Tapping Out – My Month With Bloodborne

In case you didn’t catch my recent post about the wondrous world of Yarnham and Bloodborne here it is (50 Shades of Pain).

This is Bloodborne's message to gamers like me.
This is Bloodborne’s message to gamers like me.

Now that you know that I quickly fell in love with Bloodborne and all that the wonderful world had to offer in the ways of a beautiful game and challenging experience.  And now, about a month after falling for it – the relationship has ended like a high school romance.  I’m not bitter about the game, or even the initial purchase price (as I am currently looking at getting around $35-45 for it on eBay – the auction ends tomorrow).  I just realized that I couldn’t bring myself to care about the character in a story that doesn’t really exist in a game that punishes me to the point even Christian Grey is saying ‘That’s effed up.’.  In the end, much like high school romances – I knew I was getting sick of this game and didn’t want to pour time into a game that wouldn’t give me as joy as I wanted out of something that I do to enjoy downtime and escape the stress of life.  I am looking forward to playing some new games in the meantime and truly can’t wait until Metal Gear Solid 5 – The Phantom Pain is released in September.

I would say I am sad about the fact that I never beat the game if I didn’t know that it basically ends abruptly and throws you back into the fray in ‘New Game Plus’.  Basically, you are simply being given another chance to go through the world, get brutalized again and deal with all the same anger issues this game brings – as well as the joy in defeating the tremendous bosses.  That is all well and good and I commend those of you that worship this game as a demigod in the current lackluster lineup that is quality PS4 titles.

That said – knowing that the game doesn’t really feel like a rewarding experience when you finish it and you simply repeat it all over again reminds me quite a bit of Super Mario Brothers on NES.  When you defeated King Koopa on world 8-4 and thought you beat the game and celebrated the victory – you then get thrown into a ‘New Game Plus’.  This new game had black beetles instead of the brown mushroom guys and was more difficult in some ways.  I’m sure those of you that love Bloodborne probably played through Mario’s ‘New Game Plus’ as well.

For those of you that think I am backtracking on my love of the game or that I said it belongs in your library… I’m not.  It is more about me not being ready to put myself through the ringer to deal with it right now – especially when I can get $45 for it on eBay.  In the future, ask yourself a question when you sell or trade your games.  Did you get your money out of them?  Meaning, I payed $65 for Bloodborne and will get $45 once I sell it.  Did I get my $20 of enjoyment?  Did I learn a lesson from this high school romance in gaming and the strange girl that my friends were warning me about?  Yes… and I have no regrets.

I will say this as a final warning and analogy about Bloodborne.

It is what I imagine it would be like to date a high maintenance model/person (yes, I think there is a difference between the two).  He/She/It might be beautiful and amazing to ‘play with’.  You might even get addicted to ‘playing’ with them – for awhile.  Then their true nature and everything else starts to wear you down.  You realize they want you to only play with them and not hang out with other friends like Call of Duty, Battlefield, Injustice, Metal Gear, etc.

Then, you finally work up the nerve to hang out with your other friends and realize that you are being mentally abused by this ‘Medusa Siren’ of gaming in an ocean full of great and fun activites with too many friends to name.  Bloodborne is the brat of a super model that some gamers will put up with – I’m not and never will be that gamer.

Madden 16 – Info Release Coming In May

madden16

Starting on May 8 – it will be time for Madden news.

Some of it has already started as EA Announced the August 25th release date.

For many sports fans it is either the first month of baseball or playoff season for basketball and hockey.

For the rest of us it will always be football season.  This might be why as soon as the Super Bowl is over people are already in full ‘NFL Draft Mode’.  For people like myself (Browns fans) we are already prepping for the next draft before this draft is even over.  It seems that Madden is following the guidelines of those kinds of teams when it comes to improving the game.  Sure, they might have a decent season that surprises us (Madden 10 and Madden 25), but largely they are expected to finish with a losing record (Madden 06-09 and 11-13).

Madden seems to to take one step forward and two steps back annually.  While they implemented much needed changes to Connected Franchise Mode last year, it was still sorely lacking once you got into the guts of the mode.  Many of the contract negotiations were too easy and some of the retirements and signings were just flat out strange.

My biggest pet peeve as a staunch CFM player was the player progression.  By the time you get to your 5th or 6th season you will have on average 4-5 players on every team rated 90+ OVR.  It is frustrating for me to so easily build the Browns into a contender and 4-time Super Bowl winners by the 2019 season.

