Madden 25 Connected Franchise Mode – Don’t Settle For Anything!

After Madden 25 announced a recent Gamestop promo for ‘Connected Franchise Mode’ and an article surfaced on Bleacher Report talking about the supposedly tweaked Connected Careers Mode; there seems to be a lot of work for us to do in order to make Madden better instead of simply allowing EA Tiburon to give us old features and call them ‘new’.

There is a poll on the Brian Mazique article asking if editing rosters, fantasy drafts and controlling every team are enough to make you completely satisfied.  These aren’t new features!  Madden 12 had every single ‘feature’ they are trying to re-implement into a mode that essentially disallowed them.  While these features are a must and will only add more depth to the game they by no means should satiate your desire for a better football game.

Reyna BOOM

Some of the (many) additions Franchise Mode needs in order to mimic the real NFL are below:

  • Player Morale – Player morale was in Madden 2005 and has been in the NBA 2K series for years.  If there is one thing that Madden lacks in terms of bringing life into the players it is morale and mood when it comes to the actual players.
  • Free Agent/UDFA Signings – Madden seems to think that free agency is something that allows a team to go and simply sign anyone they want if they aren’t on a team.  After this weekend’s draft there were many players that were picked up just seconds after it was over.  These players don’t simply go to the first time that calls, they weigh their options and choose.  Some players have no desire to play for a team that has too much depth or a team that simply doesn’t win.  Madden needs to make this more realistic and that starts with a more true-to-life free agency.
  • Storylines – The addition of storylines for some of the draft prospects in Madden 13 was awesome.  It was a nice way to give some of the players in the draft a personal touch.  The downfall is that their stories all seemed to stop once they were drafted.  The commentary doesn’t follow any of them and the updates on the ‘news feed’ seem to leave any of those stories high and dry.  Continuity is something that Madden’s career modes always seem to lack and while it will take some work to fully implement – it will be worth it.
  • Fan Bases – Some teams sell out almost every game.  Some stadiums are lucky to be at 50% capacity.  Somehow, almost every game in Madden is a sell out according to the stands.  While some games have low attendance due to weather it doesn’t seem to matter what is going on in a given city for a game to be sold out.  I can promise you one thing, if the Browns ever host an AFC Championship Game and it is snowing like crazy… the stands will be FULL.  On the other hand, if the Bengals are playing a game in the middle of the season at home and they are 2-7, they will be lucky to have any ‘fans’ show up.  The NFL is nothing without the fans and that needs to be made apparent in Franchise Mode.
  • Team Movement – While this poses some sort of strange issues with licensing, etc. there were some serious shortcomings when Madden allowed you to move a team to a new city.  Outside of the issues listed in the fan base section, you couldn’t keep the team logo and there wasn’t any real support for the gamer to create a team in a new city because the commentary was terrible and franchise mode lost its luster.  If you look at the fact that many teams are looking to move to new cities because of stadium issues or simply for more money it is something that will be happening soon and should be given the proper attention in the game.
  • Injuries – Madden finally put in some sort of real-time physics last year with the Infinity Engine.  The downfall was evident in many areas but injuries are one of the most obvious.  As much as the NFL wants to censor Madden and try to convince people that it isn’t a violent sport – football is a violent sport and that is why we like it!  Real time injuries need to be in the game and big hits need to matter.  It makes no sense for my 6’4″ 260lb MLB to have a random injury when he crushes Joe Flacco or Mike Vick in the backfield and they get up like nothing happened.  Fix the injury system… please.
  • Player Progression – While I have always been a proponent of performance based progression I do not like how Madden 13 allowed the user to simply accumulate points by stats and put them where ever we wanted to in each player.  Abilities should progress as the player uses them and performs them.  How can a strength rating go up randomly or just because we decide we want it to?  Follow the lead of MLB The Show and let the user have the option to determine what areas players will work on in a given week or set it to auto and let the coaching tendencies determine it.
  • Player Value – After Joe Flacco won the Super Bowl he got a healthy contract renewal.  I drafted a QB in my Browns CCM, Mark Mallett… He has thrown for over 4500 yards and 35 TDs in his first three seasons.  He then won a Super Bowl in 2015 and is up for a new contract offer from our front office.  His OVR is 84 but his abilities have been growing with his performance.  His contract demands?… 5 Years, $4.6 Million per year.  There is no thinking about this from my perspective – Mallett is never going to ask for the money he deserves and that is sad.  Players with great speed or players we like using are typically going for crazy statistics in our Franchise Mode.  We should have to pay a premium price to keep them around if that is the case.  Player value shouldn’t be determined by OVR but by performance and that should make it harder for teams to sign players they want to abuse the other teams with and keep them forever.

