What Happened to Great Stories In Gaming?

During this generation of consoles I have beaten more games than I give myself credit for.

image
Say what you want about hating Call of Duty, but this rendering of Kevin Spacey alone made me want to buy the game months ago.

I don’t mean getting all the trophies or achievements either.  I mean playing through the story or campaign.

I wish I could say I remembered them, but there are only a few I can recall that have been memorable experiences.

Here are my brief summaries of the PS4 games I have beaten the stories and campaigns

–          Watch_Dogs was the first game I bought ‘new’ for my PS4 and it was interesting and enjoyable for what it was at the time.  The story was okay, but in the end it felt like it should have been more.  Sadly, it wasn’t anything worth buying DLC for then or after.

–           Killzone Shadow Fall was a game that I wanted to play strictly because it was a PS4 exclusive and the visuals were stunning (especially when that first trailer hit… whoa!).  The story seemed interesting, but by the end I felt like someone had left me out of a few chapters and the story kind of ended with me killing some guy… every FPS, ever.

–          Destiny… Seriously?  This game was supposed to be so deep and have so much to do and in the end it was about 7 hours of gameplay for a non-existent story and a bunch of grinding for weapons and loot that only really mattered in the Crucible.  I will probably never buy another Bungie game because of this.

–          Battlefield 4 didn’t disappoint me because I knew to expect garbage.  It hasn’t had a meaningful campaign since Bad Company 2 (and even that was mostly because of interactions within your squad rather than something interesting in the story).

–          Wolfenstein was somewhat enjoyable as it was strictly a campaign full of nostalgia for those of us that missed killing a bunch of Nazis and weird robots, etc.  The villains were rendered well and they were on par with what I expected from Wolfenstein… over the top and weird and worth every wonderful bullet in the end.

–          Knack – Meh, it’s a kids game and the story played much like it should.  Adventure meets story meets terribly hidden antagonist meets basic platform game with a kitschy ability for the protagonist.

–          Grand Theft Auto V – I played through this game on the PS3 and then bought it again and played through again on the PS4.  It remains one of the games I will probably not delete from my hard drive (as it was my first digital purchase and took over 9 hours to download and install… not joking).  The story was like every other GTA, a bunch of people need to get shot or run over somehow and then you watch the credits roll before turning the city into further chaos because you are bored.

Call of Duty Advanced Warfare was just like every other Call of Duty but this one had jet packs and exo-suits.  The only enjoyable aspect of this game and the story involved was the acting of Kevin Spacey.  He has rarely done something as far as his acting goes that was sub-par.  I won’t remember the story as much as I will remember the fact that Spacey was a great villain and did a great job with his performance in this game.  Otherwise, this was just as lame as every Call of Duty since the Modern Warfare Trilogy ended.

–          Metal Gear Solid Ground Zeroes was a prologue that offered more than enough reason for a hardcore fan such as myself to pay $30 for it.  The only thing about it that leaves a sour taste is that it was a pre-cursor for the disappointment we’d feel in the Phantom Pain.

–          Metal Gear Solid V – The Phantom Pain was probably the one game I looked forward to the most out of any over the last five or six years.  Then it came out and blew my mind with Chapters one and two only to basically kick me in the balls with a chapter three that was missing.  I will never forget that and might not look at Konami or Kojima the same way again.

–          Fallout 4 is a game I figured I’d put 400 hours into and totally forget about the disappointment of Metal Gear.  Wrong.  Fallout 4 let me basically discover mysteries I’d figured out about 3 hours into the game and then when I found new places for settlements I’d get to play post-apocalyptic Sims with a bunch of idiots that somehow managed to forget how to feed themselves or sleep without a bed.

Now I find myself looking at a few games I have yet to finish in my library.