Second biggest pet peeve…?  Easy – The in-game NFL Draft.  It seems that every year that goes by they throw little changes into this and it is still disappointing.  The presentation is lacking as Schefter seems to say the same stuff about players every 2-3 seasons.  Then there are the teams that take a QB after already having two that are 80+ on the roster.  The list goes on and on, but what makes it hilarious at this moment is the fact that EA released their own Mock Draft (which doesn’t even exist on any Madden game).  There seemed to be logic in some of those picks – of course they took Crab Legs Winston #1 Overall.  He sounds like a generated rookie from Madden after all.

Stay tuned for the Madden 16 info as it is released!

Bloodborne – 50 Shades of Pain

You are going to die.

That is one of the more intimidating facts of life that most people know to be true but they simply don’t want to confront or think about.

I believe that is one reason Bloodborne (much like its predecessors Demon Souls and Dark Souls 1 & 2) is going to become notorious in the PS4 community rather quickly.  The trailers make it look an awful lot like a clone/mash-up of characters from Resident Evil 4, Scythe-play from Dante’s Inferno and the apparently common setting of a steampunk dystopia like The Order 1886 and Dishonored.  That is where you can leave the comparisons.  This isn’t some sort of button mashing combo adventure game.  This is a one battle at a time journey through hell on earth… and as soon as you start to get cocky about your fighting skills – this game will kick you in the ass and curb stomp you back to reality.  Welcome to Bloodborne.

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Get Used to This Part of the Game.

You Aren’t Ready For A Boss Fight… Deal With It

Most games these days like to baby you along with waypoints and tips on just about everything.  Basically making them interactive walkthrough’s rather than any sort of challenging experience.  This is something I apparently got used to over the last couple generations of consoles.  I had forgotten my roots… NES and Sega games that didn’t give a damn about telling me how to do most things ‘in game’.  Bloodborne is much the same.  Start by learning the mechanics and nuances of each weapon and item.  There are already a few nice wiki guides out there for you to peruse as well.

When you start battling against the townsfolk in this game you will think that it is a waste of time and want to skip to bosses, etc.  WRONG!  You need to put yourself in the mindset of older RPGs and games that require you to level up.  This means grinding out many battles against regular baddies and taking regular trips back to the Hunter’s Dream (basically your safe zone to repair weapons and buy some items – don’t buy blood vials or bullets though… you can get those easily in-game).

Just be patient with your character.  Get to know every inch of the city and how every different foe attacks you.  You won’t regret it and you will find the game to be a bit easier this way as well.

Bloodborne™_20150326123629
Meet Lech, my resident badass. He came here to kick ass and chew bubblegum. And he is all out of bubblegum.

You Aren’t Worthy

Don’t get too upset with all the dying.  You need to understand that it will happen – sometimes it will happen in insanely unfair ways.  My biggest pet-peeve in this game is the weapon clipping through walls and barriers.  You aren’t safe behind that pillar – I promise you!  I have wanted to throw my controller through my TV so many times over my first few hours of gameplay.  I even totally restarted a character just to have a frest start – and it helped.  Although, I should have stayed with the Blunderbuss as my side-arm.  The pistol is kind of lame in that regard… but it has its fair usage as well.

I thought this game was going to feel more like the button mashing Dante’s Inferno or God of War from the trailers and gameplay.  What really got me was the story, setting and general artwork – I saw it and was obsessed with its dark beauty.  This game is worth every penny of the $59.99.

Why?

Because it is challenging.  It gives you a ridiculous amount of gameplay and adventuring to discover new things.  Not to mention it isn’t some crappy annual release like Assassin’s Creed, Call of Duty, Battlefield or whatever other garbage big companies try to force down our throats as ‘new’ ideas and ‘new’ games.

Go out and buy Bloodborne today.  And while you are out… you might want to buy a new controller, a pack of xanax and some Red Bull.  Because you will be full of wonderful gamer rage… and you will keep coming back for more.

Happy Hunting.

EDIT – Here is a helpful tip on how to defeat Father Gascoigne.
*Have oil urns and Molotov Cocktails ready

Most people will tell you to get the music box… Yes, that is a nice way to get him to hold his ears in pain and get you some free hits.  However, if you want to dispatch this a-hole quickly you will want to use visceral counter-attacks (just as he readies to attack with axe swings have your lock on (Click R-Stick to get the lock on light while looking at him) and shoot him during his wind up.  THEN… run up in front of him and press and hold R1.  This will shove your weapon through him and cause MAJOR damage.