We will continue our efforts to make Madden a better game and you shouldn’t let EA get away with calling old parts of the game ‘new features’.  What are your thoughts?  What is Madden missing the most in Franchise Mode?

Madden 25 Cover – Barry Sanders

Sanders Madden 25

For the second year in a row, Madden fans have decided to curse the Detroit Lions.

How you can curse a team as dreadful as the Lions is beyond me.  It hasn’t stopped them from ‘voting’ Barry Sanders to be the next cover-guy for Madden.  Comment below and let us know who should be on the cover in your opinion.

 

Will New Rules In NFL Change Madden?

In case you haven’t been paying attention.  The internet almost blew up yesterday when the NFL announced that they were implementing a new rule against players lowering their heads in the open field to either run over a defender or tackle an opposing player.  It was then that I started to wonder how this would effect Madden NFL games, in this case primarily the ‘Truck Stick’.

The Truck Stick was added into Madden 06 after the Hit Stick was put into Madden 05 (back when EA still cared about defense in their games).  The Truck Stick is essentially pressing the Right Analog stick forward while running the ball with a power back in order to run over an approaching defender.  If you consider the fact that this animation has been in Madden for around eight years it is going to be interesting to see if they get rid of the truck stick in Madden 25 (aka – Madden 14).  If they don’t get rid of the animation they will have to implement some sort of

penalty detection in the game to keep the NFL happy.  Chances are good that they will simply remove the ability altogether in order to 1) Avoid more work in an already broken penalty system and 2) Make their exclusive license partners happy.

Now that the tuck rule is being taken away, should we see more actual fumbles in Madden?  Chances are good that you will still see your defenders get hurt while sacking the QB but to think that you will be able to get a fumble call on a big hit ‘while throwing’ might just be a pipe dream.

You might say that I am jaded and totally biased against EA Sports and Madden.  In some cases I would say you are 100% correct… but in reality, I have bought the game every year on release day since Madden 08.  In some cases I have actually enjoyed some aspects of the game.  Madden 13 kept me happy for the most part, but it was the little things that turned me off.  Little things include bad animations, poor blocking, non-existent real injuries, bad playcalling, etc.  I am like many football fans out there that are considered to be 2K fanboys or Madden haters – we just want good and more importantly real football.

As the NFL works harder to make football into some sort of human bumper car game I am hoping that at some point we will get real football video games again.  2K – where are you?

Madden 25 – Six Months Out

Now that the NFL Combine has started there will be a few weeks of excitement before the actual NFL Draft and the announcement of who will be on the cover of Madden 25.  Until that time comes, we are going to take a look at what this game looks like from the standpoint of ‘what is already known’.

Simms

The first aspect of Madden that most fans are interested in is whether Connected Careers Mode will be updated and fixed.  CCM was a step in a somewhat new direction for Madden and while it provided many gamers with a new wave of interest in playing multiple seasons it also presented new problems and brought into focus (yet, again) some of the biggest short-comings of Madden.

