Call of Duty Advanced Warfare Vs. Battlefield Hardline – Is The Battle Over Before It Begins?

Over the past couple years I have been eager to buy-in when it came to Battlefield over Call of Duty.

That has changed.

Say what you want about hating Call of Duty, but this rendering of Kevin Spacey alone made me want to buy the game months ago.
Say what you want about hating Call of Duty, but this rendering of Kevin Spacey alone made me want to buy the game months ago.

Now that Call of Duty has started to go in a direction that looks closer to Halo multiplayer gameplay than ever I have to give credit where credit is due.  They are at least going in a slightly different direction.  They have continued to tweak the perk system and showcase the same solid gameplay – albeit arcade(ish).  Is there bullet-drop?  No.  Then again, there aren’t many maps in the history of Call of Duty that would really need to account for that type of simulation.  Then again, you should know that going into the annual release of this title.

If you consider the fact that Call of Duty has been able to consistently deliver a blockbuster movie quality story mode since the release of COD4 in 2007 – there aren’t many shooter games that compare.  Advanced Warfare looks like it will continue this amazing success with the inclusion of Kevin Spacey as the primary antagonist.  As much as I wanted to hate on this game after the disappointment that was Ghosts, I have to admit – Advanced Warfare has made me a believer.

On the other hand, Battlefield Hardline has lost me.  I have been a huge fan of Battlefield since Bad Company 2 (especially the Vietnam Map Pack).  Battlefield 3 and 4 had me rather addicted to solid relative simulation gameplay (it really isn’t much different from Call of Duty if you are honest with yourself).  The problem with Battlefield is that it has become progressively worse in terms of single player campaign and server issues (especially at release).

What are the issues with Hardline?

First – they are trying to make this game feel like Rainbow 6 or Counterstrike.  The problem with that is that it is a game called BATTLEFIELD… not Battlezone or Battlebuilding.

Second – The idea that plastering the monicker of ‘Battlefield’ onto this game in order sell units is insulting – albeit, probably true.

Be honest – if this were called Medal of Honor – Hardline would you (or anyone else) buy it?  Hell no.

EA has pushed the Battlefield series to become more and more focused on online multiplayer rather than single player and that is fine and good.  However, we are now going into our third iteration of a Battlefield title that doesn’t pick up on the intriguing story of the guys in Bad Company.  You have to start wondering if Hardline is going to be another throw-away title like Medal of Honor – Advanced Warfighter.

The problem with that is they are now connecting the ‘Battlefield’ name with presumed failure – and that could spell the end for whatever they gained from a terrible year for Call of Duty with Ghosts in 2013/14.

I have bought in when it comes to Call of Duty Advanced Warfare.  So much so that I traded in Destiny towards the pre-order (that is a different discussion altogether).  Mark my words – Call of Duty Advanced Warfare is going to dominate FPS sales this fall and you are getting ready to see the fall of Battlefield as a respectable series.  I don’t wish COD to fall on it’s face, but I do wish Battlefield would actually return to the Bad Company storyline rather than another half-assed Medal of Honor game masquerading as a Battlefield title.

Medal of Honor Warfighter – Review and Impressions

At first glance you might look at Medal of Honor: Warfighter with a cynical mindset.  Afterall, the original ‘rehash’ of the series was lacking to say the least.  What you will notice right off the bat is recoil in your weapons from the gameplay perspective.  This game is a more arcade-like game from the run and gun perspective on multiplayer rather than the Battlefield 3 perspective of objective based gameplay and XP development.

Warfighter’s maps seem forced and cluttered for the most part.  While the Frostbite 2 engine is a nice addition and it gives the ability to destroy cover, etc. there doesn’t seem to be a lot of longevity to a game that isn’t based on larger maps with a lot of cover to destroy.  Once again, EA is finding a way to put out a game as a stop-gap measure rather than trying to really overtake Call of Duty.

Here is a quick run-down of what you should expect if you are on the fence about buying Medal of Honor: Warfighter.

Pros –

Fast Gameplay – This game plays more like Call of Duty or even the 2010 iteration of MOH, but it is a welcome direction for people that prefer EA shooters over Call of Duty but still want faster gameplay and an overall more ‘reflex driven’ game.  The recoil of the weapons makes for a less point and shoot feel, but the small maps and close quarters along with a more assault driven attitude of game-modes makes Warfighter a faster experience overall.