The Witcher 3 – It is coming up on the one year anniversary for this title and I think I will beat this game just before that point.  It remains at this point one of my favorite experiences as the story is relatively interesting and the world is enormous – almost too big to be honest.  I find it hard to complain about this because it at least has an astounding amount of content and originality.

image

Bloodborne – I bought it at launch a year ago or so, sucked at it so bad that I sold it online and then bought it again in January.  Why?  Because it is one of the best games ever.  It is legitimately difficult and unforgiving.  I often wonder why we as gamers settle for anything less than what Bloodborne provides us with strictly from the gaming level of challenge.  The story is almost invisible, but somehow it still manages to grab me through the amazing artwork and design.  I could just stare at this game all day and be a happy gamer.

Call of Duty – Black Ops 3 – I have prestiged a few times in multiplayer and have yet to get even a quarter of the way through the campaign.  The only other Call of Duty games I have never played through are COD 3 and World at War.  Both of them are Treyarch titles and I must say I don’t worship them as much as others seem to.  Black Ops and Black Ops 2 were okay at best, but with Ghosts, Advanced Warfare and now Black Ops 3 going in whatever MLG post-millennial direction they are – I wonder why in the hell I bought the digital deluxe version of this game.

Metal Gear Solid V – The Final Theory

MGS V – SPOILERS AHEAD!  YOU’VE BEEN WARNED!!!

image
The next Colonel?

After my last article about getting over what seems to be a terrible ending to a game that we have put far too much thought into I started to look away from Metal Gear Solid V – The Phantom Pain and back towards Ground Zeroes.  I have come to realize a couple things about these games and how we are looking at them from the wrong perspective (figuratively and maybe even literally).

Bear with me on this ride, it might get a bit silly as far as theories go.
There Are Three Chapters to MGS V
Ground Zeroes, Chapter 1 and Chapter 2
are all a part of the story we have played through, assuming we played both pieces of software.
That said, if you look at the story and think about them as a stand-alone multi-disc game you will see that they are certainly a complete story in many regards.  They aren’t a great story in any sense, but it is also the nature of the beast with games anymore.  Now that we have seen the fallout of Konami/Kojima, I am sure there was a lot left out as well.  Regardless, it doesn’t take away from the fact that if you look at both games you can see that it really is a rather full story in most cases.
The Deep Theory
Naked Snake- AKA, Big Boss was never a part of MGS V – Ground Zeroes.
I have come to look at the story as a whole in a new light.  I believe we have all been lied to since the beginning of MGS V (Ground Zeroes).  It is my theory that Big Boss was never present in either game.  Venom Snake (AKA ‘Boss’ in MGS V – GZ & TPP) was set up from the beginning to undertake what turned out to be a strange mission of vengeance against a faceless enemy.
This rings of all sorts of metaphors and such if you let your mind wander down the ‘rabbit hole’. or maybe it’s a snake hole?
Ground Zeroes Observations and Points
From the beginning we have an eye patch (much like Snake in MGS 3 – Snake Eater).  We also have two functioning arms, as far as we can tell.  The intro sees Skullface interacting with Chico and Paz in Cuba as prisoners/torture victims.  Snake goes on to rescue both of them and evacuate on a chopper.
A few things to note –
+ We are on good terms with Huey.
+ Skullface seemingly appears out of the blue as far as storylines go.  They say he secretly commanded for Cipher and such, and that is likely true.  However, it doesn’t seem to make a lot of sense for Big Boss to have any beef with the guy.
+ Chico and Paz both react strangely to Snake rescuing them.  They almost don’t fully believe it is him – sounds quite similar to what happens later, no?
+ The entire mission and aftermath of the destroyed Mother Base, etc. seems manufactured to me.  Afterall, Big Boss is supposed to be building a nation in Africa, not the ocean.
Ground Zeroes Theory(ies)
I believe a few things about Ground Zeroes that will make sense of the entire MGS V experience.  The first is that from the beginning Big Boss was never under our control.  I believe Venom Snake was being brainwashed and sent on this mission from the beginning.  He wasn’t a medic on a chopper protecting Snake from some explosion on the platform.  He was in the chopper with Miller on a mission that was supposed to play a part in him being tested as the doppelganger for Big Boss.  We have always been Venom Snake as far as MGS V goes. V isn’t 5 in this case, it is V for Venom Snake.  Roman numerals were never used for the other MGS games and I believe there is a good reason for that.
GZ – Off the beaten path Theory – There are a few other things that happen in Ground Zeroes that make me question everything as well.  The Déjà vu mission is both a flashback for us, but also a strange flash forward for Venom Snake in the supposed time of MGS V (around the early 1980s).  This makes me wonder if the snake hole is even deeper than we thought.
Maybe this is all a weird experience within a strange AI.  Maybe none of this is happening, from GZ through TPP.  It would make sense for this to be a total mindf**k if Kojima wanted it to be.  If you played through MGS through MGS 4 you can see that nanomachines and mind altering have been integral within the entire experience.  Maybe we are simply experiencing the created memories given to a clone of Big Boss?