  • Trades Are Still Broken – In case you haven’t noticed, you can trade away your draft picks and easily get between seven and ten future first round draft picks.  Player for player trades are a bit more difficult to pull off but that isn’t enough to save the atrocious draft pick trade logic that still plagues this game.
  • O-Line/D-Line Interaction – Every time I play Madden it feels more like I am playing Tecmo Super Bowl and the linemen are going through the suction motions.  This is certainly one aspect of gameplay that 2K mastered back in NFL2K5 and All Pro Football 2K8.
  • Commentary – Phil Simms is a jack-ass.  Okay, this isn’t something limited to Madden (as he exhibits this in every broadcast in ‘real life’) but his commentary is often out of place and even hypocritical.  When a Quarterback gets sacked from the blind side (Enter your Sandra Bullock joke here) he will say one of two phrases “Boy do they hurt” and then he will say a few plays later “They don’t hurt at all”.  Which is it Phil?…  or rather – Madden Devs?
  • Injuries – One of the most annoying aspects of Madden is that it doesn’t have realistic injuries.  While the NFL is trying to make it seem like football is safe, we know otherwise.  EA needs to make a decision as to whether they are going to make a representation of real football or some sort of football farce.

Keep your eyes and ears open as Madden 25 starts the annual hype machine.  You are destined to get excited and eventually let down by the beginning of September.  If you want a sports game that will make you feel like Madden is lacking – go get MLB 13 the show next week.

What Does The Madden Name Change Mean?

What’s in a name?  Apparently EA Sports thinks the 25th anniversary of Madden is deserving of a trip to the social security office for a tweak in the name.

Madden 14 Pic

Madden 25 was just announced to be the official name of the only NFL game coming out this year (just like it has been since Madden 06).  The only thing that might have made people happy was hearing that the developer was working on Madden 2K14.  Keep dreaming.

Chances are good that Madden 25 will also signify a change-over in consoles just like the switch from Madden 2005 to Madden 06 also greeted the next hardware generation.  The idea of a new console is always exciting because of the possibilities in graphics and physics; but if one thing is certain we can expect one thing to dull our expectations for new software – bare bones games.

Madden 25 for the XBox 360 and PlayStation 3 will most likely prove to be another slight tweak or change from Madden 13.  Maybe there will be a few new animations or the ball will be a shade darker or smaller.  Otherwise, you shouldn’t expect much to change.  The new consoles that are rumored to be coming out this Christmas will most likely be priced between $400 and $500 with a pipe-dream hope of $300.  The unfortunate truth is that most of the games that will be released with the consoles will be bare bones in their offerings.  If you played Madden 06 or any of the other games that came out with the current generation you will notice how lacking they are in features.  Also, many of them don’t take advantage of the graphical capabilities of the console.

This isn’t a complaint at all.  It is merely a point to be raised in order to lower expectations for the next generation.  Not to mention the cynical view that Madden hasn’t changed many things in the 25 years it has existed.

Would love to hear from the fan boys out there.  2K and Madden alike.

Keep it civil.

Madden 25 (aka Madden 14) Gets A Release Date

Madden 14 Pic

Well, it is ‘Facebook Official’.  Madden 14 is coming out on August 27, 2013.

Also, it is actually being called ‘Madden 25’ according to many media releases.  What’s in a name?  Hopefully some substantial improvements.

EA Sports has released a banner promoting their next iteration of Madden.

What are your thoughts?  Going to jump in and get it on release day or will you be skipping out on what seems like the same game every year?

Why MLB The Show is King In Sports Gaming Quality and Why Baseball Is Dying

Before jumping into this explanation, please understand when referring to baseball video games we are referencing the MLB The Show series.  In no way is 2K Baseball close to being as good as The Show.  That is a different point for a different day.

Today we are focusing on comparing MLB The Show to any other sports gaming platform out there.  The top competitor is actually soccer/futbol but in the United States you will be hard-pressed to find anyone that knows how transfers and team management works in soccer (present party included).  If it seems that I am coming from a somewhat biased perspective it is because I am.  The best selling games in 2012 have been the more popular titles of course, but are they really the best?  No.

