Battlefield 4 – Choosing Your Class

It is that time of year again; when the first person shooters (FPS) games come out of the woodwork just in time for you to add them to your Christmas list or kill people while eating Halloween candy and drinking energy drinks.  Maybe it is now a Thanksgiving tradition at this point for some people to chase killstreaks over left-over turkey and stuffing when Turkey Day rolls around.

Either way you slice it, it is time to play some Battlefield 4 this weekend before Call of Duty Ghosts tries to take your attention on November 5.  The best part about Battlefield is that you get to assume the role of a class rather than simply choosing weapons in Call of Duty.  Sure, COD has its own twist on this, but right now the focus is on BF4.

classes BF3_Assault_Icon  Assault  – This isn’t just some wimpy ‘Medic Class’.  You have the power to revive teammates if they are downed in the field, sure.  You also start out with the ability to throw first-aid packs to bring up the health of yourself or teammates if they are getting hti by enemy fire.  However, you are also equipped with a slew of weapons that can kick some ass in the process.  Don’t think that the ability to revive teammates is your specialty, you can also have (by default, I might add) a grenade launcher as a secondary weapon instead of a defibrillator. Depending on the map and your play-style – this might be one of the most popular classes early in the BF4 play-cycle.

BF3_Engineer_Icon  Engineer – This class isn’t just some sort of ‘Repair Man’ ability for teams that use vehicles.  You are also in the business of destroying tanks, shooting down helicopters and sure, on occasion – fixing your team’s vehicles.  The nice part about this class is that you get to build up from having a simple rocket launcher to do damage to enemy vehicles to having laser guided rockets and even the often overlooked anti-tank mines.

BF3_Support_Icon  Support – One of the classes that is most useful if you are in a squad that communicates.  The support class is best used with an engineer when trying to deal with enemy vehicles such as helicopters, jets and tanks.  Why?  Simply put, it is easy for an engineer to run out of ammo (rockets, etc) to deal with vehicles.  However, if you are there as a support class you can re-up their arsenal and use any number of weapons to light up the enemies as they run for cover.  You start out with a heavy machine gun but eventually you will have the ability and choice to switch it up to something lighter.  All that said, this is the ultimate ‘team first, victory first’ class.

BF3_Recon_Icon  Recon – The most misunderstood class in Battlefield.  This is NOT a Call of Duty ‘quick scoping’ class.  This is a class designed around providing an eye from a distance and letting your teammates know where there are enemies and other important factors on the battlefield.  This doesn’t mean that you can’t kill enemies, it just means that you shouldn’t expect to end up with 30 kills every match if you are actually being a ‘recon’ class.  The nice change from Battlefield 3 is that this class isn’t without protection from heavy enemy vehicles.  You actually start with C4 as an auxiliary weapon that you can place on or around enemy vehicles to destroy or disable them.  Also, keep in mind that there is ‘bullet-drop’ and ‘gravity’ in Battlefield… this means that you have to aim above the head of an enemy if they are far away and you are trying to snipe them from a distance.

There will be much more to come in NoobTubeTV’s coverage of Battlefield 4.  Stay tuned to our YouTube Channel as well.

Happy Hunting

GAME OVR – The Strange Obsession With OVR Ratings In Sports Games

In gaming all ‘ability’ levels are based around number ratings and scales.  The only difference in ratings comes in how they are presented (or not presented) to the user.  Everything from guns in Call of Duty to Spin Ratings for Defensive Tackles in Madden have some sort of numerical value – even if they aren’t presented to you in that fashion, the ratings are numerically based once you dig into the guts and binary code of the game.  That said, there is one rating in-particular that seems to be an obsession with sports gamers… the Overall (OVR) rating.

In Madden NFL, NBA 2K, NHL, FIFA, NCAA Football (RIP), etc. the primary measure of a player’s worth is in his OVR rating.  While the determining factors for a player’s OVR may differ between games it seems that it is the only thing that matters to most sports gamers in determining a player’s value/talent in the given game.  Granted, in Madden and NCAA the other rating of almost equal importance over the last 10+ years has been Speed (SPD) ratings for ‘skill’ positions – OVR is still king when it comes to determining the success and worth of a player.  In fact, it should be changed to a ‘Physical’ (PHY) rating as we develop a totally new rating.

How Do You Increase OVR In Madden?