The Phantom Pain Theory –
        Every other complete Metal Gear Solid game (1, 2, 3, Peacewalker and 4) has had numerous boss fights and interactions.  In TPP we also have boss fights, but they aren’t set up to feel that way.
        We have to fight Quiet, Eli, The Man on Fire and Sahelanthropus (on a couple occasions).  I think a lot of what we experience in this game as far as feeling like something was missing is when we consider two characters that we never really fight – Skullface and Psycho Mantis.

These aren’t important interactions in the sense of the overall story. I believe Kojima made these all rather forgetable because this isn’t meant to be a Big Boss story or Solid Snake… it’s Phantom story… a ghost story. It is supposed to blow away like ashes.

Also… nuclear disarmament and Peace (The elusive Chapter 3) will never happen. Why? Because if they happen there is no MGS – MGS 4. Sure they reference the tech being there in the future… but it is a losing battle.

Ocelot Protects The Man He Will Become. Eli (Liquid Snake) –
There was so much potential for holes to develop in the story that I believe Kojima was brilliant in this way.  Ocelot didn’t seem like the Ocelot we have known in every other MGS title.  Every other title has him acting incredibly arrogant and sometimes even foolishly.  He is so even-keeled in MGS V – TPP (Keep in mind, he isn’t to be seen or heard from in GZ.?) that it makes me wonder if he is on Xanax.
        The only time Ocelot really shows his true colors is in the torture room. interesting.  Considering the game ends with a discussion between the two men about the future roles of David (Solid Snake) and Eli (Liquid Snake) in the fight for dominance as the real ‘Big Boss’.  I think the real reveal is yet to be known. I believe there is something bigger on the horizon and it involves Solid Snake.

Kojima’s Good Bye To Metal Gear –
More than anything else with the Metal Gear Story from Snake Eater through Metal Gear Solid 4 as far as literal story timeline goes – Kojima has completed the circle/spiral.  He started it all back in the Early-Mid 80s and then MGS grabbed us and put us on this wild ride.  It is my belief that Kojima wanted to finish any of the holes in his timeline.  I believe TPP was an effort to if not explain every detail maybe fill the gaps with something. anything.  He had referenced on many occasions a wish to move on from Metal Gear.  As selfish as I am for more Metal Gear from Kojima, I also understand how much it sucks to work on the same thing for a long time. let alone being an artist that has to work on the same art for decades.  It sounds dreadful when you think of it that way. does it not?