The Show has been one of the most consistently high-quality and true simulation sports games over the lifetime of this console generation.  SCEA (the developer of The Show) has been one of the most highly rated sports gaming developers because of the quality of The Show.  Between the actual gameplay and the depth of modes like Franchise Mode as well as the new Post-Season Mode there is little more to be desired.  However, that is where The Show really shows why it is the best sports game out there with so many details like ball trajectory and other physics based implementations that you will start asking where it is in other games like Madden.

While The Show is by far the best baseball game when competing with the awful 2K Baseball, its only competition in terms of quality comes from EA Sports’ NHL and FIFA games.  The one thing you will notice is that baseball, hockey and soccer are all ‘niche titles’ with relevance to a select number of people in the United States.  Baseball has been dying a slow death in terms of popularity among sports fans.  That may be a big reason why The Show flies under the radar when compared to games like Madden and NBA 2K (which are typically the higher selling sports titles in the U.S. every year).

The trend of baseball gaming has been on a down-slope as far as game sales go.  But that doesn’t mean you should ignore the fact that if you enjoy baseball and want to play a great video game version of the sport.  Go out and buy a PS3 if you don’t have one (as this game is only available on the PS3 console) and get The Show.  It is that good.

Why Is Baseball Dying?

I am of the opinion that baseball was both saved and destroyed by steroids.  The 1993-94 strike made many fans turn their backs on baseball.  It wasn’t until the home run explosion between 1996 and 2001 that people started to care about baseball again.  Say what you want about the ‘purity of the game’ but steroids brought fans back and brought more money to owners as attendance went through the roof.  Then, as if someone called the cops to bust up a great party – the Mitchell Report destroyed the game from the inside out.

Kiss your career good-bye, Alex. You’re done.

The legacy of steroids in baseball goes back to the 1980s where there was a tremendous boom in the overall use and production of Performance Enhancing Drugs (PEDs).  This is also the same time period that saw the beginning of Free Agency (players were able to look for new teams as their contracts expired).  While this was something that happened a few times before, it became quite normal as the 1980s and 1990s came and went.  This should make you consider the motivation that players had to use PEDs – it was about the ability to command more money in their contracts.  If a player like Barry Bonds could increase his output as a batter from an average of 25 HRs during his time with Pittsburgh to 39 HRs during his stay in San Francisco, why wouldn’t he use what he could to demand more money?  The same goes for players like Alex Rodriguez who could be on his way to a Lance Armstrong collapse in the coming weeks.

People suspected that players like Mark McGwire, Sammy Sosa and Barry Bonds were on some sort of PEDs as they started having numbers pile up that no one had seen in the history of the game.  Why is it that some fans were so appalled when the report came out.  Many people started making these players they all but worshiped at one point into pariahs to save face in some sort of non-existent social witch hunt.

The Three Musketeers

I am not suggesting that steroids should be legalized or that they don’t artificially inflate statistics.  I will demand that society takes a look in the mirror and honestly asks what they want from entertainment.  Society doesn’t want purity in sports.  Society wants to appear concerned about safety and legitimacy while demanding more power, speed and violence.  We are living in the greatest example of hypocrisy in entertainment and the only thing we can do is edit our video game rosters and change every player’s ability rating to 99 – call it digital steroids.

 

Will Games Change Their Digital Approach Next Generation?

Now that we are firmly into the high speed internet age and online functionality has become almost synonymous with every game on the market (including the ubiquitous ‘patching’ of games).  The issue many sports gamers are running into is that they are pouring $60+ into games that come out every year with minor improvements/changes and roster updates.  This has caused sports gamers to generally ask on occasion why developers like EA and 2K won’t simply release a cheaper update to the game every other year BLOPS2or so instead of requiring the purchase of new software every single year.

The most obvious responses are ‘…because people are buying the games in droves” and “Why would you stop milking your cash cow when it is obviously still producing results?”

