There are a lot of things that come with autumn – in gaming it is gun season.
Over the next couple of months we will be covering some of the most anticipated titles of ‘gun season’. The first game to grace us with its wonderful firearms is Borderlands 2. Next week you will have the chance to continue the adventures on the planet of Pandora. While you won’t be controlling the same characters during this story, you will have the ability to see even more amazing weapons and experience a new type of enemy intelligence.
The best part of Borderlands is the weapons and we will give you a quick guide on some of the companies that make the weapons of Borderlands 2.
Dahl – These weapons tend to be some of the more solid performing guns in the game. They often look like military surplus with their camouflage and firing modes. Think of these as being go-to weapons when you need consistency.
Hyperion – These weapons are elemental in their damage (fire, electricity, poison, etc.) when they are fired for a long period of time they will develop better accuracy (especially as you hold down the trigger).
Jakobs – Jakobs weapons are like the MK14 in MW3 – they fire rounds as fast as you can pull the trigger. This tends to mean that you should have steady aiming ability or just hope that recoil on your weapon isn’t too drastic.
Maliwan – These are also primarily developed around elemental damage. It should be no surprise for you to find one of these guns late in the game as you level up and be impressed with some of the massive damage bonuses that come with their elemental powers.
Tediore – You should be careful when you use these weapons. They will be rather unreliable and also have the ability to be discarded as active grenades (if you have ammunition in them) – this might be the only perk to using Tediore weapons. I don’t see these being enjoyable to use early in the game but crappy weapons are often something you will start with in any game.
Torgue – this company’s weapons use Gyrojet ammunition – essentially giving the user an opportunity to have more damage-per-shot but in exchange you will have fewer rounds per clip. This gives you a choice to make when you come across a Torgue weapon that can do massive damage but only has four rounds and perhaps using a weapon with less damage but more rounds to fire at a target. *Reload speed is vital when using weapons with small capacity.
Vladof – Consider Vladof weapons to be speed focused. These guns are often for the class of player that uses a Gunzerker or Commando character. Think of Vladof guns as being really fast guns with little control.
I don’t know how accurate is some of the company descriptions. Of course my idea of what some of the company description should be have probably changed in Borderlands 2 due to the story line progression.
Jakobs is famous for the saying, “If it takes more than one shot, you weren’t using a Jakobs!” Meaning Jakobs guns have the highest damage of any other gun company. The trade off is, because the gun is all about tradition, so they tend to not have elemental modifiers on them. They also are mostly single shot guns with limited ammo capacity. They also tend to have slow firing speed.
Of course the Devs of Borderlands 2 probably decided to completely revamp the original Borderland’s story and changed each companies’ traits, but I am just pointing out that a lot of the descriptions are very different from what many Borderlands players remembered.
A lot of things have been changed, some companies have been completely removed… I feel like this is their way of trying to refresh the experience.
Then again, this is all based off of what they have released for information so far. Come Tuesday we should know a lot more…