The first iteration of the sliders is ready and I have a feeling we will have to tune these throughout the year as EA makes their own adjustments. The main aspects of gameplay I feel need tuned the most are Pass Defense and the Running Game (too easy for human while CPU can’t figure it out on offense).
Franchise Mode
All-Madden Difficulty
11 Minute Quarters
Accelerated Clock set to 15 seconds
Staff Talent Cost = Slow
Progressive Fatigue = On
Practice Settings = Backups Only (Half Pads or Full Pads) – This is strategic in that it keeps your starters fresh with some practice XP, but allows your backups to get some training. I changed this to be Half or Full because I think getting XP to some of your sleeper picks that don’t get into the game is a big part of a lasting Franchise Mode.
Human Sliders
QB Acc – 54
Pass Block – 50
WR Catch – 54
Run Block – 15
Fumbles – 50
Pass Def Reaction – 50
Interceptions – 18
Pass Coverage – 35
Tackling – 50
CPU Sliders
QB Acc – 35
Pass Block – 45
WR Catch – 47
Run Block – 85
Fumbles – 55
Pass Def Reaction – 4
Interceptions – 6
Pass Coverage – 0
Tackling – 55
Special Teams
Set Punt Accuracy to 100 and Punt Power to 55 all others at 50
Game Options –
Injuries – 10
Fatigue – 60
Min Player Speed Thresh – 45 – This creates the slight gap for the super fast to matter and some slow LBs to get burned in some coverage, etc.
Auto Subs
Position In/Out
QB = 95/65
HB = 85/75
WR = 85/75
FB/TE = 85/75
OL = 85/80
DT = 87/76
DE = 89/76
LB = 87/76
CB = 87/74
S = 87/74