Once he transforms you will want to douse him with an oil urn and quickly throw a molotov cocktail on him.  This will take him down to low health.  You can either try another visceral attack or two or the oil urn/molotov combo.

Madden Ratings System Unveiled

A recent article on FiveThirtyEight.com has helped us understand a bit more about what goes into Madden player ratings.  I wish I could say I am impressed.  Madden is one of the most stale and non-simulation sports games in existence, yet it gets touted as being true to the game.

It has always bothered me that Donny Moore seems to have full power to subjectively up someone’s rating because of one big catch, run or block.  I truly miss 2K Football more and more as I read about Madden and the NFL in general.

Here is the breakdown from FiveThirtyEight –

paine-feature-madden-4

Getting the Shoe Deal In NBA 2K15

One of the more interesting mysteries I have seen in recent sports titles is people trying to figure out how to get the final Jackson Ellis cut-scene on NBA 2K15 ‘My Player’ mode.  All sorts of videos of people saying ‘THIS is the truth and other people are liars.” are just about as helpful as those that are liars.  Without further delay – here are some of the facts surrounding My Player and where he was in his career upon getting the Jackson Ellis scene.

One this is certainly true – playing the games and not simming them is going to be your best bet.  I simmed quite a few games in my first couple seasons and while I say I regret it from the ‘shoe deal’ perspective.  It actually made it so that my player has realistic career averages compared to what I have now in my third full season in the NBA.

What Are The Facts?

First and foremost – I am convinced that maxing out at least one attribute is key.  I don’t know if it was simply some sort of coincidence, but after playing the first 9 games of the 2017-2018 season I finally got earned enough VC to get the final upgrade for jump shooting.

Attributes
My attributes just before/after the final meet up with Jackson Ellis.

I believe you either need to have a single attribute fully upgraded or have used a certain amount of upgrades.

I nearly had a quadruple double in the 10th game of the season.
I nearly had a quadruple double in the 10th game of the season.

The game I got the Jackson Ellis scene from was also a great personal performance where I almost had a quadruple-double.  I don’t believe a Triple-Double or Double-Double count matters so much, but It was my 15th career Triple-Double just in case that does matter.

My Last 10 Games before Jackson Ellis stopped by.
My Last 10 Games before Jackson Ellis stopped by.

I am currently playing 8 minute quarters and using the casual setting.  Does this take away from ‘sim play’?  Sure it does.  However, it also keeps me from playing insanely long games with frustratingly bad teammates and such.  It is just more fun for me.

I did notice that I averaged over 40 points per game and had sporadic Double-Double/Triple-Double performances.

Finally – I had 92 Games Played.  I believe some of these played games are a bit skewed as I certainly started at least 10 games and simmed to the end once they started.  You can look at the actual ‘games played’ by you by going to the Milestones Career Section and scrolling to towards the bottom.  Take a look at the ‘games played’ achievements and you will see how many you have actually played – not simmed.

I hope this has helped you put together a few more ideas about how to get the ‘Wooo!’ scene with Jackson Ellis.  It will take you two more games for him to visit your house and seal the deal.  For me, it was quite awesome as the game after I picked Jordan as my endorsement I got a quadruple double AND the ‘I Got This’ trophy.

Then, I somehow had a more impressive shot a game or two later.

Happy Gaming!

Madden 15 – How To Keep CFM Fresh Until The Next Release

As much as I find it easy to troll EA and Tiburon for their annual cloneware – Madden 15 was the best Madden to date.  That said, it still gets to me that they don’t update rosters after the Super Bowl.  This has left many users to create roster updates and even add newly drafted players to teams in order to replicate what is happening in the league as far as rosters go.

madden-nfl-15-screen-19png-e0e9e8

If you have followed NoobTubeTV over the last few years you will know that I almost exclusively play Offline Connected Franchise Mode.  Moreover, you will know that I almost always use my Cleveland Browns.  Even after finding the perfect sliders and gameplay tweaks CFM will get rather boring after a few seasons.

It is incredibly easy to build up a team into a juggernaut.  You simply need to invest in players that are between 20-26 years old that fit your play-style and keep them to minimum contracts until they are 30.  It is a widely known fact that EA has told Madden gamers that players will start to decline once they hit that age threshold.  Knowing how easy it is to relatively deal with the age issues of players and dominate with your team after a season or two of development it won’t be much of a shock to hear about people trading Madden in while they can still get some decent credit for it or simply leave it on the shelf to collect dust.  Here are a few tips on how to keep your CFM fresh.