Final Theory –
Metal Gear Will Go On And David Hayter Will Return As Snake
This might be more of a hope than a theory.  However, there is something to consider with all of the Metal Gear Solid Storyline finished through MGS 4.  Solid Snake is still living at the end of MGS 4. and Big Boss has made it to be alongside his clone as well. 
Metal Gear as a series is now owned by Konami without the presence of Kojima. 
It is my belief that Solid Snake has been cloned and they will find a way to develop a way for him to go on fighting with Hal by his side in the future.  Before The Phantom Pain was announced, I posed a theory as to whether or not there would be another MGS game after MGS4 (see here).
I believe we will see Solid Snake once again and it will end up being around the year 2032-2040.  This is because I believe Naomi took Solid Snake’s DNA (while probably possessing that of Big Boss and perhaps even Liquid Snake/Ocelot) midway through MGS 4.  She seemed to be full of so much regret for having taken part in what turned out to be the brief life of Solid Snake that I think she wanted a chance to for lack of a better phrase – pay it forward.
Solid Snake isn’t dead by the time MGS 4 rolls credits, and Hal is still alive and kicking with Meryl, Johnny and Sunny.  It is my hope that we will see Meryl become the new Colonel and Solid Snake’s clone enter the future world of stealth espionage when he reaches the age necessary to learn the skills that are waiting in his DNA.

Operation Intrude – N313

With Metal Gear Solid V – The Phantom Pain leaving a bad taste in the mouth of almost every hardcore fan (myself among them) I am still waiting for Chapter 3 and I firmly believe it was going to be something magnificent.

image

This isn’t because I think Chapter 3 is coming… hell, it isn’t because I believe mission 51 will be finished and/or released. It isn’t even because I think Konami would all but totally redeem themselves. No… it’s because the last part of The Phantom Pain made me think we were going to the only part of Metal Gear that wasn’t ‘Solid’. I thought we were going to hear David Hayter’s ‘Solid Snake’ arrive in the jungle in search of Metal Gear and Gray Fox. When I first played through TPP and finished learning ‘The Truth’ I saw the tape for Operation Intrude and my heart skipped a beat.

This was the greatest game ever made and I was going to get to finish where I began as a kid. Then the credits rolled and there was no chapter three… there was nothing. A broken mirror with more questions than answers.

Metal Gear as a saga may have ended just before the lines of the circle met. This leaves so many questions among the fans that really aren’t as important as the story and filling the holes that The Phantom Pain left. I understand from the obvious message of literal Phantom Pain being felt by Venom Snake and his missing limb, and even our pain of feeling like the story remains unfinished. Yeah… we all get the message.

What left me in this still somewhat annoyed state was the feeling that I missed out on the last part of a story. It reminds me of James Caan in ‘Elf’ when he approves the story about the puppy and the pigeon although it is missing the last few pages. I saw chapter three coming… I saw Solid Snake creeping through the mist into Outer Heaven. I saw that first sleeping soldier next to a jeep… I saw it all ripped from me. I felt betrayed and yes even a bit angry.

‘What the f**k? That’s it? It’s over?’

I want so badly to join the believers out there that think there is more hidden for us in TPP. However, I also know better than to waste my time with trying to uncover something that isn’t covered to begin with.

The Phantom Pain is an unfinished epilogue and prologue in the same work. At this point we have to let it go and move on to whatever we decide to do next.

New Rules, The NFL, and How You Are Ruining Sports Games

image

With all their new rules you’d think Bill Maher was the new commissioner of the NFL… don’t get that joke?  Either I am the Dennis Miller of gaming commentary and online personas or I am just old and lame.
I am starting to think that Madden has hit that slope as well.
Seeing that the draft is coming up and the NFL is as popular as ever it seems like they would be pushing more and more to make their monopoly on football video games a more true representation of the game on the field and on television.  Then again, maybe they are when it comes to all the rule changes that seemingly gut the NFL of any sort of toughness under the guise of ‘player safety’.
In Madden it is nearly impossible to injure a player by hitting them harder (which is basically 80% of the injuries in the league). In Madden your players can’t get unsportsmanlike conduct penalties because that type of thing isn’t in the game either.  So, the new rule of two penalties for being an arrogant taunting jerk with a big mouth has no place in Madden to begin with.
This is why I constantly wonder when the madness will stop.  When will 2K or another publisher pour in the resources to give football fans and football gamers a different option from Madden?  I have been on this journey for over a decade demanding a true competitor to Madden and the football gaming monopoly. 
I am starting to wonder if I’m alone out here on the digital gridiron.  Everyone else seems happy to play two-hand touch on Madden and I am stuck wondering why I waste so much time playing a Franchise Mode for the sake of having a ‘new’ football option every year.
This might be why I am looking forward to MLB 16 more and more.  At least SCEA goes above and beyond to truly add depth to their game every year.  Madden has seen their top guys leave over the course of the last few years and with that they haven’t grown or done anything new.  They have invested in Ultimate Team because gamers seem to have more money than they know what to do with.  So in many respects, if you are playing Ultimate Team you are part of the problem as well.  I’d say this goes for Diamond Dynasty players on MLB, but now that SCEA has made it so you earn packs as you play the game rather than simply giving the option to buy more (which you can also do)… maybe they are similar afterall.