Full Weapon Customization – You can pretty much build up any of your weapons to your own specifications.  New barrels, new sights, optics, etc.  The best part of being able to do these things is that they give you a feeling of ownership and creativity that actually matters.  Call of Duty has accessories for guns, sure… but for the most part they are unnecessary ‘bling’.  The only thing is that with the maps and game-types in Warfighter, is it really that vital to have all these options?  Only time will tell.

A Somewhat Intriguing Story – It isn’t often that we can say a FPS title has a story worth paying attention to.  Medal of Honor feels more like the movie ‘Act of Valor’ than some sort of half-cocked terrorist fiction.  On the other hand, maybe that is exactly what it is… *shrug*.  Warfighter grabs the gamer by the heartstrings with a story that feels very real in today’s modern terrorist obsessed culture.  However, it is also a game about terrorists being chased around the world.

I think I have played this game before.

Cons –

Feels Like A Stop-Gap COD Wanna-be – The bad part of MOH: WF is that it feels like Call of Duty without the urgency.  Call of Duty is fast paced, run and gun, twitchy and an overall ADHD experience.  Warfighter is all of those things without the twitchy control feel.  This makes for a fast paced game with sluggish handling.  I appreciate the effort to speed up the feel but this game needs to make up its mind.

Too Little, Too Late – With the likes of Halo and Call of Duty coming out in the next three weeks MOH is looking like something to buy if you have $60 to throw away.  This feels a lot like the 2010 release of Medal of Honor where it had a toe-hold for a couple weeks before Call of Duty came out and made people forget about playing a game with a lumberjack on the cover.

A Possible DLC Money Pit – One of the most annoying aspects of this current generation (and future generations) of online console gaming is downloadable content.  Sure, DLC is something that is a must for games like Medal of Honor, but in reality you are starting to see a trend of games that come out with DLC already planned to take money out of your wallet. Purchasing Warfighter brand new comes with access to a couple new maps but in reality it isn’t much of a perk if you don’t plan on being completely devoted to this game for the next year.  I don’t foresee Medal of Honor being played by many people when Battlefield 3 is already successful enough with its community and Call of Duty gamers will get their annual re-hash and pour money into DLC and ‘Elite’.

Battlefield 3 Has Yet Another Texas Sized Patch

Usually when something needs ‘patched up’ it is in reference to something small that needs a little bit of a touch up where serious in-depth work isn’t needed.  Sometimes a game will require a few patches here and there to clear some things up in the coding.

EA DICE has made it a habit to duct tape their Battlefield 3 title together with patches that resemble changes that would be made for a completely new game.  While this update is primarily in regards to new DLC (which could be called a new game, I suppose) the fact remains that they keep putting out patches that take hours (at times) to download.  Hopefully this is the last ‘patch’ for awhile as Battlefield 3 has seemingly sunk into the background as Borderlands 2 and Halo 4 get closer to release.

Here is your lovely list of updates to BF3

Weapons Balancing
Reload timer adjustments
A number of weapons have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic change (around 0.1sec); however for a few weapons (M416, F2000, FAMAS, KH2002, MK3A1, JNG90, MG36 QBU-88, SVD, Pecheneg, SCAR-H, AN-94) this should also improve the performance of the weapon. Full details below:
• Short and Long reload reduced: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B
• Long reload reduced: AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7
• Short reload reduced: M417, FAMAS, M39 EBR, M416, PP-19, QBU-88
• Short and long reload increased: ASVal
• Long reload reduced, shot reload increased: M4A1
• Long reload increased: P90

Damage output/range adjustments
• UMP: Increased the close range damage of the UMP but reduced its damage over range. The UMP now has a sweet spot in CQB but suffers compared to the PP2000 at longer ranges.
• PP2000: Increased the long range damage of the PP2000 to highlight its role as a mid-range, low recoil PDW.
• M1911: Increased the minimum damage of the M1911 to make it fit better between the Magnums and the M9/MP443
• M93: Reduced the M93R’s damage and range, as it was an obvious go to pistol compared to the M9/MP443. Its recoil has been reduced for a smoother burst action to counter the reduced damage.
• 12G Frag rounds: These rounds have been adjusted to do their damage in a smaller area but to be more consistently apply the maximum possible damage.
• AA: Slightly increased the damage of the AA against infantry, the AA was simply over nerfed in a previous update. The AA guns now also properly do damage to MBTs again.
• 12 Gauge buckshot close range damage has been slightly increased.
• Slightly reduced the range penalty for the suppressor on the SCAR-H.
• Increased bullet velocity for the coaxial HMG, making it easier to hit targets over longer ranges.
• Increased the minimum range of the 40mm Flechette and tightened the cone of fire for more consistent damage levels.
• Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
• Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
• Slightly reduced the range penalty for the suppressor on the SCAR-H.
• Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
• Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
• Increased the damage of the M5K.

