MLB The Show 24 – Franchise Mode House Rules

MLB The Show desperately needs a few things to change and I fear that they will not have been touched this year (Trade Logic, Contracts, and CPU Trades).

You know… Basically, Franchise Mode itself. Franchise Modes need more imaginative developers and sadly – those don’t exist with the current corporate rules and efforts as ultimate teams continue to ruin sports gaming.

(It is my opinion that GMs in MLB The Show are weakly programmed compared to NBA 2K and in some cases, even compared to Madden)

RULE 1 –

Adopt a persona… IE – Treat Franchise Mode like an RPG where you are a character. Is your owner a buffoon like Roger Dorn on Major League 2? Is your owner a happy go lucky Cracker Jack prize geek like Bob Carson on Rookie of the Year? Is your owner George Steinbrenner-esque?

Trades – Two Types

1 – YOU ENTER THE TRADE TALKS MENU – You must set up the partner team’s offer first. You can then set up your offer. If the trade is not agreeable for the CPU, you can start the process over again ONCE. If it is declined you must wait until the next month to make a new offer. You can do this twice and then one final attempt at the trade deadline.

2 – THE CPU OFFERS YOU A TRADE – Simply put – you must accept or decline on face value. You cannot go into the trade talks menu and make a counter offer.

Free Agency and Contracts

You can sign up to 3 Free Agents in your first spring training.

Subsequent seasons – Stick to your Owner and GM’s personality. Are you using a team with a huge budget? Go nuts like the Dodgers. Personally, I don’t find any aspect of that to be fun (in real life or in a video game).

Gameplay is simple – Play your game. Choose settings that give the game longevity for you. I have decided to use Timing for my batting as it allows the players to play more to their ratings in that way. I have also decided to use Quick Counts as they allow me to play through most games more quickly with added strategy.

Until the developers actually take time to make real effort for Franchise Mode, we will continue to need to make more rules to make the mode a good experience. Share your thoughts in the comments.

Madden 18 CFM -The Annual Dumpster Fire Keeps Burning

With almost two months to go before Madden 18 graces us with another year of incremental updates we are starting to get a similar message about Franchise Mode (CFM).  Sports games have moved more and more towards the micro-transaction over the last few years.  It makes sense from a business perspective, but in terms of actual improvement and innovation of the game itself – no so much.


It turns out that Franchise Mode is once again more or less on the back burner.  At this point, it is safe to say that it’s actually in the microwave and waiting to be heated up again as a left-over from a few days ago. 

Sports games have all decided that they want to move in a direction of Story Mode rather than any sort of immersive Franchise Mode experience.  This is great for the YouTubers out there that seem to make their money from their over-the-top internet ‘personalities’ and gameplay videos.  I guess it is a matter of taste, but they don’t do much for me when I am trying to play my own game.  Maybe we live in a more vicarious gaming world than I thought.

No matter how you slice it, Madden has moved towards completely focusing on two modes in particular this year.  They are banking on the Longshot Mode to be their saving grace in offline experience.  As usual, they are going to bring all of their post-release cash grabbing from Ultimate Team.  I see this as the continuation of sports gaming’s innovation decline more than anything else.  I don’t post much about MUT or any online sports gaming experience because it’s tiresome and really takes away any sort of gaming immersion. 

Franchise Mode announcements have come and gone.  The primary aspects of change that have been announced are that they have introduced MVP chatter into the commentary as well as new quick entrances and fireworks in the stadiums that we will continue to hold the X or A button to skip through.  The developers in charge of this mode seem to believe that CFM needs more visual bells and whistles than actual immersion in the guts of running a team on the management level.

One of the things that really killed my experience in Madden 17 CFM was a combination of the XP System and terrible Defensive AI (especially with DBs and WRs).  One of the easiest things to do after leveling up during the first season or two is increasing your WR’s Separation ability along with a few other mechanics.  I did this with Corey Coleman and managed to not only turn him into an unstoppable force, but also made RG3 into one of the best QB’s of all time.  All that needed to happen was for the CB on Coleman to play him in a Man To Man Press (up close to the line of scrimmage).  Coleman has great speed and acceleration already.  By the time I finished building his separation and strength attributes in 2016 all I had to do was call a hot route in 2017 if he was being pressed.  Even with safety help, he would burn the opposing team for a huge TD on a fly route over 60% of the time. 

