Madden 13’s Fall From Grace – An Abrupt Turn For The Worst?

If you consider the way Madden was going with their announcements of Connected Careers Mode and Real Time Physics it seemed as if the sky was the limit.

Now it feels like someone has come to your 4th of July party and taken all of your fireworks.

EA Tiburon has announced many new limitations for Madden 13 since the vaunted reveal of Connected Careers.

Darren McFadden should probably have an injured knee, back or right arm after this hit. However, thanks to EA and the NFL, this will most likely result in nothing more than a regular tackle and recovery… every single time.

You can no longer play more than one game per week and it must be for only your team.

This is a big deal for people that like to play random games along the way of their season to expand their enjoyment of the league as teams evolve… or to throw games like the 1919 White Sox so their team can make the playoffs.  Either way it goes, this limitation is silly and only hurts EA from the perspective of once again taking away any sort of further depth a gamer may want.

– Editing players is completely gone for Connected Careers.

Perhaps the biggest kick in the analog stick was the news that you can only edit players for Play Now games but not for your team before you start your Connected Careers Mode.  So, not only can you not edit your players… but now you have to hope that you bought the game new and got the $10 Roster Update Code included with the retail release.  Then you have to suffer the more unfortunate fate of having to depend on the Ratings Czar, Donny Moore.

– Madden still depends on the the ‘all-important’ Speed Rating

Please understand that this isn’t new or even an announcement.  However, it is still a major issue that annoys us to no end.  Football is the one game that is more than just fast guys running everything 80 yards for a TD.  It is a game of strength, awareness, determination, size and motivation (of which only one is a ‘rating’, Strength).  This leads us to our next limitation which is a continuation…

Ratings still determine everything…and nothing.

Madden football has turned into a bastardized arcade version of simulation NFL Football. There are ratings (like Speed) that mean everything to a player.  Then there are ratings (Awareness) that are some sort of mysterious presence that make a player’s Overall Rating but little else really comes out of it.  One of the things that All Pro Football 2K8 got right was taking those number ratings away from your view and made you ask yourself…”Can this guy play football?”

That is the real question facing Madden and NCAA.

Are these games really football?

Something that has troubled many football fans lately is the constant focus on ‘safety’.  If you want to be safe, play golf.  Football is about blood, guts, glory, concussions, playing hurt and yes… violence.  It is a game where every single play the goal is to destroy the player carrying the ball.  The NFL is taking it away from the game as much as they can but EA is taking it away altogether.

There are no late hits in Madden NFL Football.

There are no real time injuries to go with real time physics.

There are no roster edits for your (or any other team) before you start a Career Mode.

Which really starts to beg the question.  What exactly is in Madden outside of a couple of what now seem to be aesthetic changes to the game?

Are you angry with EA Tiburon’s approach to football games?  Vent below…

Madden 13 – Going RPG With a Sports Title

Most of the time when people are talking about XP they are referring to either their Call of Duty Prestige or in most other cases they are talking about leveling up their characters in a Role Playing Game.  This can be seen in many games from World of Warcraft, Diablo, Final Fantasy, Skyrim, Borderlands, etc.  However, for the first time ever you will be able to do this in Madden NFL 13.

This might not seem like a big deal to people that play online pick-up games, but when it comes to Franchise Mode (now called “Connected Careers“) this is something that has been sorely needed for a long time.  Why would this be such a drastic ‘need’?  The answer has multiple levels and we will cover them.

XP works in such a way that your players will earn points for you to spend (like currency) on improving the player as you see fit.

While this is something that some people might have a beef with because it allows the gamer to do something like make JaMarcus Russell into an amazing player if they build enough XP.

The answer to anyone that has a problem with this is simple and it is the first big reason to applaud this new system of progression.

  1. It will take time to build someone into a superstar – Even players like RG3 are going to take some time to develop into the attributed monster you want them to become (that certainly goes for anyone looking to build JaMarcus Russell or Brady Quinn into anything near a 90 OVR player.
  2. You control your team, it is (almost all up to you) – There isn’t really an excuse for your best players to not progress at this point.  The power is in your hands to get your wanna-be diva WR the ball more often if you want him to level up.  Want your QB to have more XP, don’t throw the ball into coverage all the time.
  3. Longevity is finally here -For years, practice mode has been a wasted effort to even put in the game.  This year you can practice with your players and get them even more XP by doing this.  It makes sense, but we advise against asking Allen Iverson about how much you can gain through practice.

It is time to start getting excited for football season in gaming.  For the first time in years, we really have something to talk about that isn’t how bad Madden is… but how good it could be.

Madden 13 – Infinity Engine and Real Time Physics Should Mean Real Injuries

If Roger Goodell had it his way the NFL would be relegated to flag football or two-hand touch (but the latter might involve too much contact).  The issue at hand for Madden is the fact that they are marketing their newest and most important gameplay fix in years – real time physics.

What is real time physics?  It strictly means that as a player’s leg makes contact with another player in motion it will bounce off in realistic fashion rather than clipping through the other player or simply rubbing off in some strange way.

Now your players will flip, fall and bend as they should… but will they break like they should?

What might take away from this new way of players moving is when they smash their knees on someone’s helmet or fall on their head… or god forbid, get laid out by Patrick Willis and they somehow don’t get injured.  The NFL is making it more and more difficult for EA Tiburon to implement realism so long as they have the NFL’s license to make Madden with real players and NFL likeness’.