image

Maybe I am just like Mugatu and I have taken crazy pills somewhere along the way.

The Difference Between ‘Versus’ & ‘And’ – FPS Games

A few years ago EA/DICE released Battlefield 3 and Battlefield 4 as their preemptive attack on the hearts and minds of modern combat FPS gamers. This move was largely in response to the Call of Duty Modern Warfare regime breaking all sorts of sales records and taking a huge number of gamers hostage in their fast paced and crispy arcade-style shooter.

image

That’s also where the similarities and battle between games stops in its tracks.

Battlefield 4 came out in late 2013 and still has a base of over 60,000 gamers across consoles and PC. Call of Duty releases a new game annually through one of three developers and they are widely considered the preeminent shooter when it comes to gaming these days. Where COD continues to try and freshen up a game with jump boosting and wall running, Battlefield continues to refine gameplay and tighten up on the stability of their online experience.

A lot of gamers jumped into the imaginary mosh pit of COD vs. BF a few years ago when the developers seemed to be at war. It was like they thought they had to choose sides. As time has passed and gamers grew into their habitats for shooter preference it became clear that these games weren’t at war directly from a gaming perspective. While they were certainly at war on the corporate end of EA vs. Activision they were on different planets otherwise.

Call of Duty has a more crisp feeling to its controls and handling. I compare it very much to Halo in this regard. You aren’t going to feel much recoil in the control or screen presentation – ever. It is also much like Halo, focused on maps that are largely centered on infantry based combat. Halo does have its fair share of vehicles, etc… and we will stop the mentions right there.

Battlefield has always felt slower and a bit more difficult to master when it came to aiming and firing weapons because almost every weapon felt different from recoil to carrying speed to aiming in general. Battlefield is closer to a simulation than Call of Duty will ever be. It isn’t a good or bad thing… it is just a fact.

That is why we are looking back to Battlefield 3/4 and now forward to Battlefield 5. It is my hope that Activision will release another crappy iteration of Ghosts and I will be able to save $60 to put towards the premium edition of Battlefield instead. This is because when it comes to
Battlefield and Call of Duty it will occasionally result in Battlefield versus a crappy COD game.

As for Battlefield Hardline, Medal of Honor War Fighter… etc… well, COD had my time and money during that time. Personally, I’m tired of booster jumping and wall running.

Granted… I’m also an OG when it comes to gaming, so maybe I should set aside my bias.

Yeah… nope.

Dear Call of Duty Modern Warfare – Please Come Back We Miss You

image

I know some gamers out there would blow up every Call of Duty (COD) game in the world if they could. Personally, I can only think of a few I genuinely couldn’t stand (COD 3, World at War, Black Ops and Ghosts). I have enjoyed most of the other titles quite a bit. My favorites have always been the collection of the Modern Warfare Trilogy.

These titles were not only great campaigns (albeit a bit predictable) but they had hands down, the best multiplayer experiences I ever had in a COD game. The maps were usually well designed with the occasional spawn camping nightmares that would see me rage quit pretty fast. Even with the spawning issues these titles held up well. My favorite part about the move into Modern Warfare (COD4) was that it introduced kill streaks. I loved the simple 3, 5, 7 system that made every map feel like there was potential to get a UAV, Air Strike and Helicopter. They were basic and didn’t typically overshadow the battling on the map between the players.