To get this out of the way, there have been many people asking how to increase the OVR of their players in Madden 25.  This is rather simple as long as you are earning enough XP for the player during your Franchise/Career mode.  Always start with the Awareness Rating (AWR) of the player and you will soon see the OVR jump substantially.  After that, it is all about investing in the position specific categories for the player.  So, if you have a QB – start with AWR and then move to Throwing Accuracy, Throwing Power and so-forth.  If you have a HB, I suggest starting again with AWR and then moving onto Spin, Juke, Stiff Arm, etc.  Hopefully this helps – but when in doubt you should always start with the mysterious AWR Rating.

How To Best Rate Players?

This is a question that often creeps up in sports gaming forums.  While there is a necessity to depend on numerical ratings for players (at least in the ‘hidden guts’ of the game, as stated above) there seems to be a growing divide among sports gamers as to how these ratings should be shown to the gamer – or if they should be at all.

Madden NFL’s rating system is vast and sometimes confusing (or simply meaningless in some cases).  With Donny Moore being the primary focus of players getting weekly boosts or reductions in ratings based on their real-life performance for online roster updates there are many gamers and fans out there that question his ability to make the right changes.  I have been critical of his rating changes in the past and I am not about to retract my remarks or references.  However, it is feeling more and more like the best way to rate players in Franchise/Association/Career/Owner modes should be determined by more than some sort of absolute numerical value on an interactive in-game spreadsheet.

Every team and franchise values players differently.  Every owner, coach, scout and fan places different values on players as well.  This is where I believe the best rating system should include a mix of numbers, letters and gold stars (yeah, I said it – gold stars).

The grade of a player’s SPD should be determined by multiple factors – including game/season fatigue to start.  Also, this all important rating should also be determined by weather conditions (including high heat) and agility if necessary.

As for ‘Overall’ (OVR) I am of the strong opinion that it should be changed to ‘Value’ (VAL).  This might seem just as arbitrary as OVR but if we changed the rating to VAL and based it around the play-style/coaching style of the gamer and the resulting ‘fan value’ of a player it would make for a far more realistic experience in career modes and in the game.

Explaining The “Value Rating” In Detail With Examples

My suggested value rating would require an extremely ‘organic’ and amoeba-like rating system that changes from week to week and moment to moment.  This would also likely be extremely difficult to develop without serious bugs in code, etc. – but why not consider it anyway?

It all starts with creating an initial philosophy.  This will differ depending on at which level you are assuming control of your team (Owner, Coach, etc.).  Some owners are all about making money first and having a great team second (think Randy Lerner in Cleveland).  Other owners like to think they are the best judges of talent in the league (think Jerry Jones and the late Al Davis).  Then you have owners like Robert Craft that support a coach that they trust and watch the victories (and the money) pour into their franchise.

Madden has started to make this type of change recently with Coaching Schemes playing a role in the ratings of players.  However, this hasn’t translated to any real changes in the gameplay (which is a different discussion altogether).  The downfall in this is that the players are still being judged on their scheme type and ratings in their OVR rather than their production and value to the franchise, team and fans.

The VAL rating would consider the percentage of time that player is on the field.  How many times the player touched the ball and perhaps how often the gamer controls that player on defense.  If you start taking into consideration the value you place on some players in terms of actually using them it becomes a much more involved and introspective gaming experience.

My Madden 13 CCM with the Cleveland Browns has reached the 2020 season and I have developed some of my players into some of the statistically best players that have ever played.  My 2013 Draft Pick was a 2nd Rd QB, Mark Mallett out of Oregon State.  He has developed into the best QB in the league averaging over 43 TDs and 5000 yards a season.  He has also won four Super Bowls (with 4 MVPs to go with them).  I decided that in his contract renewal process that I would reward him for being the franchise player that he is and I did this with a 6-Year $132 million deal.  I followed that up with a deal for Joe Haden to stay with my team through the 2026 season.  The moral of the story is that even if Mallett hadn’t progressed with his physical ratings he would still warrant a huge contract no matter what and this is because of his value… not his skills.

Tom Brady doesn’t exactly run like the wind… neither does Peyton Manning.  Somehow they are still considered the two best QBs in the NFL.  Sure, they have good arms and are accurate passers – but they are also smart/intelligent leaders.  This is where the performance of players under ‘user/gamer’ control should start to develop this same Value as games and seasons progress.

What do you think?  How should ratings be decided in sports gaming?

