If you weren’t among the millions of people that were waiting outside of your local gaming store last night at midnight – do not fret. The Black Ops 2 multiplayer is something that isn’t going to surprise anyone that has played Call of Duty before. The game handles just like the games of the past. However, there are a few things outside of the ‘new’ score-streaks that make Black Ops 2 a bit different from other COD games.

The first Black Ops game suffered from major problems with lag and hit detection. Black Ops 2 is noticeably better in this aspect because it seems to handle a bit smoother and simply feels more fluid when either aiming or simply moving around the map. This doesn’t mean that everything is great and wonderful in the COD universe though. Many things seem like they will never change and that is almost always the case with Call of Duty games.
Quick-Scoping Is Still There
Perhaps one of the most annoying aspects of Call of Duty games is the persistent presence of quick-scoping in the game that takes advantage of what feels like a more and more simplified shooter game. Another issue that follows this is aim-assist, if a player walks past or near your cross hairs you can expect to see your weapon movie with them slightly. This, once again is another reason for people that hate Call of Duty to stay away from it and play Battlefield 3 or Halo 4 (a fantastic accomplishment for 343 Industries).
Recoil Is Still Minimal
When aiming down sight you will notice that firing your weapon is still relatively simple to do without a lot of movement from the firing (recoil). Some of the weapons (especially the MP7) are slightly more unstable than their Modern Warfare counter-parts, but that doesn’t mean they have a lot of recoil issues. This is yet again another factor that many people simply don’t need to ask about. Call of Duty has never had any issues or dedication to being a simulation experience. This game is about jumping in and shooting up your enemies – everything else is out the window… including recoil.
Class Customization
This can either be the great equalizer or the worst part of a COD game. If you look at the problems that were in MW2 (Danger Close with Scavenger coupled with RPGs and NoobTubes (grenade launchers)) you will see that the new approach to perks and class customization are going to be key in making your experience something that is not only all your own, but also something that is practical, tactical and effective.
We will be devoting the coming months to some of the newest games. Christmas lists are starting to fill up with dreams of putting digital bullets through digital skulls in our favorite shooter games. NoobTubeTV will be there all the way through to help you become a better and more informed gamer.
Happy Hunting

Arcade/Deathmatch Style – Call of Duty is the quintessential example of shooter games that revolve around picking up the controller and smacking other gamers in the face. It is a fast-paced game with slight differences between weapons. Not to mention a huge group of core gamers that are dedicated to the game they have come to love (or even sometimes, hate).
Objective Based/Simulation – Battlefield 3 is designed with huge maps and team-play as the primary components. While some of the interactions with vehicles is far from ‘simulation’ the weapons and handling of the game in-general present a much more ‘realistic’ feel to the game. The recoil of the weapons makes for tough decisions to be made at times when you try to determine if you want more power or more control. This is a primary difference between BF3 and COD games.
Sci-Fi/Fantasy – Halo, Fallout and The Elder Scrolls series all fall into this category for the most part. They are either based in a realm that doesn’t exist or in some sort of alternate universe. Fallout is the only potential threat to this category, but in reality it still has ‘laser’ weapons. Much like Fallout, Skyrim has magic and other spells that make it fantasy related. Halo is based on other planets or regions of the universe and uses weapons that either don’t exist or close to that description.