Eventually, we got to dive into MW2 and experience the best maps, the best weapons and some of the best kill streaks ever. The only aspect that seems negative in retrospect is the introduction of the tactical nuke on top of the growing trend if overpowered killstreaks. Don’t get me wrong… I loved the AC-130 and the Pavelow, but these were game-changers for the future of overpowered killstreaks.

Even with these gains I looked forward to MW3 and it didn’t disappoint, but it also didn’t impress me much on the map end of things. They seemed uninspired at best and the kill streaks felt stale.  This is something that seems to have become a habit and legacy issue of late… not to mention the weak campaigns over the last four games after MW3… and that doesn’t seem like a trend that will end any time soon.

I truly miss the smooth handling and true battles I felt like were possible on Modern Warfare before they started adding jump boosting and wall running. Now they are adding overpowered killstreaks to a game that doesn’t need any sort of additional reason to make Call of Duty into a caricature of itself. Be it the mini-tank or the robot soldier or the HATR that shows the location and movement of every opponent in real time… these are all overpowered and take away from what Call of Duty used to be back in Modern Warfare.

Maybe I am the curmudgeon of gaming and dream of yesteryear a bit too much. I don’t think that is the case. I truly believe it’s time for Call of Duty to go back to its roots. Make it a battle between players with weapons moving around maps. Take the AI out of it and bring back Modern Warfare.

Taking Your Draft To The Next Level – Madden 16

Now that the order of the first twenty teams of the 2016 NFL Draft have been determined it is officially draft season for many fans.  This includes yours truly… the constantly disappointed by my Browns ‘in real life’ Dawg Pound faithful Cleveland fan.

What makes it all better for me is knowing that I can at least build my team effectively in the draft on Madden 16. Fortunately, you don’t have to be an analytics wiz like Paul DePodesta to do this either. Here is a quick-ish guide to scouting and drafting better players in Madden 16.

image

Scouting…It Matters
It took me awhile to realize that the most valuable moment in Madden 16 scouting is the first and cheapest ‘letter grade’ for each player. This is because it only get worse after that first grade… seriously, once you realize that the best grade they have is the first one you find you can quickly determine who to cast away as a waste of resources.

Scout Needs and Schemes First
Now that we know that letter grades will be a good guide for investing more points we can eventually scout all of the players that fit our scheme first.

C+ Is Not Average, It’s Bad
When scouting any players you should never be excited to see a ‘C’ rating. This is never a good sign and should tell you to move on. If you want to take a chance on some WR with ‘A’ SPD and ‘C+’ catching, that’s on you.

Combine ‘Final Litmus Test’
Never judge your prospects solely by their combine score. Always check out where they ranked in the important categories. If your LT prospect was 12th in the 40 yd dash, who cares? If he is the strongest Bench Press LT you might be happy to take him. The combine scores aren’t as important as the rankings for each workout. Do the extra button press and judge your prospects accordingly.

Don’t Be Afraid To Trade Down
If you don’t believe there is a ‘must have’ player for your team where you are picking you should always look to trade for other picks. If you have a Top 5 or 10 pick and want to trade, you could find a lot of great offers. Don’t take a player in the Top 10 if he doesn’t have at least an ‘A’ or an ‘A-‘ Grade in one category with ‘B+’ after… otherwise, you will find you drafted too high.

Take A Chance In Rounds 3-7
You will find that some players projected well (green projections) will be worth taking in the round before their projection at times, especially in later rounds.

While I wouldn’t suggest taking a projected 5th Round player in the 2nd or 3rd round, they might actually be worth it if their combine and grades check out. Take your time and be picky with this as you learn what your team needs.