A select set of weapons have had their recoil adjusted based on joint community feedback and statistical analysis to provide greater balance in the weapon choices players make. Specifically, the M16A3 and M4A1 have increased recoil to make them less attractive in all situations. Competing weapons like the SG553, G36C and M416 have been improved to also increase viable player choice in primary weapons.
• SG553: Horizontal recoil reduced to help make this weapon more controllable.
• MG36: Vertical recoil reduced to make this weapon more controllable.
• M416: Vertical, Horizontal, and First Shot recoil have all been reduced to make this weapon clearly different from the M16A3.
• M16A3: Recoil amounts slightly increased.
• M4A1: Recoil amounts slightly increased.
• G36C: Vertical and First Shot recoil amounts reduced.
• M16A4 and M4: These weapons have been adjusted for the increased recoil they now have. The burst versions of these weapons give the player a reduction in horizontal recoil for greater control.

Miscellaneous weapons changes
• FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances.
• Added Burst Fire to the M5K as an available fire mode.
• Increased the bonuses provided by a number of bipods: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36
• Belt Fed Machine guns are now more accurate when standing and firing while aiming. This affects the M240, M249, Type88, Pecheneg, and LSAT.
• 44 Magnum: Rate of fire reduced slightly to highlight this side arm’s role as a slow firing heavy hitter and differentiate it from the MP412 REX.
• Increased the fire rate and reload time of the MP412 REX to better highlight the improved CQB performance over the 44 Magnum.
• Removed burst fire from the L85 and added Single Shot to the L86 as is authentic for these weapons.
• Slightly increased the radius for maximum damage of the 40mm LVG. While the overall damage level remains the same, the LVG will be lethal over a larger area.
• Reduced the aimed accuracy bonus of the M417 with a suppressor to balance it with the other weapons in the game.
• Increased the aimed accuracy bonus of the ACW-R, L86 LSW, LSAT, MP5K and MTAR with a suppressor to balance with the other weapons in the game.

Weapons fixes
• Underslung weapons on the AUG and SCAR-L now properly benefit from the hip accuracy bonus of an attached laser sight.
• The SOFLAM will no longer lock onto your own vehicle if deployed and not immediately activated by the player.
• SCAR-L: Fixed the heavy barrel not increasing recoil when zoomed and standing.
• Corrected some incorrect descriptions of clip sizes and bullet types for weapons added in Close Quarters: M5K, LSAT, and ACW-R
• The PKS-07 is now available on QBB-95
• The M417’s foregrip was incorrectly reducing horizontal recoil by too large an amount. It has been adjusted to be balanced with other foregrips.
• The ACR Foregrip, MG36, QBB-95 and RPK Extended magazines as well as the RPK and SKS Heavy Barrel are now able to be unlocked and equipped in the accessory screen.
• Fixed an issue with incorrect damage for the M320 buck when used with certain attachments.
• MK3A1 now uses flechette rounds instead of Frag rounds in Gun Master mode (in Close Quarters).

Vehicle Related Tweaks and Fixes
• Removed flares from gunner position in helicopters. With the right combination of unlocks, an attack helicopter could be effectively invulnerable to lock on missiles. Removing the flares from the gunner balances the attack helicopter against ground fire.
• Air Radar now shows friendly vehicles as well.
• Helicopter weapons can now destroy equipment with splash damage.
• The Laser Designator unlock on the Scout Helicopters has been changed from a Pilot Upgrade to a new stance in the Copilot seat (position 4). Like the CITV turret on the Main Battle Tanks, the Scout Helicopter’s Laser Designator is permanently available to players who have received the unlock.
• Repair tool damage against enemy vehicles lowered by 10%.
• Changed reload behavior on Tank / Tank Destroyer cannon weapons to prevent being able to fire 2 shots from different weapons quickly one right after another.
• Firing mode can now be seen from the vehicle passenger seats where you are allowed to fire your own weapons.
• Fixed the hit indicator showing when entering a vehicle after previously shooting a soldier.
• Increased the damage helicopter and jet rockets do to helicopters, jets and infantry.
• Increased the damage helicopter gunners and IFVs do to helicopters and jets.
• Fixed Jets not getting top attack damage bonuses on Laser Designated targets.

