The Tuesday that many gamers had been waiting for has come and Microsoft announced the latest iteration in XBox consoles.  It isn’t much of a surprise to hear that they are planning a release ‘later this year’.  While this most likely means a retail release for the holiday season, it would be interesting to see them try to beat the Playstation 4 to the punch with a release prior to that time period.

XBox One

Some of the other details include a BluRay Disc Drive, 500GB harddrive and an 8-core CPU to go with 8GB of RAM.  The system will also have wireless-N tech for networking.  USB 3.0 ports will help for a faster connection for Kinect and other peripherals – it will be interesting to see how far they really want to take Kinect at this point.

In terms of backwards compatibility – none.  This isn’t really a surprise as the 360 and PS3 had virtually zero backwards compatibility after a couple years.

Used games?  The rumors were swirling and they will continue to swirl because Microsoft didn’t address this issue at all.  It does seem that you will have to install every game to your harddrive which would make for an interesting issue when dealing with enormous games on BluRay discs.  Will you have to uninstall old games and then start switching between them after awhile?  The move away from being ‘used game friendly’ isn’t going unnoticed, but many gamers out there won’t do much to prevent this move as they continue to buy big budget titles like Call of Duty and Madden without thinking twice.

Hopefully, the limitations of second-hand games will create a more picky audience of gamers.

(No price points have been discussed, but look for it to be similarly priced to the PS4)

About these ads
Remember, remember the fifth of November
It’s COD season is it not?
I can think of no reason why COD season should ever be forgot.
You can start pre-ordering Call of Duty: Ghosts soon

You can start pre-ordering Call of Duty: Ghosts soon

Are you excited by the news of a new name for the Call of Duty series or are you convinced that it is merely a first person shooter version of Madden NFL?

After Madden 25 announced a recent Gamestop promo for ‘Connected Franchise Mode’ and an article surfaced on Bleacher Report talking about the supposedly tweaked Connected Careers Mode; there seems to be a lot of work for us to do in order to make Madden better instead of simply allowing EA Tiburon to give us old features and call them ‘new’.

There is a poll on the Brian Mazique article asking if editing rosters, fantasy drafts and controlling every team are enough to make you completely satisfied.  These aren’t new features!  Madden 12 had every single ‘feature’ they are trying to re-implement into a mode that essentially disallowed them.  While these features are a must and will only add more depth to the game they by no means should satiate your desire for a better football game.

Reyna BOOM

Some of the (many) additions Franchise Mode needs in order to mimic the real NFL are below:

  • Player Morale – Player morale was in Madden 2005 and has been in the NBA 2K series for years.  If there is one thing that Madden lacks in terms of bringing life into the players it is morale and mood when it comes to the actual players.
  • Free Agent/UDFA Signings – Madden seems to think that free agency is something that allows a team to go and simply sign anyone they want if they aren’t on a team.  After this weekend’s draft there were many players that were picked up just seconds after it was over.  These players don’t simply go to the first time that calls, they weigh their options and choose.  Some players have no desire to play for a team that has too much depth or a team that simply doesn’t win.  Madden needs to make this more realistic and that starts with a more true-to-life free agency.
  • Storylines - The addition of storylines for some of the draft prospects in Madden 13 was awesome.  It was a nice way to give some of the players in the draft a personal touch.  The downfall is that their stories all seemed to stop once they were drafted.  The commentary doesn’t follow any of them and the updates on the ‘news feed’ seem to leave any of those stories high and dry.  Continuity is something that Madden’s career modes always seem to lack and while it will take some work to fully implement – it will be worth it.
  • Fan Bases – Some teams sell out almost every game.  Some stadiums are lucky to be at 50% capacity.  Somehow, almost every game in Madden is a sell out according to the stands.  While some games have low attendance due to weather it doesn’t seem to matter what is going on in a given city for a game to be sold out.  I can promise you one thing, if the Browns ever host an AFC Championship Game and it is snowing like crazy… the stands will be FULL.  On the other hand, if the Bengals are playing a game in the middle of the season at home and they are 2-7, they will be lucky to have any ‘fans’ show up.  The NFL is nothing without the fans and that needs to be made apparent in Franchise Mode.
  • Team Movement – While this poses some sort of strange issues with licensing, etc. there were some serious shortcomings when Madden allowed you to move a team to a new city.  Outside of the issues listed in the fan base section, you couldn’t keep the team logo and there wasn’t any real support for the gamer to create a team in a new city because the commentary was terrible and franchise mode lost its luster.  If you look at the fact that many teams are looking to move to new cities because of stadium issues or simply for more money it is something that will be happening soon and should be given the proper attention in the game.
  • Injuries – Madden finally put in some sort of real-time physics last year with the Infinity Engine.  The downfall was evident in many areas but injuries are one of the most obvious.  As much as the NFL wants to censor Madden and try to convince people that it isn’t a violent sport – football is a violent sport and that is why we like it!  Real time injuries need to be in the game and big hits need to matter.  It makes no sense for my 6’4″ 260lb MLB to have a random injury when he crushes Joe Flacco or Mike Vick in the backfield and they get up like nothing happened.  Fix the injury system… please.
  • Player Progression – While I have always been a proponent of performance based progression I do not like how Madden 13 allowed the user to simply accumulate points by stats and put them where ever we wanted to in each player.  Abilities should progress as the player uses them and performs them.  How can a strength rating go up randomly or just because we decide we want it to?  Follow the lead of MLB The Show and let the user have the option to determine what areas players will work on in a given week or set it to auto and let the coaching tendencies determine it.
  • Player Value – After Joe Flacco won the Super Bowl he got a healthy contract renewal.  I drafted a QB in my Browns CCM, Mark Mallett… He has thrown for over 4500 yards and 35 TDs in his first three seasons.  He then won a Super Bowl in 2015 and is up for a new contract offer from our front office.  His OVR is 84 but his abilities have been growing with his performance.  His contract demands?… 5 Years, $4.6 Million per year.  There is no thinking about this from my perspective – Mallett is never going to ask for the money he deserves and that is sad.  Players with great speed or players we like using are typically going for crazy statistics in our Franchise Mode.  We should have to pay a premium price to keep them around if that is the case.  Player value shouldn’t be determined by OVR but by performance and that should make it harder for teams to sign players they want to abuse the other teams with and keep them forever.