The issue at hand in the coming generation of consoles is that they will be largely focused on digital content more-so than even these current consoles seem to be.  While the PlayStation Store and XBox Marketplace are doing well and provide services to subscribers/gamers it seems like only a matter of time before you will have to start buying certain content by sections rather than a full-fledged title.

Some games like Call of Duty, Battlefield and Halo could potentially be sold in three different ways.

  1. Online Multiplayer
  2. Offline Story Mode/Campaign
  3. Full Game (Online and Offline Content)

This isn’t the first time that something like this has been suggested.  You can go to virtually any rumor mill site for gaming and read about an industry analyst talking about the likelihood of a game like Call of Duty charging people to play online.   The issue that gamers should be considering is whether or not they are happy with the current state of games.  Whether or not you are paying extra for maps, add-ons or even avatar clothing you have to appreciate how smooth the transition has been between the PS2/XBox to the PS3 and 360 in terms of online interactivity and microtransactions like coins for Madden Ultimate Team.

We will soon be entering a new realm of digital content distribution.  Considering the actions of developers in the last 18 months, you shouldn’t be surprised if you will have options to buy games by piecemeal or some sort of full-game combo.

If you disagree about the outlook or attitude towards some aspects of games (such as story mode/campaign) you should ask Battlefield or Call of Duty gamers if they have played more than 45 minutes of the campaign mode.

The fact that Battlefield has a disc for campaign mode on 360 says a lot (even if it is simply due to space)… my campaign disc has been in the system for less than two hours – total.

Get ready for some big changes next gen.

Scouting In Madden 13 – Your Guide To Scouting Every Player Effectively

Madden 13 has the new scouting system that essentially allows you to ‘buy’ information on each prospect.  There are a few ways you can go about scouting, but we are going to give you the most efficient way to use your points and find potential talent in the draft.

Aren’t you glad they changed some of the costs of the scouting categories?…. 3000 for scheme?!

The first thing you have to do is determine your teams needs.  This will help the allocation go a bit more smoothly when it comes to scouting points.  Once you determine your team needs and your coach’s schemes (offense and defense) you can start looking at the players.  I am of the opinion that OVR is the most overrated and un-sim rating in gaming.  We will give you a quick way to look for the best OVR players and then a quick way to find the best players in general (depending on your play-style) and we will assume that your coach gets 2000 points as a motivator for scouting.

FOR BEST OVR RATINGS

Scout These Categories ($cost)

  1. Awareness ($100)– If they have a ‘B’ it means they will have a closer OVR to 80 or maybe even mid-80s if they fit your scheme (you should be able to scout at least 20 players’ AWR each week with this.
  2. Scheme ($25)– This is a key for a higher OVR for a player once they are on your team.  If you go after a player that isn’t going to fit your scheme, expect his rating to drop once he is on your team.
  3. Position Specific Ratings ($50-100)– These are pretty obvious things to scout for some player – we will give you a full run-down later.

FINDING THE BEST PLAYERS

I’m not much for finding the highest OVRs in the draft.  I like to find players that come in with raw talent that needs to be built in some way.  With that said, if you are more of a realistic team-builder or just want to possibly find that hidden gem in the draft that has the best OVR anyway – use these tips:

  1. Position Specific  Ratings ($50-100)– For some reason there are a ton of CBs and WRs that are amazing and are projected to be 3rd-7th Rd picks.  Look up the CTH and RLS Ratings for WRs and if you can find someone with a 90+ RLS, snag him as late as you can.  With a CB, a lot will depend on your preferred defense, but look up their MCV and ZCV first to find out if they are decent at covering anyone first.  If the coverage ratings are low, you should stay away from them as they will be useless on the field.
  2. Speed ($100)- This is unfortunately still the most important rating in many ways.  The only position this should rarely (almost never) be used on is OLinemen.  Otherwise, you should look this up for your WRs and HBs every time.  If they have a B or lower, you should think twice about drafting them high or at all.  (This might change if you need a possession WR or a power HB though)
  3. Strength ($100)- Check this out as it does tend to matter a little bit more in this Madden.  Find a stronger lineman later in the draft and you might have a decent player to build in the future.