Madden 25 – Choosing A Team In Connected Franchise Mode

Now that we are about six weeks into the NFL Regular Season there are many surprises in the league as far as performance and records go.  There are already many teams vying for the #1 pick in the 2014 NFL Draft while others are suddenly looking like they think they can make a surprise playoff run.  Here is a list of some teams you might want to consider using in Connected Franchise Mode with some ideas of how to build them to success.

Obviously Bad Teams

JagsThe Jaguars are among the worst teams in the NFL and we knew this before the season started.  Given the fact that their Quarterback situation is almost laughable.  When running this team it might be wise to create a new owner as well (unless you want to be the Wario look-a-like Shahid ‘Shao’ Khan.  Also, taking it upon yourself to look into trading Maurice Jones-Drew for a potential draft pick might be something to consider if throwing away the season is on your possibility list.  Another action to consider for a fun storyline would be signing Tim Tebow and trying to save the franchise in Jacksonville.  Otherwise, moving the team to Los Angeles might be the absolute best idea… even if EA doesn’t do much to make it worthwhile to move a team other than strictly in being in a new city.

BucsTampa Bay is in desperate need for an overhaul in how their team is run.  If that means you go through a season with Greg Schiano leading the way with his faux-military take no prisoners style or possibly just creating yourself as an intelligent player’s coach – the choice is yours.  With the departure of Josh Freeman there is a possible storyline to go with in using rookie QB, Mike Glennon and having him lead the Bucs to success.  Otherwise, you might want to start looking into the potential for getting someone in the draft or free agency.  You will have a decent base of skill players to use with Vincent Jackson and Mike Williams at WR on top of having the ‘muscle hamster’ Doug Martin at HB.  Tampa Bay isn’t a terrible team, but they could use some serious help and changes – starting at the top.

Surprisingly Bad Teams

SteelersThis team has been a perennial contender for the last decade and they are starting to show their age… not to mention some serious holes in personnel.  When they lost their starting Center in Pouncey it looked bad.  Now that the season has started and they have no real answer at HB, WR, OL, LB or DB it is looking like they might need more work than anyone ever thought.  Maybe it is because they play in what used to be a two-team division and they are simply falling behind the other teams.  Either way it goes, the Steelers are a team that could potentially use a huge front office change and maybe a new face for the franchise if Big Ben proves to be declining as much as he seems to be.  Do yourself a favor and revamp the O-Line before you do anything.  Try to sign a true #1 WR and hope that the defense can pick it up.  The potential for a fun rebuild is there in using the Steelers – and suddenly it isn’t so surprising.

GmenThe Giants are in trouble.  This is a team that just a few years ago won two Super Bowls.  Now they are looking similar to the Steelers in almost every way.  The Giants have started to look like an aging team and Eli Manning is starting to look like the player he was early in his career throwing INTs like they are going out of style.  This compounded by the fact that they are a team without a true HB threat.  Bringing back Brandon Jacobs was surprising after he had been released by the team rather recently.  Their defense was once one of the most feared in the league and now it has more holes than a block of swiss cheese.  Taking over ownership of this team could be a lot of fun if you want to get rid of Manning and start fresh.  Although, that could be a long road ahead.

 

Surprisingly Decent Teams

BrownsCleveland is a team that looked like they were destined to go 0-16 after two weeks and suddenly they are tied for first place in the AFC North.  While they are a team on the rise, they are also a team without a true answer at QB or HB.  While Josh Gordon seems to be a legitimate threat to be a Top-10 WR in the league and Jordan Cameron is one of the better TEs this season the Browns need some serious help in offensive skill positions.  On defense, the Browns are among the best in the NFL and this is largely due to the aggressive approach they have taken under Defensive Coordinator, Ray Horton.  You might want to look into getting some help for Joe Haden on the other side of the field at #2 CB.  Otherwise, this is a team that simply needs a couple pieces before they become a true contender.

ChiefsKansas City is starting to look like a serious contender with new coach, Andy Reid.  If you were to take this team to a 5-0 record in your first season in Madden it suddenly isn’t too far-fetched.  However, this doesn’t mean that they are a perfect team that doesn’t need any help.  They have some good pieces to play with in Jamaal Charles, Dwayne Bowe and even Alex Smith at QB.  This goes with a defense that is rather dangerous and can hold their own against virtually any team in the league.  It could be fun to take over the Chiefs and make some moves to make this a team to compete with the Broncos for the AFC West.

