Madden 13 Must Improve Draft Presentation and Franchise Mode

Ask any NFL fan about their favorite team’s draft and you will get some sort of response.

As a Browns fan I will give you all you need to hear and more. First, we needed to fix our offense with better receivers and someone to take over after Hillis’ departure.

The Trent Richardson pick was a good one at the time and still is; however, to give up the picks we did in order to get him I would have thought that we would be super smart about the ones we had left.

Then we took a 28 year old QB, Brandon Weeden at #22.  In a league where you are looked at as old when you are 30 it is strange to see that as a pick with any sort of gainful longevity.  Yet, even that pick wasn’t too terrible in the scheme of things.  It was followed up with Mitchell Schwartz from Cal, a big and mean O-Lineman.

Then we took John Hughes!  Yeah, you read right… 16 Candles, Pretty In Pink and St. Elmo’s  Fire on the Cuyahoga JOHN HUGHES!… Actually, it is some sort of D-Lineman that is going to be a back-up for our talented middle D-Lineman Rubin and Taylor.  I was confused by this pick to say the least… then my confusion turned to anger when I saw the other players taken after we traded down and move around in the draft to get a guy that wasn’t even projected to get picked in the draft on many experts’ boards.

That said…

Ever since Madden came out on the 360/PS3 generation of consoles it has had growing pains that have led many football gamers to get banned from forums for venting their anger (which will never happen on our boards, assuming you support your opinion without major profanity— which with Madden can be hard at times).  The worst part about Madden for years had been Franchise Mode and bugs in Franchise Mode.  That said, there are three major events for NFL fans:

  1. The NFL Draft
  2. Kickoff Week
  3. The Super Bowl

Improving The Draft (What’s Missing?)

There is a reason why the NFL Draft is #1 on that list.  It gives people faith that for a moment, their team is going to get better.  They might find their ‘Tom Brady’ or ‘Peyton Manning’.  There are some players that coming out of college are looked at as ‘sure things’ like Andrew Luck or Robert Griffin III and then you have big risks on guys like Vontaze Burfict (went to the halfway-house, AKA the Cincinnati Bengals after going undrafted) who have major character issues.

People go nuts for the draft and it is something that is often talked about more than the Super Bowl.  Simply because it is something that every team has a chance to do and do well.

Madden has no personality or atmosphere for the Draft.  It is difficult to see what other teams are doing in your Franchise Mode.  One example is when a team trades up or down in the draft there is usually some sort of reaction by commentators (which also don’t exist in Madden’s Franchise Mode for the Draft) – in Madden you are greeted with a notice that a trade took place and which picks were involved… and then nothing… No highlight of who was so important that the team moved up to get them.  You are also not going to see which players teams select during the draft because the Drafted Player Ticker resets after every pick, rendering it impossible to see how the draft is going or who is coming off the board in any sort of fluid manner.

If the Cowboys were to take a punter with the first pick in the draft you would probably see riots and hear commentators berate the management (Jerry Jones) of the Cowboys…. Not in Madden, take whoever you want because no one cares.  Perhaps that is the real personality of Madden’s Franchise Mode – No one cares… and frankly, why should they?

Not to mention it is hard to really have any sense of immersion in a league that seems to exist without any sort of news feed that is easily accessible to let you know that certain players are under-performing.  Then again, that is the hideous beauty of Madden’s Franchise Mode.

Minus the lacking atmosphere, here is a list of just some of the things that are missing from creating a true Franchise Mode experience worth paying $60 for every. single. year…:

  1. Player Morale and Personality – Players have no personality.  Some teams are simply not desirable to play for, yet… that never comes into play with Madden, just sign the players without any real attention  to what type of coach, owner or city they want to play in.  Are they just about money are they loyal to loyal fans?… That doesn’t matter in Madden.
  2. Player Performance – This doesn’t matter from multiple levels in Franchise Mode.  As far as the much vaunted online roster updates go, apparently a player is better on a week by week basis.  However, when it comes to any sort of adjustment to a player after he throws for 500 yards and 6 TDs twice in three weeks, there is no such update to his throwing abilities or his much over-hyped OVR (Overall) Rating.
  3. Player Value – This rating doesn’t exist in Madden at all.  This means that when you have a player that runs for 2000 yards two years in a row and then wants to be traded elsewhere you might not be able to get what you should for him because his OVR is 80 due to a low AWR (Awareness) Rating, even if he has 98 SPD, 97 JKE, 95 SPN, etc.  The system of value for performance is a constant battle between gamers that state performance means little when potential is all that matters.  My response is that performance is MEASUREABLE and potential will NEVER be.

This list will be expanded over the course of the next few months and years as Madden is sure to continue to grow and regress in quality and features.  The first step for any game mode like Franchise Mode is ATMOSPHERE and IMMERSION and that should start with the most important day  (weekend) of the NFL Year – The NFL Draft.

Trading Draft Picks In Madden 12 – A Broken System For A Broken Mode In A Broken Game

Now that the regular season is over and my Browns are set to get a Top-5 pick that they will use on Tim Couch, Courtney Brown or William Green it is time to focus on fake, digital, monopolized football gaming from EA Sports.  The issue of trade logic has been a contentious one to say the least.  While we will be covering more Madden issues in the coming weeks we will start with what kicks off the football season for most NFL fanatics – the NFL Draft.

The Draft is one of the most popular parts of the NFL (minus the Super Bowl).  Draft picks are often held at a premium, even more than superstar players… okay, maybe not all teams feel that way (The Oakland Raiders).  The issue with Madden’s trade logic is on-going and has been since the game came to PS3/360.

One issue that has been in Madden’s trade system since Madden 2002 is the ability to milk teams for draft picks or players based on faulty logic and a broken system.  This is covered in the video below.

There are many issues with this game that seem cosmetic to most people.  However, if you pay attention to sports gaming like some of the people of that niche community do (myself included) you will see that EA has put out an inferior product ever since they got the sole license to create NFL videogames.  Back in 2004 they had to compete with 2KSports and NFL2K.  While I was never a big fan of 2K’s games, they noticeably pushed EA to put out a quality product every year.

Now that that time has passed, we are stuck with Madden and the only growth that comes year after year is cosmetic.  While this may seem like is a rant, there is a sincere hope that EA Tiburon makes the needed improvements we will cover in the coming weeks.

On a personal note, I have to say that this iteration of Madden has given me a lot of confidence that they MIGHT be going in the right direction.  I am now in my 5th season of Franchise Mode and it is going strong.  Here’s hoping that 2012 brings a fresh face to football gaming – and maybe a fix to a pathetically simple exploit in the trading system. (Watch the video) 😉