Persistence Related Tweaks and Fixes
• Changed how MCOM station defend/attack kill score is calculated. Victim no longer needs to arm/disarm the crate but rather be in a 5 meter radius of the crate. Also increased kills needed for the Crate Defend Ribbon from 2 to 4. Overall, these changes should make it somewhat easier to get the ribbon, while increasing the opportunity for strategic play around MCOM stations.
• Premium Engineer assignments are now counting all shotgun kills independent from the class using it.
• Fixed so you can get score from awards in coop.
• Accuracy dogtags now show the correct stats.
• Coop Stars and dogtag are now properly unlockable and equip able.
• Gun Master and Domination Winner ribbons and medals added.
• Fix for assignment with multiple dependencies showing as unlocked in frontend. (Jack of All Trades & Only for the Dedicated)

UI Related Tweaks and Fixes
• Added letters to the capture point icons displayed directly over the mini-map.
• Fixed the grenade counter acting strangely when entering a vehicle with a grenade in hand.
• Fixed the damage indicator which showed the wrong direction if the damage dealer was dead.
• Fixed the hit indicator showing when spawning or closing the in game menu.
• PC specific: Fixed laser designator related icons disappearing from the screen when you enable the chat.
• Fixed a bug where the clan tag sometimes shows as the player ID.
• Added clan tags in nametags and kill card.
• PC specific: Fixed the vehicle hit indicator being shown each time you re-enter the first person camera of a ground vehicle.
• Fixed so commorose VO works when sitting in an AA vehicle.
• Fixed so you get the critical health fullscreen color tint while in the post revive state.
• Removed the join button in the server list for non-Premium users on Premium exclusive servers.
• Fixed so the spawn menu always disappears when you are revived.
• Bugfix the colorblind objectives showing the wrong icons and blinking with a black background.
• Fixed M-Com distance not updating if user moves towards it with EOD Bot.
• Mortar strike explosions are now shown on the HUD for the shooter.

Miscellaneous Tweaks and Fixes
• Fixed so the MAV gadget will not remain floating in midair if the user exits it while still flying.
• Fixed bug where it was possible to shoot while transitioning from sprint into prone.
• Fixed so you can’t revive a player who switched team since he died.
• Fixed two exploits on Donya Fortress that allowed players to get on top of the level.
• Fixed bug where you could get an incorrectly calculated longest headshot with the EOD bot.
• PS3/Xbox 360 specific: Added map rotation settings to preset list in detailed server info. Players can now see all relevant settings that are being run on the server.
• Xbox 360 specific: Introduced a clickable promotional spot on the main menu.

Battlefield 4 Beta – Does It Cheapen Medal of Honor?

Now that it has been confirmed, why does it seem like bittersweet news?


Battlefield 4 is coming out at some point and the Beta will be open to people that Pre-Order Medal of Honor: Warfighter.

All of this seems rather questionable considering there are plenty of people subscribed to Battlefield 3’s Premium service.  It almost puts people into a position where they have to plan on buying a new game while they are in the middle of enjoying one they are already preemptively paying extra for through DLC.

Medal of Honor Warfighter is the unfortunate ‘vessel’ that will be looked at by many people as a $40 game with a Beta they would pay $20 for rather than the $60 they will actually pay for it.

Many Battlefield fans are still wondering where the Bad Company sequel is.  That happens to be a good question if you consider the fact that Battlefield 3 is pretty much designed to be a multiplayer game rather than some sort of story mode that you anxiously await to see what happens in the next chapter.

Bad Company has a cast of characters that you actually develop an interest in, but Battlefield 3 is a game that lacks any sort of draw in the story mode.  The terrorists are bad and they want to destroy everything… yeah… got it.  What happens in Battlefield 4?  Do the terrorists come back as zombies?…

Sorry, that is more of a Call of Duty thing.

Medal of Honor Warfighter – Is It Going To Be Another Feeble Attempt?

*NOTE – It has been mentioned elsewhere that Medal of Honor Warfighter is going to give players an opportunity to have access to the Beta for Battlefield 4! 

The Medal of Honor series has been one that shows tremendous promise in the past (during its World War 2 renditions especially).  However, in recent years it has either disappeared or come out and tried to be a direct competitor to Call of Duty’s Modern Warfare Series.  The last time Medal of Honor came out it seemed that there was between one and two months where it peaked a few people’s interest and then it was lost in the rubble of Bad Company 2 and the Call of Duty series.