Creativity Isn’t Dead – Most Perceptions of Entertainment are Boring

I have been fortunate to know or be acquainted with artists, writers and even some people that work in video game production.  One thing that has never ceased to amaze me is their creativity.  There is always something new in their head.  Some sort of cool new project that is simply amazing because it is fresh and straight out of their creative mind.  The current mainstream gaming atmosphere doesn’t allow for this sort of creativity anymore.

Video-games-as-art-600x300

With games like Call of Duty and Madden being released every year it doesn’t say much for what corporate monsters think of gaming.  They don’t see it as art – they see a bottom line that must be met in sales or the studio will be closed.  As you start looking at the upcoming consoles do yourself a favor and ask why the games are getting stale.  While Madden can’t exactly change or implement something wild or crazy graphically or otherwise – it is still lacking creativity.

Another example of a great game that became over-produced quickly – Assassin’s Creed.  Really?  Is the character truly a different person?  Sure, the voice is different and the face may be structured with some new scars, etc… but this is the same damn game every time it comes out.  Attack, Counter, Attack, Kill, Run, Repeat.

There are many artists and developers out there that want to be creative in gaming and they are being held back because gamers don’t want new games or concepts.  They want a fresh veneer painted on the same crap they have been playing for 10 years.  People generally fear change and it is up to artists, musicians and writers to flip their world upside down.

I look forward to the day when I can look at video games and see them as new, fresh and risky art… right now all I see is what most people seem to want:

2/3 of a gun
Crosshairs
Poorly animated blood

The list could go on, but really if it needs to you are missing the point.

Madden 25 Connected Franchise Mode – Don’t Settle For Anything!

After Madden 25 announced a recent Gamestop promo for ‘Connected Franchise Mode’ and an article surfaced on Bleacher Report talking about the supposedly tweaked Connected Careers Mode; there seems to be a lot of work for us to do in order to make Madden better instead of simply allowing EA Tiburon to give us old features and call them ‘new’.

There is a poll on the Brian Mazique article asking if editing rosters, fantasy drafts and controlling every team are enough to make you completely satisfied.  These aren’t new features!  Madden 12 had every single ‘feature’ they are trying to re-implement into a mode that essentially disallowed them.  While these features are a must and will only add more depth to the game they by no means should satiate your desire for a better football game.

Reyna BOOM

Some of the (many) additions Franchise Mode needs in order to mimic the real NFL are below:

  • Player Morale – Player morale was in Madden 2005 and has been in the NBA 2K series for years.  If there is one thing that Madden lacks in terms of bringing life into the players it is morale and mood when it comes to the actual players.
  • Free Agent/UDFA Signings – Madden seems to think that free agency is something that allows a team to go and simply sign anyone they want if they aren’t on a team.  After this weekend’s draft there were many players that were picked up just seconds after it was over.  These players don’t simply go to the first time that calls, they weigh their options and choose.  Some players have no desire to play for a team that has too much depth or a team that simply doesn’t win.  Madden needs to make this more realistic and that starts with a more true-to-life free agency.
  • Storylines – The addition of storylines for some of the draft prospects in Madden 13 was awesome.  It was a nice way to give some of the players in the draft a personal touch.  The downfall is that their stories all seemed to stop once they were drafted.  The commentary doesn’t follow any of them and the updates on the ‘news feed’ seem to leave any of those stories high and dry.  Continuity is something that Madden’s career modes always seem to lack and while it will take some work to fully implement – it will be worth it.
  • Fan Bases – Some teams sell out almost every game.  Some stadiums are lucky to be at 50% capacity.  Somehow, almost every game in Madden is a sell out according to the stands.  While some games have low attendance due to weather it doesn’t seem to matter what is going on in a given city for a game to be sold out.  I can promise you one thing, if the Browns ever host an AFC Championship Game and it is snowing like crazy… the stands will be FULL.  On the other hand, if the Bengals are playing a game in the middle of the season at home and they are 2-7, they will be lucky to have any ‘fans’ show up.  The NFL is nothing without the fans and that needs to be made apparent in Franchise Mode.
  • Team Movement – While this poses some sort of strange issues with licensing, etc. there were some serious shortcomings when Madden allowed you to move a team to a new city.  Outside of the issues listed in the fan base section, you couldn’t keep the team logo and there wasn’t any real support for the gamer to create a team in a new city because the commentary was terrible and franchise mode lost its luster.  If you look at the fact that many teams are looking to move to new cities because of stadium issues or simply for more money it is something that will be happening soon and should be given the proper attention in the game.
  • Injuries – Madden finally put in some sort of real-time physics last year with the Infinity Engine.  The downfall was evident in many areas but injuries are one of the most obvious.  As much as the NFL wants to censor Madden and try to convince people that it isn’t a violent sport – football is a violent sport and that is why we like it!  Real time injuries need to be in the game and big hits need to matter.  It makes no sense for my 6’4″ 260lb MLB to have a random injury when he crushes Joe Flacco or Mike Vick in the backfield and they get up like nothing happened.  Fix the injury system… please.
  • Player Progression – While I have always been a proponent of performance based progression I do not like how Madden 13 allowed the user to simply accumulate points by stats and put them where ever we wanted to in each player.  Abilities should progress as the player uses them and performs them.  How can a strength rating go up randomly or just because we decide we want it to?  Follow the lead of MLB The Show and let the user have the option to determine what areas players will work on in a given week or set it to auto and let the coaching tendencies determine it.
  • Player Value – After Joe Flacco won the Super Bowl he got a healthy contract renewal.  I drafted a QB in my Browns CCM, Mark Mallett… He has thrown for over 4500 yards and 35 TDs in his first three seasons.  He then won a Super Bowl in 2015 and is up for a new contract offer from our front office.  His OVR is 84 but his abilities have been growing with his performance.  His contract demands?… 5 Years, $4.6 Million per year.  There is no thinking about this from my perspective – Mallett is never going to ask for the money he deserves and that is sad.  Players with great speed or players we like using are typically going for crazy statistics in our Franchise Mode.  We should have to pay a premium price to keep them around if that is the case.  Player value shouldn’t be determined by OVR but by performance and that should make it harder for teams to sign players they want to abuse the other teams with and keep them forever.

We will continue our efforts to make Madden a better game and you shouldn’t let EA get away with calling old parts of the game ‘new features’.  What are your thoughts?  What is Madden missing the most in Franchise Mode?

Warmer Weather Doesn’t Necessarily Mean Less Gaming

Now that spring has started to grace us with nicer weather it is starting to become more difficult to want to plant myself in front of a TV or monitor for hours of gaming.  Also, over the last few weeks I have found my interest in ‘new’ releases to be less than prime for commentary or even some sort of review.  Why?  Frankly, because video games have become rather dull in their current state of shooting guns or scoring touchdowns based on some sort of twitch reflexes.  While most gamers rarely have a difficult time setting aside a few minutes/hours during the week for their favorite titles; it becomes increasingly frustrating to see the days get longer and temperatures warm up and have a desire to stay inside after a cold winter.

There are a few solutions to this conundrum.

1 – Open The Windows and Doors – While this might seem obvious, there is a lot to be gained from having some fresh air come into your gaming area.  Just considering some of the basements and man caves in which I have been an invitee, they should sometimes be referred to as a ‘Stank Zone’.  Give your gaming domain a chance to air out and in the mean time you should also consider recycling all of those Mountain Dew cans and throwing away all those White Castle bags.

2 – Walk or Ride a Bike to a Friends Place – I grew up in the country (cornfield, Ohio) but that didn’t stop me from walking to my neighbor’s house 1/4 mile away to play some Tecmo Super Bowl on his SNES – even during the winter.  Give your car or your parents’ car/drive time a break and walk if you can to game out for a bit.  Hanging out in person opens you up for other gaming as well (that is coming up)

3 – Tabletop/Card Games/RPGs – Until recently I had never really experienced gaming from any other perspective than on a video screen.  I have started to put more time and effort into playing Magic The Gathering.  While games like this are for a relative niche group of gamers, I would highly suggest to any of my fellow/former jocks to give these games a fighting chance.  I grew up in a home with caring parents that were sometimes confused as to what some games really entailed.  To make this clear for any of you out there that are reading this as a concerned parent – Magic The Gathering is NOT a tarot card game.  Dungeons and Dragons isn’t satanic… and yes, you might need to lighten up a bit.

One thing that can be stated about the types of games in item #3 is that it will allow many gamers/nerds/geeks to feel like they belong to something.  Being a geek can be a lonely title, but when you are building decks based on your own creativity and growing knowledge or slaying dragons with friends there is something gained that takes away all of those lonely moments.

