2053).

Which games are left at this point?

My digital purchases in terms of single player games is rather limited (fortunately).

So, welcome to the download family – Deus Ex – Mankind Divided, Just Cause 3, and Wolfenstein: The Old Blood.

These are all games I own digitally and have yet to beat the story mode within.  I wish I could say I was driven to finish the campaign for Battlefield 1 and COD WW2, but seriously – these are games I wish I could buy the Multiplayer separately for anyway.  Speaking of – I think $30 for these games with only the online multiplayer would be a great way of doing things someday.

Personally, one reminder and the main suggestion I will make is to download the biggest open world games you have with all of their DLC.  That should at least make it somewhat easier to decide some of the first games to take care of prior to moving.

Which games would you download if you were going to be without the internet for gaming?

I must say my first vote will be The Witcher 3 with all of the DLC, followed closely by Skyrim and Fallout 4.

Post your comments below.

Madden 18 CFM and Gameplay House Rules

House rules for Madden 18 are here for you to start planning your Madden NFL experience!

Madden 18 – Franchise Mode and Gameplay House Rules

As most of the Franchise Mode players out there know, sometimes we have to make our own unwritten rules in order to keep our team from dominating the CPU in every facet of the game.

Draft Picks – It has always been easy to horde draft picks as the CPU becomes dumber as the seasons go on.  This year, we saw the Browns end up with three first round picks.  It doesn’t happen often, but it also happened – so I understand the view of ‘I do what I want to the cognitively disabled CPU.’.

This year will be the toughest draft house rule set I have ever made.  Also, I highly recommend you create a Franchise Journal in order to track your yearly performance.  I will be posting updates of my own Franchise story this year.  It helps with immersion and also to keep you honest in your franchise!

  • Trading Down – You can trade down three total times during the draft.

  • Scouting and Draft Board – You must fully scout every player you begin scouting.  This will keep you from seeing the first rating being a C+ and moving on to the next guy.  It will also limit how many sleepers you can find every year.

  • Big Board – You must draft according to your big board.  This will make it necessary for you to plan through the season and off-season.  You must also take it upon yourself to rank your big board through the season and build your draft each year.

    • Top Three Rule – While you don’t have to pick the top guy on your board in any situation you must select from the Top 3.

    • Sleeper Rule – You can choose any player up to one round before their projected position.  This will keep you honest and give the CPU a chance to take these sleepers before you get the chance.

  • Draft Pick Limitations – You can only hold a limited amount of picks in each draft.  The rules for your draft pick amounts are somewhat complicated, but they will make for a better experience.

    • Maximum of 13 picks in any draft

    • You can have two first round picks for up to two years in a row

    • If you end up with three first round picks during any draft you must trade one of them to a division opponent for their lowest pick in the next season’s draft.

    • You cannot draft two QBs in two consecutive rounds

    • You cannot draft more than two QBs, HBs, or TEs in any draft

Free Agency and Re-Signing –

  • You can only sign one 90+ OVR free agent player per season

  • You can sign one player outside of each of your schemes during free agency bidding (1 on Offense, 1 on Defense).

  • You can make ONE offer to any player on your team with 90+ OVR during the re-signing period while in regular season.  If they turn down your offer they must be allowed to test free agency.

  • QB Specific – If you have two QBs with 80+ OVR you must allow one of them to test free agency when their contract expires.  If both are on expiring deals you must choose one to re-sign.  This will allow CPU teams to have access to quality QBs and drive realism.

Spending XP –

After finding a serious issue with some ratings creating a broken gameplay experience in Madden 17, which will most likely be the same issue in 18 (WR Release in particular) I have decided to stop spending XP manually.  XP will also be set to ‘Every Four Weeks’ to allow for a better development system for all teams. 

Trading –

During the pre-season you are permitted to make a maximum of four trades (one per week).  Two trades can involve acquiring draft picks.  Two more trades can be made that are player for player.  Any player you acquire must have a lower OVR than what you are giving up OR if they are a greater OVR they must be over 30 years old.

GAMEPLAY HOUSE RULES

  • Play Calling – You must pick a play from as many formations as possible during each game.  I recommend choosing a new formation for every play or every other play. This will add a tremendous amount of depth to your experience and how you play each game.

  • Hot Routes – You can use one hot route per series.

  • Money Plays – If you find a play that works often enough against the CPU that it becomes a go to play, you must either remove it from your playbook or stop using it immediately.

  • Running Up The Score – If you are up by 21+ points in the fourth quarter you must switch to Chew Clock and choose a running play while rotating new HBs as well as a new QB in the final two minutes.

  • Passing No Switch – Do not user control a WR until after the catch has been made. This will add realism, challenge, and more animations! 

  • No Huddle – This can be used only on the first drive of the game and during the final two minutes of either half.  It cannot be used to keep other personnel on the field outside of the situations above.

