As the news about custom draft classes hit me I could hardly stand it. Being happy about a CFM Feature was new to me. Any work on CFM that wasn’t surface level was something I had yet to see. However, certain things take time to marinade and allow logic to creep through instant happiness. Suddenly, I felt the pain of reality and the question hit me like a ton of bricks.
Have they fixed draft logic?
The biggest problem with all Franchise Modes in almost every game is that they are flawed from the outset. The user can see good players and snatch them up whenever they want to when it comes to free agency. Once you get to scouting (what scouting?) and then the draft itself in Madden the AI doesn’t really seem to put as much thought into the most important off-season aspect as it should. It’s generally pretty easy to find hidden gems and such in the draft through the broken scouting system (for reference, take a look at the house rules developed for Madden 18). I have come up with a theoretical fix as we wait another two months for Madden 19 to come out.
Normal Should Be The Default Development Trait
While most of this depends on how often a development trait will change during a season, I would suggest that all players be changed to Normal as well. This will be one of my goals in Madden 19. I have been wishing for custom and shareable draft classes for quite some time. While some of you will undoubtedly be looking for real-world draft classes, I will be editing and creating fictional classes for multiple reasons. The development trait being set to normal is a big part of that. The other is that it will take away a lot of wasted time editing names, schools and such just to create a subjective rating that would be debated and scrutinized. I will be happy to try out a few of those classes, but that won’t be my focus.
Rookies Should Never Have A Default Overall Above 84 In CFM
Rookies are unproven talent. That’s it… period. I will be editing my rookie classes to not only have Normal development traits, but also in a manner that will see an even spread of OVR ratings that won’t pollute the CFM with a bunch of 90-99 players by season three or four.
I will be keeping a close watch on what else is announced in regards to CFM and especially fixes to the logic engine that I fear will still see minimal effort for yet another year.