Take this nicer weather as an opportunity to get some fresh air, walk around your neighborhood or socialize and meet new people in the process.

Will New Rules In NFL Change Madden?

In case you haven’t been paying attention.  The internet almost blew up yesterday when the NFL announced that they were implementing a new rule against players lowering their heads in the open field to either run over a defender or tackle an opposing player.  It was then that I started to wonder how this would effect Madden NFL games, in this case primarily the ‘Truck Stick’.

The Truck Stick was added into Madden 06 after the Hit Stick was put into Madden 05 (back when EA still cared about defense in their games).  The Truck Stick is essentially pressing the Right Analog stick forward while running the ball with a power back in order to run over an approaching defender.  If you consider the fact that this animation has been in Madden for around eight years it is going to be interesting to see if they get rid of the truck stick in Madden 25 (aka – Madden 14).  If they don’t get rid of the animation they will have to implement some sort of

penalty detection in the game to keep the NFL happy.  Chances are good that they will simply remove the ability altogether in order to 1) Avoid more work in an already broken penalty system and 2) Make their exclusive license partners happy.

Now that the tuck rule is being taken away, should we see more actual fumbles in Madden?  Chances are good that you will still see your defenders get hurt while sacking the QB but to think that you will be able to get a fumble call on a big hit ‘while throwing’ might just be a pipe dream.

You might say that I am jaded and totally biased against EA Sports and Madden.  In some cases I would say you are 100% correct… but in reality, I have bought the game every year on release day since Madden 08.  In some cases I have actually enjoyed some aspects of the game.  Madden 13 kept me happy for the most part, but it was the little things that turned me off.  Little things include bad animations, poor blocking, non-existent real injuries, bad playcalling, etc.  I am like many football fans out there that are considered to be 2K fanboys or Madden haters – we just want good and more importantly real football.

As the NFL works harder to make football into some sort of human bumper car game I am hoping that at some point we will get real football video games again.  2K – where are you?

Madden 25 – Six Months Out

Now that the NFL Combine has started there will be a few weeks of excitement before the actual NFL Draft and the announcement of who will be on the cover of Madden 25.  Until that time comes, we are going to take a look at what this game looks like from the standpoint of ‘what is already known’.

Simms

The first aspect of Madden that most fans are interested in is whether Connected Careers Mode will be updated and fixed.  CCM was a step in a somewhat new direction for Madden and while it provided many gamers with a new wave of interest in playing multiple seasons it also presented new problems and brought into focus (yet, again) some of the biggest short-comings of Madden.

  • Trades Are Still Broken – In case you haven’t noticed, you can trade away your draft picks and easily get between seven and ten future first round draft picks.  Player for player trades are a bit more difficult to pull off but that isn’t enough to save the atrocious draft pick trade logic that still plagues this game.
  • O-Line/D-Line Interaction – Every time I play Madden it feels more like I am playing Tecmo Super Bowl and the linemen are going through the suction motions.  This is certainly one aspect of gameplay that 2K mastered back in NFL2K5 and All Pro Football 2K8.
  • Commentary – Phil Simms is a jack-ass.  Okay, this isn’t something limited to Madden (as he exhibits this in every broadcast in ‘real life’) but his commentary is often out of place and even hypocritical.  When a Quarterback gets sacked from the blind side (Enter your Sandra Bullock joke here) he will say one of two phrases “Boy do they hurt” and then he will say a few plays later “They don’t hurt at all”.  Which is it Phil?…  or rather – Madden Devs?
  • Injuries – One of the most annoying aspects of Madden is that it doesn’t have realistic injuries.  While the NFL is trying to make it seem like football is safe, we know otherwise.  EA needs to make a decision as to whether they are going to make a representation of real football or some sort of football farce.

Keep your eyes and ears open as Madden 25 starts the annual hype machine.  You are destined to get excited and eventually let down by the beginning of September.  If you want a sports game that will make you feel like Madden is lacking – go get MLB 13 the show next week.

Gears of Boredom – Why Gears of War Judgment Isn’t Worth Your Time (or Money)

Once again, we are entering the realm of yet another sequel prequel.  The Gears of War saga has been one of the best selling franchises during this generation of consoles.  If you never played the series it can be best summed up as a cross between the 1980s movie Tremors, Predator and The Descent – with more blood, GOWTREMgore and chainsaw bayonets.