  • 4th Down – You can go for it if you are losing the in the fourth quarter or if there are fewer than five seconds left in the half and you are within fifty yards of the endzone.

Baseball Cards, Nostalgia, and My Refusal to Sell Memories

Twenty years ago this weekend (Easter Weekend – not the date) I was celebrating Easter with my family.  One memory I have from growing up is getting Easter Baskets with candy and chocolate, etc.  The one twist my parents liked to do was give my brother and I a few packs of baseball cards along with it.  That was the real excitement for me.  On Easter Morning in 1997 I opened a regular retail pack of Topps Baseball cards and it changed my perception of everything in my favorite hobby.

The interesting thing about collecting baseball cards in the 1980’s and 1990’s was that it was strangely profit driven.  Even in the young mind of adolescent kids, it somehow became more about what a card was ‘worth’ rather than the excitement of pulling a specific player or insert strictly for the joy and surprise in the eyes of a collector.  My dad always told me that cards (and anything else, really) were/are only worth what someone would/will actually give you for them.

One of the card types I had never pulled from any Topps pack was a Finest or even more rare, Finest Refractor.  It was a super glossy rendition of a card that actually had a protective plastic cover to keep it from getting scratched in the package, a refractor was a card that had the glossy finish but also gave a rainbow color refraction.  The big cards in that set were Willie Mays autographs and Mickey Mantle reprints, etc.  I collected Ken Griffey Jr. and Frank Thomas cards when I was a kid.  A refractor of any sort was generally a tough card to pull – let alone insert cards from special sets.

My dad always told me about the great ballplayers from his childhood – Mantle being one of his favorites, although he was relatively young when the Mick was entering the end of his career.  To me, he was the Griffey of his generation on the field and at bat.  They both ended up having career numbers cut short because of injuries.

s-l300

As I opened my pack of cards I was already excited about baseball season coming around.  I hoped I would pull a Griffey card to add to my collection. After flipping through the first few cards I noticed nothing special.  Generally, my luck was zilch… my brother had the nickname ‘Lucky Boy’ ever since I can remember.  No matter what packs of cards or contests he would enter with me or whatever it was – he would win.  I figured he would get some card in his pack that simply didn’t exist.  I don’t remember what cards he pulled on that day simply because this was my lucky day – and I haven’t forgotten (obviously) all these years later.

Sitting in the living room with the lights off and the sun coming up; I made it halfway through my first pack and knew there was nothing special, maybe a Barry Larkin or something.  Then I opened the second pack and it was the same story, a couple decent guys (I think I pulled a Barry Bonds insert).  Then, in the third (last) pack from my Easter basket I looked through them with my typical cynicism and about halfway through the pack I stopped.  I was looking at two players on the same card that blew me away.  Mickey Mantle and Hank Aaron standing side by side… I couldn’t believe it!  Then I saw that it had the typical protective plastic cover that meant it was a Topps Finest.  As I let out a yell and did a fist pump I went over to show my dad and my brother what I had pulled.  My few steps across the room and into a bit more light made me stop in my tracks.

I had pulled a Topps Finest Refractor Mickey Mantle card.  Not only that, but it was a card with Hank Aaron next to him.  It felt like I was floating.  This stuff didn’t happen for me… this had to be my brother’s pack of cards.  No, it was mine and this was real.  To this day I remember my dad telling me how cool it was and my brother was his typical awesome self, not an ounce of jealousy as he was simply excited for me.  To this day I always think about opening that pack of cards and the joy that it brought me. 

I looked up the ‘value’ as soon as I could get my hands on a price guide that had the card listed.  It was listed at between $50 and $80.  I was 13, so holding a card ‘worth’ that much money felt like a surreal moment of presumed wealth.  The only thing was that eBay wasn’t a thing.  Hell, the internet was barely a thing at that point – especially in rural Ohio.  I had no real means of selling the card and even then – I didn’t want to.  It was more than just a rare card, it was my rare card.  It was my lucky day and it was a day that I didn’t want to forget… not even for $80.

Now, twenty years later, I am 33 years old and I have had to store a lot of my things as my wife and I have moved around the country for a few years.  My entire childhood baseball card collection is among the things my parents are keeping safe for me whenever I come back home and have a place of my own for those things.

Somewhere in my box of top loader and screw down cases of baseball cards there is a 1997 Topps Mickey Mantle Finest Refractor that is worth more to me than it would be to most people.

mickey card

It is the reason why every year around this time I will go to the store and buy baseball cards.  There aren’t a lot of ways to feel like a kid again, but for me this is one of those things that brings me back to that Easter morning with my family and a few packs of baseball cards.

It’s also the type of feeling that comes with cherished memories… and that is something for me that’s never for sale.

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