The results?

I built my team into an absolute juggernaut on both sides of the ball.  The fact that I could score 70 points a game on All Madden without blinking made the entire experience feel as disposable as the developers seem to believe it is. 

That said…

One of the aspects about Madden 17 that I really enjoyed was feeling like I could play defense most of the time.  This took a lot of slider adjustments and house rules (including a ‘no switch’ rule).  The no switch rule will actually improve how your defense plays through the game.  Why?  Because your AI players will stick to their assignments for the most part if you stay with one player during each play.  The AI will start to break down as soon as you switch players at the wrong moment.  This includes run plays especially as your entire defensive squad will essentially be rendered useless and the CPU will break off a big run most of the time if you have to switch to the other side of the field to defend against a run.  (You are actually better off trying to run with the original player than to switch to the closest defender on CPU run plays to the opposite side.  It doesn’t make sense, but then again… neither does Madden.)

Madden 18 won’t have editing for Draft Classes.  It will have the same relocation mode, but no expansion options.  CFM also won’t have any real changes to the injury system other than supposedly including off-ball injuries.  It seems like Franchise Mode effectively died after Madden 2005.  With the PS3/360 consoles bringing high speed online gaming to the forefront of almost every gaming experience it’s really no wonder that this mode has lost so much momentum if not gone backwards a few steps over the last decade-plus.

This genuinely feels like a Madden CFM experience that most would be better to wait on for a purchase rather than buying on release day. 

You Can’t Teach Speed – Outsmarting Your Opponents

Whenever I talk to jaded gamers about playing games like Call of Duty, Halo or any other online shooter they usually tell me that the game is too fast.  While I agree that online First Person Shooters (FPS) are rather fast paced you also shouldn’t let this stop you from playing the games you’d like to enjoy.  As we get older we tend to lose a lot of our quick ‘twitch’ reflexes (especially in gaming).  Look at athletes or any other person that relies on their physical abilities early in their career only to have to switch to a more cerebral approach later on.

For those of you that don’t have the ‘reaction time’ for some of your favorite games, it might be time to come to terms with the fact that you are ageing.  It sounds almost comical from a gaming perspective but really there are many more tactics and strategies that can help your performance than the twitch reflexes you have lost (or never had).

Plan Your Movements

Even if you have to think about your movements in a calculated manner for each match you are probably thinking more than any of your other opponents and therefore – gaining an advantage.  It isn’t that someone with fast reflexes doesn’t think but they tend to operate in a more instinctive fashion.  The benefit you gain from planning out your attacks is that you actually work out multiple potential problems as you advance.  A prime example of this can be found in the following clip from the movie Sherlock Holmes –

Know Your Speed and Stick To It

Nothing can screw up your gaming ability more than playing out of your element.  If you have an opponent in Madden that prefers to play a no huddle offense and leave you grasping for time outs or hopeful incomplete passes you shouldn’t stoop to their level when you get the ball.  Slow the game down, take your time with every snap and adjustment (we will have a full feature on how to do all these things in Madden 13 over the next week).

Always make it your mission to play ‘your’ game.  It is vital for you to take every opportunity to make your opponent think and sometimes overthink everything they are doing.

When playing a game like Call of Duty there are often only two types of players in a team deathmatch setting:  Campers and Rushers.  Campers hate to be forced out of their favorite spots and rushers hate having to stop and slow down to kill a well placed camper.  It is really the ultimate conundrum when it comes to gaming and it can provide you with the ability to create a third type of COD player… a hybrid of camper and rusher.  We will call it a Cramper.

One of the videos I posted back in April shows you the best of both worlds –

Need Some Help Developing Your Gaming Identity or Game Speed?

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