No Internet, No Problem – Planning For Gaming When Online Isn’t An Option

In the coming weeks I will be experiencing something that I haven’t had to deal with in over a decade.  I will be without a broadband connection for gaming.  It isn’t necessarily something that I’m upset about, as it is providing me with the opportunity to live in the geographic region I prefer (that of which I also happen to call ‘home’).  While I will most certainly be alleviated of this lacking high-speed internet connection in the hopefully near future as well – I believe this is a great time to throw this situation into the wild.

Initially, I thought that the most negative aspect of this situation was going to be not having the opportunity to play games like Battlefield and Call of Duty online with multiplayer components.  Then it occurred to me that the primary downfall to this is the fact that I have purchased quite a few games digitally.  This essentially makes it next to impossible for me to download any of these games while I am without a connection.  So, Madden 18, MLB 17, Battlefield 1, Call of Duty Black Ops 3 and WW2, the list goes on… will have to be downloaded and installed before going back home.

This situation is one that many gamers don’t have to think about often.  However, it is worth considering which games you’d like to have installed in an internet armageddon situation.

witcher3

As it stands for myself, I have to consider first and foremost deleting the digitial  games that I only play online – Call of Duty and Battlefield – I’ll see you when I have internet once again.  The next to go will be any game that I have played out for the foreseeable future – Madden 18, I wish I could say you were worth keeping (maybe when they fix CFM in 2053).

Which games are left at this point?

My digital purchases in terms of single player games is rather limited (fortunately).

So, welcome to the download family – Deus Ex – Mankind Divided, Just Cause 3, and Wolfenstein: The Old Blood.

These are all games I own digitally and have yet to beat the story mode within.  I wish I could say I was driven to finish the campaign for Battlefield 1 and COD WW2, but seriously – these are games I wish I could buy the Multiplayer separately for anyway.  Speaking of – I think $30 for these games with only the online multiplayer would be a great way of doing things someday.

Personally, one reminder and the main suggestion I will make is to download the biggest open world games you have with all of their DLC.  That should at least make it somewhat easier to decide some of the first games to take care of prior to moving.

Which games would you download if you were going to be without the internet for gaming?

I must say my first vote will be The Witcher 3 with all of the DLC, followed closely by Skyrim and Fallout 4.

Post your comments below.

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What More Do You Want From Shooter Games?

The best-selling games on consoles seem to come down to First Person Shooters every single year.

While this isn’t necessarily a bad thing, it does drive me to wonder what else I really want from my FPS gaming experiences.  There seem to be three choices when it comes down to decision-making.

Arcade/Deathmatch Style – Call of Duty is the quintessential example of shooter games that revolve around picking up the controller and smacking other gamers in the face.  It is a fast-paced game with slight differences between weapons.  Not to mention a huge group of core gamers that are dedicated to the game they have come to love (or even sometimes, hate).

What More Do I Want?I have been hoping for years for the sniping in this game to be nerfed.  However, that is the ‘charm’ of Call of Duty games…  the weapons are subjectively rated and designed.  In many cases there isn’t much of a difference between using a magnum side-arm and a MK-14 as long as you ‘know how to handle them’.

I don’t want Call of Duty to change, primarily because I know that every time I turn it on I will be able to play it for an hour or two before I get so fed up with connectivity or quick-scoping spawn trappers that I turn it off and put in a different game.

Objective Based/Simulation – Battlefield 3 is designed with huge maps and team-play as the primary components.  While some of the interactions with vehicles is far from ‘simulation’ the weapons and handling of the game in-general present a much more ‘realistic’ feel to the game.  The recoil of the weapons makes for tough decisions to be made at times when you try to determine if you want more power or more control.  This is a primary difference between BF3 and COD games.

Also, objectives are the primary gametypes for Battlefield games.  This is something that tends to escape the common COD player than ventures into the land of Battlefield.  They will often try to come into a game of Rush or Conquest and try to turn it into some sort of Team Deathmatch.  While this is quite useful in Conquest, it is far from useful if you are the attacking team in Rush.

What More Do I Want? –A preventative measure to keep teams from spawn camping with vehicles like helicopters.  This is a great game, but people that are new to it will find that it is unforgiving when you play Conquest mode against seasoned teams of gamers.  It is one of the biggest downfalls in game design when you make it nearly impossible for a losing team to recover.

 

Sci-Fi/Fantasy – Halo, Fallout and The Elder Scrolls series all fall into this category for the most part.  They are either based in a realm that doesn’t exist or in some sort of alternate universe.  Fallout is the only potential threat to this category, but in reality it still has ‘laser’ weapons.  Much like Fallout, Skyrim has magic and other spells that make it fantasy related.  Halo is based on other planets or regions of the universe and uses weapons that either don’t exist or close to that description.

What More Do I Want?–  This category is difficult because there isn’t a lot to base anything off of in ‘real life’.  The issue I have with Halo is recoil with weapons feeling non-existent.  In general, Halo has a feel to it that makes it seem like the gamer is playing the game with a lot less ‘motion’.  There is almost a floating sensation when playing Halo.

What’s the point?

When thinking about any of these things it leaves me thinking that any of the things I wish would happen in FPS games are subjective at best and pointless at worst.  Most of the games we choose to play revolve around what we have had time to find a love for over the years.  Chances are good that you have already pre-ordered a game this fall or at least plan on asking for one of them during the holiday season.

Take that as a sign that you really don’t have a lot more you want out of a shooter game.  Otherwise you wouldn’t pre-order something before you hear about, let alone see any real changes.

Is It More Fun To Be A Hero Or A Villain?

It’s an interesting question when you put it in terms of gaming.  Do you want to be the good guy or the bad guy?  For the most part if you choose the latter in ‘real life’ you will end up in some sort of legal trouble.  On the other hand, if you turn into a mass murderer on Skyrim or Fallout you are simply hated, feared and in plenty of ‘virtual legal trouble’.

What is your persona?

When I was growing up it was always my mission to save the say with Mario, Zelda or Solid Snake.  Now some 20+ years later I am given a choice every time I start an open world game from Bethesda.  Is it wrong for me to have two different personas when I play the Elder Scrolls or Fallout?

I usually spend more time with my ‘good guy’ class, but when I have the opportunity to jump in for some slicing and dicing of whoever comes at me sideways – I relish every moment.

The interesting thing about being a bad guy is that you aren’t really every ‘bad’ per se… you are a brutal good guy with a short temper and an itchy trigger finger.  In most games you don’t lose an opportunity to finish the main quest and save the day if you have butchered 109 villagers in Skyrim.  You are still greeted as a hero after you complete quests or do something else considered ‘good’.

Games like Grand Theft Auto aren’t much different outside of the fact that you are given an opportunity to use bazookas and maybe see some sort of rocking cars late at night or maybe even snipe off the heads of people from a tall building.  That is life in a world of absolute digital freedom and debauchery.

The funny thing is that when this comes up in conversation you will see people that either don’t game or hide behind some sort of veneer of being ‘Holier Than Thou’ act like you are terrible person when you talk about being a murderous adventurer and then they go log on to their creeper profile on Second Life or cruise the personal ads on Craigslist.

So, for those of you that have some sort of strange urge to be a villain – do it on a video game.  You will feel better and you won’t have any real legal trouble.  

Here is your chance – are you a villain or Dudley Do Right when you play these games?  Comment Below!

Open World RPGs – What Else Can Be Done?

Games like Skyrim and Fallout have done a fantastic job of bringing otherwise disinterested people to the RPG scene.  Yet, it feels like once you finish the main quests the games can lose their luster titles that are more action-packed.  Some games like Borderlands do a really nice job of taking the boring exploration for explorations sake out of the mix and inserting crazy bad guys and mutant creatures for you to shoot and explode at your leisure.  Even after a couple hours of that type of gaming you will find yourself bored of treasure hunting and shooting random baddies.

Is this what your character is saying?

What else is there to do at this point?

You can kill things, you can amass wealth and you can even find relationships with other digital ‘people’.  Granted, when all is said and done – you are still roaming a world that doesn’t seem to have a reason to be booted up.  Sure, there are side-quests and random things you can do for people… like kill a guy for the Night Mother or maybe collect a trinket for some lazy scared guy.  Regardless, it is an important question that might not really have an answer.

Outside of turning open world RPGs into another version of Second Life – what can really be done at this point?  Leveling up doesn’t matter after awhile.  Not to mention to never-ending stream of DLC that seems to seduce people regularly into forking over another $10-20.  Some DLC is well worth the payment but at what point are we going to expect something more and realize that there really isn’t more to be had?

Is it a sign that perhaps it wouldn’t hurt if games started having some sort of finality that pushed to you play through the story again and again in different ways?  Mass Effect did this and it was nice that they actually tied Achievement Points to playing through the game multiple times.  Even games like Diablo 3 and Borderlands give you multiple character types to build up and roam around with.

What is your take?  Is there anything more that can be done for open world RPGs?  If you say yes, what are your suggestions?  Post in the comments below!