Don’t Forget Position Changes
What many people might forget is that some players that might not fit schemes as they are listed for the draft but they would be perfect if they changed positions. That 3-4 DE might be too fat and slow to be a DE for your Attacking 4-3, but that doesn’t mean you can ‘ draft him and edit his position to DT just after the draft. This is the only time you can do it for any player, so don’t forget. Also, take a look at changing CB to SS or FS as it may fit them better. You can always mess with these things to see which ratings will be the best for OVR.

You should now be on track to have a top draft every single year.

Bloodborne… or How I Learned to Stop Crying and Love Dying

I have returned to collect my soul(s).

Just like that and with the help of a Gamestop giftcard I jumped on the $20 sale and the last copy of Bloodborne in stock.

Bloodborne™_20150326124713

In case you missed it a few months ago, I had given up on Bloodborne. The game essentially beat me to a bloody pulp and then jumped in the red puddles of my now liquified former ego.

Bloodborne might be the best game on PS4 right now and if the non-shooter games continue to disappoint, maybe the best of the entire generation.

As much as it worked against my apparent need to feel like I could beat any and every game with relative ease and little frustration it also nagged at me from the past as something I left incomplete.

It’s funny to feel that way about a game without much of a story. It isn’t as if I feel bad about having yet to complete the main quest on the Witcher 3. I think the difference and the primary reason I grabbed Bloodborne again is because it isn’t a game limited by a linear story. I can start playing it again without trying to recount certain aspects of the story to help make sense of anything – and that makes for a nice change of pace from Metal Gear, Fallout, the Witcher and other titles.

Coming back to Bloodborne was a great idea and an especially heart-warming one as I held the wonderful sealed game in my hands. The artwork grabbed me once again and didn’t let go I was so excited to jump back in and have some fun slashing away and running around Yharnam… Then I opened the case and grabbed the disc and suddenly my world shifted into some sort if gaming nightmare.

I felt like I was voluntarily returning to an abusive gaming relationship. Then I realized that Bloodborne is one of the few games I love and will always suggest to anyone looking for a challenge – especially a masochistic one.

I now need to relearn all the controls and finer points of this game. That might be the best and most horrifying news for me yet.

I’m excited to jump back into Bloodborne. While it is a nightmare I was quick to discard for the sake of easier journeys I have since grown and now embrace the challenge. This was a total nightmare before but I’ve been in Yharnam once and I remember it all… Welcome to your nightmare, Bloodborne. I am back and this time I’m not leaving.

Metal Gear Solid 5 And The Nuclear Quest(ion)

maxresdefault

After beating the known storylines in Metal Gear Solid 5 there are still so many small things to do and accomplish as far as side-ops and further development go.  The biggest sticking point for many MGS players is the building/disarming of nuclear weapons in the FOB Resource section of their game.

I have yet to develop a nuke on my own to this point, but that didn’t keep me from reaching 150,000+ Heroism (unlocking the Hero Trophy and therefore making it possible to infiltrate other FOBs that already developed or stole a nuke for their own base).  After breaking into the rival FOB last night and stealing their nuke while completing my infiltration I realized a couple things about my status when in possession of a nuke in MGS 5 – I am a huge target when I have a nuke.  Now that this game has been out for nearly two months and gamers have been pouring over the details after completing the storyline there are really only two things left to accomplish.

  1. Develop A Nuke/Disarm A Nuke
  2. Develop the remaining items for Venom Snake (I refuse to call our character Big Boss) and the Buddys

This is where the entire basis of the FOB started to make me think that it really becomes meaningless after you have developed every item (including a nuke).

By the time most MGS gamers have earned enough heroism to break into an FOB and steal a nuke they won’t have any reason to break into a non-nuclear FOB.  This means that having a nuke isn’t so much a deterrent as it is an invitation to have your FOB jacked with constantly (as long as you possess a nuke that is).  The only reason I have been bothering to break into rival FOBs is to steal their minor metal and fuel resources… why?  To develop a nuke, get the trophy and dismantle it.