The best part about knowing what to look for first is that once you see a rating that is low in an important category, you don’t have to waste anymore time or points on that prospect.  This is what will allow you to scout almost every player out there and have a great draft board from your first pick to your last pick!

My Favorite Ratings To Scout For Each Position

QBs – Throw Power, Throw Accuracy, Throw On Run, Injury, Toughness

HBs – Speed, Elusiveness, Trucking, Spin, Juke, Injury, Toughness

WRs – Catching, Release, Catch In Traffic, Speed, Injury, Toughness

OLs – Run Block, Pass Block, Strength, Impact Block, Awareness

DEs – Tackle, Hit Power, Speed

DTs – Tackle, Hit Power, Power Moves

LBs – Tackle, Hit Power, Speed, Play Recognition, Awareness, Zone Coverage, Injury, Toughness

CBs – Speed, Man Coverage, Zone Coverage, Awareness

FSs – Speed, Tackle, Hit Power, Zone Coverage, Man Coverage

SSs – Speed, Tackle, Hit Power, Zone Coverage, Man Coverage

EA Sports and Madden Exposed – Former Developer Vents On Twitter

Madden NFL has been scrutinized more by hardcore fans over the last few years of the XBox 360/PS3 era than at any other point.  This is largely because the ability to communicate over the internet via forums and social media has taken off, but it isn’t just because of the ease of communication. However, there are some things that are said that come straight from people ‘on the front’ that can’t be ignored.

Over the last couple years we have seen some of the top names at EA Tiburon (Madden’s development group) leave for greener pastures.  When Madden 10 was in development it was one of the first times Madden Fans got the chance to truly interact with the developers.  Ian Cummings opened a lot of doors for the fan-base to openly communicate have have a voice (even if just the illusion of a voice).  By the time Cummings left EA and Phil Frazier took over as one of the primary HNICs (he was already one of the top guys on the team) there were people from the Madden community hired by EA to help make the game better… or were they?

Mr. Dembroski was/is a tremendously informative hardcore football fan with valuable input for the Madden team during community days that were largely started by Cummings.  He was eventually hired to work on Madden in an official capacity.  If you take a look at the chain of posts he has recently made and many of the comments from other past Tiburon developers; you have to wonder if the complaints we are seeing are simply because communication is easier or because the game’s quality and innovation is truly being held back.

It was interesting to read about the people getting lied to in such an open manner.  After reading that tweet I had a moment of clarity.

We (hardcore gamers and corporate consumers) already know we are being lied to by the companies in question. 

It doesn’t matter which game you are talking about.  By the time your favorite game goes ‘corporate’ or ‘mass market’ it is no longer a question of how to make the game better.  It is a question of how to sell more games to more people every. single. year.  The worst part about this is the fact that the consumer always loses when companies start using statistics and metrics to determine the development of any product – especially video games.

While some people might look at the comments from past developers of any game as ‘sour grapes’ (which would be easy to do); it should be understood that when it is one person leaving under bad circumstances it is highly probable.  On the other hand, when you have multiple people leaving EA’s development studios on all fronts with bad things to say about the company – it isn’t just sour grapes.  It is a sign that something is terribly wrong with the company.

The biggest sign I saw that EA Sports was going the wrong direction was when they started pushing Ultimate Team.  This is one of the biggest cash-hoarding schemes I have seen in gaming.  It isn’t too dissimilar from Call of Duty or any other shooter releasing map packs other than the fact that with Ultimate Team you are sinking money into created players that expire after using them for so long.  So in reality – it is totally different!  EA Sports is not a company focused on giving the gamer a better experience or a new direction for sports gaming… it is a company dedicated to making money and putting out annual cash cows that can be patched between two and four times because it is easier (more cost effective) to put out a half-finished piece of software and fix major issues than it is to release a quality (and slightly more time consuming) product.