Posted: January 31, 2014 in Gaming Blogs, News, Reading, Reviews
Tags: Kurt Warner, Madden, Madden 10, Madden 11, Madden 15, Madden 15 Info, Madden 15 Wishlist, Madden 25, Madden 26, Madden NFL, NFL 2k, Ray Lewis, Richard Sherman
During the time between Madden 09 and Madden 10 there was a large upheaval in the Madden development team. Ian Cummings had stepped in as the Creative Director and was really taking a leap to get into the world of the gamers. This meant that he was very active in community forums and took a lot of feedback from the ‘sim’ gaming community. Madden 10′s first glimpse came from a photo released during the Super Bowl XLIII. It was something that really caught the Madden community by surprise. To think that the developer was going to start the ‘hype machine’ wasn’t a shocker… but to see that they had obviously taken the feedback of the community seriously was something new.
The preview pic released during Super Bowl XLIII
Times have since changed. Ian Cummings is no longer at EA and Josh Looman is largely the go-to guy for all things Madden these days. Looman had been the guy most of the Franchise Mode fans wanted to talk to about the details within that portion of the game. Things really seem to have changed in recent years outside of that. The community isn’t anywhere near as active as it was when Cummings was at EA. Sure, there are still a lot of people that patrol the forums at numerous sites. Some of those sites tend to take a rather ‘Gestapo’ approach to people that are outraged by Madden and EA in general. It is apparently bad for business to let people vent their frustrations openly when the developers are so sensitive to the negative feedback. Yes, it isn’t necessary to have twenty threads of ‘EA Sucks’ and ‘I Hate Madden’ – but it needs to be said that Madden has really taken a few steps back since that time. So, that leaves a question for this weekend – What Should We Expect To Hear About Madden 15? One of the first things we will likely see is a larger focus on Next-Gen version of the game instead of that for XBox 360 and PS3. That said, we should probably expect a picture or video of more close-up ‘eye candy’ like player faces (ala – Donovan McNabb in Madden 11).
The downside of graphics being plastered everywhere is that it means nothing for actual gameplay. Graphics are much like candy wrappers in that sense. They catch the eye – but in the end it is all about the contents of what you are consuming. In this case, Madden is often like black licorice inside a Snickers wrapper (to me anyway).
I expect to hear something about smoother physics from the ‘Ignite’ engine. More focus probably being put into foot-planting, and some sort of improvement to tackle animations. Largely, the expectations for the Super Bowl Madden information should be muted simply because they are meant to be more of a hype machine than anything. I don’t remember the last time I played a sports title… or any game and looked at the player’s face or the towel hanging from his pants. Some people live for those details – but in all honesty – most gamers just want it to play like football rather than to look like football.
Look for eye-candy from Madden over the next few weeks and months. Hopefully there will be improvements made for current-gen titles. Such as better rulings for catches on the sidelines, smarter CPU playcalling, better draft, trade and free agency logic. Let’s not forget the strange ability for old players to come back and play without having aged a day. Ray Lewis, Kurt Warner and a few others are examples of this game going further into ‘arcade’ mode.
Then again – that is probably why sales for Madden continue to decline.
Enjoy the Super Bowl!
Posted: January 20, 2014 in Gaming Blogs, News, Reading, Reviews, Vids
Tags: Dark Sorcerer, Madden, Madden 15, MLK, NFL, Playoffs, Richard Sherman, Seahawks, Sherman, Sorcerer, Wizard
Until something changes with the exclusive NFL License, we will have to assume that Madden is the only option for gamers that want and NFL game. That said, the crazy post-game interview of Richard Sherman begs the question that is on the minds of many sports gamers.
Where is the emotion?
When players in Madden throw big touchdowns there is typically the same canned response and/or animation. There are some of the typical ‘player specific’ celebrations as well (Dez Bryant, Aaron Rodgers, etc.)
While the NFL is taking out many of the ‘big hits’ and other parts of football that people and players expect – why do we not see more emotion from players on the field? That goes for frustration as much as anything else. The quarterback that has thrown four or five interceptions should be noticeably upset. That goes for receivers dropping balls and running-backs losing fumbles.
While I’m not suggesting that the post-game interviews be presented in some sort of WWE fashion – I am suggesting that Madden adds some depth to their game in this regard. Players often perform based on the emotion of the moment and that is something that the graphically dead faces of Madden players certainly don’t show. For that matter – the players typically perform based strictly on ratings so much to a point that the game feels pre-determined.
As we prepare to enter the doldrums of gaming in the first quarter of 2014, we should start looking to the future of gaming (especially sports gaming) and wonder when we will start to see more emotion.
Remember this video?
Posted: December 18, 2013 in Gaming Blogs, News, Reading, Reviews
Tags: BF3, BF4, COD, COD Hacks, Deathmatch, Ghosts, Hacks, KillStreaks, Metro, Modern Warfare, MW2, Operation Locker, Operation Metro, Team Deathmatch
Over the last generation of console gaming we have seen a dramatic increase in online gaming. The primary gain in this user-base has been in first person shooter (FPS) games like Call of Duty, Halo and Battlefield. Call of Duty 4 seemed to fill a void for gamers that weren’t fans of Halo. They wanted a shooter that was military based with more customization and depth in the online arena. What COD4 brought to the table was a game that still ranks among my personal favorites in the series, surpassed only by Modern Warfare 2.
