Games like Skyrim and Fallout have done a fantastic job of bringing otherwise disinterested people to the RPG scene. Yet, it feels like once you finish the main quests the games can lose their luster titles that are more action-packed. Some games like Borderlands do a really nice job of taking the boring exploration for explorations sake out of the mix and inserting crazy bad guys and mutant creatures for you to shoot and explode at your leisure. Even after a couple hours of that type of gaming you will find yourself bored of treasure hunting and shooting random baddies.
What else is there to do at this point?
You can kill things, you can amass wealth and you can even find relationships with other digital ‘people’. Granted, when all is said and done – you are still roaming a world that doesn’t seem to have a reason to be booted up. Sure, there are side-quests and random things you can do for people… like kill a guy for the Night Mother or maybe collect a trinket for some lazy scared guy. Regardless, it is an important question that might not really have an answer.
Outside of turning open world RPGs into another version of Second Life – what can really be done at this point? Leveling up doesn’t matter after awhile. Not to mention to never-ending stream of DLC that seems to seduce people regularly into forking over another $10-20. Some DLC is well worth the payment but at what point are we going to expect something more and realize that there really isn’t more to be had?
Is it a sign that perhaps it wouldn’t hurt if games started having some sort of finality that pushed to you play through the story again and again in different ways? Mass Effect did this and it was nice that they actually tied Achievement Points to playing through the game multiple times. Even games like Diablo 3 and Borderlands give you multiple character types to build up and roam around with.
What is your take? Is there anything more that can be done for open world RPGs? If you say yes, what are your suggestions? Post in the comments below!