Once again, EA Sports has released their list of the Top 10 ‘skill’ position players – this time it is the Running Backs.
#1 Maurice Jones-Drew – 97 Overall
#2 Adrian Peterson – 97 Overall
#3 Arian Foster – 96 Overall
#4 LeSean McCoy – 95 Overall
#5 Ray Rice – 95 Overall
#6 Matt Forte – 93 Overall
#7 Frank Gore – 92 Overall
#8 Steven Jackson – 92 Overall
#9 Jamaal Charles – 91 Overall
#10 Michael Turner – 91 Overall
When looking at this list, keep in mind a few different facts (as you should for every player and position in Madden) –
- Ratings are subjective and based upon the opinion of EA’s Donny Moore
- Ratings are super-subjective as there is now input from the fanbase on Madden’s Facebook page
- The Overall rating is one of the worst barometers for measuring how ‘good’ a player is in Madden
- Depending on how you play the game, you will be able to make anyone into a superstar
One of the main issues with the ratings in Madden is the fact that one of the top running backs in the league (Chris Johnson of the Titans) isn’t in the Top 10. He had a poor year in 2011, sure. On the other hand, he didn’t suffer any injury that would make him actually lose out on how good he is/could be. On the other hand, players like Adrian Peterson and Jamaal Charles both suffered terrible injuries to their knees and are still rated as Top 10 Players.
It can be argued both ways, but Madden’s newest direction for rating players through a community vote for a few specific ratings is one of the more laughable developments in their new marketing direction. Hopefully they open up player edits for Connected Careers with a title update. If not, it looks like Madden 13 will be one of those games that makes you tilt your head to the side and wonder what the heck they are thinking with their ratings.
Why We Say “Overall” is the Worst Rating
Outside of the fact that it blows a player up to be the ‘best’ in the game, it is a rating that is comprised of a formula that brings into account the different skills that are necessary for each given position. There are also ratings that have no effect on gameplay (Awareness) and then there are ratings that should play a greater role that don’t at all – such as Injury and Toughness. A durable player is one of the more valuable assets in football, no matter which level you are playing. Yet, in Madden and NCAA these ratings mean nothing when it comes to the Overall value of each player?
A player’s value should also be dictated in career modes by their production. Notice, we didn’t say their ‘Overall’ rating, rather their ‘Value’ which is also a rating that doesn’t matter or in this case – exist. A player might not be the most physically talented or even have a dominating presence on the field but if they consistently lead their team to a Super Bowl or maybe even lead the league statistically chances are good that they will either demand or command a big pay raise and more respect as a player. A prime example of a player like this is Joe Montana.
Joe Montana wouldn’t be in our subjective Top 10 for throwing power or speed, but he would have a high rating for Toughness, Throwing Accuracy for short and medium range passes, etc. He was a super-skinny player that wasn’t a physical specimen like Cam Newton but he was a winner and arguably the best Quarterback of all time (again, our subjective opinion).
How do you feel about ratings? Are we blowing this out of proportion or is this getting downright silly to you too?