Now it seems that EA is trying to continue pushing Medal of Honor in the modern setting.  This is with the knowledge that they have a great consumer-base in Battlefield 3.  Not only that, but they are still developing an enormous amount of content for that game.

Medal of Honor: Warfighter wants to compete directly with Black Ops 2.  This means, it will feature smaller maps and more fast-paced action than Battlefield does with its enormous maps and battles that rage on for 40+ minutes at a time. (Granted, BF3 also has Team Deathmatch modes that are similar, but it isn’t a truly good use of their gameplay or controller mechanics to play it in such a loose way.)  It should be hoped that Medal of Honor has a different feel than Battlefield as far gunplay and other direct movement goes.

The benefit that Medal of Honor has over Black Ops is that you can choose to one of multiple nations and see who is ‘the best’.  Granted, when it all comes down to it, will anyone care about that as the drawing feature when all they want to do is shoot digital weapons?  Who knows.  All that can really be stated is that the bullets will start flying (again) in October and here at NoobTubeTV we are as excited as ever.

Medal of Honor Warfighter Trailer – Ummm… Really?

You can see that recently we posted a video showing some of the great aspects of Battlefield 3 and what it has to offer gamers that enjoy FPS titles that require a bit more of a cerebral touch.  On October 23 EA is releasing Medal of Honor: Warfighter.

After checking out their new multiplayer trailer it seems as if EA is trying (yet again) to grab the Call of Duty audience rather than make an effort to simply make their own original title.  From Miniature Assault Vehicles to rocket launchers and computer guided missile strikes – it looks like they want you to look at the same played out game that they tried to fool you into buying a few years ago.

What’s new?… you get to play as the special forces from your choice of nations such as Russia, Poland, England and of course the United States among others.  What is wrong with developers these days?  Bad Company 2 had the Vietnam Add-On and it was amazing.  Say what you want about being able to shoot down Hueys with a pistol – it was fun!

Take a look at the trailer… does it really excite you to the point of making you think it is worth $60 or even a spot on your Christmas list?

Is Battlefield 3 The Swan Song for EA’s First Person Shooters?

If you ask someone to name a current first person shooter chances are good you will get one of three or four responses.

  1. Call of Duty
  2. Halo
  3. Battlefield
  4. Borderlands, etc.

A question that has been coming to mind ever sense the poorly planned and even more poorly executed Battlefield Premium was unleashed to the world…

Is EA Dying a Slow Death In FPS Titles?

Who is really playing this game or any EA First Person Shooter (FPS) regularly at this point?

There is always the contingent of Battlefield elitists out there that believe (sometimes correctly) that Battlefield is superior to Call of Duty or Halo.  However, numbers don’t lie… and that could be what ends up bringing down Battlefield and perhaps EA’s FPS credibility.  If you look at the ratings last released by Larry Hryb (Major Nelson) that show the most activity on XBox Live for specific games it should make you skeptical about the longevity of Battlefield and certainly the next Medal of Honor game.

It isn’t really a question of if Battlefield is a good game (it is a great game) but a question of where it is going to go from here for a game that hasn’t really found a place outside of their niche group of dedicated community members like one of our subscribers The Masked Guard.  Will we get to a point where EA can overtake the juggernaut that is Call of Duty?  If they hope to make any strides in their FPS marketability they should make an effort to develop a game that isn’t devoted strictly to some sort of engine that hinges on blowing up buildings or terrain – especially in multiplayer.

The downfall of multiplayer in Battlefield goes beyond the growing amount of gamers that are playing it more like some sort of Call of Duty game with larger maps.  The reason Battlefield struggles to gain any real ground in the FPS race is because it lacks any real depth outside of leaderboards that mean virtually nothing.  Call of Duty and Halo have become more focused on individual gamers with the ability to modify and customize weapons, armor, insignias, etc.  Battlefield has fallen into some sort of in-between where they push for clans and teams but doesn’t really allow much outside of that.

Also, there is a big problem with their broken system of spawn points and spawn camping.  Bad Company 2 was terrible for this and BF3 has made few strides in making it any better.  If you are new to this game it could be very disconcerting to jump into a game where you get killed within your first ten steps every time you spawn.

What are you playing right now?  If it is Battlefield 3, please let us know how you feel about what is happening to the game from your perspective.  Are you looking forward to any FPS Titles?… are any of them from EA?