If EA wants to be a simulation, they need to include real-time injuries with this new physics engine… otherwise, they are just giving people a watered down version of football that is better left to Saturday morning kids shows.

Who knows if Joseph Addai got hurt on this play, but it could happen. In Madden it would currently play no part in his chances of injury.

 

Madden 13 – Trade and Other Logic

EA Sports has released a webcast that will blow your mind if you are a Franchise Fanatic.

Madden 13’s Connected Careers (Franchise Mode) has made this game a must buy!
  • CPU Teams will trade with eachother and offer you trades
  • Free Agency is based on making an offer and then advancing the week (you better hope your offer is legit.
  • Players will change dynamically and progress if they do amazing things in the game or season.
  • The NFL Draft is a live experience with Trey Wingo giving facts and stories of important players in the draft
  • Coaches will get fired
  • Teams will start looking for coaches after their season ends
  • Salary caps are in for Online Franchise guys
  • Connected to Facebook and Twitter

http://www.easports.com/madden-nfl/promo/madden-webcast

Madden 13 – Is It Worth $60 At This Point?

*We have had multiple posts about Madden since this article.  Please check those out for more details.  We will have full reviews of Madden as soon as it is released!

The improvements being made to Madden 13 are catching some eyes around the sports gaming world.  The problem is that outside of some improvements being made to make the game’s eye-candy stick out we are still waiting to hear about the much needed improvements to Career Modes.  They have already announced that there will be something that ties career modes to an interactive web-based experience.  However, the fact that Online Franchise Mode has been bare-bones for three iterations is something that really takes away from any sort of community experience.

Girls and Games Are Alike… Good looks only get you so far.

With the still struggling interactions between O-Lineman and D-Lineman rendering many plays broken (Play Action Passes, just for one example) and then coupling that with other poor AI and animations… you have many questions still left unanswered.  Granted, we still have a few months until the game is released, it is worth considering whether or not Madden 13 will be something you are better off buying pre-owned rather than brand new. Rest assured that the game isn’t something you will need to pre-order in most cases as it is often readily available on launch day.

Outside of the chance that Madden 13 blows everyone away with some sort of new gimmick that EA will remove (See ProTAK, Procedural Awareness, Tuners, etc.) it will remain as a game that should be approached as nothing more than a roster update with a slight graphical facelift.  You can find Madden 12 online for around $20 on Amazon right now; if you are having that football itch that requires Madden to fill the gap, you would probably be okay to spend $20 on Madden 12 before pre-ordering Madden 13 at this point.

The moments of truth will hopefully come around the time that E3 starts in June.  Keep in mind that in our last brief write-up for Madden we focused on the hype machine and how it can suck people in early on in a game’s cycle.  You should keep your hopes up but also keep your expectations low.  Even with the reactions from EA Tiburon’s Community Days and the ‘dedicated Madden fans’ being posted, it would be a good idea to take their impressions with a grain of salt.  Remember, they have to sign Non-Disclosure Agreements and you don’t often hear too much negativity coming from people that get preferential treatment (why would you bite the hand that feeds?).

Once we get to June and July there will be a lot more information out there that EA wants to release.  In that case, you shouldn’t lose total hope in Madden or NCAA Football just yet; but you should also keep yourself grounded if you are hoping for groundbreaking improvements.

Da Bears Madden 12 Franchise Mode – Season 2 Highlights and Recap

As much as we like to talk about what we wish EA would put into Franchise Mode for Madden 13.  As much as we might even complain about the silly nature of some of the things that happen in Madden 12…  This game is almost addicting to the point that Madden 2005 was and that is a good thing if they continue to build from this solid base.

That said, this is how Season 2 panned out.

Amos High was drafted by the Bears in the first round out of Georgia Tech.  He was highly rated but still managed to fall to the Bears after they traded down.  That would prove to be their best decision yet…  Amos High went on a tear in the second half of the 2012 season and finished with 1900+ yards and 15 TDs rushing.  He would then bring home Offensive Rookie of the Year and League MVP (with RB of the Year as well).

To go along with this amazing season – Jay Cutler won QB of the Year, Mike Williams won WR of the year and Henry Melton won DLineman of the Year!

The Bears have tremendous talent on their team and are built to win and contend for the Super Bowl.  The question isn’t if they can get there, because this is the second straight year they were within one game of the Super Bowl.  Both years we have seen Lovie Smith’s team get outclassed late in the game and that isn’t a good sign for the Chicago’s Head Coach.  It is widely speculated that 2013 might be his last if they don’t break this trend.

We will be posting recaps of the Draft and some of the off-season moves as well.

Some of the needs going into 2013 are –

  1. #1 TE
  2. #2 CB
  3. #1 LG
  4. Future MLB (Urlacher is on the decline, but will retire a Chicago Bear…. No Question About That)
  5. Future RE (Julius Peppers is starting to age, albeit while still getting double-digit sacks at 33 years old, but the Bears need to be honest with themselves)
  6. #1 RG

Stay Tuned!  Updates Are Coming!

Trading Draft Picks In Madden 12 – The Walk-Through

After noticing a lot of traffic through the searching for trading draft picks in Madden 12 we finally have a video that will walk you through the process.

Enjoy!