The biggest issue that started the downfall of Call of Duty was the annual release to the lemmings that can’t seem to get rid of their money fast enough. Call of Duty has become the Madden of shooter games. The one thing you are guaranteed with the annual online experience is the large population of gamers screaming obscenities in your ears. While that isn’t the primary downside, it is one of the more common complaints when it comes to online gaming. (This is even with the ability to mute players… it shouldn’t have to be an issue but it is often on the edge of infuriating to have to deal with such nonsense.)
After the relative annoying of gamers you are going to start seeing where Call of Duty is really starting to fall off. It is actually in the repetitive nature of the game and how predictable every round will unfold. Team Deathmatch is what it has always been – a hunt for the perfect camping spot or some sort of search for a bottleneck. Domination is still the wonderful spawn-camping disaster it has always been. Now there are numerous clans that seem to stalk the public lobbies and destroy players that are trying to enjoy some casual gaming. It has become a self-destructive game in how it is constantly building itself to be dominated by people that dedicate obscene amounts of time to leveling up and figuring out every nuance to making the casual gamers rage quit and sell their games on eBay or even trade it for pennies at GameStop.
This isn’t to say that there aren’t talented gamers out there in every genre. However, it seems that FPS games are starting to try and copy many aspects of Call of Duty because of the monetary success the game has seen every year since COD4 was released. This isn’t a good thing for gamers that would like to have something that feels and plays different from COD titles. Battlefield was once that bastion of hope that FPS fans could look to when thinking about the shortcomings of Call of Duty. The problem is that with maps like Operation Metro (BF3) and Operation Locker (BF4) it seems as if EA/DICE is trying to emulate Call of Duty in death-fests that are less tactical and more deathmatch-like. While these are relatively small segments of the map population it is discouraging to feel like you can’t escape this apparent necessity of slaughterhouse maps in a game that many purchase as an escape from that.
We have been fortunate to see many gains made in graphics and even physics (at times). However, the common devolution of
almost every game ends up turning the shooter game into some sort of Call of Duty-esque bloodbath of reflex/twitch-based shooting. It starting to become wash, rinse, repeat with shooter games – especially online shooter games.
Where do you stand? Are you ready to move on from FPS online gaming… or maybe from FPS gaming altogether?
Posted: November 23, 2013 in Gaming Blogs, News, Reading, Reviews, Suggestions
Tags: 2K Football, How To Get Legendary Points, Legendary, Madden, Madden 25, Madden Hall of Fame, Sim Gaming
One of the biggest mysteries to sim sports gamers is why they keep buying Madden in the first place. Once you get over that fact and then try to play the only option for video game football you will quickly find yourself asking why your character in Connected Franchise Mode isn’t earning the legendary points you think they should be.
Well, chances are good that you have moved the quarter length up over 7 minutes… It is as simple as that.
After winning the Super Bowl in my first season (I now need to restart with tougher sliders) I noticed that my legendary points for getting into the Hall of Fame and those valued Achievements weren’t adding up. During my second season I decided to mess with the settings before I played in the next Super Bowl. What would you know – moving the quarter length to 7 minutes fixed everything. Suddenly I went from 150 points to over 600!
As I try to find a way to make this into a more sim experience with 7-minute quarters I will say that you should probably set the accelerated clock to nothing lower than the default 20 seconds. It would be nice if EA actually said something (or God forbid, put a notation on the achievement like they once did). While I am enjoying my time with Madden 25 I must say that it gets rather annoying putting up with EA’s endless idiotic decisions and implementations.
Posted: November 21, 2013 in Gaming Blogs, News, Reading, Suggestions
Tags: All Madden, Madden 25 Sliders, Madden Realistic, Madden Settings, Madden Sliders, Settings, Sim Sliders, Sliders
Now that we have made it into November it is safe to say that most of what will be patched in Madden 25 has been ‘tuned’ and patched by EA.
Here are the official NoobTubeTV Settings for All-Madden Difficulty.
You can also download the sliders from the GamerTag - Outspoknpoet (on Xbox 360)
Skill Level – All Madden
Playcall Style – GameFlow
Quarter Length – 15 Minutes
Accelerated Clock – 13 seconds
Game Speed – Slow
Heat Seeker/Ball Hawk – Both On
Switch Assist – Off
HUMAN (Player Skill)
QBA – 10
PBLK – 0
WRC – 25
RBLK – 3
Fumbles – 25
PassD – 30
INT – 20
PassCov – 25
TAK – 50
QBA – 20
PBLK – 25
WRC – 50
RBLK – 50
FUM – 50
PassD – 60
INT – 30
PCOV – 65
TAK – 60
SPECIAL TEAMS (ALL)
FGP – 45
FGA – 30
PPOW – 50
PACC – 100
KOPOW – 45
Injuries – 50
Fatigue – 51
SPD Thresh – 15
Offside – 99
False Start – 50
Holding – 55
Face Mask -54
DPI – 99
OPI – 99
Clipping – 50
INTG – 99
Rough Pass – 53
Rough Kicker – 99