  1. Max Contacts – Figure out your favorite players on Offense and Defense and make them fixtures on your team for the rest of their career.  In my case I had to choose between Josh Gordon and Johnny Manziel.  Both players were 99 OVR by the time I got to the 2016 season and I decided to sign Johnny for the biggest amount of money and years (I believe it was 7 years, $140 million).  This will help make your salary cap management a bit tougher as you choose who to build your team around.
  2. Don’t Scout Draft Prospects – It really is this simple.  Don’t scout a single prospect during the season and you will quickly realize that what was once an incredibly easy draft process is more like real-life.  It will become more of a lottery system for your team and you won’t be able to find those ‘not so hidden’ gems in later rounds.
  3. Give The CPU More In Trades – It seems that trade logic in sports games has decided to take a nose-dive in realism.  NBA 2K actually has a trade difficulty slider (Madden needs this in the worst way!).  Do not shirk the CPU for their Draft Picks or certain players you know are franchise quality.
  4. One Draft Pick Per Round (At most) – It is far too easy (as stated in #3) to load up on 10-15 draft picks every season.  Make it a personal rule that you will not have more than one pick per round for every draft.  This will prevent you from pwning the draft year-in, year-out.  Madden has some of the dumbest draft logic in all of sports gaming, so don’t act like you really have to worry about the CPU.
  5. Coach Mode – This is something I have yet to do myself.  Simply call the plays for your team, snap the ball and let the AI take care of the rest.  This will make you look at your players in a different light and might even change the way you build your team.

WTF Is Gamergate? And Why You Should Care.

Having a difficult time understanding the ‘Gamergate’ situation?  So was I.

Apparently, I have been living under a rock (mostly being outside/not on the internet) – for which I will not apologize.

Now – ON!  TO GAMERGATE!

Drama

From what I have gathered, it all started when a female indie game developer and her boyfriend split up.  He then decided to write a blog that supposedly named names of the men she cheated on him with.  These supposed trysts included game reviewers and perhaps even her boss.  This was meant to point fingers at the fact that she (allegedly) did this in order to gain better reviews for her text-based (emo) game, Depression Quest (no, I’m not kidding).  Sorry, but any game that ends with a link to the Suicide Prevention Hotline is a strange emo version of entertainment and begs for attention at best.  Sadly, depression and suicide are quite common in a world so jacked up as this one (see above/below).

Ok.  At this point I can understand the supposed conflict of interests.  A person is using sexual advances in order to… advance.  Well, so does porn and we all know the internet was made for that (see joke here).  What is the real issue?  It is the fact that this apparent spark has ignited a powder keg of misogynistic outrage that is overflowing around the internet.

What started as some blip on the indie-game radar (that many of us never would have known about otherwise) has now started to increase into some sort of blob of misplaced chauvinistic rage.  These apparent ‘men/little boys’ have now resorted to threatening numerous women that are speaking out about the issues of women in gaming.  It has gotten rather ugly with threats and harassment following many of them – including Felicia Day.  Again, I must live under a rock (that doesn’t include watching TV more than 7 hours a week (Sunday football)… I had no idea who Felicia Day was until I saw a story about her getting harassed by internet scumbags.  She is on a show called Supernatural (of which I have heard of thanks to Netflix.)

This isn’t some issue that is going to go away at this point – nor should it.  It is supposedly about the ‘ethics’ of gaming journalism which in and of itself is hilarious (consider your current position on the internet, reading my views – it is all biased and willing to sell out in most cases).  In case you haven’t noticed, we are now living in a society that demands the TMZ ‘style’ of breaking news that we hope will pique our interest until the next Gangnam Style video surfaces.  (Oh, humanity… we’re screwed).

This is showing the ugly face of misogynistic gamers and game developers out there.  I will admit that when I was 13 I certainly tried to find a code for Tomb Raider… don’t play coy – you know what ‘code’ I’m talking about – and if you are 27-35 you probably did too!  The gaming industry has been dominated for decades by men and typically when those men decide to plaster hugely busty (and always almost naked) women into their games as selling points it isn’t hard to see the issue.

They are digital pimps and their artistic creations are their digital prostitutes.  This isn’t something new to the world of entertainment.  Whether it is movies or music it is always about selling sex for the most part.  It just so happens that right now in a multi-billion dollar industry they are selling it in droves.  It would be one thing if scantly clad characters (not just women) were included for obvious ‘situational’ reasons.  However, the fact that women are being portrayed nearly naked or with severely exaggerated features in situations that really don’t demand that is a bit insulting to females and gamers as a whole.  One example is a screenshot from the new Metal Gear Solid V: The Phantom Pain (which I am admittedly excited for – because of the story, not the example below).

phantompainss
This doesn’t really speak to ‘battlefield’ functionality very much.

