Madden 22 Franchise Mode Sliders

The first iteration of the sliders is ready and I have a feeling we will have to tune these throughout the year as EA makes their own adjustments. The main aspects of gameplay I feel need tuned the most are Pass Defense and the Running Game (too easy for human while CPU can’t figure it out on offense).

Franchise Mode

All-Madden Difficulty

11 Minute Quarters

Accelerated Clock set to 15 seconds

Staff Talent Cost = Slow

Progressive Fatigue = On

Practice Settings = Backups Only (Half Pads or Full Pads) – This is strategic in that it keeps your starters fresh with some practice XP, but allows your backups to get some training. I changed this to be Half or Full because I think getting XP to some of your sleeper picks that don’t get into the game is a big part of a lasting Franchise Mode.

Human Sliders

QB Acc – 54

Pass Block – 50

WR Catch – 54

Run Block – 15

Fumbles –   50

Pass Def Reaction – 50

Interceptions – 18

Pass Coverage – 35

Tackling – 50

CPU Sliders

QB Acc – 35

Pass Block – 45

WR Catch – 47

Run Block – 85

Fumbles –   55

Pass Def Reaction – 4

Interceptions – 6

Pass Coverage – 0

Tackling – 55

Special Teams 

Set Punt Accuracy to 100 and Punt Power to 55 all others at 50

Game Options –

Injuries – 10

Fatigue – 60

Min Player Speed Thresh – 45 – This creates the slight gap for the super fast to matter and some slow LBs to get burned in some coverage, etc.

Auto Subs 

Position   In/Out

QB = 95/65

HB = 85/75

WR = 85/75

FB/TE = 85/75

OL = 85/80

DT = 87/76

DE = 89/76

LB = 87/76

CB = 87/74

S = 87/74

Advertisement

Author: NoobTubeTV

I work with leadership to provide guidance, feedback and a plan of action in order to improve facilitation, learning, morale, efficiency and quality of production from their workforce.

%d bloggers like this: