Metal Gear Solid V – The Final Theory

MGS V – SPOILERS AHEAD!  YOU’VE BEEN WARNED!!!

image
The next Colonel?

After my last article about getting over what seems to be a terrible ending to a game that we have put far too much thought into I started to look away from Metal Gear Solid V – The Phantom Pain and back towards Ground Zeroes.  I have come to realize a couple things about these games and how we are looking at them from the wrong perspective (figuratively and maybe even literally).

Bear with me on this ride, it might get a bit silly as far as theories go.
There Are Three Chapters to MGS V
Ground Zeroes, Chapter 1 and Chapter 2
are all a part of the story we have played through, assuming we played both pieces of software.
That said, if you look at the story and think about them as a stand-alone multi-disc game you will see that they are certainly a complete story in many regards.  They aren’t a great story in any sense, but it is also the nature of the beast with games anymore.  Now that we have seen the fallout of Konami/Kojima, I am sure there was a lot left out as well.  Regardless, it doesn’t take away from the fact that if you look at both games you can see that it really is a rather full story in most cases.
The Deep Theory
Naked Snake- AKA, Big Boss was never a part of MGS V – Ground Zeroes.
I have come to look at the story as a whole in a new light.  I believe we have all been lied to since the beginning of MGS V (Ground Zeroes).  It is my theory that Big Boss was never present in either game.  Venom Snake (AKA ‘Boss’ in MGS V – GZ & TPP) was set up from the beginning to undertake what turned out to be a strange mission of vengeance against a faceless enemy.
This rings of all sorts of metaphors and such if you let your mind wander down the ‘rabbit hole’. or maybe it’s a snake hole?
Ground Zeroes Observations and Points
From the beginning we have an eye patch (much like Snake in MGS 3 – Snake Eater).  We also have two functioning arms, as far as we can tell.  The intro sees Skullface interacting with Chico and Paz in Cuba as prisoners/torture victims.  Snake goes on to rescue both of them and evacuate on a chopper.
A few things to note –
+ We are on good terms with Huey.
+ Skullface seemingly appears out of the blue as far as storylines go.  They say he secretly commanded for Cipher and such, and that is likely true.  However, it doesn’t seem to make a lot of sense for Big Boss to have any beef with the guy.
+ Chico and Paz both react strangely to Snake rescuing them.  They almost don’t fully believe it is him – sounds quite similar to what happens later, no?
+ The entire mission and aftermath of the destroyed Mother Base, etc. seems manufactured to me.  Afterall, Big Boss is supposed to be building a nation in Africa, not the ocean.
Ground Zeroes Theory(ies)
I believe a few things about Ground Zeroes that will make sense of the entire MGS V experience.  The first is that from the beginning Big Boss was never under our control.  I believe Venom Snake was being brainwashed and sent on this mission from the beginning.  He wasn’t a medic on a chopper protecting Snake from some explosion on the platform.  He was in the chopper with Miller on a mission that was supposed to play a part in him being tested as the doppelganger for Big Boss.  We have always been Venom Snake as far as MGS V goes. V isn’t 5 in this case, it is V for Venom Snake.  Roman numerals were never used for the other MGS games and I believe there is a good reason for that.
GZ – Off the beaten path Theory – There are a few other things that happen in Ground Zeroes that make me question everything as well.  The Déjà vu mission is both a flashback for us, but also a strange flash forward for Venom Snake in the supposed time of MGS V (around the early 1980s).  This makes me wonder if the snake hole is even deeper than we thought.
Maybe this is all a weird experience within a strange AI.  Maybe none of this is happening, from GZ through TPP.  It would make sense for this to be a total mindf**k if Kojima wanted it to be.  If you played through MGS through MGS 4 you can see that nanomachines and mind altering have been integral within the entire experience.  Maybe we are simply experiencing the created memories given to a clone of Big Boss?

The Phantom Pain Theory –
        Every other complete Metal Gear Solid game (1, 2, 3, Peacewalker and 4) has had numerous boss fights and interactions.  In TPP we also have boss fights, but they aren’t set up to feel that way.
        We have to fight Quiet, Eli, The Man on Fire and Sahelanthropus (on a couple occasions).  I think a lot of what we experience in this game as far as feeling like something was missing is when we consider two characters that we never really fight – Skullface and Psycho Mantis.

These aren’t important interactions in the sense of the overall story. I believe Kojima made these all rather forgetable because this isn’t meant to be a Big Boss story or Solid Snake… it’s Phantom story… a ghost story. It is supposed to blow away like ashes.

Also… nuclear disarmament and Peace (The elusive Chapter 3) will never happen. Why? Because if they happen there is no MGS – MGS 4. Sure they reference the tech being there in the future… but it is a losing battle.

Ocelot Protects The Man He Will Become. Eli (Liquid Snake) –
There was so much potential for holes to develop in the story that I believe Kojima was brilliant in this way.  Ocelot didn’t seem like the Ocelot we have known in every other MGS title.  Every other title has him acting incredibly arrogant and sometimes even foolishly.  He is so even-keeled in MGS V – TPP (Keep in mind, he isn’t to be seen or heard from in GZ.?) that it makes me wonder if he is on Xanax.
        The only time Ocelot really shows his true colors is in the torture room. interesting.  Considering the game ends with a discussion between the two men about the future roles of David (Solid Snake) and Eli (Liquid Snake) in the fight for dominance as the real ‘Big Boss’.  I think the real reveal is yet to be known. I believe there is something bigger on the horizon and it involves Solid Snake.

Kojima’s Good Bye To Metal Gear –
More than anything else with the Metal Gear Story from Snake Eater through Metal Gear Solid 4 as far as literal story timeline goes – Kojima has completed the circle/spiral.  He started it all back in the Early-Mid 80s and then MGS grabbed us and put us on this wild ride.  It is my belief that Kojima wanted to finish any of the holes in his timeline.  I believe TPP was an effort to if not explain every detail maybe fill the gaps with something. anything.  He had referenced on many occasions a wish to move on from Metal Gear.  As selfish as I am for more Metal Gear from Kojima, I also understand how much it sucks to work on the same thing for a long time. let alone being an artist that has to work on the same art for decades.  It sounds dreadful when you think of it that way. does it not?

Final Theory –
Metal Gear Will Go On And David Hayter Will Return As Snake
This might be more of a hope than a theory.  However, there is something to consider with all of the Metal Gear Solid Storyline finished through MGS 4.  Solid Snake is still living at the end of MGS 4. and Big Boss has made it to be alongside his clone as well. 
Metal Gear as a series is now owned by Konami without the presence of Kojima. 
It is my belief that Solid Snake has been cloned and they will find a way to develop a way for him to go on fighting with Hal by his side in the future.  Before The Phantom Pain was announced, I posed a theory as to whether or not there would be another MGS game after MGS4 (see here).
I believe we will see Solid Snake once again and it will end up being around the year 2032-2040.  This is because I believe Naomi took Solid Snake’s DNA (while probably possessing that of Big Boss and perhaps even Liquid Snake/Ocelot) midway through MGS 4.  She seemed to be full of so much regret for having taken part in what turned out to be the brief life of Solid Snake that I think she wanted a chance to for lack of a better phrase – pay it forward.
Solid Snake isn’t dead by the time MGS 4 rolls credits, and Hal is still alive and kicking with Meryl, Johnny and Sunny.  It is my hope that we will see Meryl become the new Colonel and Solid Snake’s clone enter the future world of stealth espionage when he reaches the age necessary to learn the skills that are waiting in his DNA.

Operation Intrude – N313

With Metal Gear Solid V – The Phantom Pain leaving a bad taste in the mouth of almost every hardcore fan (myself among them) I am still waiting for Chapter 3 and I firmly believe it was going to be something magnificent.

image

This isn’t because I think Chapter 3 is coming… hell, it isn’t because I believe mission 51 will be finished and/or released. It isn’t even because I think Konami would all but totally redeem themselves. No… it’s because the last part of The Phantom Pain made me think we were going to the only part of Metal Gear that wasn’t ‘Solid’. I thought we were going to hear David Hayter’s ‘Solid Snake’ arrive in the jungle in search of Metal Gear and Gray Fox. When I first played through TPP and finished learning ‘The Truth’ I saw the tape for Operation Intrude and my heart skipped a beat.

This was the greatest game ever made and I was going to get to finish where I began as a kid. Then the credits rolled and there was no chapter three… there was nothing. A broken mirror with more questions than answers.

Metal Gear as a saga may have ended just before the lines of the circle met. This leaves so many questions among the fans that really aren’t as important as the story and filling the holes that The Phantom Pain left. I understand from the obvious message of literal Phantom Pain being felt by Venom Snake and his missing limb, and even our pain of feeling like the story remains unfinished. Yeah… we all get the message.

What left me in this still somewhat annoyed state was the feeling that I missed out on the last part of a story. It reminds me of James Caan in ‘Elf’ when he approves the story about the puppy and the pigeon although it is missing the last few pages. I saw chapter three coming… I saw Solid Snake creeping through the mist into Outer Heaven. I saw that first sleeping soldier next to a jeep… I saw it all ripped from me. I felt betrayed and yes even a bit angry.

‘What the f**k? That’s it? It’s over?’

I want so badly to join the believers out there that think there is more hidden for us in TPP. However, I also know better than to waste my time with trying to uncover something that isn’t covered to begin with.

The Phantom Pain is an unfinished epilogue and prologue in the same work. At this point we have to let it go and move on to whatever we decide to do next.

Metal Gear Solid 5 And The Nuclear Quest(ion)

maxresdefault

After beating the known storylines in Metal Gear Solid 5 there are still so many small things to do and accomplish as far as side-ops and further development go.  The biggest sticking point for many MGS players is the building/disarming of nuclear weapons in the FOB Resource section of their game.

I have yet to develop a nuke on my own to this point, but that didn’t keep me from reaching 150,000+ Heroism (unlocking the Hero Trophy and therefore making it possible to infiltrate other FOBs that already developed or stole a nuke for their own base).  After breaking into the rival FOB last night and stealing their nuke while completing my infiltration I realized a couple things about my status when in possession of a nuke in MGS 5 – I am a huge target when I have a nuke.  Now that this game has been out for nearly two months and gamers have been pouring over the details after completing the storyline there are really only two things left to accomplish.

  1. Develop A Nuke/Disarm A Nuke
  2. Develop the remaining items for Venom Snake (I refuse to call our character Big Boss) and the Buddys

This is where the entire basis of the FOB started to make me think that it really becomes meaningless after you have developed every item (including a nuke).

By the time most MGS gamers have earned enough heroism to break into an FOB and steal a nuke they won’t have any reason to break into a non-nuclear FOB.  This means that having a nuke isn’t so much a deterrent as it is an invitation to have your FOB jacked with constantly (as long as you possess a nuke that is).  The only reason I have been bothering to break into rival FOBs is to steal their minor metal and fuel resources… why?  To develop a nuke, get the trophy and dismantle it.

Why dismantle it?  Because if someone has played the game enough and is able to break into FOBs – your nuke is as good as gone and your resources have been wasted as a false deterrent.  Also, there is no actual use for the nuke other than making it impossible for non-hero rated gamers to raid your FOB.  Again, if you have all your weapons developed and have already developed/disarmed a nuke – who cares if someone breaks in and steals the resources you are basically done with?

It would be different if you could use your nuke against someone that has been trolling your FOB (I’m looking at you Crimson157).  If we were able to unleash our nuke and totally destroy another user’s FOB this game would become total anarchy and probably lose even more gamers to the coming nuclear aftermath of Fallout 4.

So, to answer the nuclear question as far as MGS 5 goes – Develop and dismantle a nuke to get the trophy.  Then focus on developing the rest of your FOB, weapons and such.  After that, you can basically focus on trolling the CPU in single player and wasting more time with Metal Gear Online.

Speaking for myself – I plan on getting every trophy for this game and setting it aside for Fallout 4.  It really is too bad that Kojima and Co. jacked with our minds and the end of a great franchise so much as to make it downright trivial to develop nukes.