Why dismantle it?  Because if someone has played the game enough and is able to break into FOBs – your nuke is as good as gone and your resources have been wasted as a false deterrent.  Also, there is no actual use for the nuke other than making it impossible for non-hero rated gamers to raid your FOB.  Again, if you have all your weapons developed and have already developed/disarmed a nuke – who cares if someone breaks in and steals the resources you are basically done with?

It would be different if you could use your nuke against someone that has been trolling your FOB (I’m looking at you Crimson157).  If we were able to unleash our nuke and totally destroy another user’s FOB this game would become total anarchy and probably lose even more gamers to the coming nuclear aftermath of Fallout 4.

So, to answer the nuclear question as far as MGS 5 goes – Develop and dismantle a nuke to get the trophy.  Then focus on developing the rest of your FOB, weapons and such.  After that, you can basically focus on trolling the CPU in single player and wasting more time with Metal Gear Online.

Speaking for myself – I plan on getting every trophy for this game and setting it aside for Fallout 4.  It really is too bad that Kojima and Co. jacked with our minds and the end of a great franchise so much as to make it downright trivial to develop nukes.

Madden 16 – Settings and Sliders (CFM)

maddennfl16-header

As promised, here are the official NoobTubeTV settings (version 1.0) and sliders for your CFM.

A few things before you dig into these.  Yes, I have nerfed the CPU run blocking.  This is because I have played against enough players like Jeremy Hill and such that simply run over every tackle attempt that I chose to even it up a bit.  I am considering turning CPU Run Block up to 20 as I keep playing, but so far I have been having great games (especially in my second season).

Also, be sure to set the auto-subs before the season if you want to get the proper stats for starters and backups.

I set the quarter length to 12 minutes because 15 was giving me far too many plays and high scores.  Setting it at 12 minutes is a great sim experience that will give you about 65 plays per game depending on how quickly you snap the ball, etc.

One final tip… When running the ball you should NEVER hit the sprint button until the play has developed and then speed burst through the hole.

If you have any questions don’t hesitate to ask!

Settings
Instant Starter – ON
Salary Cap – ON
Skill Level – All Madden
Quarter Length – 12 Minutes
Accelerated Clock – On
Minimum Play Clock – 15 Seconds
Game Speed – Normal
Player Progression – Every 4 Weeks
Coach Firing – On
Gameplay Tuning – Yes
Injury – On
Pre-Existing Injury – OFF
Trade Deadline – On
Trade Type – Enable All
Relocation Settings – Off
League Type – All
Auto Strafe – Off
Heat Seeker – On
Ball Hawk – On
Camera – Standard
On-Field Visual – Off
Def. Tackle Indicator – Off
Kicking Arc – On
Passing Camera – On
CPU Settings (CFM)
All set to OFF besides Game Prep (Game Prep is a complete waste of time)
SLIDERS HUM/CPU
QBA 55/40
Pass Block 50/50
WRC – 50/41
RBK – 53/15
FUM – 45/35
PDR – 75/55
INT – 50/40
PCV – 70/53
TAK – 60/45
Special Teams
FGP – 50
FGA – 50 (If you set this below 50 you will get the terrible accuracy glitch that basically makes your kick arc go crazy)
PPW – 50
PAC – 100 (CPU punters are terrible, EA needs to fix this legacy issue)
KOP – 50
Game Options
Injuries – 55
Fatigue – 60
Min Speed Thresh – 40
Penalties
Offside – 55
False Start – 50
Holding – 40
Def. Hold – 50
Face Mask – 50
Def PI – 50
Off PI – On
Kick Catch – On
Illegal Block – 50
Intentional Ground – On (Doesn’t work either way)
Rough Pass – 50
Rough Kick – On
Running Into – On
Auto-Subs
QB – 50/40
HB – 85/70
WR – 85/70
TE/FB – 80/65
OL – 12/10
DT – 80/65
DE – 80/65
LB – 80/65
CB – 80/70
S – 80/70