I think this speaks volumes about what feminists everywhere are trying to say.  Keep in mind that being a feminist doesn’t mean feminazi-women – it refers to men and women that want to see the world view of women shift from where it has been.  Women are active and valuable members of society and we should all do our part to make sure that we are the voices of reason in the midst of a vocal minority that is screaming out of fear of having their digital cleavage taken away.

What is the best part about Gamergate?  The fact that these noisy little hate-mongering misogynistic pukes are showing how small they really are.

What is the best thing to do in this situation?  Educate yourself, voice your views of reason to developers (believe it or not they do listen) and let the cry-babies cry themselves to sleep… in their basement, streaming internet porn – alone.

Call of Duty Advanced Warfare Vs. Battlefield Hardline – Is The Battle Over Before It Begins?

Over the past couple years I have been eager to buy-in when it came to Battlefield over Call of Duty.

That has changed.

Say what you want about hating Call of Duty, but this rendering of Kevin Spacey alone made me want to buy the game months ago.
Say what you want about hating Call of Duty, but this rendering of Kevin Spacey alone made me want to buy the game months ago.

Now that Call of Duty has started to go in a direction that looks closer to Halo multiplayer gameplay than ever I have to give credit where credit is due.  They are at least going in a slightly different direction.  They have continued to tweak the perk system and showcase the same solid gameplay – albeit arcade(ish).  Is there bullet-drop?  No.  Then again, there aren’t many maps in the history of Call of Duty that would really need to account for that type of simulation.  Then again, you should know that going into the annual release of this title.

If you consider the fact that Call of Duty has been able to consistently deliver a blockbuster movie quality story mode since the release of COD4 in 2007 – there aren’t many shooter games that compare.  Advanced Warfare looks like it will continue this amazing success with the inclusion of Kevin Spacey as the primary antagonist.  As much as I wanted to hate on this game after the disappointment that was Ghosts, I have to admit – Advanced Warfare has made me a believer.

On the other hand, Battlefield Hardline has lost me.  I have been a huge fan of Battlefield since Bad Company 2 (especially the Vietnam Map Pack).  Battlefield 3 and 4 had me rather addicted to solid relative simulation gameplay (it really isn’t much different from Call of Duty if you are honest with yourself).  The problem with Battlefield is that it has become progressively worse in terms of single player campaign and server issues (especially at release).

What are the issues with Hardline?

First – they are trying to make this game feel like Rainbow 6 or Counterstrike.  The problem with that is that it is a game called BATTLEFIELD… not Battlezone or Battlebuilding.

Second – The idea that plastering the monicker of ‘Battlefield’ onto this game in order sell units is insulting – albeit, probably true.

Be honest – if this were called Medal of Honor – Hardline would you (or anyone else) buy it?  Hell no.

EA has pushed the Battlefield series to become more and more focused on online multiplayer rather than single player and that is fine and good.  However, we are now going into our third iteration of a Battlefield title that doesn’t pick up on the intriguing story of the guys in Bad Company.  You have to start wondering if Hardline is going to be another throw-away title like Medal of Honor – Advanced Warfighter.

The problem with that is they are now connecting the ‘Battlefield’ name with presumed failure – and that could spell the end for whatever they gained from a terrible year for Call of Duty with Ghosts in 2013/14.

I have bought in when it comes to Call of Duty Advanced Warfare.  So much so that I traded in Destiny towards the pre-order (that is a different discussion altogether).  Mark my words – Call of Duty Advanced Warfare is going to dominate FPS sales this fall and you are getting ready to see the fall of Battlefield as a respectable series.  I don’t wish COD to fall on it’s face, but I do wish Battlefield would actually return to the Bad Company storyline rather than another half-assed Medal of Honor game masquerading as a Battlefield title.

