Call of Duty Black Ops 2 – Multiplayer Impressions

If you weren’t among the millions of people that were waiting outside of your local gaming store last night at midnight – do not fret.  The Black Ops 2 multiplayer is something that isn’t going to surprise anyone that has played Call of Duty before.  The game handles just like the games of the past.  However, there are a few things outside of the ‘new’ score-streaks that make Black Ops 2 a bit different from other COD games.

The first Black Ops game suffered from major problems with lag and hit detection.  Black Ops 2 is noticeably better in this aspect because it seems to handle a bit smoother and simply feels more fluid when either aiming or simply moving around the map.  This doesn’t mean that everything is great and wonderful in the COD universe though.  Many things seem like they will never change and that is almost always the case with Call of Duty games.

Quick-Scoping Is Still There

Perhaps one of the most annoying aspects of Call of Duty games is the persistent presence of quick-scoping in the game that takes advantage of what feels like a more and more simplified shooter game.  Another issue that follows this is aim-assist, if a player walks past or near your cross hairs you can expect to see your weapon movie with them slightly.  This, once again is another reason for people that hate Call of Duty to stay away from it and play Battlefield 3 or Halo 4 (a fantastic accomplishment for 343 Industries).

Recoil Is Still Minimal

When aiming down sight you will notice that firing your weapon is still relatively simple to do without a lot of movement from the firing (recoil).  Some of the weapons (especially the MP7) are slightly more unstable than their Modern Warfare counter-parts, but that doesn’t mean they have a lot of recoil issues.  This is yet again another factor that many people simply don’t need to ask about.  Call of Duty has never had any issues or dedication to being a simulation experience.  This game is about jumping in and shooting up your enemies – everything else is out the window… including recoil.

Class Customization

This can either be the great equalizer or the worst part of a COD game.  If you look at the problems that were in MW2 (Danger Close with Scavenger coupled with RPGs and NoobTubes (grenade launchers)) you will see that the new approach to perks and class customization are going to be key in making your experience something that is not only all your own, but also something that is practical, tactical and effective.

We will be devoting the coming months to some of the newest games.  Christmas lists are starting to fill up with dreams of putting digital bullets through digital skulls in our favorite shooter games.  NoobTubeTV will be there all the way through to help you become a better and more informed gamer.
Happy Hunting

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