Epic Games and Microsoft did an amazing job of supporting the game with patches and developing it into one of the most compelling storylines in recent shooter-game history.  Much like the original Star Wars Trilogy was enough to keep fans satiated with what many consider to be the best cinematic story/opera of all time, it is being plagued with the corporate desire for profit rather than creativity and finality to a great story in the form of the godforsaken prequel. 

Quite a bit has changed at Epic since the conclusion of the Gears trilogy as well.  Primarily the departure of Cliff Bleszinski and other longtime members of the development team.  While it isn’t surprising that people come and go in the world of gaming and game development it isn’t exactly boding well for a series that has really lost a lot of its luster now that the story is over.  Not to mention the fact that the ‘improvements’ and tweaks being made to GoW Judgment seem to be cosmetic at best.

Looks more like a member of GWAR or the Legion of Doom than a Locust.
Looks more like a member of GWAR or the Legion of Doom than a Locust.

If you are a fanboy/girl of the series none of what has been mentioned will convince you to part with your favorite franchise.  It is one of the things that makes you what you are to corporate gaming studios – the dedicated lemmings that also populate the Call of Duty and Halo sales charts are the same… numbers on a graph.

This is why it isn’t surprising at all to see Epic pushing out one final (or first?) chapter of a game that has had a conclusion for awhile now.  They are coming up on the end of an entire generation of consoles; and there isn’t much time left before they start pursuing some sort of new blood-soaked trilogy that will impress us graphically, theatrically and monetarily.  It is almost a certainty that Epic will design some sort of new GoW-esque title for the next generation but that isn’t going to stop them from milking their cash cow one more time before laughing their way to the bank with the Six Degrees of Kevin Bacon.

Are Shooter Games Dead?

Now that the autumn rush for shooter games has come to a close and we are firmly in the doldrums of the gaming year there is a serious question that must be asked as we get closer to not only new consoles… but closer to the limit many gamers have for lacking creativity.

blops2

Whether you are playing Call of Duty, Halo, Battlefield or even Gears of War.  You are most likely playing a game with a 2, 3 or 4 after the primary namesake.  This is a problem on many levels and the obvious issue stems from the idea of pumping out sequels more regularly than Hollywood can push out another Saw movie.  As for the other issues signifying the agonizingly slow death of shooter games – here are a few:

  1. Fans Are Getting Bored – The entertainment industry has one primary component to making money and that is paying customers who are actually interested in what is being offered.  Call of Duty was able to grab an entire generation of gamers with new styles of playing a shooter – primarily the online component.  Halo snagged the XBox crowd with a great story and then some of the most successful multiplayer experiences ever put on a console.  They still sell in the millions when release day comes, but gamers are slowly finding their way to other titles than the popular COD series especially.  This isn’t to say that the sales are bad for COD or Halo, but the idea that a cash cow will last forever does not make a lot of business sense.
  2. Desensitized – Killing people isn’t as fun or novel as it used to be.  We have witnessed so many tragedies on TV it is becoming rather difficult to surprise anyone.  Some thought that blood in Mortal Kombat was too much ‘violence’ but now, years later – MMA is being pumped up like the Roman gladiator battles.  We have had shootings at numerous schools over the last 14 years.  Why is it that within a few weeks… and sometimes days – we are already moving on to something else?  The answer is simple – we just aren’t shocked anymore. Call of Duty: Modern Warfare 2 had a section where you shot up an airport full of civilians.  Black Ops 2 lets you butcher enemies with a machete.  We have fatalities in Mortal Kombat and execution moves in Gears of War.  Violence is old hat… it is expected and desired like someone’s morning coffee fix.
  3. Poor Parenting and Little Kids – When I reached adulthood and started paying bills I started to notice a few things had changed in terms of my view of the world.  The first was that I had become crotchety and easily annoyed by nonsense (which I think had been in my persona long before adulthood, FYI).  The second was that I couldn’t stand what I viewed to be a sudden change in parenting and discipline of children.  I will save you the ‘back in my day’ comments and leave it at this – if a game is for ages 17 and up, otherwise known as being rated M for ‘Mature’… your CHILD should not be playing it.  Not to mention, if they are on a microphone talking to other gamers around the world – you might want to listen to the language they are hearing and using outside of the game sounds and in their headset.