We will continue our efforts to make Madden a better game and you shouldn’t let EA get away with calling old parts of the game ‘new features’.  What are your thoughts?  What is Madden missing the most in Franchise Mode?

Sanders Madden 25

For the second year in a row, Madden fans have decided to curse the Detroit Lions.

How you can curse a team as dreadful as the Lions is beyond me.  It hasn’t stopped them from ‘voting’ Barry Sanders to be the next cover-guy for Madden.  Comment below and let us know who should be on the cover in your opinion.

 

Now that we are getting ready to start football season in the minds of most NFL fans with the coming NFL Draft this Thursday there are a few things we can start sorting out when it comes to what Madden 25 will be pushing from the marketing end of the annual title.

The first thing we can plan on is the inclusion of some sort of ‘interview interface’ when it comes to CCM.  This is primarily due to the fact that NHL 13 is taking up where NBA 2K has been for a couple years now.  The idea of interacting with the media and having a simulation experience

It has been twenty-five years since John Madden demanded a true simulation football game. We are still waiting on EA Sports to provide us with one.

isn’t really new but EA is starting to take more of 2K’s features to heart.  My personal hopes are that Madden’s CCM (which is still going to be in the next iteration) will feature an interaction for people that prefer to be a ‘coach’ rather than a single player.  This will add depth to a mode that was off to a decent start last year.

Better physics and refined tackling are something that people have been clamoring for ever since the 360/PS3 released.  Last year we got the Infinity Engine and got to see some interesting animations play out (a lot of Gumby motions, especially).  Regardless, we can be almost certain that Madden 25 will have more refined player physics and tackling animations assuming they keep working with the same engine.  This leads us into one of the more intensely discussed topics on hardcore Madden forums – OL/DL interaction and blocking in general.

While it is highly unlikely that we will ever see a true end to ‘suction blocking’ it has been mentioned for NCAA 14 that there has been serious work put in towards improving blocking decisions and interactions.  This has been highlighted in discussing the inclusion of a deeper CPU intelligence that focuses on second-level blocking.  What is ‘Second Level Blocking’?  Second level blocking is basically any blocking that occurs after an initial block has been made.  So, if the Right Tackle blocks the defensive end and then starts running up the field – they will actually look for the next opponent to block rather than running blindly past a defender that will be looking to bring down the ball carrier.  Sounds like something that should have been in the game for years, right?  EA Sports isn’t exactly on top of things to pay attention to what seems like fundamentals sometimes.  Hopefully they will make good on the improvements in blocking for Madden 25 as this will be a positive direction for the direction of the gameplay in general.

 

The Madden 13 Roster Update 4-14-13 is available now!  – Download Here

The time has come to get your fix of updated rosters.  There have been some moves around the league lately and those moves have been accounted for (Cleveland’s recent trade for Dion Lewis being one of them).  While some of the rookies have been re-rated due to prior creation having them too high for their projections in the original roster file.

If you don’t know how to transfer rosters here is a walkthrough for you.

If you would like fresh links for the USB Re-Hasher or Modio click the links below.

USB Re-Hasher

Modio

I cannot take full credit for these rosters as the base roster can be found here.

You don’t have to do a lot of googling to find out some of the rumors pouring out into the interwebs.  The XBox 720 seems destined to be an ‘always online’ DRM machine designed to say, No you can’t take your new game to a friends house.  Make those cheapskates buy the game too.  We are entering what might be the twilight of console gaming as we have known it for the

ok... Maybe it wasn't ever really like this, but it has changed quite a bit.

ok… Maybe it wasn’t ever really like this, but it has changed quite a bit.

better part of 30 years.

Whether or not you want to take the incredibly negative interaction between ex-Micro$soft employee Adam Orth and upset gamers or the non-denial denial from M$ that their console will always be online, the fact of the matter is that this stuff has been a long time coming.

Many of you have iPods that have some sort of DRM protection from Apple (a company that is highly supported by hipsters the world over) and then there are others that have been playing games on the PC client, Steam.  Either way you roll with these different examples of DRM and online functionality it is safe to say that ‘The Matrix Has You’.

While the Playstation 4 seems to be what every angry former Microsoft fanboy is cheering for, it is interesting to see them flock to a console that hasn’t actually been shown to the public.  We have seen videos of games that don’t look much better than current PC titles (or even current console titles for that matter) and we also have yet to hear what type of paid service they will demand for their console.  Sony doesn’t exactly have the best record for internet privacy or security.

If you are set on getting a new console this holiday season there isn’t much I can do to stop you from spending your money.  I personally think you would be better off saving the $500 on a new video card for a gaming rig and never have to worry about consoles running your gaming world from an ‘always online perspective’.

Whatever happened to single player games and other people having some privacy?  In a world full of instagrams and shameful skynetspring break videos it really shouldn’t surprise my seemingly old-crotchety self that consoles are going towards this same style of social networking.  Afterall, it is vital for everyone to know exactly what you are doing at all times no matter when or where.  It seems that John Connor has failed after a long fight against the corporate machines.

Skynet will become self-aware this holiday season.