Madden 15 All Pro Sliders 2.0 (For CFM Trophies)

Updated After The October 7 Patch

Difficulty – ALL PRO
Quarters – 7 Mins
Acc Clock – OFF
Game Speed – Normal
Playcall Style – Quick
Ball Hawk – ON
Heatseeker – ON

Player –

QBA – 47
PBK – 48
WRC – 46
RBK – 45
FUM – 48
DPR – 50
INT – 40
PCV – 60
TAK – 50

CPU –

QBA – 46
PBK – 70
WRC – 45
RBK – 48
FUM – 49
DPR – 55
INT – 50
PCV – 55
TAK – 53

Special Teams –

FGP – 48
FGA – 45
PPW – 53
PA – 80
KOP – 53

Game Options –
INJ – 56
FAT – 73
SPD – 45

Penalties –
Offside – 95
False Start – 68
Hold – 51
Face Mask – 51
DPI – 100
OPI – 100
PCI – 50
Clip – 51
INTG – 100
RPAS – 52
RK – 50

AUTO SUBS (IN/OUT)
QB – 95/30
HB – 98/85
WR – 85/60
FB/TE – 90/60
OL – 85/40

DT – 90/75
DE – 90/60
LB – 90/70
CB – 90/60
S – 90/60

Earning and Spending XP In Madden 15

Just like any other sort of currency, you need to save, invest and spend your XP properly if you want your players to develop into juggernauts.  In some ways you may also want to spend XP differently on players you know you won’t keep or can’t keep.

Game Prep

Earning XP –  You will want to look at each player’s development trait in the ‘Progress Player’ screen before spending lots of points on them.  This will largely determine whether or not they will earn more points by performing extraordinarily.  Also, there is the ‘Consistency’ rating – this is key in helping players progress if they don’t get a lot of playing time or targets in games.  There is something you need to consider and determine on multiple levels before you spend your allotted hours on certain players – Do their expensive ratings warrant future investment?

If you are wanting to upgrade a WR, do you really want to spend XP on one that has 85 SPD?  Will it be cost effective to spend money on increasing his SPD?  Some may say that it is totally worth it – and that is fair and good.  Go for it.  However, if you really want to make the process easier you will want to check and upgrade their ‘Development and ‘Consistency’ ratings, respectively.

Upgrading development will increase the amount of XP a player earns for achieving goals in game – this includes obtaining awards, reaching milestones and other performance objectives.  Development costs 15,000 XP for each rating (from Slow to Normal to Quick to Superstar) – so keep in mind that it might take a season or two to build your favorite player into a Quick or Superstar Development rating.  However, once they are there – they will stay there and that is why it is worth upgrading quickly.

Upgrading consistency will increase the amount of XP your players will earn during weekly training in Game Prep.

Finally, earning XP is as simple (and difficult) as performing well in each game.  Once you have the necessary prerequisites (Development and Consistency) upgraded to your liking you will notice far more XP for each player you upgrade.

(Note: I argue that the confidence rating doesn’t matter nearly as much as the actual long-term ratings of players.  It could be because confidence simply needs tuned or patched to have a more dramatic effect – but with EA’s track record – I doubt it.)

Spending XP – This is one of the easier things to do once you follow the guide in earning XP.  It is entirely dependent on the player’s position and what type of player they are.  Here are the best ways to increase the OVR ratings or performance for each position (outside of ‘Consistency’).

(Note – I rarely/never increase player SPD or ACC ratings.  They are often too expensive to consider upgrading – and it helps with what little can remain simulation about picking ratings to increase for players in Madden.)

QB – Awareness, Short, Medium and Deep Accuracy, Play Action, Injury and Toughness.

HB – Awareness, Truck, Juke, Stiff Arm, Elusive, Agility,  Strength, Injury and Toughness.

FB – Awareness, Run Block, Pass Block, Strength, Injury and Toughness.

WR – Awareness, Catch, Catch In Traffic, Release, Agility, Spectacular Catch, Jump, Injury and Toughness.

TE – Awareness, Catch, Catch In Traffic, Run Block, Release, Spectacular Catch, Jump, Pass Block, Injury and Toughness.

OL – Awareness, Strength, Run Block, Pass Block, Impact Block, Injury and Toughness.

DL – Awareness, Tackle, Pursuit, Finesse and Power Moves, Agility, Injury and Toughness.

LB – Awareness, Tackle, Pursuit, Play Recognition, Finesse and Power Moves, Hit Power, Zone Coverage, Man Coverage, Agility, Injury and Toughness.

CB – Awareness, Man Coverage, Zone Coverage, Play Recognition, Tackle, Agility, Catch, Agility, Injury and Toughness.

S – Awareness, Zone Coverage, Man Coverage, Play Recognition, Tackle, Hit Power, Agility, Catch, Agility, Injury and Toughness.

K/P – Awareness, Kick Power, Kick Accuracy. (Note – Kickers and Punters can’t get injured in Madden… Because EA – well, you know.)