Just in case you are still on the fence about whether or not to buy Madden 13, you should consider it one of the safer sports titles to bet on this year. The problem that most people face when it comes to buying a sports game is that they are usually just a roster update with some sort of half-cocked mode enhancement like ‘Mascot Mode’ (see NCAA Football). Madden 13’s Connected Careers could be the mode that finally turns the game into a new direction… maybe even the right one.
A Brief History
While Madden has a tendency to suffer from playing like a glorified arcade game in the guise of a simulation football title, it also has the benefit of consistency in gameplay. In other words – we usually know what to expect when it comes to Madden and how it will play. Player movement is something that hasn’t really changed in Madden since the PS2/XBox generation – especially when compared to titles that were competing with Madden. On the flipside – Career modes have suffered in Madden for years.
Madden 12 saw one of the biggest jumps in quality of Franchise Mode since Madden 05 (arguably the best Madden to date). This mode still lacked any real sort of ‘stand-alone’ quality that would keep the end-user from wanting to take control of editing players or simply controlling all 32 teams in order to make the mode feel more organic – ironic, but true.
A New Hope
Connected Careers is designed to bring Franchise Mode and Superstar Mode (where you control a specific player) together as one. You will be able to control a player or a team (as the Coach). Some gamers are going to relish the chance to play as a specific player. However, the real depth is going to come from being a Coach.
One of the more annoying parts of Madden 11 and 12’s Franchise Mode was the concept of ‘Potential’ ratings for players. What made this so frustrating was that you could take a player like Derek Anderson and make him into (statistically) the best QB in the league but his OVR (and therefore, his value) would not increase. Imagine Kurt Warner winning the Super Bowl with the Rams but never considered to be ‘great’ – that is what the potential rating did to Franchise Mode… it took away the feel that your players were any good unless they had a great potential rating.
This year, Potential Rating is gone. You have to earn XP for each player like in a Role Playing Game. So, if you want to make Brady Quinn or Derek Anderson your starting QB and develop them into a 99 OVR player – you can. The crux… you have to earn it. There are going to be some fun developments when people start making Connected Careers ‘their own’.
What To Watch For
As Madden 13 gets closer, there will be more details coming out of the woodwork. The real details that people will notice are the glitches in the game after it comes out. There are bound to be some things that happen in Madden 13 that make people cry foul and say that the game is broken. It happens every year and this year won’t be any different – Madden 13 will have some things that need to be patched (fixed via an update).
Connected Careers will probably have some things that need to be tweaked and the one thing to hope for is that when these issues pop up you won’t have to restart your CCM. Keep your eyes and ears open, your hopes up and you expectations grounded. Madden 13 is almost here.
3 thoughts on “Madden 13 – Connected Careers Might Make Madden 13 Worth A Purchase”
This is BS! First (years ago) they took away the ability to use created plays in franchised mode, then you couldn’t even create plays anymore; SUPER SHI**Y!!! Now you not only can’t use created players in franchise mode, there’s NO F***ING FRANCHISE MODE AT ALL!!!!!!! This game fu**ing sucks! Where does EA get it’s info from, how could they possibly think this was good? Bring back create a player, create a playbook, create a PLAY!, and the god damn franchise mode!!
Bring back the customization back!!!!! I don’t want real life with my video game, I want to edit players, create a player, create a playbook, and still be able to manage all aspects of the team! I do not want a RPG football game. The physics are great and in game play is pretty solid along with better online play, however, I want the customization back so I can create a player in Franchise Mode and still control trades, free agency, and drafts.
Considering the immense fallout of comments from this ‘scandalous’ decision, I think next year will see a major tweak to this mode.
Granted, at that point we will probably have new things to complain about with a new console as well.